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"Virtual World" (
"Virtual World" has a focus on banishing and Special Summoning from the hand while sending cards from the deck to the graveyard. Interestingly, all members of the archetype have Levels/Ranks consisting of multiples of 3, ranging from said number to 9. Most of the Main Deck members all have the shared effect, Summoning themselves from the hand:
- "If this card is in your hand: You can target 1 "Virtual World" card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 "Virtual World" card from your Deck to the GY with a different card type (Monster, Spell, or Trap) from the targeted card, and if you do, Special Summon this card..."
This is then followed up by an additional effect upon being Special Summoned, allowing them to easily swarm the field as well as get cards into the GY early on. This also easily sets up their Synchro Monster and Xyz Monster plays.
"Mai-hime - Lulu" allows you to add a "Virtual World" card from the Deck to your hand that has a different card type to the card you targeted and card you sent to the graveyard to Summon it. "Xiezhi - Jiji" adds a card from the GY during the End Phase. "Roshi - Laolao" Summons another "Virtual World" monster from the GY with a different name the card sent prior in Defense Position and with its effects negated. "Kirin - Lili" sends a second card from the Deck to the GY instead of 1, though they must have different card types(Monster, Spell, Trap) as each other and the card targeted. "Hime - Nyannyan" the only one who does not have the special summoning clause, but is able to Summon itself from the GY if a level 3 monster is summoned and treat itself as a Tuner but is banished when it leaves the field. However, "Nyannyan" will also shuffle another banished card upon being banished. Moving on to the spells and traps, the continuous spell, "Gate - Qinglong" banishes a "Virtual World" from your GY to target and negate a face-up monster’s effects even if "Qinglong" leaves the field and banishing it from your graveyard allows you to add any "Virtual World" monster from your Deck to your hand then you must send a card from your hand to the GY. The continuous trap, "Gate - Chuche" targets and destroys a face-up card while shuffling 2 of your banished "Virtual World" cards with differing names from your banished into the Deck, while banishing it from your graveyard allows you to target and either increase or reduce the Level/Rank of a "Virtual World" monster. The normal spell, "City - Kauwloon" places the "Gate" cards directly from the Deck into the Spell & Trap Zone, then activating effects in sequence for the amount of "Gate" cards you control per 2+, 3+ and 4 respectively.: increasing your monsters’ ATK by 200 for the rest of the turn, milling the top 3 cards of your Deck and, special summoning 4 "Virtual World" monsters from your Extra Deck.
As for the Extra Deck monsters, "Beast - Jiujiu" cannot be destroyed by battle or effects as long as you have monsters with the same original Type and Attribute but different names in the GY. Each turn, it can also banish these monsters to target a card on the field and send it to the GY, bypassing effects making monsters immune to destruction. "Dragon - Longlong" cannot be targeted while it has Xyz Material, and at the cost of 2 Materials, is able to negate any monster effect your opponent activates if said monster lacks the same Attribute as monsters they control. "Phoenix - Fanfan" also uses 2 materials to target and banish a face-up card the opponent controls and in either GY, as well as upon being destroyed by battle Special Summoning a pair of "Virtual World" monsters your Deck with the same Type and Attribute. "Shell- Jaja" uses 1 material to target a face-up monster you control and make it immune to battle destruction, while it can also banish a monster it battled after damage calculation if monsters in your GY have the same Type/Attribute. Lastly, "Kyubi - Shenshen" banishes all cards that would otherwise be sent to the GY from the field. If in the GY, except the turn it was sent, it can banish two other monsters with different Types/Attributes to revive itself. It can also return 1 banished monster to the GY when your monster declares an attack. This combined with "Chuche" allows you to replenish resources used for other effects.
Cards that may mesh well with the Deck are "Emergency Teleport" to easily start taking advantage of the Main Deck's swarming. "Psychic Wheeleder" can be easily Special Summoned simply by controlling another Level 3 monster, and can destroy a monster with ATK lower than the one it was used to Synchro Summon. "Foolish Burial" and Foolish Burial Goods can be used early on for advantage. "Psychic Feel Zone" and "Psychic Path" can easily cheat out a Psychic Synchro Monster and add banished Psychic monsters back to your hand, respectively. The archetype may also possibly good synergy well with the "PSY-Frame" archetype, specifically "PSY-Framelord Omega" as it can mess with the opponent’s hand and return banished cards to the GY. However, the swarming ability of the main deck monsters has allowed players to summon level 9 synchros easily, allowing for powerful Rank 9 plays. Cards such as True King of All Calamities, Phantom Fortress Enterblathnir, and Infinitrack Earth Slicer are welcome options to any Virtual World deck.
- Virtual World Hime - Nyannyan
- Virtual World Kirin - Lili
- Virtual World Xiezhi - Jiji
- Overdrive Teleporter
- Pilica, Descendant of Gusto
- Psychic Tracker
- Speedroid Terrortop
- Speedroid Taketomborg
- Danger!? Jackalope?
- Danger!? Tsuchinoko?
- Risebell the Star Adjuster
- Virtual World Oto-Hime - Toutou