The main "World Chalice" monsters seem to be based on character archetypes that would typically be seen in a JRPG such as Final Fantasy or Xenoblade Chronicles and all monsters are of different Types and Attributes who seemingly evolve into stronger, armored Link Monsters—possibly due to the "World Legacies" unlocked by them per the request of "Lee the World Chalice Fairy", as mentioned in the flavor text of "Chosen by the World Chalice", to fight against the "Krawler" monsters.
As more sets progressed, each Main Deck member of the this archetype would indirectly be placed onto another archetype, supporting other related archetypes of the World Legacy Archetype itself. All of the "final" forms of the members supports a different Special Summoning method.
|Role in Party||Main Deck version||Link Monster version||Related Archetype||"Final" Main/Extra Deck Monster version||Summoning Method|
|Support/Healer||Crowned by the World Chalice||Ib the World Chalice Priestess||Knightmare/Guardragon||Ib the World Chalice Miko||Synchro Summon|
|Tank/Warrior||Beckoned by the World Chalice||Ningirsu the World Chalice Warrior||Orcust||Sheorcust Dingirsu||Xyz Summon|
|Hero||Chosen by the World Chalice||Auram the World Chalice Blademaster||Crusadia/Mekk-Knight||Mekk-Knight Crusadia Astram||Link Summon|
|Companion||World Chalice Guardragon||Imduk the World Chalice Dragon||Guardragon/Crusadia||World Chalice Guardragon Almaduk||Fusion Summon|
|Guide||Lee the World Chalice Fairy||None||Knightmare/Orcust||Astro Knightmare Idolee||Special Summon|
Being one of the first archetypes to focus on Link Summoning, the "World Chalice" archetype explores the intricacies of the newly-introduced mechanic. To that end, the archetype focuses on initiating multiple Link Summons in quick succession, all while promoting combos that extend the longevity of this style of play, namely through helping the controller amass more monsters in the hand or on the field to use as Link Materials. The archetype also encourages the controller carefully consider the placement of cards on their field, particularly by emphasizing the linking of Link Monsters with other monsters in order to gain boons via their effects.
The archetype's main strategy is the rapid amassing of Link Materials on the field to Link Summon Link Monsters, mainly by using Normal Monsters as a medium. To that end, several of its Main Deck monsters are Normal Monsters, namely "Beckoned by the World Chalice", "Chosen by the World Chalice", and "Crowned by the World Chalice", all of which possess different Levels, Attributes, and Types, and either 0 ATK or DEF.
The archetype's Main Deck Effect Monsters are designed to further this strategy. The first effect of "World Chalice Guardragon" allows the controller to send it from the hand or field to the GY in order to negate the activation of a card that targets a linked monster and destroy it, thus offering protection to the controller from threats to the archetypes' Link Monsters. This also places "Guardragon" in the GY to enable its second effect, banishing it from the GY to Special Summon a Normal Monster from the GY to one of the controller's zones that a Link Monster points to. "Lee the World Chalice Fairy" enables the controller to add a "World Chalice" monster from their Deck to their hand if Normal or Special Summoned, assisting the player in providing monsters to Special Summon with the common effect of the archetype's Link Monsters. "Lee" also allows the controller to recover it from the GY to their hand if they send a monster from their hand or field to the GY. Both monsters have great synergy with each other as a result, given that the latter can place monsters in the GY in the process of recurring itself, which the former can then Special Summon for the controller to continue their combos.
The archetype's Link Monsters all possess a common effect wherein if they are sent to the GY, the controller can Special Summon a "World Chalice" monster from their hand, thus preventing the controller from losing field advantage should the monster be sent to the GY. Additionally, these effects also encourage the controller to use the Link Monsters as Link Materials themselves. This is reinforced by the archetype's Link Monsters all possessing Link Ratings in successive numbers from 1 to 3. As another thread of commonality, they also all possess effects that apply when the monster is linked to other monsters, thus emphasizing a need to consider where the Link Monsters can be best summoned in order to fully benefit from their effects.
The Link 1 "Imduk the World Chalice Dragon" often serves as a combo piece by which the archetype can initiate this tactic of laddering Link Monsters, as it allows the controller to Normal Summon a "World Chalice" monster in addition to the controller's Normal Summon/Set for the turn. "Imduk" also has an effect wherein it can destroy any monster it battles that is linked to it at the start of the Damage Step, though such an effect is only applicable if "Imduk" is in its controller's Extra Monster Zone or a Main Monster Zone in the same column as an Extra Monster Zone, as it only has a singular Top Link Arrow.
The Link 2 "Ib the World Chalice Priestess" cannot be destroyed by battle or card effects should it be linked, and also prevents the opponent from targeting it with card effects while it is linked. "Ib" also protects the monsters linked to it by allowing the controller to send it to the GY should any of of its linked monsters be destroyed by card effects. However, for any of its unique effects to have any applications, it must be located in a Main Monster Zone, as it only has Left and Right Link Arrows.
Also possessing a Link Rating of 2, "Auram the World Chalice Blademaster" gains 300 ATK for each "World Legacy" monster with a different name in the controller's GY. Additionally, "Auram" has an effect by which the controller can Tribute a "World Chalice" monster linked to it in order to Special Summon another one from their GY to one of the zones that "Auram" points to, allowing the controller an easy way to trigger the common effect of the Link Monsters while also granting an easy way for the controller to selectively choose what monsters to utilize next. Due to "Aurum" possessing Bottom-Left and Bottom-Right Link Arrows, however, this effect would only find use if "Auram" was inhabiting its controller's Extra Monster Zone.
The Link 3 "Ningirsu the World Chalice Warrior" enables the controller to draw a card for each "World Chalice" monster that is linked to it upon its Link Summon. Due to the placement of its Link Arrows, namely Top, Left, and Right, this effect is best utilized if "Ningirsu" was Link Summoned to a Main Monster Zone that shares a column with an Extra Monster Zone. "Ningirsu" also has an effect whereby the controller can send one card on each side of the field to the GY, allowing the controller to simultaneously remove a problematic card the opponent controls, while also either triggering the common effect of the archetype's Link Monsters, or placing one of the archetype's Effect Monsters or "World Legacy's Heart" in the GY for later utilization of its effect.
Given that the archetype is related to the "World Legacy" archetype, it also enjoys some support from that archetype's cards. The archetype's associated "World Legacy" monster, "World Legacy - "World Chalice"", can Tribute itself if a monster is Special Summoned from the Extra Deck in order to send that monster to the GY, which gives the controller remarkable flexibility in either choosing to eliminate the opponent's Extra Deck Special Summoned monsters, or to enable the archetype's Link Monsters to trigger their common effects. The first effect of "World Chalice" also allows it to enable its second effect, wherein if it leaves the field after being Normal Summoned or Set, allows the controller to Special Summon 2 other "World Chalice" monsters from their Deck, further bolstering their field presence and providing monsters to fuel more Link Summons. The third and last effect of "World Chalice" lets the controller banish it from the GY on any turn subsequent to it being sent there, in order for the controller to add a "World Legacy" card from their Deck to their hand. Given that the archetype is dependent on the "World Legacy" archetype to support its plays, this effect is instrumental to enabling further combos.
The archetype's associated "World Legacy" Field Spell, "World Legacy Discovery" has an shared effect with other "World Legacy" Field Spells in that it bolsters the ATK and DEF of the associated archetype's monsters by 300. Additionally, "Discovery" has a unique effect wherein the controller can Special Summon a "World Chalice" monster from their GY in Defense Position, should a face-up "World Legacy" monster they control leave their field due to an opponent's card effect or being destroyed by battle, thus preventing the controller from losing field presence through the loss of their monsters.
"World Legacy's Heart" allows the controller to return 2 "World Chalice" monsters from their GY to their hand, to further enable the common effects of the archetype's Link Monsters. The card also has an effect whereby the controller can avert the destruction by battle of a linked Link Monster they control, by banishing the card itself from their GY.
Because the archetype often focuses on Summoning low level Normal Monsters, it benefits greatly from cards that support such plays or aid in the advancing the placement of Normal Monsters in the hand. In particular, the effect of "Enchanting Fitting Room" and "Unexpected Dai" can assist the controller in more quickly Special Summoning Normal Monsters. "Dark Factory of Mass Production" can be used as an alternative to "Heart" by retrieving monsters from the GY to the hand to Summon via the common effects of the archetype's Link Monsters. As the archetype's Normal Monsters have different Types, they can be easily searched through Type specific support, such as "Emergency Teleport" for "Chosen" and "Reinforcement of the Army" for "Beckoned".
"Brilliant Fusion" is a very powerful card to be played in this deck as it provides consistency and resources the deck needed. Opening with "Brilliant Fusion" lets you Fusion Summon "Gem-Knight Seraphinite" and get key LIGHT monsters out of your Deck and into your GY, readily available for use once revived using either "Auram's" or "World Legacy Succession's" effects. This simple yet effective combo allows the player to search for cards like "The Agent of Creation - Venus" or "Archlord Kristya" for continuing your Link plays or locking out your opponent from the Extra Deck. "The Agent of Creation - Venus" can also provide the controller with a steady source of the Normal Monster "Mystical Shine Ball" in order to fuel the archetype's Link Summons or provide monsters that work with any Normal Monster-related support the controller chooses to include in the Deck.
|/Assault Modes||Colossal Fighter / Red Dragon Archfiend||Hyper Psychic Blaster / T.G. Halberd Cannon||Doomkaiser Dragon||Arcanite Magician||None Yet||Stardust Dragon|
Summoners (Normal Spell Cards)
|Moonface the Silver
|Leon the Lead
|Salamandra the Steel
|Ouroboros the Bronze
|Ekenas the Mercury
|Aretos the Tin
Tin Spell Circle
|Aliens||Overlord / Mother / Psychic||Shocktrooper / Infiltrator / Warrior||Mars / Telepath||Ammonite / Dog / Grey / Kid / Shocktrooper Mighty/Frame||Hunter / Hypno||Skull|
|Altergeists||Primebanshee / Kidolga / Multifaker / Fifinellag / Dragvirion||Kunquery||Hexstia||Marionetter||Meluseek||Silquitous / Pixiel|
|Aroma||None Yet||Cananga||Bergamot||Jasmine / Angelica / Rosemary||Rosemary||Jar|
|Attribute Boosters (500 ATK▲/400 DEF▼)
(500 ATK▲/500 DEF▲)
(500 ATK▲/400 DEF▼)
(400 ATK▲/200 DEF▼)
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Rising Air Current
|Attribute Reptiles||Umbral Soul||Raging Earth||Firestorm Prominence||Radiant Spirit||Silent Abyss||Destruction Cyclone|
|Attribute Summoners||Mystic Tomato||Giant Rat||UFO Turtle||Shining Angel||Mother Grizzly||Flying Kamakiri #1|
|B.E.S.||Big Core||Covered Core||Big Core MK-2||Big Core MK-3||Crystal Core||Tetran|
Advanced Contact Fusions
|Code Talkers||Code / Decode / Decode Extend||Transcode||Powercode||Code Invert / Encode||Shootingcode||Excode|
Black Dragon Ninja
|Senior Silver Ninja
Red Dragon Ninja
|White Ninja / Upstart Golden Ninja
White Dragon Ninja / None Yet
Blue Dragon Ninja
Yellow Dragon Ninja
|Cubic||Vijam / Crimson Nova / Crimson Nova Trinity||Dark Garnex||Blade Garoodia||Duza / Buster Gundil / Indiora Doom Volt||None Yet||Geira Guile|
|Dice Roll Archfiends||Terrorking||Vilepawn||Infernalqueen||Desrook||Darkbishop||Shadowknight|
|The Trojan Horse
|Kaiser Sea Horse
|Star||Yellow||Red||House / White||Blue||Green|
|Elemental HERO Fusion Monsters
(1 "HERO" + 1 matching Attribute)
|Escuridao||Gaia||Nova Master||The Shining||Absolute Zero||Great Tornado|
Lapauila / Lapauila Mana
|Ghost Girls||Ghost Reaper & Winter Cherries||Ghost Belle & Haunted Mansion||Ash Blossom & Joyous Spring||Ghost Ogre & Snow Rabbit||Null Nun & Blooming Dogwood||None Yet|
(Equip Spell Cards)
|Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Shooting Star Bow
Twin Swords of Flashing Light
Rod of Silence
|Elma / Eatos
Buttefly Dagger / Celestial Sword
|Invoked||Caliga||Magellanica||Purgatrio||Mechaba / Elysium||Cocytus||Raidjin|
|Kaiju||Radian||Kumongous||Dogoran||Jizukiru / Mecha-Dogoran / Thunder King||Gameciel||Gadarla|
|Legendary Planets||Jupiter / Saturn / Pluto / Sun||Terra Firma||Mars||Venus / Uranus||Mercury / Neptune||None Yet|
Level 6 Fusion Monsters
Level 8 Fusion Monsters
Related "Monarch" Spell/Trap Cards
|Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg the Mega
Thestalos the Mega
|Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius the Mega
Raiza the Mega
|Musical Djinns||Maestroke||Temtempo||None Yet||Melomelody||Humhumming||Muzurhythm|
|Mythyrian Numbers||Djinn Buster||Lion Heart / Ronin Raccoon Sandayu||None Yet||Sky Pegasus / Dragluon||Abyss Splash / Crystalzero||None Yet|
Umbral Horror Masquerade
Giant Red Hand
|Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
|Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
|Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
|Odd-Eyes Dragons||Odd-Eyes / Pendulum / Rebellion / Raging / Phantom / Persona / Mirage / Supreme King / Venom / Wing / Performapal Metal Claw / Arc Pendulum / Advance||Gravity||Meteorburst||Saber / Lancer / Revolution||Absolute||Vortex|
|Pendulum Magicians||Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison||Dragonpulse||Nobledragon||Xiangsheng / Wisdom-Eye / Dharma-Eye / Performapal Five-Rainbow||Dragonpit||Oafdragon / White Wing|
|Resonators||Dark / Synkron||Clock||Flare / Red / Double / Net||Barrier / Chain / Mirror||Force||Creation|
(1 "Shaddoll" + 1 matching Attribute)
|Signer Dragons||Red Archfiend / Black-Winged||Life Stream||Black Rose||Ancient Fairy||None Yet||Stardust|
Legendary Six Samurai
Secret Six Samurai
|Sky Striker Ace||Raye||Kaina||Kagari||None Yet||Shizuku||Hayate|
|Nitro / Jet
Nitro / Jet
(Continuous Spell/Trap Cards)
|Thunder / Rainbow
Thundery / Rainbowy
|True Draco and True King||All Calamities||Lithosazim / Dreiath III||Agnimazud / Ignis Heat||Metaltron XII / Master Peace / King Master Peace||Bahrstos / Dinomight Knight||Mariamne / Majesty Maiden|
|World Legacy - "World Chalice"
|Beckoned by the World Chalice
Ningirsu the World Chalice Warrior
|Chosen by the World Chalice
Auram the World Chalice Blademaster
|Lee the World Chalice Fairy
|Crowned by the World Chalice
Ib the World Chalice Priestess
|World Chalice Guardragon
Imduk the World Chalice Dragon
|Jiaotu / Taotie
|Bi'an / Zefraxi / Zefraniu||Suanni||Chiwen
Baxia / Chaofeng / Denglong