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Yu-Gi-Oh! Duelist - Duel 094

Yu-Gi-Oh! Duelist - Duel 094

Kanji

奴を許すな!!

Rōmaji

Yatsu o Yurusu na!!

Japanese translation

Unforgivable Person!!

English

Duel of Vengeance!

Number

94

Number (Japanese)

153

Number (English)

94

Card Gallery Japanese
Chapter listing Yu-Gi-Oh! Duelist chapter listing
Previous Battle City Begins!
Next To Destroy a Deck

"Duel of Vengeance!", known as "Unforgivable Person!" in the Japanese version, is the ninety-fourth chapter of Yu-Gi-Oh! Duelist in the English version and the one-hundredth-and-fifty-third chapter of Yu-Gi-Oh! in the Japanese version.

This chapter was originally printed in the Weekly Shōnen Jump magazine in Japanese. It has been reprinted in Volume 11 of Yu-Gi-Oh! Duelist.

Dark Yugi Duels the Rare Hunter to win back "Red-Eyes Black Dragon" and return it to Jonouchi.

Summary[]

Domino Town[]

In Domino City, Dark Yugi challenges the Rare Hunter to a Duel after he refuses Jonouchi's challenge. The Rare Hunter tells Yugi that he's very brave to challenge him and accepts. Jonouchi tries to stop Yugi, but he tells Jonouchi to stay back. Dark Yugi learns that this man is in fact on of the ghouls who have come to Domino City to win all the rare cards on the Battle City tournament. Yugi promises to smash every one of them. Jonouchi tries to tell Yugi about the Rare Hunter's deck, but Yugi tells him to stay quiet and promises to get his Red-Eyes Black Dragon back so they can enter the tournament together. When Jonouchi still tries to warn him, Yugi tells him that no matter what kind of dirty tricks the Rare Hunter has hidden up his sleeve, he has no right to know the enemy strategy before the duel as it would be an unfair advantage. He swears to the Rare hUnter hat he will crush him, and the duel begins as a crowd of onlookers form. A list of rules appear to the reader describing the rules of Battle City:

The tournament uses the special "Duel Monsters Super Expert Rules"

- All participants must use Duel Disks.

- Each player starts with 4000 Life Points.

- Each player's deck must contain a minimum of 40 cards (Any less will result in disqualification).

- The order of play is determined randomly. When the game begins, each player draws five cards from their deck.

- A player's hand may have a maximum of seven cards at any time.

- On their turn, each player may play Monster Cards, Spell Cards, or Trap Cards

  • Conditions of Victory

- When a player's life points reach zero, that player loses.

- When a player cannot draw a card on their turn, that player loses.

  • Monster Card Battle

- Monster Cards may be played in either Attack or Defence Mode (Attack Mode is indicated by the card being face-up and vertical, and Defence Mode is indicated by the card being face-down and horizontal).

  • Attack vs. Attack

- The monster with higher ATK (Attack Points) wins. The losing monster is destroyed and the difference in ATK points is subtracted from the losing player's Life Points.

  • Attack vs. Defence

- If the attacker's ATK is higher than the defender's DEF (Defence Points), the defending monster is destroyed. The defending player's Life Points are unaffected.

- If the attacker's ATK is lower than the defender's DEF, neither monster is destroyed. The difference in points is subtracted from the attacking player's Life Points.

  • Super Expert Rules

- Monsters may directly attack the enemy player if the player has no monsters to defend with.

- Monsters with five or more stars may only be summoned by sacrificing one of the player's other monsters.

- Monsters with seven or more stars may only be summoned by sacrificing two of the player's other monsters.

  • Spell Cards

- Spell Cards may be played face-down or from the player's hand: if played face-down, they may be activated at any time during either player's turn. Spell cards played from the player's hand may only be activated during the player's turn.

  • Trap Cards

- Trap Cards must be played face-down before activation, and cannot be activated the turn they are played face-down. The trigger for activation is indicated on the card.

Yugi takes the first move, and both duelists draw 5 cards to start. The Rare Hunter sees he has already drawn two pieces of Exodia, and all he needs is three more to defeat Yugi. Jonouchi wonders if Yugi can figure out the Rare Hunter"s strategy. Yugi sets a face-down card and Summons Gazelle the King of Mythical Beasts in Attack Position, ending his turn. On the Rare Hunter's turn, he plays the Spell Card Graceful Charity to draw 3 cards and discard 2. Yugi notes that Graceful Charity is a Hand exchange card. The Rare Hunter's hand now contains Right Arm of the Forbidden One, Left Leg of the Forbidden One, Left Arm of the Forbidden One along with Stone Statue of the Aztecs and two unknown cards. Jonouchi thinks that Yugi must defeat him before he builds Exodia.

The Rare Hunter Summons Stone Statue of the Aztecs in Defense Mode and ends his turn. Yugi thinks that Stone Statue of the Aztecs is a wall monster, deducing that the Rare Hunter is a "Turtle" style player. The Rare Hunter plans that Yugi will concentrate on destroying his monsters, giving him the time to gather the cards he needs. Yugi takes his turn, Summoning Baphomet and activating his Face-down Polymerization to fuse his two monsters and Summon Chimera the Flying Mythical Beast. Yugi then ends his turn (as Fusion monsters cannot attack on the turn they are summoned according to Super Expert Rules), but promises to destroy the Rare Hunter's monster next turn. The Rare Hunter is unconcerned, and begins his turn by playing another Graceful Charity. This time, his hand contains two "Right Arms", which he notes would happen as he has three copies of all the pieces of Exodia. However, he also see he has four different pieces, and needs only one more to automatically win. Deriding Yugi in his head for thinking he could defeat the Rare Hunters, the Rare Hunter remarks how he wears X-ray contact lenses and has coated his cards with an ink that makes them see-through to his contacts, allowing him to see what cards he draws. Looking at his deck, he sees that his next card is the final piece of Exodia he needs, and thinks he will win on his next turn when he draws it.

The Rare Hunter finishes his turn by summoning another wall monster, Gear Golem the Moving Fortress. This puzzles Yugi, who notes that all the Rare Hunter has done is play defence while shuffling his hand. Knowing the Rare Hunter can't hope to cut down his Life Points like this, he wonders what his strategy is. All of a sudden, he snaps his fingers and thinks "I see." Out loud, he tells the Rare Hunter that he has figured out his strategy and tells him he won't allow him to Summon Exodia. The Rare Hunter is stunned that Yugi figured out his strategy, but then grins and asks what he can possibly do about it. Yugi holds up a card and tells the Rare Hunter he will crush Exodia with it.

Featured Duels[]

Dark Yugi VS The Rare Hunter[]

Turn 1: Dark Yugi

Dark Yugi draws. He then Sets a card and Normal Summon "Gazelle the King of Mythical Beasts" (1500/1200) in Attack Position.

Turn 2: Rare Hunter

Rare Hunter draws "Graceful Charity" and subsequently activates it to draw three cards and discard two. His hand is shown to contain "Left Arm of the Forbidden One", "Right Arm of the Forbidden One", "Left Leg of the Forbidden One", "Barrieroid Garma", and two unknown cards. He then Normal Summons "Stone Statue of the Aztecs" (300/2000) in Defence Position.

Turn 3: Dark Yugi

Dark Yugi draws. He then Normal Summons "Baphomet (1400/1800) in Attack Position. He then activates his face-down Polymerization to fuse "Gazelle the King of Mythical Beasts" and "Baphomet" and Fusion Summon "Chimera the Flying Mythical Beast" (2100/1800) in Attack Position. According to Super Expert Rules, Fusion monsters are prohibited from attacking the turn they are summoned.

Turn 4: Rare Hunter

Rare Hunter draws "Graceful Charity" and subsequently activates it to draw three cards and discard two. He notes that his hand now contains at least four different pieces of the Forbidden One. He then Normal Summons "Gear Golem the Moving Fortress" (800/2200) in Defense Position.

... continued on the next chapter

Featured cards[]

The following cards appeared in this chapter. Cards in italics debuted here.



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