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"Valkyrie" is an archetype of female LIGHT Fairy monsters and WIND Fairy monsters originally used by Zigfried von Schroeder in the Yu-Gi-Oh! anime, which debuted in the TCG-exclusive booster pack Shadows in Valhalla. The archetype receive several new members and further supports in Savage Strike and Dark Neostorm.

Design

Origin

The concept of the "Valkyrie" cards is derived from the valkyries of Norse mythology. Like most of Zigfried's cards, the "Valkyrie" cards are named after characters from the opera Der Ring des Nibelungen.

Despite being based on the same mythology, this archetype has no relation to the "Nordic" archetype.

Appearance

The Valkyries are armored female monsters of varying ages and hair colors. Each of them wields a sword and shield, and is accompanied by a white stallion corresponding to her own age. The two eldest and most powerful of the Valkyries, Erda and Brunhilde, also wear elaborate helmet to signify their rank.

Etymology

In the Japanese anime, the "Valkyries" are called "Warukyūre", from German Walküre. Many of them have their own names derived from German.

The German and Italian names of some of the "Valkyries" simply translate to "First", "Second, "Third", "Fourth" and "Sixth Valkyrie".

TCG Naming issues

There are some issues regarding the archetype's name in the TCG, mostly because it wasn't released in the OCG first. Thus, despite the fact it was not released in Japan, according to recent errata, "Element Valkyrie" and "Valkyrie of the Nordic Ascendant" are not considered "Valkyrie" monsters, and a new archetype condition was introduced to exclude them.

Also, in the French, Italian, Portuguese and Spanish versions, the archetype names contain a hyphen (e.g. French "Valkyrie-") to exclude all cards that have "Valkyria" or "Valkyrian" in their English names that have been released prior to the realization of this archetype in the TCG, including "Dark Valkyria", "Power Angel Valkyria", "Magician's Valkyria" and "Valkyrian Knight". This is necessary because the English "Valkyria" and "Valkyrian" have been translated to the only words for "valkyrie" in these languages. The hyphen is only used in the names of "Valkyrie" monsters in whose cases the hyphenated archetype names function as prefixes, therefore an archetype condition is added to the card text of "Ride of the Valkyries" to include it in the archetype in these languages. These aren't issues with the German names, because translations for "Valkyrie" ("Walküre") and "Valkyria" ("Valkyre") / "Valkyrian" ("Valkyrischer") are sufficiently distinct.

Members

Valkyrie Origin
Brunhilde Brünnhilde
Dritte Dritte (German for "third")
Erda Erda, Goddess of the Earth and mother of the three Norns in Die Walküre by Richard Wagner
Erste Erste (German for "first")
Funfte Funfte (German for “Fifth”)
Sechste Sechste (German for "sixth")
Vierte Vierte (German for "fourth")
Zweite Zweite (German for "second")

Support

Card Origin
Apple of Enlightenment Golden apple and Freyja
Final Light The northern lights, as shone by the Valkyries' armor
Fortune Chariot Einherjar, the spirit of a deceased warrior that was brought to Vallhalla by the valkyries
Goddess Skuld's Oracle Skuld (Old Norse for "debt"), the goddess of the future
Goddess Urd's Verdict Urðr (Old Norse for "fate"), the goddess of fate and the past
Goddess Verdande's Guidance Verðandi (Old Norse for "present"), the goddess of the present
Loge's Flame Loge, Germanized name for the god Loki in the operas Das Rheingold and Die Walküre by Richard Wagner
Mischief of the Time Goddess Skuld (Old Norse for "debt"), the goddess of the future
Pegasus Wing Grane, the winged horse from Norse mythology.
Ride of the Valkyries Ride of the Valkyries

Playing style

The effects of the "Valkyrie" cards vary slightly, but usually revolve around Special Summoning "Valkyrie" monsters, pin-point removal of opposing monsters, and increasing their ATK.

The Deck sticks foremost to the all-or-nothing tactic of using "Ride of the Valkyries" from the anime, to perform an OTK as soon as possible. The first three "Valkyrie" monsters work in tandem to clear the field and enable their ATK-raising effects. As a side strategy, the deck also focuses on controlling the opponent's draw and disrupting field presence by banishing and rearranging the opponent's deck, as well as banishing cards from the field.

"Brunhilde" is the ace of the monster line-up. Its main role is to punish swarming by increasing its ATK to surprising heights, depending on Deck match-up, as well as giving the other "Valkyrie" monsters immunity to battle destruction. Its immunity against opposing Spell Effects can come in handy against certain troublesome cards or whole decks, for example, "Lair of Darkness", "Lost World" and "Zombie World", as well as generic cards such as "Book of Moon", "Raigeki" and "Sky Striker Maneuver - Afterburners!".

"Mischief of the Time Goddess" is the objectively most dangerous Spell Card their strategy relies on, as it not only gives the player an additional Battle Phase, but it also bypasses the negative effect of "Ride of the Valkyries". Also, it could allow cards like "Where Arf Thou?" and "Into the Void" to be played safely, bypassing the damage or mass-discard effect during the End Phase, while turning "Honest" into a permanent ATK boost. As it skips a whole turn, it is possible to activate Trap Cards shortly after being Set, get 1 additional Normal Summon during Main Phase 2, and reset once per turn effects. "Foolish Burial Goods" is also a good tech option to send this card to the GY so that you can recover it with "Valkyrie Erste".

Valkyrie Dritte” is the deck’s main searcher as she can add any Valkyrie card to your hand, so some builds run a few copies of “Condemned Witch”, as it can Special Summon her straight from the Deck, granting her search effect, while also being a good search card herself for the "Forbidden" Quick-Play spells. Also, "Valkyrie Sechste" can provide more searcher abilities once Special Summoned, however, its mill effect can be more of a hindrance than a help against many Decks. Furthermore, "Valkyrie Vierte" can help by adding a Normal Spell/Trap card to the hand like "Raigeki", "Monster Reborn", "Final Light", "Apple of Enlightenment", "Valkyrie's Embrace", "Pegasus Wing" or simply "Ride". "Valkyrie Funfte" acts both as a booster and as a archetypical "Foolish Burial Goods", as she can boost all the Valkyries by 200 atk for each of the opponent's banished monsters and can send from the deck to graveyard any spells or trap; a common strategy would be to send "Goddess Skuld's Oracle" to the Graveyard and retrieve it once "Valkyrie Zweite" battles so it can be activated in MP2 to search for the other Goddesses. "Valkyrie Erda" weakens all the opponents monsters by 1000 atk when special summoned with a Valkyrie card (commonly "Valkyrie Sechste" or "Ride of the Valkyries"); furthermore, it acts as an opponent's unique "Macro Cosmos" as she banishes every destroyed card that would be sent to the opponent's graveyard.

Despite being commonly perceived as an OTK (one turn kill) deck, Valkyrie monsters usually lack the necessary brute strength to perform one turn kills consistently. Because of this, supportive cards such as "Valkyrie's Embrace", "Pegasus Wing", "Valkyrie Chariot" and "Fortune Chariot" can really be useful. "Embrace" helps removing strong monsters from the opponent's field by banishing them; this usually comes handy as banishing a monster also triggers "Dritte's" and "Funfte's" boosting effects while "Pegasus Wing" allows Valkyries to attack directly by simply having a union monster (usually the two "Chariots") in the Graveyard; this is easily achievable since "Valkyrie Vierte" can easily mill the deck. Alternatively, running "Foolish Burial" is a safe way to mill one of those union monsters. At the same time, "Valkyrie Chariot" permanently boosts a Valkyrie's attack by 500 (can cumulate) whenever she attacks and effectively protects the equipped Valkyrie from destruction by sacrificing itself while "Fortune Chariot" let's the equipped Valkyrie perform a direct attack.

As the deck can still be vulnerable to battle traps like the "Mirror Force" card and its counterparts, a standard option is to tech in cards like "Twin Twisters" and "Hey, Trunade!" to get rid of problematic backrow cards. This Deck doesn’t rely too much on the Extra Deck, as the OTK strategy means the player is trying to finish off the opponent with the “Valkyries” themselves, and as a result "Pot of Extravagance" for extra draw power is a common choice as losing 3-6 extra Deck monsters does not negatively affect the deck.

The three goddesses ("Skuld", "Verdande" and "Urd") can have a supportive role by preemptively banishing dangerous cards the opponent could have drawn, while protecting the "Valkyries" from being targeted and destroyed by opposing effects. This also creates an opportunity for the player to use cards like "Conscription" and "Mind Crush". As a last resort, they can be used to summon "Hamon, Lord of Striking Thunder" or "Dragon Queen of Tragic Endings". As an additional tech, their power can be combined with "Valkyrie Sechste" second effect; by doing so, the player can freely choose what to banish and what to send to the graveyard, giving almost total control over the opponent's deck. "Loge's Flame" and "Valkyrie Erda" also support the "Goddesses" strategy b decreasing the opponent's strength and also stalling for time. Additionally, "Loge's Flame" can summon any level 5 or higher Valkyrie from the hand or the deck when destroyed, opening up for disruption plays ( "Erste" or "Zweite") or defensive plays ("Brunhilde").

Recommended cards


Weaknesses

The deck fails in not having a more intricate gameplay, gambling in an all-out strategy in order to finish the game as soon as possible, in a reminiscence of the feared Zigfried's strategy in the anime. The Deck also suffers from several problems that have plagued similar anime-inspired Decks, with most of its cards lacking serious synergy and underwhelming in power level. The Goddess Continuous Spells, while powerful, don't really fit with the rest of the deck's OTK strategy, and are more suited to a longer Duel, where the rest of the Deck's inadequacies become more and more prevalent. Many of its long-term plans are also based on a mill-control type strategy, hopeless in the modern era of Graveyard effects and recursion.

That said, the main line of the Deck can be vulnerable to cards that prevent them from conducting the Battle Phase or attacking, such as "Threatening Roar" or "Battle Fader". Despite the protection given by "Goddess Urd's Verdict", they are still vulnerable to cards like "Quaking Mirror Force", "Drowning Mirror Force", "Floodgate Trap Hole", etc. This fast-paced strategy also renders them vulnerable to cards like "Anti-Spell Fragrance" and "Imperial Order", which can be fatal to the Deck, postponing the activation of key cards such as "Ride of the Valkyries" and "Mischief of the Time Goddess". Indeed, simply negating "Ride" is normally enough to stop the Valkyrie strategy cold.

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