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* If you can have [[Volcanic Doomfire]] on field you can activate [[Ojama Trio]] and [[Battle Mania]] on your opponents turn (make sure you activate [[Battle Mania]] last). The [[Ojama Token]]s will be forced to attack Doomfire due to his effect and because they are tokens, and are not sent to the Graveyard when destroyed by battle, Doomfire’s effect will not activate, thus resulting in 9900 (900 from the 3 [[Ojama Token]]s, 9000 from the three [[Ojama Token]] attacking [[Volcanic Doomfire]]) damage to your opponents [[Life Points]].
 
* If you can have [[Volcanic Doomfire]] on field you can activate [[Ojama Trio]] and [[Battle Mania]] on your opponents turn (make sure you activate [[Battle Mania]] last). The [[Ojama Token]]s will be forced to attack Doomfire due to his effect and because they are tokens, and are not sent to the Graveyard when destroyed by battle, Doomfire’s effect will not activate, thus resulting in 9900 (900 from the 3 [[Ojama Token]]s, 9000 from the three [[Ojama Token]] attacking [[Volcanic Doomfire]]) damage to your opponents [[Life Points]].
   
* The card [[Coffin Seller]] combos well with the monster destroying effects of [[Blaze Accelerator]] and [[Tri-Blaze Accelerator]], and even monster attacks. Each time your opponent's monsters are destroyed, you deal 300 points of damage to their Life Points, speeding up the rate at which this type of deck burns your opponent (Using [[Dark Room of Nightmare]] might works much better then this combo).
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* The card [[Coffin Seller]] combos well with the monster destroying effects of [[Blaze Accelerator]] and [[Tri-Blaze Accelerator]], and even monster attacks. Each time your opponent's monsters are destroyed, you deal 300 points of damage to their Life Points, speeding up the rate at which this type of deck burns your opponent (Using [[Dark Room of Nightmare]] might work much better then this combo).
   
 
* While [[Volcanic Doomfire]] is on the field, equip [[Ring of Magnetism]] or [[Raregold Armor]] to another monster you control to make a [[Lockdown|Lock]].
 
* While [[Volcanic Doomfire]] is on the field, equip [[Ring of Magnetism]] or [[Raregold Armor]] to another monster you control to make a [[Lockdown|Lock]].

Revision as of 15:05, 13 December 2010

Volcanic

Volcanic

Japanese

ヴォルカニック

Japanese (translated)

Volcanic

English

Volcanic

Appears in (sets)
Appears in (anime)

Yu-Gi-Oh! (Duel Monsters) GX

Lists

The Volcanic series is a group of monsters designated by having "Volcanic" in their names. They are primarily used by Axel Brodie. Most of the monsters resemble reptiles and few of them, military arsenal. Even the spell and trap cards also resemble military arsenal and are intended to be used with the card "Blaze Accelerator", which destroys opposing monsters by using Pyro-type monsters as ammunition.

The main theme of the cards is to destroy monsters with Blaze Accelerator while dealing damage with cards like "Volcanic Scattershot", "Volcanic Slicer" and "Volcanic Hammerer". Both effects are applied to the trump cards of the Archetype: "Tri-Blaze Accelerator" and "Volcanic Doomfire". A big weakness of this deck can be cards that stop destruction. Since the whole base of this deck is destroying your opponent's field, cards like Prime Material Dragon, Destruction Jammer and Stardust Dragon can stop this deck in its tracks. Because of that, side decking cards like Discord can be helpful.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Extra Deck

Useful Additions To Volcanic Deck

There are some other cards that are useful in a volcanic deck.These cards are low level with burn effects that can either be tributed to summon better Volcanics or used to burn opponent and cover weaknesses.

Recommended Cards:


Combos

  • When you want to damage your opponent's Life Points, you can use Solar Flare Dragon, which at the End Phase damages your opponent's Life Points. You can use UFO Turtle's effect to Special Summon Solar Flare Dragon during your opponent's turn when he/she destroys UFO Turtle by battle, and during your turn, Summon another Pyro-Type Monster to protect it (with its own effect, preferably another Solar Flare Dragon). You can also protect it by using Sakuretsu Armor to destroy an opponent's attacking monster. If you have two or more Solar Flare Dragon on your field, your opponent's monsters cannot attack Solar Flare Dragon because of the effect of Solar Flare Dragon (If you control another Pyro-Type monster, this card cannot be attacked). This doesn't just ensure you are safe from battle damage, but inflicts 1000 points of damage to your opponent during each of your End Phases.
  • When you successfully summon Volcanic Doomfire you can activate Final Attack Orders to make all your opponent's monsters switch to attack position and then they will be forced to attack Volcanic Doomfire thanks to his special effect.
  • If you use Gravity Bind, you can just skip your Battle Phases and let your monsters' effects do all the burning, without worrying about being attacked.
  • Soul of Fire is helpful for quickly burning an opponent's Life Points.
  • Backfire is also helpful for burning an opponent's Life Points, if he/she uses his/her monsters to destroy yours.
  • The card Coffin Seller combos well with the monster destroying effects of Blaze Accelerator and Tri-Blaze Accelerator, and even monster attacks. Each time your opponent's monsters are destroyed, you deal 300 points of damage to their Life Points, speeding up the rate at which this type of deck burns your opponent (Using Dark Room of Nightmare might work much better then this combo).
  • Ancient Fairy Dragon can Special Summon Volcanic monster from your hand uses its effect to deal burn damage and without entering the Battle Phase. Since some Volcanic monsters cannot attack when the effect is used.

This can be a quick form to destroy your opponents` monsters without draw

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