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"Terrifying Battledrone" is the fifty-forth episode of the Yu-Gi-Oh! VRAINS anime. It aired in Japan on May 30, 2018, and became available with official subtitles via Crunchyroll on the same day.

Blood Shepherd has thoroughly studied Playmaker's Deck, and Playmaker is completely helpless before his Drone Deck. Having been driven into a corner, Playmaker decides to use his trump card to turn things around.

Featured Duel: Playmaker vs. Blood Shepherd

Duel continues from the previous episode.

Turn 3: Blood Shepherd
Blood Shepherd activates the effect of "Battledrone General", allowing him to Special Summon a "Drone" monster from his GY to the zone "Battledrone General" points to. He Special Summons "Drone Pawn" (600/0). Then he activates the Equip Spell Card "Drone Launcher Unit", equipping it to "Battledrone Genera". Blood Shepherd activates the effect of "Drone Launcher Unit", inflicting damage to Playmaker equal to the combined Link Rating of all Link Monsters on the field x100, which in this case is 7 (Playmaker: 4000 → 3300 LP).

Blood Shepherd sets a card, then he activates the other effect of "Battledrone General", allowing him to target a Level 4 or lower Drone monster with ATK 1000 or less that he controls and allow it to attack directly. He targets "Drone Pawn". "Drone Pawn" attacks Playmaker directly (Playmaker: 3300 → 2700 LP). As a "Drone" monster inflicted Battle Damage by attacking directly, Blood Shepherd activates the effect of "Battledrone General", allowing him to tribute that monster to inflict damage equal to its ATK. He tributes "Drone Pawn" (Playmaker: 2700 → 2100 LP).

As a "Drone" Monster inflicted Battle Damage by attacking directly, Blood Shepherd activates the effect of "Battledrone Sergeant", allowing it to attack directly. "Battledrone Sergeant" attacks Playmaker directly (Playmaker: 2100 → 1300 LP). As "Battledrone Sergeant" inflicted Battle Damage by attacking directly, Blood Shepherd activates the effect of "Battledrone General", tributing it to inflict damage equal to its ATK (Playmaker: 1300 → 500 LP).

"Battledrone General" attacks "Clock Wyvern", but Playmaker activates his face-down Trap Card "Cure Conversion". allowing him to tribute "Clock Wyvern" to end the Battle Phase and allow him to draw a card. If it is a monster, he will gain LP equal to its ATK. The drawn card is "Cyberse Wizard" (1800/800) (Playmaker: 500 → 2300 LP).

Turn 4: Playmaker
Playmaker activates the Spell Card "Cyberse Bridge", allowing him to send 1 Cyberse monster from his hand to the GY to target 1 monster he controls in the Extra Monster Zone and move it to the Main Monster Zone. Playmaker sends "Cyberse Wizard" from his hand to the GY to move "Shootingcode Talker" to the Leftmost Main Monster Zone. The other effect of "Cyberse Bridge" allows Playmaker to draw a card, if it is a monster, Playmaker can Special Summon 1 Cyberse monster from his GY with the same Level as that monster. Otherwise, it will be sent to the GY. Playmaker draws "Bitrooper", allowing him to Special Summon "Clock Wyvern" from his GY (1800/1000). Playmaker activates its effect as it was Normal or Special Summoned, halving its ATK ("Clock Wyvern": 1800 → 900 ATK) to Special Summon a "Clock Token" (0/0). He then uses "Clock Wyvern" and "Clock Token" to Link Summon "Cyberse Witch" (800/LINK-2/↙↓).

Playmaker activates the effect of "Bitrooper" in his hand, sending a Level 2 or lower monster from his hand to the GY to Special Summon it. He sends the Level 1 "Trash Hacker" from his hand to the GY and Special Summons "Bitrooper" (1500/2000). As a monster was Special Summoned to a zone "Cyberse Witch" points to, he activates its effect, banishing "Cyberse Bridge" from his GY to add "Cyberse Magician" and Cynet Ritual" from his Deck to his hand and allowing him to Special Summon "Cyberse Wizard" from his GY. He activates the Ritual Spell "Cynet Ritual" from his hand, tributing his "Cyberse Wizard" and "Bitrooper" to Ritual Summon "Cyberse Magician" (2500/2000). Playmaker sets a card.

"Cyberse Magician" attacks "Battledrone General". As a Cyberse monster attacks a monster, Playmaker banishes "Trash Hacker" from his GY to active its effect, for the rest of turn "Battledrone General" cannot be destroyed by battle, but its effect is negated, also the battle damage during that battle will be doubled. "Cyberse Magician" gains 1000 ATK when it battles a Link Monster due to its effect ("Cyberse Magician": 2500 → 3500 ATK). Blood Shepherd activates his face-down Trap Card "Demolition Drone", allowing him to tribute a "Drone" monster to halve all Battle Damage he takes this turn. Blood Shepherd tributes "Battledrone General". A replay occurs and Playmaker choose to attack directly with "Cyberse Magician", while "Demolition Drone" halves the battle damage (Blood Shepherd: 4000 → 2750 LP).

Turn 5: Blood Shepherd
Blood Shepherd uses the effect of "Capture Drone", Special Summoning "Drone Tokens" (0/0) equal to the Link Rating of the monster targeted by this effect. "Shootingcode Talker" is a LINK-3 monster, so three "Drone Tokens" are summoned. He uses his one "Drone Token" to Link Summon another copy of "Battledrone Sergeant" (800/LINK-1/↓). Then he used his two "Drone Tokens" to Link Summon "Medicdrone Dock" (1000/LINK-2/←→). Then he activates the Equip Spell Card "Assemble Drone", allowing him to Special Summon "Battledrone General" from his GY while equipping it with this card. The effect of "Assemble Drone" makes the equipped monster gain 500 ATK ("Battledrone General": 2400 → 2900 ATK). Blood Shepherd activates the effect of "Battledrone General", Special Summoning "Drone Pawn" from his GY to the zone "Battledrone General" points to.

Blood Shepherd sets a card, then he activates the effect of "Battledrone General" to allow "Drone Pawn" to attack Playmaker directly, with "Cyberse Magician" halving the damage Playmaker takes (Playmaker: 2300 → 2000 LP). Blood Shepherd activate the effect of "Battledrone General", tributing "Drone Pawn" to inflict damage equal to its ATK while "Cyberse Magician" halves the damage (Playmaker: 2000 → 1700 LP). Blood Shepherd activates the effect of "Battledrone Sergeant" to attack Playmaker directly while "Cyberse Magician" halves the damage (Playmaker: 1700 → 1300 LP). Then he tributes "Battledrone Sergeant" to activate the effect of "Battledrone General" while "Cyberse Magician" halves the damage (Playmaker: 1300 → 900 LP). Blood Shepherd activates his Skill "Drone Craft Force" to make "Cyberse Magician" lose 200 ATK for every "Drone" card in his GY, which in this case is 5 ("Cyberse Magician": 2500 → 1500 ATK), and "Battledrone General" gains ATK equal to the same amount ("Battledrone General": 2900 → 3900 ATK).

"Battledrone General" attacks "Cyberse Magician", with "Cyberse Magician" gaining 1000 ATK when it battles a Link Monster due to its own effect ("Cyberse Magician": 1500 → 2500 ATK). The attack continues and "Cyberse Magician" is destroyed while the battle damage is halved by "Cyberse Magician"'s effect (Playmaker: 900 → 200 LP). "Medicdrone Dock" attacks "Cyberse Witch", but Playmaker activates his face-down Trap Card "Excess Lesser Linker", making the ATK of "Cyberse Witch" become the same ATK as "Medicdrone Dock" ("Cyberse Witch": 800 → 1000 ATK). The attack continues and both monsters are destroyed. Blood Shepherd activates the effect of "Medicdrone Dock", making Playmaker gain 1000 LP (Playmaker: 200 → 1200 LP).

Turn 6: Playmaker
Playmaker activates the Continuous Spell Card "Dimension Link", by paying half of his LP (Playmaker: 1200 → 600 LP) to banish a Link Monster he control, He banishes "Shootingcode Talker". As "Shootingcode Talker" left the field, "Capture Drone" is destroyed. Blood Shepherd activates his face-down Continuous Trap Card "Drone Cordon", to prevent his "Drone" monsters from being targeted with card effects, also Playmaker's Link Monsters cannot attack. At this point, Playmaker enters the Data Storm. Playmaker activates his Skill "Storm Access", which allows him to randomly access a card from a Data Storm when his LP is 1000 or less. Playmaker obtains "Clock Spartoi" and adds it to his Extra Deck.

Playmaker activates the effect of "Cynet Ritual" from his GY, allowing him to banish it and "Cyberse Magician" from his GY to Special Summon two "Cynet Tokens" (0/0). He then uses the two "Cynet Tokens" to Link Summon "Clock Spartoi" (800/LINK-2/↓↘). Playmaker activates the effect of "Clock Spartoi", adding "Cynet Fusion" from his Deck to his hand. Playmaker activate the other effect of "Dimension Link", allowing him to send it to the GY to Special Summon "Shootingcode Talker" with its effect negated and ATK increased by 600 ("Shootingcode Talker": 2300 → 2900 ATK). As a monster was Special Summoned to a zone "Clock Spartoi" points to, he activates its effect, allowing him to Special Summon "Clock Wyvern" from his GY with its effect negated.

Playmaker activates "Cynet Fusion", fusing "Clock Wyvern", "Shootingcode Talker" and "Clock Spartoi" to Fusion Summon "Cyberse Clock Dragon" (2500/2000). The effect of "Cyberse Clock Dragon" activates, allowing Playmaker to send cards from the top of his Deck to the GY equal to the combined Link Rating of the Fusion Materials used for its Fusion Summon, and "Cyberse Clock Dragon" gains 1000 ATK for each card sent to the GY by this effect, which in this case is 5 ("Cyberse Clock Dragon": 2500 → 7500 ATK). "Cyberse Clock Dragon" attacks and destroys "Battledrone General" (Blood Shepherd: 2750 → 0 LP)

Featured cards

The following cards appeared in this episode. Cards in italics debuted here.

Playmaker (Yusaku Fujiki)
Blood Shepherd (Kengo Dojun)