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"World Chalice", known as "Star Chalice" ( (せい) (はい) Seihai) in Japanese, is an archetype introduced in Code of the Duelist. The archetype is related to, and is supported by, the "World Legacy" archetype.

Design

The main "World Chalice" monsters seem to be based on character archetypes that would typically be seen in a JRPG such as Final Fantasy or Xenoblade Chronicles and all monsters are of different Types and Attributes who seemingly evolve into stronger, armored Link Monsters—possibly due to the "World Legacies" unlocked by them per the request of "Lee the World Chalice Fairy", as mentioned in the flavor text of "Chosen by the World Chalice", to fight against the "Krawler" monsters.

As more sets progressed, each Main Deck member of the this archetype would indirectly be placed onto another archetype, supporting other related archetypes of the World Legacy archetype itself. All of the "final" forms of the members supports a different Special Summoning method.

Members

Monster Role in Party Related Archetype Summoning Method
Main Deck version Extra Deck version "Final" version
Beckoned by the World Chalice Ningirsu the World Chalice Warrior Dingirsu, the Orcust of the Evening Star Tank Orcust Xyz
Chosen by the World Chalice Auram the World Chalice Blademaster Mekk-Knight Crusadia Avramax Hero Crusadia/Mekk-Knight Link
Crowned by the World Chalice Ib the World Chalice Priestess Ib the World Chalice Justiciar Mage/Support Guardragon/Knightmare Synchro
Lee the World Chalice Fairy N/A Knightmare Incarnation Idlee Guide Knightmare/Orcust Special
World Chalice Guardragon Imduk the World Chalice Dragon World Chalice Guardragon Almarduke Companion Crusadia/Guardragon Fusion

Playing style

Being one of the first archetypes to focus on Link Summoning, the "World Chalice" archetype explores the intricacies of the newly-introduced mechanic. To that end, the archetype focuses on initiating multiple Link Summons in quick succession, all while promoting combos that extend the longevity of this style of play, namely through helping the controller amass more monsters in the hand or on the field to use as Link Materials. The archetype also encourages the controller carefully consider the placement of cards on their field, particularly by emphasizing the linking of Link Monsters with other monsters in order to gain boons via their effects.

The archetype's main strategy is the rapid amassing of Link Materials on the field to Link Summon Link Monsters, mainly by using Normal Monsters as a medium. To that end, several of its Main Deck monsters are Normal Monsters, namely "Beckoned by the World Chalice", "Chosen by the World Chalice", and "Crowned by the World Chalice", all of which possess different Levels, Attributes, and Types, and either 0 ATK or DEF.

The archetype's Main Deck Effect Monsters are designed to further this strategy. The first effect of "World Chalice Guardragon" allows the controller to send it from the hand or field to the GY in order to negate the activation of a card that targets a linked monster and destroy it, thus offering protection to the controller from threats to the archetypes' Link Monsters. This also places "Guardragon" in the GY to enable its second effect, banishing it from the GY to Special Summon a Normal Monster from the GY to one of the controller's zones that a Link Monster points to. "Lee the World Chalice Fairy" enables the controller to add a "World Chalice" monster from their Deck to their hand if Normal or Special Summoned, assisting the player in providing monsters to Special Summon with the common effect of the archetype's Link Monsters. "Lee" also allows the controller to recover it from the GY to their hand if they send a monster from their hand or field to the GY. Both monsters have great synergy with each other as a result, given that the latter can place monsters in the GY in the process of recurring itself, which the former can then Special Summon for the controller to continue their combos.

The archetype's Link Monsters all possess a common effect wherein if they are sent to the GY, the controller can Special Summon a "World Chalice" monster from their hand, thus preventing the controller from losing field advantage should the monster be sent to the GY. Additionally, these effects also encourage the controller to use the Link Monsters as Link Materials themselves. This is reinforced by the archetype's Link Monsters all possessing Link Ratings in successive numbers from 1 to 3. As another thread of commonality, they also all possess effects that apply when the monster is linked to other monsters, thus emphasizing a need to consider where the Link Monsters can be best summoned in order to fully benefit from their effects.

The Link 1 "Imduk the World Chalice Dragon" often serves as a combo piece by which the archetype can initiate this tactic of laddering Link Monsters, as it allows the controller to Normal Summon a "World Chalice" monster in addition to the controller's Normal Summon/Set for the turn. "Imduk" also has an effect wherein it can destroy any monster it battles that is linked to it at the start of the Damage Step, though such an effect is only applicable if "Imduk" is in its controller's Extra Monster Zone or a Main Monster Zone in the same column as an Extra Monster Zone, as it only has a singular Top Link Arrow.

The Link 2 "Ib the World Chalice Priestess" cannot be destroyed by battle or card effects should it be linked, and also prevents the opponent from targeting it with card effects while it is linked. "Ib" also protects the monsters linked to it by allowing the controller to send it to the GY should any of of its linked monsters be destroyed by card effects. However, for any of its unique effects to have any applications, it must be located in a Main Monster Zone, as it only has Left and Right Link Arrows.

Also possessing a Link Rating of 2, "Auram the World Chalice Blademaster" gains 300 ATK for each "World Legacy" monster with a different name in the controller's GY. Additionally, "Auram" has an effect by which the controller can Tribute a "World Chalice" monster linked to it in order to Special Summon another one from their GY to one of the zones that "Auram" points to, allowing the controller an easy way to trigger the common effect of the Link Monsters while also granting an easy way for the controller to selectively choose what monsters to utilize next. Due to "Aurum" possessing Bottom-Left and Bottom-Right Link Arrows, however, this effect would only find use if "Auram" was inhabiting its controller's Extra Monster Zone.

The Link 3 "Ningirsu the World Chalice Warrior" enables the controller to draw a card for each "World Chalice" monster that is linked to it upon its Link Summon. Due to the placement of its Link Arrows, namely Top, Left, and Right, this effect is best utilized if "Ningirsu" was Link Summoned to a Main Monster Zone that shares a column with an Extra Monster Zone. "Ningirsu" also has an effect whereby the controller can send one card on each side of the field to the GY, allowing the controller to simultaneously remove a problematic card the opponent controls, while also either triggering the common effect of the archetype's Link Monsters, or placing one of the archetype's Effect Monsters or "World Legacy's Heart" in the GY for later utilization of its effect.

Given that the archetype is related to the "World Legacy" archetype, it also enjoys some support from that archetype's cards. The archetype's associated "World Legacy" monster, "World Legacy - "World Chalice"", can Tribute itself if a monster is Special Summoned from the Extra Deck in order to send that monster to the GY, which gives the controller remarkable flexibility in either choosing to eliminate the opponent's Extra Deck Special Summoned monsters, or to enable the archetype's Link Monsters to trigger their common effects. The first effect of "World Chalice" also allows it to enable its second effect, wherein if it leaves the field after being Normal Summoned or Set, allows the controller to Special Summon 2 other "World Chalice" monsters from their Deck, further bolstering their field presence and providing monsters to fuel more Link Summons. The third and last effect of "World Chalice" lets the controller banish it from the GY on any turn subsequent to it being sent there, in order for the controller to add a "World Legacy" card from their Deck to their hand. Given that the archetype is dependent on the "World Legacy" archetype to support its plays, this effect is instrumental to enabling further combos.

The archetype's associated "World Legacy" Field Spell, "World Legacy Discovery" has an shared effect with other "World Legacy" Field Spells in that it bolsters the ATK and DEF of the associated archetype's monsters by 300. Additionally, "Discovery" has a unique effect wherein the controller can Special Summon a "World Chalice" monster from their GY in Defense Position, should a face-up "World Chalice" monster they control leave their field due to an opponent's card effect or being destroyed by battle, thus preventing the controller from losing field presence through the loss of their monsters.

"World Legacy's Heart" allows the controller to return 2 "World Chalice" monsters from their GY to their hand, to further enable the common effects of the archetype's Link Monsters. The card also has an effect whereby the controller can avert the destruction by battle of a linked Link Monster they control, by banishing the card itself from their GY.

Because the archetype often focuses on Summoning low level Normal Monsters, it benefits greatly from cards that support such plays or aid in the advancing the placement of Normal Monsters in the hand. In particular, the effect of "Enchanting Fitting Room" and "Unexpected Dai" can assist the controller in more quickly Special Summoning Normal Monsters. "Dark Factory of Mass Production" can be used as an alternative to "Heart" by retrieving monsters from the GY to the hand to Summon via the common effects of the archetype's Link Monsters. As the archetype's Normal Monsters have different Types, they can be easily searched through Type specific support, such as "Emergency Teleport" for "Chosen" and "Reinforcement of the Army" for "Beckoned".

"Brilliant Fusion" is a very powerful card to be played in this deck as it provides consistency and resources the deck needed. Opening with "Brilliant Fusion" lets you Fusion Summon "Gem-Knight Seraphinite" and get key LIGHT monsters out of your Deck and into your GY, readily available for use once revived using either "Auram's" or "World Legacy Succession's" effects. This simple yet effective combo allows the player to search for cards like "The Agent of Creation - Venus" or "Archlord Kristya" for continuing your Link plays or locking out your opponent from the Extra Deck. "The Agent of Creation - Venus" can also provide the controller with a steady source of the Normal Monster "Mystical Shine Ball" in order to fuel the archetype's Link Summons or provide monsters that work with any Normal Monster-related support the controller chooses to include in the Deck.

Recommended cards

Recommended cards

Official Decklist

"World Chalice" Deck [1]

References

  1. YGOrganizationKonami's "World Chalice" Deck


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
Doyon / Donyoribo
Dark Templar
Doshin
Earth Golem
Achichi
Fire Phoenix
Pikari
Light Dragon
Hiyari
n/a
Bururu
Wind Pegasus
Alchemy Beasts
Summoners (Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper Mighty/Frame Hunter / Hypno Skull
Altergeists Primebanshee / Kidolga / Multifaker / Fifinellag / Dragvirion / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurier
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode / Extended Decode Transcode Powercode Encode Shootingcode Excode
Color Ninjas
Dragon Ninjas
Strike Ninja
Black Dragon Ninja
Senior Silver Ninja
n/a
Crimson Ninja
Red Dragon Ninja
White Ninja / Upstart Golden Ninja
White Dragon Ninja / n/a
Armed Ninja
Blue Dragon Ninja
Yellow Ninja
Yellow Dragon Ninja
Cubic Vijam / Crimson Nova / Crimson Nova Trinity Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt n/a Geira Guile
CXyz Mechquipped Djinn Angeneral / Dark Fairy Cheer Girl Comics Hero Legend Arthur / Battleship Cherry Blossom Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope n/a Skypalace Babylon
Dice Roll Archfiends Terrorking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
n/a
Kaiser Sea Horse
Light
Unshaven Angler
n/a
Whirlwind Prodigy
Wind
Dustons
(1/0/1000/Fiends)
Star / Diamond Yellow Red House / White Blue Green
Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila / Lapauila Mana
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
n/a
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
n/a
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Endymion Master Magician / Mighty Master of Magic Magister Rogue Crusader / Reflection n/a Servant
Entities Azathot Nyarla Chthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark / Past
Chee
Earth
En
Fire
Hikari
Light / Every
Swee
Water
Hu
Wind
Fur Hire Seal
Folgo
Beat
Dyna
Bravo Rafale Helmer
Wiz
Donpa
Recon
Sagitta
Ghost Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood n/a
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked Caliga Magellanica Purgatrio Mechaba / Elysium Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King Gameciel Gadarla
Knightmare
Link Monsters
Unicorn Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Jupiter / Saturn / Pluto / Sun Terra Firma Mars Venus / Uranus Mercury / Neptune n/a
Masked HEROes
Non-Fusion Monsters
Level 6 Fusion Monsters
Level 8 Fusion Monsters
Dusk Crow
Dark Law
Anki
Bassols
n/a
Dian
Inferno
Goka
n/a
Ray
n/a
Koga
Fountain
Vapor
Acid
Gust
Blast
Divine Wind
Magician Girls Dark Berry Apple Lemon Chocolate Kiwi
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion / Raging / Phantom / Persona / Mirage / Supreme King / Venom / Wing / Performapal Metal Claw / Arc Pendulum / Advance Gravity Meteorburst Saber / Lancer / Revolution Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison Dragonpulse Nobledragon Xiangsheng / Wisdom-Eye / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan Coinorma / Petalelf n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron Clock Flare / Red / Double / Net Barrier / Chain / Mirror Force Creation
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye Kaina Kagari n/a Shizuku Hayate
Synchro Warriors
Tuner Synchrons
Junk
Junk
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits
Link Monsters
Vishuda
Berserker
Adhara
Monk
Mapura
Shaman
Ashuna
Master of the Dragon Fist
Sthana
n/a
Nahata
n/a
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vulgate Kamion / Hailon Metaion / Michion / Lazion Sandaion / Sephylon Gabrion / Zaphion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Metaltron XII / Master Peace / King Master Peace Bahrstos / Dinomight Knight Mariamne / Majesty Maiden
Witchcrafters Haine Potterie Schmitta Edel / Verre / Golem Aruru Pittore n/a
World Chalice
Link Monsters
World Legacy - "World Chalice"
n/a
Beckoned by the World Chalice
Ningirsu the World Chalice Warrior
Chosen by the World Chalice
Auram the World Chalice Blademaster
Lee the World Chalice Fairy
n/a
Crowned by the World Chalice
Ib the World Chalice Priestess
World Chalice Guardragon
Imduk the World Chalice Dragon
Yang Zing
Effect Monsters
Synchro Monsters
Jiaotu / Taotie
Yazi
Bi'an / Zefraxi / Zefraniu Suanni Chiwen
Baxia / Chaofeng / Denglong
Bixi Pulao
ZW - Chimera Clad Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Sylphid Wing / Fenrir Sword n/a Tornado Bringer / Eagle Claw
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