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Mpanty

aka Stuyvesant

  • I live in Montreal, QC
  • I am Male

Story arc pages

Just wanted to say, I love the job you're doing on the storyline pages. -- Deltaneos (talk) 14:27, 31 August 2009 (UTC)

  • Thanks Deltaneos. :) I'm currently revisiting the Yu-Gi-Oh series from beginning to end, and after checking up on a card effect I found your Wiki (great job by the way). Since I know a bit about HTML, I thought I'd pitch in. Guess I'm just a fan with too much time on his hands. :P (Mpanty 14:33, 31 August 2009 (UTC))

Re: Featured Duels format + Complete list of ALL Duels in Yu-Gi-Oh! anime

  1. What about adding something like Kaiba's turn or 1st turn - Kaiba above the individual turns, so it doesn't make a mess of the table of contents? Or we could give them the lowest section level, something like =====Kaiba's turn=====, and use <div class="toclimit-5">__TOC__</div> to generate the table of contents hiding all level 5 sections.... or was the turns appearing in the table of contents what you liked about it?http://yugioh.wikia.com/index.php?title=User_talk:Mpanty&action=submit
  2. Yeah, looks good. Do you intend on also making one table that contains all Duels or just one table per story arc? On the Duelist Kingdom page, couldn't we cut out the season and arc columns, since they're all the same? -- Deltaneos (talk) 22:22, September 2, 2009 (UTC)
  1. A Level 2 header is much too high for a turn, as it will put them on par with all the other main headers on the page. (Level 1 shouldn't be used, as they're considered on par with title of the page)... we could just manually number the turns.
    What I would have liked would be to create multiple tables of contents. The main one that deals with all headers bar the individual turns and a second that appears next to the Duel summary on the left hand side, linking to the individual turns. It is possible, but looks like syntax would be long.
    Headers are used to seperate setions and allows users to jump straight to them. The pure gameplay aspects of a turn isn't a majorly significant event that it needs its own section. They usually ammount to only 2 sentences, which is hardly worth a section. And I can't see why anyone would use the table to link to an individual turn... So the only purpose of having them mentioned in the contents is to give an idea of how long the Duel was?
    There are quite a few other things that can go in the TOC for episode pages. All episodes can have a summary, sometimes broken into sections. Most Yu-Gi-Oh! episodes and chapters can have sections dealing with how they differed from the manga or anime. Other ones you see on a few episode pages include, Differences in adaptions, Featured cards, Mistakes. Or ones more specific to the episode, like the Cameos section here.
  2. What specific info do you need fed to you? Which episodes Duels took place over, how many Life Points were left and such? We should already have that info on the episode pages. One thing I do notice you are missing however is the manga, which is kind of hard to find info about. I could add the details for a lot, but not all manga Duels. -- Deltaneos (talk) 00:33, September 3, 2009 (UTC)
  1. Header 1s are typically avoided on all wikis for being the same level as the page title. Buttons on the edit screen and "add new message" button all start at header 2 for this reason. Wikipedia says to start with header 2, since the title is header 1. Wikia just says header 2s are top level and doesn't even mention header 1s.
    It is possible to customise headers sitewide like that... but I'm not prepared to do it just for the sake of the Duel summaries. I dunno how advanced your html knowledge is, but each user has their own cascading style sheets that they can use to change the appearance of the site for themselves only. User:Mpanty/monaco.css can be used to customise your Monaco skin and User:Mpanty/monobook.css can be used to customise your Monobook skin. To increase the font size of level 1 headings, you'd add something like this:
h1 {
	font-size:80px !important;
}
h2 instead of h1 for level 2 etc. And there should be other css to add underlines and what not.
  1. You can start a forum if you want, but I can't guarantee it'll attract much help. I'm not saying it won't work either. User's are more inclined to edit whatever interests them. -- Deltaneos (talk) 11:38, September 3, 2009 (UTC)

I know I'm not Deltaneos but I'd just like to say...

Hi Mpanty, I removed your images because the card article page because it helps to keep the articles are looking similar/tidy (I don't know about you but I find it annoying when some pages have 2 images when other just have 1), also your images are still being used they've just been moved the appearances pages for each of the cards.

Finally, just so you know I've been under the impression that 1. Only 1 image on the "Main Page" for a card article at any time and 2. A Non-Card (a.k.a. NC) image of a card should only be used when no images of the actual card is available, and apart from Necro Jar the other two images you uploaded (I know you uploaded more but these are 3 I removed) were NC images so shouldn't be used in the "Main Page" for their respective cards as another non-NC image is already available. --Trivi-AM 20:15, September 15, 2009 (UTC)

OK Mpanty, I do agree the quality of the images in question is very poor when you compare them to other images, and if you want to wait to hear what Deltaneos says then that's fine as well. On another note I would like to say that the images you uploaded are far for useless, as they are (in my opinion) of good quality and can be used in the card appearances or card gallery pages; if not the cards main article page. --Trivi-AM 20:45, September 15, 2009 (UTC)

Diabound

Hi I thought you did a great job explaining all the Details of Diabound Kernel, was wondering if you are able to devise the abilities/effects of the other Diabound forms? FANtomCore (talk) 19:08, September 25, 2009

  • FANtomCore, the other forms of "Diabound" never appear during a Duel Monsters card game, but rather during the real-world (or RPG world) of the Shadow RPG game. The monster (or Ka) summoned by Thief King Bakura is "real". So without the context of a card-game Duel, it'd be hard to try and derive Diabound's abilities at each stage of evolution. Also, the "Diabound" CARD doesn't exist. (--Mpanty (talk) 04:41, September 26, 2009 (UTC))

So should Diabound Kernel be classified as an Effect or Union monster?


Blast Held by a Tribute

In the anime, I suggest Sacrifice's blast to have the following effect:

When you set this card, you must select one monster on the field. When a monster Tribute Summoned by Tributing the selected monster declares an attack, activate this card. Destroy the attacking monster and inflict damage to its controller's Life Points equal to the attacking monster's ATK. The card effects of the attacking monster are negated. Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation. If the selected monster or the Tribute Summoned monster are removed from the field, destroy this card.

In other words: you must select one card, but you don't tell it to anyone. Maybe the real life card was changed for preventing cheating (With the anime lore, I can say "I selected that monster" even if I selected aother one). However, this problem there isn't in the anime, since the Duel Disk records your choice, even if your opponent doesn't know not only what monster you selected, but even the fact that you selected a monster. --88.149.238.14 07:12, November 14, 2009 (UTC)

All your assumptions have one basic flaw, anonymous: you seem to think that anime duels, despite being different from real life duels, still follow very strict rulebook guidelines. They do not. Rules in the anime are often bent & shaped to serve the purposes of the story (sometimes without even much explanation) or like in the case of "Blast Held by a Tribute", ignored for dramatic effect.
In the real game, there is no such card able to target an opponent's card while being face-down. It does not exist. Your attempt at explaining the anime lore of "Blast Held by a Tribute" will only confuse Wiki readers into thinking this is an established game rule. So, the best way to explain the card usage in the anime? Simply through Ishizu's explanation itself (i.e. what she reveals to the viewers through thought-process). (--Mpanty (talk) 07:42, November 14, 2009 (UTC))

If card effects are sometimes different in the manga/anime game and in Konami game, this is only because Konami game was created AFTER manga/anime game, and sometimes card effects were changed, so there isn't true that "Rules in the anime are often bent & shaped to serve the purposes of the story". An example? In episode 139 Yugi played Fiend's Sanctuary during opponent's turn, and someone on youtube said that Yugi cheated because it is a Normal Spell Card. But if you watch carefully at the beginning of episode 138 (Japanese dub), you can clearly see that it has the simbol of Quick-Play Spell Card, so Yugi didn't cheat: it's only the Konami version of the card that was changed (for an unknown reason) in Normal Spell Card.

I only written the effect of Sacrifice's blast according to Ishizu using the OCG/TCG terminology, and it's a normal thing in this Wiki: card templates often have "lore" and "anmelore". You said "In the real game, there is no such card able to target an opponent's card while being face-down". Maybe not in the Konami game, but in the anime Sacrifice's blast can do this. --88.149.238.14 12:11, November 14, 2009 (UTC)

So what you're saying is that we should generalize a rule just because of one single instance of it in the anime? I know all about the difference between lore and animelore, but you can't start making up rules as we go along.
Besides, your Fiend's Sanctuary example doesn't hold. This isn't a case of animelore vs. normal lore, it's simply a case of a card type being changed from the japanese version to the English version.
Lastly if I were you, I'd create myself a user account on the Yugi wiki. If you want to make significant changes and be able to defend them to other users, it is much much better these users know who they're talking to. (--Mpanty (talk) 17:18, November 14, 2009 (UTC))

What does you mean with "we should generalize a rule just because of one single instance of it in the anime"? The only anime appearence of Sacrifice's Blast is the duel between Seto and Ishizu, so the animelore is like the one I wrote. Are you maybe referring to the anime possibility to activate the catd's first effect while it is face-down? Even if it is normally impossible, it would be possible if a card lore explicitly say that you can bypass that rule.

Fiend's Sanctuary is a Quick-Play Spell Card in the Japanese anime, while in the English anime card properties are never shown. It's only in the OCG/TGC (both Japanese and English) that the card was changed into a Normal Spell Card.

I don't know if create an account or not. I was convinced to do it on Wikipedia, but be an user of an English Wiki would be a strange thing for me, since I am not English and I can't speak English very well. However, I'll think at it. Bye.--87.13.52.167 12:06, November 15, 2009 (UTC)

Re: Talk:The Eye of Timaeus

It's okay. -- Deltaneos (talk) 13:30, February 11, 2010 (UTC)

Turn Jump

Please, check the page Talk:Turn Jump and eventually make your comment. My opinion is to shift the current version to an older one plus a correction. If you want, you can leave a comment on my own Talk Page. Gilbert Gosseyn III 23:58, February 14, 2010 (UTC)

Hey

Hey Mpanty!

It has been a while since you contributed, and we miss havin ya around the BN wiki, hopefully you might come back, I know we all have busy schedules though.

Anyways, hope to see you around again!

JosephHawk

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