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March 2011 List

Gladiator Beast Deck

  • Deck Type: Gladiator Beasts
  • Notes:
    • Smashing Ground is pro. Smash the opponent and attack directly.
    • It also works well against cards that need certain monsters on the field, like Icarus Attack.
    • Prisma-Gyzarus combo gets stopped too many times, so I took out that engine; and so Test Tiger isn't necessary any more. With those out triple Proving Ground is a must for consistency.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FZsGladiatorBeastDeck.png


Ancient Gladiator Beasts

  • Deck Type: Gladiator Beasts
  • Notes:
    • Unlike the opponent, Gladiator Beasts can Tag-Out before Ancient Forest hits them.
    • Hedge Guard and Waboku works well to get Worm Linx flipped and protect it from being destroyed by battle. With Ancient Forest, the opponent's monster will be destroyed as well, and it deters the opponent from attacking it as well.
    • Worm Linx, when protected, is the best solo draw engine in the whole game. After it gets flipped, you draw 1 extra card EACH turn; i.e. during your Draw Phase, you draw 1 card as normal, then during your End Phase you draw 1 more, then during your opponent's End Phase, you get to draw yet again. This repeats as long as you can protect it. This has been known to sometimes kill you from decking out in stalling decks, but in here, if that becomes a threat, Ancient Forest can take care of it.
    • Worm Linx also provides great discard fodder for Heraklinos in the Heraklinos-Chariot lockdown.
Ancient Gladiator Beasts


Future of Chaos (IRL)

  • Deck Type: Chaos and Fortune Ladies
  • Notes:
    • March 2011 Banlist allowed this deck even more consistent. This may be the best way to play Fortune Ladies in this format.
    • Dropped Gold Sarcophagus due to inconsistency and slow speed.
    • Allure of Darkness into Darky, then follow up with Fortune's Future.
    • Fader or Soul Exchange into Caius or FL Dark.
    • Dimensional Alchemist allows you to retried a removed Battle Fader, Chaos Sorcerer or a Plaguespreader Zombie.
    • Cyber Dragon is either an instant beatstick, or instant Tribute fodder. It is also a Light monster for Chaos Sorcerer.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FutureofChaos.png


Watt The DUCK? Gift Card?

  • Deck Type: Anti-Heal
  • Notes:
    • DUCKER can retrieve Reficule or Wattgiraffe.
    • Lonefire Blossom is a deck thinner that searches for Mystic Tomato and then Reficule.
    • Wattgiraffe works wonders with Messenger of Peace.
    • Gift Card + Reficule = Instant 3000 Damage.
Watt The DUCK? Gift Card?


Evangelion

Evangelion


Troll Defense

Troll Defense


Aye-Sir!

Aye-Sir!


September 2010 List

FZ's Gladiator Beast Deck (IRL)

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FZsGladiatorBeastDeck.png


Future of Chaos (IRL)

  • Deck Type: Chaos and Fortune Ladies
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • September Banlist allowed this deck to be much more consistent. This may be the best way to play Fortune Ladies in this format.
    • Gold Sarcophagus + Fortune's Future = Foolish Burial + 1
    • Allure of Darkness into Darky, then follow up with Fortune's Future.
    • Fader or Soul Exchange into Caius or FL Dark.
    • Dimensional Alchemist allows you to retried a removed Battle Fader, Chaos Sorcerer or even a Plaguespreader Zombie.
    • Cyber Dragon is either an instant beatstick, or instant Tribute fodder. It is also a Light monster for Chaos Sorcerer.
    • The Discussion Page can be found HERE
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FutureofChaos.png



Banging the Ladies

  • Deck Type: Fortune Ladies, Mist Valley Falcon and Dark Simorgh Lockdown
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • Think what you will, but no pun intended in the name. It's just Big Bang Shot with Mist Valley Falcon in a Fortune Lady deck.
    • Big Bang Shot is abused with Mist Valley Falcon.
      • Remove the opponent's monster, replay the attack. (This is usually a Direct Attack)
      • Equip it to a Lighty that just returned from Visions and remove her again.
    • Mist Valley Falcon's Cost of returning to the hand is abused
      • Big Bang Shot as mentioned above.
      • Future Visions can be returned to your hand to 'trap' the opponent's monster from returning; this works well with Dark Simorgh preventing Sets.
      • Returning Windy to your hand, allowing you to reuse her effect.
      • While it is a Cost, returning Lighty directly won't trigger her effect. However, you can abuse it indirectly:
        • Use Call of the Haunted on Lighty, then return Call to your hand, destroying Lighty, triggering her effect.
        • Use Big Bang Shot on Lighty, as mentioned above.
    • Chaos Sorcerer and Dark Simorgh can fuel Fortune's Future and are Special Summons, bypassing Future Vision's removal. Cyber Dragon also bypasses Vision's effect.
    • D.D.R. - Different Dimension Reincarnation's uses include:
      • Reviving a removed Lighty, then returning D.D.R. to your hand with Falcon, triggering Lighty's effect.
      • Reviving a removed Dark Simorgh, Chaos Sorcerer or Fortune Lady Dark, depending on the situation.
    • Gold Sarcophagus + Fortune's Future = Foolish Burial + 1
    • Allure of Darkness into Darky, then follow up with Fortune's Future.
    • The Discussion Page can be found HERE
Banging the Ladies


The Wheel of Fate

  • Deck Type: Fortune Ladies and Elemental Hero Fusion
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • This deck uses two of the best Draw Engines in the game. The Destiny Draw Engine (or at least, what's left of it) and The Fortune Draw Engine.
    • Miracle Fusion can remove Watery or Windy to Fusion Summon for Absolute Zero or Great Tornado.
      • You can follow it up with Fortune's Future.
    • Parallel World Fusion can return Malicious back to the Deck to be reused.
    • Future Fusion works well by Sending Watery to the Graveyard, later to be revived by Darky.
    • The Discussion Page can be found HERE
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/TheWheelofFate.png


Solid Fortune (IRL)

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/SolidFortune-1.png


Future Town (IRL)

  • Deck Type: Future Visions/Minefieldriller and Ancient Gears Geartown Spam
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • You can Giant Trunade your own Future Visions to prevent the Opponent's Monster from being returned next turn.
    • Set Future Visions to Destroy Geartown and Special Summon Ancient Gear Gadjiltron Dragon.
    • With Future Visions on the field, Summon Minefieldriller, causing it to be removed, allowing you to retrieve Geartown. When it returns next turn, let it be destroyed and you can get another Field Spell.
    • With the ban of Heavy Storm, some people carelessly set many cards at once. Take advantage of this by using Malevolent Catastrophe.
    • Cyber Dragon's Special Summon can get past Future Visions if you somehow get stuck in a tough situation while Future Visions is out.
    • Future Fusion can be abused as a mass Foolish Burial to dump Machina Fortress to the graveyard.
    • Spare Minefieldrillers, dead draw Cyber Dragon and Ancient Gear Gadjiltron Dragon can be discarded to Special Summon Machina Fortress.
    • If Beast King Barbaros is Summoned without a Tribute, Removed and Returned via Future Visions, he will have 3000 ATK.
    • A lot of the time, you will find yourself close to victory, but the opponent can hold off your attacks; but only just. Use Magic Cylinder to finish them off.
    • Dark Hole can be used to destroy all monsters on the field, and trigger Minefieldriller's Effect; allowing you to retrieve another Field Spell and possibly OTK.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FutureTown.png


Queen of Rose

Queen of Rose


Andromeda - Dark Drill of the Demon Lord

  • Deck Name: Andromeda - Dark Drill of the Demon Lord
  • Deck Type: Quickdraw Dandywarrior and Dark World
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • Drill Warrior Discards as part of the effect, and not a cost. So it will Trigger Fabled and Dark World effects.
      • Broww and Night Assassin can be discarded by Drill Warrior or even Dark World Dealings as a draw engine.
      • Kahkki and Gren can be added to your hand via Drill Warrior when needed, later to be Discarded again, but for their effects as well.
    • Debris Dragon can be used for an instant Black Rose Bomb, or a Stardust, or even a Trishula.
    • Creature Swapping your Morphing Jar or Rigurous Reaper works really well with Sillva and Goldd. Or you can give your opponent an ATK position Fluff Token.
Andromeda - Dark Drill of the Demon Lord


GigaVis (IRL)

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/Giga-Vis.png


Flamvell Garden (IRL)

  • Deck Type: Plants and Flamvell
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • Deck made from cards I had that were unused at the time. It worked surprisingly well for a deck with that limitation.
    • Despite the name, Flamvell Firedog does not work with Black Garden since Tokens don't go to the Graveyard.
    • Kycoo the Ghost Destroyer works well with Black Garden, giving him an attack target when he is Summoned.
    • Flamvell Firedog --> Flamvell Magician = Level 8 Synchro Monster.
    • Horus the Black Flame Dragon LV6 is not affected by Black Garden.
    • The deck essentially runs 3 Bribes (Flamvell Counter) and 3 Solemns (Pollinosis).
    • If Black Garden is in play, set Botanical Lion. Flip Summons don't trigger Black Garden.
    • Black Garden fuels Pollinosis fairly well.
    • Do not activate Skill Drain unless you really have to. As it conflicts with Horus. These can be replaced with Divine Wrath if needed.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FlamvellGarden.png


The Gate of Destiny

  • This deck can OTK with a certain starting hand.
1) Storm or Trunade if you have it and Play Fusion Gate.
2) Summon Stratos.
Add Alius to hand if you don't have 2 in your hand, or add any WATER Hero to hand if you don't already have it. (Now you have 5 Monsters)
3) Fuse for Absolute Zero with a non-LIGHT Elemental Hero Monster and WATER Elemental Hero Monster. (Now you have 3 Monsters and 1 Absolute Zero, and 2 removed cards)
4) Fuse for The Shining with Absolute Zero and Alius. (Now you have 2 Monsters and 1 The Shining, and 4 removed cards, and the opponent's monsters just got nuked)
5) Fuse for another The Shining with the other Hero in your Hand and Alius. (2 The Shining, and 6 removed cards)
6) Attack for game!
2*(2600+300*6) = 8800
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/TheGateofDestiny-1.png


Zero Virus - Absolute End

  • Deck Name: Zero Virus - Absolute End
  • Deck Type: Destiny Virus and Elemental Hero Fusion
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • Although it's not as good as the other Hero deck I have (above), I just had to use this cool deck name.
    • Prisma to dump Plasma/Dogma to the Graveyard, and then fuse for Destiny End Dragoon.
    • Use Fusion Gate to get rid of spare King of the Swamps for Absolute Zero.
      • Parallel World Fusion can be used to return Plasma/Dogma and King of the Swamp for Absolute Zero.
    • Tribute Destiny End Dragoon for Eradicator Epidemic Virus and it comes right back.
    • The Fusion Gate - The Shining Loop (as mentioned above) is also in this deck.
Zero Virus - Absolute End


Purgatory of the Gods

  • Deck Type: Fallen Angels
  • Number of Cards: 40
  • Tier: 2
  • Notes:
    • The main goal is to get LaDD and a big beatstick out, then start beating away, laughing as your opponent tries (and usually fails) to stop you.
      • If Raida gets destroyed, Special Summon Superbia and then Athena.
      • During your turn, use Athena's effect and Tribute Superbia to Special Summon Superbia and then another Athena.
      • This will also deal quite a bit of burn damage from Athenas' effect; hence allowing her to live up to her name as the Goddess of War, Wisdom, Strength, Strategy, Justice and Skill.
    • Mausoleum of the Emperor can still be used when your Raida is on the Field; since it cannot negate it. This creates a small lock while you can Summon strong monsters and attack for game.
    • Asmodeus and the deck's draw engine can be used to easily dump Superbia into the Graveyard.
    • Zerato can be used to set up an OTK.
    • If your opponent likes removal, simply side in a bunch of Miraculous Descents.
Purgatory of the Gods


The Mordred

  • Deck Name: The Mordred
  • Deck Type: Burn and Stall
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • First off, the references:
    • Battle Fader can be followed up with Cyber Valley, or Cyber Valley can just stall and draw alone.
    • Defend on the opponent's turn; while on your turn, you:
      • Burn with Stealth Bird
      • Attack directly with Dewdark
      • Draw with Des Lacooda
    • This is one of my most consistent Burn decks; it is my Third best Burn deck.
    • By the way, it's a P.A.C.M.A.N. deck (I'll add the link when the page for it is made). It stands for "Pure Advantage Camels Munch All Noobs".
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/The_Mordred.png


The Shinkirō - Absolute Territorial Defense

  • Deck Name: The Shinkirō
  • Deck Type: Burn and Stall
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • So, if you thought The Mordred was good. This is even better.
    • The references:
    • Defend on the opponent's turn; while on your turn, you:
      • Burn with Stealth Bird
      • Attack directly with Dewdark
      • Draw with Worm Linx
    • This is one of my most consistent Burn decks; it is my Second best Burn deck.
    • This really shouldn't be a P.A.C.M.A.N. deck because the main Draw Engine is Worm Linx, so it's a P.A.W.M.A.N. deck.
Shinkirō


Badger, Mushroom, Snake!

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/BadgerMushroomSnake.png


Ojamæteor

  • Deck Type: Burn with Ojamas and Volcanics
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • Magical Hats can be used to dump:
      • Ojamagic, allowing you to add 3 Ojamas to your hand to be fodder for Meteor Flare.
      • Meteor Flare, then you can add it to your hand instead of drawing.
    • Hand Destruction allows you to refine your hand, while providing monsters for Pot of Avarice.
    • 2 Meteor Flares can be chained together to finish the opponent off. Alternatively, you can just use Ceasefire, Magic Cylinder and Volcanic Counter.
    • Pot of Avarice recycles Volcanic Shell, Volcanic Scattershot and the Ojama.
Ojamæteor


Abyss Break

  • Deck Type: Evil Hero Dark Gaia OTK with Demise/Fiend Ritual
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • First off, the reference:
      • The name of this deck is based on the Spell, 'Abyss Break'.
    • Contract with the Abyss allows the Ritual Summon of Demise, The Masked Beast or Zorc.
    • Gigantes can act as a Heavy Storm, but this isn't used too often. He is also a Semi-Nomi and a Rock.
    • Reasoning and Monster Gate are there to 'Mill' your Deck. They skip over the Nomi/Semi-Nomi monsters (Rituals, Gigantes, Valkyrion, Norleras) and continue to Mill.
    • Manju searches for a Ritual Spell/Monster. This allows you to easily prepare for a Ritual Summon, or to grab something for Hand Destruction or Trade-In.
    • Norleras is there because it can. Use it to Nuke and then hopefully draw Dark Calling.
    • Infernal Gainer can be used on the Ritual Monsters and Dark Gaia.
    • The OTK in this deck is to Ritual Summon Demise, Nuke, then use Dark Calling and attack for game.
    • Demise, MST or Trunade are used to get rid of Spells/Traps that may stop Dark Gaia.
    • Dark Calling (Valkyrion + The Masked Beast) = 6700 ATK
      • + Demise = 6700 ATK + 2400 ATK = 9100 ATK
      • + Zorc = 6700 ATK + 2700 ATK = 9400 ATK
      • + Gigantes = 6700 ATK + 1900 ATK = 8600 ATK
      • + Infernal Gainer = 6700 ATK x 2 = 13400 ATK
      • + Magic Cylinder = 6700 ATK + At least 1300 ATK = 8000 Damage
Abyss Break


Zero-Gun: Mirage

  • Deck Name: Zero-Gun: Mirage
  • Deck Type: Infernities
  • Number of Cards: 41
  • Tier: ?
  • Notes:
    • Infernity Gun is now Limited; so instead, we spam Mirage:
      • with Hellway Patrol, or
      • Let {Mirage + Ultimate Offering} = {Gun}
    • Recurring Nightmare allows you to reuse 2 Guns... I mean 2 Mirage, at once.
Zero-Gun: Mirage


Dragunity

  • Deck Type: Dragunity
  • Number of Cards: 42
  • Tier: ?
  • Notes:
    • Future Fusion to dump Phalanx and Laevatein.
    • 6 targets for Icarus Attack; Dux and Legion.
    • Preferred target for Harmony's Treasure is Phalanx, but in an emergency, Aklys will also work.
    • Laevatein-LaDD Loop is in here.
Dragunity


Ragnarök

  • Deck Type: X-Saber x XX-Saber
  • Number of Cards: 40
  • Tier: 1
  • Notes:
    • Debris Dragon is used to revive Darksoul, and then Synchro for a Black Rose Dragon to Nuke.
      • Darksoul will still add an X-Saber to your hand because it activates in the Graveyard, giving your further advantage; similar to the "Debris-Hime" combo.
Ragnarök


Black Feathers

Black Feathers


Naturia Wave Cannon

  • Deck Type: Naturia and Burn
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • The cards on the left side of the "or" are the proposed cards for this deck, they have not been tested yet.
      • The cards on the right side of the "or" are replacement cards, this version of the deck has been tested in WC10 and it seems to works.
        • However, in this version, without Bamboochute means that the cannon is less protected, and I find myself winning by attacking, which still works fairly well, with all the Anti Monster Cards.
    • White Oak into 2 Cliffs, then during your End Phase, Special Summon 2 Dragonfly.
      • They should be 1800+ ATK monsters that can't be destroyed by battle by 2000+ ATK monsters.
      • When it's your turn, Tribute 1 of them for Bamboochute.
      • If the combo somehow fails, use Pot of Avarice and repeat.
    • Bamboochute S/T Lockdown, followed by an array of Anti Monster Effect cards provide near perfect protection for Wave-Motion Cannon.
    • Side in the Swallow Flip against Trishula, Black Rose Dragon and Mist Wurm spammers, and against Gladiator Beasts.
Naturia Wave Cannon


(S)Crap Deck

  • Deck Type: Scrap
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • Despite the name, this deck is NOT crap. It's a joke. Unlike Crap Recycler xD
    • Widespread Dud and Level Eater work well with Scrap Dragon and Scrap Twin Dragon.
(S)Crap Deck


D.D. Dragon Dance of Darkness

  • Deck Type: Hopeless Dragon
  • Number of Cards: 40
  • Tier: 2
  • Notes:
    • Use Phantom of Chaos to remove REDMD and use its effect, then use DDR on REDMD and use that effect again. Giving you 4 strong monsters.
    • Red-Eyes Wyvern can be used to Special Summon REDMD from the Graveyard.
    • The Dark Creator can revive Phantom of Chaos, which can copy Dark Armed Dragon's effect and nuke the opponent's field. Follow that up with DDR to finish the opponent.
D.D. Dragon Dance of Darkness


Koa'ki Meiru Kurenai

  • Deck Type: Koa'ki Meiru and Burn
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • Valafar has a piercing effect and cannot be destroyed by Traps.
      • If it is about to be destroyed/removed, chain Spiritual Fire Art - Kurenai to deal a massive 3000 damage to the opponent.
      • Afterwards, it can easily by Special Summoned again via Core Reinforcement, Monster Reborn and Call of the Haunted.
Koa'ki Meiru Kurenai


Deity of the Otherworld

  • Deck Type: Venom and Aliens
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • Vennominaga has taken over the Otherworld, creating a stronger empire.
    • Basically, you get Snake Rain to dump both Kings and other Reptiles that work better in the Graveyard first.
      • Limit Reverse or Viper's Rebirth can be used to revive the King, before killing him with their effects, allowing you to use Rise of the Snake Deity.
    • Alien Ammonite can be used to revive any level 4 Alien, to easily Synchro Summon for a Cosmic Fortress Gol'gar.
      • Swords of Revealing Light can be reused with Gol'gar, giving him a Counter in the process.
      • Limit Reverse and Call of the Haunted can be reused, killing the King in the process.
    • Seven Tools of the Bandit = Solemn Warning Hate!
Deity of the Otherworld


Morphing Labyrinth

  • Deck Type: Morphtronics
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • Labyrinth of Nightmare not only increases the amount of counters of Morphtronic Map; it also allows more use of some of your effects.
      • Boarden allows direct attacks, then it can defend.
      • Boomboxen can attack twice, then it can defend.
    • D.D. Warrior Lady's just there in case they get through Bind, and if you can't destroy certain monsters. She also has fair DEF, so Labyrinth of Nightmare doesn't really affect her.
    • The main win condition is to abuse Boarden's effect and attack directly until you win.
Morphing Labyrinth


Crystal Harmonics

  • Deck Type: Crystal Beasts and Synchro
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • My Body as a Shield is a great protection card. It stays in your hand until you need it, thus it does not get in the way of the Crystals.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/CrystalHarmonics.png


Burdenroids

  • Deck Type: Roids
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • Burden of the Mighty works very well with Drillroid, Stealth Union and Jumbo Drill; as most people change their monsters to Defense mode when Burden is in play.
    • Machina Frontline is not needed unless it's against a Deck that can Destroy Burden easily.
    • Vehicroid Connection Zone is really good. The Fusion Monster cannot be Destroyed by Card Effects and its Effects cannot be Negated.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/Burdenroids.png


Wights in the Wightmare

  • Deck Name: Wights in the Wightmare
  • Deck Type: Skull Servants
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • Chain Destruction can be used on your own Skull Servant or The Lady in Wight to send 2 more into the Graveyard.
      • Alternatively, you can use it on your opponent's monsters.
    • Ryko can mill your Skull Servants, and destroy a card.
    • Wightmare is not in the game (WC10), so the cards on the right of the "or" are substitutes when testing in the game.
Wights in the Wightmare


Can't Touch This

Can't Touch This


God Bird of Doom Deck

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/GodBirdofDoom.png


Forbidden Blue Dragon

  • Deck Type: Deep Draw Dragon Exodia
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • This deck FTKs occasionally.
    • Using Harmony's Treasure with The White Stone of Legend gives a +1.
    • Super Rejuvenation is broken in this deck.
    • Level Limit - Area B not only switches my Royal Magical Library to defense, it also adds a counter and stalls if needed.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/ForbiddenBlueDragon.png


BurningSkyPenguinZ

  • Deck Type: Bounce/Spin and Burn
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • OCG Falcon of Mist Valley is very important, this is a great beatstick and returns Chain Energy during your turn so you don't burn yourself.
    • The deck originally had Penguin Soldier mained, it is sided now but I like the name.
    • Depending on the hand, either lock down with Wanghu and Burden.
    • or Bounce/Spin more cards than you play while Chain Energy is on the field.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/BurningSkyPenguinZ.png


Metal Snake OTK

  • Deck Type: Cyber Dragons
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • With Machina Frontline; Cyber Dragon --> Cyber Dragon Zwei --> Proto Cyber Dragon --> Cyber Valley.
    • ┌If you use 3 Holy Light, then use 2 The Light - Hex-Sealed Fusion.
    • └If you use 2 Thunder King Rai-Oh, then use 3 The Light - Hex-Sealed Fusion.
      • When you should switch between them should be self explanatory.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/MetalSnakeOTK.png


Charge of the Batterymen

  • Deck Type: Batterymen
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • Standard build for Batterymen.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/ChargeoftheBatterymen.png


Only One v3

  • Deck Type: Ban List
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • This deck only uses cards that have been Limited in some point in time, a good example is D.D. Warrior Lady since there are 3 in this deck since it was Limited in March 2009 List. This does not include the Extra Deck.
    • An exception is Bottomless Trap Hole which have only been Semi-Limited at most. They are used because it works well in this deck.
Only One


Unstɐblǝ Būsutā Shotto

  • Deck Type: Based around Injection Fairy Lily and Unstable Evolution
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • {Injection Fairy Lily} + {Unstable Evolution} --Pay 2000--> {4000 ATK} or {5400 ATK}
    • {Raging Flame Sprite} + {Unstable Evolution} = {1000 Direct ATK + 1000 ATK/turn} or {2400 Direct ATK + 1000 ATK/turn}
      • Note that I also run Mage Powers to further boost ATK power.
    • Injection Fairy Lily is Level 3, so it is not affected by Level Limit Area B and Gravity Bind.
    • Defender, the Magical Knight + Level Limit Area B = Defense Defender + Counter.
    • Magic Cylinders are generally used to end the game; or do serious damage, enough for Fairy Lily or Flame Sprite to finish them off later on. It can also be use to slightly stall for Raging Flame Sprite.
    • About the sided cards.
      • Black Garden works well with Kycoo.
      • Black Garden gives Injection Fairy Lily an attack target if the opponent insists on defending when you have the combo out.
      • Black Garden works well with Raging Flame Sprite. Making it only lose 50 ATK, then it gains 2000 ATK per direct attack (relative to the other monsters on the field).
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/UnstableBusutaShotto.png


Cure-Burn

  • Deck Type: Anti-Heal
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • Cure-Burn sounding a bit like Kuribon was not a coincidence.
    • Keep Imperial Custom set until the Opponent tries to destroy another Continuous Trap. That way, they waste a card.
      • e.g. Opponent uses Mystical Space Typhoon on Bad Reaction to Simochi, you chain Imperial Custom. Imperial Custom resolves first, Mystical Space Typhoon resolves without effect.
    • Kuribon + Bad Reaction to Simochi = Good Defence
    • Kuribon + Bad Reaction to Simochi + Savage Colosseum + Ultimate Offering = Ownage Defence
    • Gift Card + Bad Reaction to Simochi = Instant 3000 Damage
    • Sides into a faster Cure-Burn deck.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/Cure_Burn.png


March 2010 List

Demonic Roaring Cat

  • Deck Type: Fabled and Synchro Cat
  • Number of Cards: 40
  • Tier: 2
  • Notes:
    • Lots of ways to Special Summon monsters to be used for Synchro Summons.
    • Use up Arcanite, then Tune it for Leviathan or Valkyrus.
    • The +2 with Reigion is Awesome! In fact, the deck has many ways to get +s.
    • Chawa works well with Cerburrel, you can Special Summon both of them and double Synchro Summon; after using Gravekeeper's Spy, or Summoner Monk into Rescue Cat, or Summon a monster and Instant Fusion the other monster.
Demonic Roaring Cat


Phantom Lord - Naturiator Cat

  • Deck Type: Synchro Cat, Naturia and Gladiator Beasts
  • Number of Cards: 40
  • Tier: ?
  • Notes:
    • Phantom of Chaos --> Cat = Cat
      • DDR --> Another Cat
    • Phantom of Chaos --> Dark Desertapir = Revive Cat
    • Gold Sarcophagus --> Dark Desertapir = Revive Cat
    • Cat = Airbellum + Dark Desertapir = Naturia Beast or Catastor
    • Cat = Airbellum + Samnite = Barkion or Goyo or Brionac
    • Cat = Samnite + Samnite = Bestiari + GB = Gyzarus
    • It doesn't really matter if Bestiari gets hit by Bottomless. In fact, I sometimes remove Bestiari for PoC's effect.
Phantom Lord - Naturiator Cat


INFinity = etERNITY

  • Deck Type: Infernities
  • Number of Cards: 40
  • Tier: 1
  • Notes:
    • Infernity Launcher is broken. Infernity Archfiend as a searcher is broken.
    • Triple Trish combo is broken.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/INFinityetERNITY.png


FZ's Gladiator Beast Deck (IRL)

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FZsGladiatorBeastDeck.png


Future Town (IRL)

  • Deck Type: Fortune Ladies
  • Number of Cards: 42
  • Tier: 3
  • Notes:
    • You can Giant Trunade your own Future Visions to prevent the Opponent's Monster from being returned next turn.
    • Set Future Visions to Destroy Geartown and Special Summon Ancient Gear Gadjiltron Dragon.
    • Summon Minefieldriller and Future Visions removes it, allowing you to retrieve Geartown. When it returns next turn, destroy it and you can get another Field Spell.
    • Fortune Slip not only works with Fortune Lady Lighty, but also Minefieldriller. Allowing you get add a Field Spell to your hand.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FutureTown.png


Proto Fortune

  • Deck Type: Fortune Ladies
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • As the name suggests, this is what I think Fortune Ladies were originally designed to be run as by Konami. (using Future Visions, Catoblepas and the Witch of Fate, Earthbound Immortal Aslla piscu, etc.)
    • It may not be the best way to run Fortune Ladies, but it works quite well with that restriction.
    • Fires of Doomsday instantly provides Tributes for Earthbound Immortal Aslla piscu.
    • Interdimensional Matter Transporter and Future Visions work very well with Earthbound Immortal Aslla piscu and Fortune Lady Light.
    • Set Graceful Revival and wait for the Opponent to try destroy it, then chain it reviving Fortune Lady Light. Graceful Revival will then be destroyed, destroying Fortune Lady Light. Fortune Lady Light now triggers.
    • Alternatively, use against cards such as Fissure.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/ProtoFortune.png


Only One v2

  • Deck Type: Ban List
  • Number of Cards: 40
  • Tier: 3
  • Notes:
Only One


September 2009 List

Chaos Fortune (IRL)

  • Deck Type: Chaos and Fortune Ladies
  • Number of Cards: 42
  • Tier: 3
  • Notes:
    • Standard build for the Chaos version of Fortune Ladies.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/ChaosFortuneFrame.png


Debris-Hime...???

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/Debris-Hime.png


Only One

  • Deck Type: Ban List
  • Number of Cards: 40
  • Tier: 3
  • Notes:
    • This is possibly the fastest good deck I have made, by fastest I mean the time that was taken to plan this deck.
    • Since it only uses cards that have been Limited in some point in time, a good example is D.D. Warrior Lady since there are 3 in this deck since it was Limited in March 2009 List.
    • Exceptions are Foolish Burial and Bottomless Trap Hole which have only been Semi-Limited at most. They are used because they work well in this deck.
    • I made this deck to prove my point to someone that staples help win games and can be extremely annoying. I won xD
Only One


Perfectly Ultimate Super Special Awesome Deck

  • Deck Type: Moths and Plants
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • Challenge: To make a usable deck which uses one of the most fail Archtypes, Moths.
    • When I say Great Moths, I am referring to Great Moth and Perfectly Ultimate Great Moth.
    • Larvae Moth is probably the most useless card in the game, it's essentially an Effect-less Weak Semi-Nomi.
    • Features the Trade-In Draw Engine, works on Great Moth, Perfectly Ultimate Great Moth and Tytannial, Princess of Camellias.
    • Note that the Great Moths are Semi-Nomi, so all you have to do is to Special Summon them with Cocoon of Evolution once, and then if they die, you can revive them with Gigaplant.
    • Gigaplant can Special Summon Petit Moth in Defense Position, the perfect position for Cocoon of Evolution's Effect.
    • It's a good idea to first establish Field Control by Synchro Summoning the Generic Level 8 Protection Monsters before attempting the Summon of the Great Moths.
    • This is because the point of this Deck is so that you could say that you GG'd someone with a Perfectly Ultimate Great Moth.
    • Quote from D_Dasher: "If you could summon a Perfectly Ultimate Great Moth, chances are you drugged your opponent."
    • The Discussion Page can be found HERE
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/PerfectlyUltimateSuperSpecialAwesom.png


Necro Cosmos Mill

  • Deck Type: Mill
  • Number of Cards: 41
  • Tier: 3
  • Notes:
    • Macro Cosmos + Gravekeeper's Servant = Opponent Cannot Attack.
    • Gold Sarcophagus works well with Necroface.
    • Worm Mill and Necroface Mill in one deck.
    • Imperial Custom protects Royal Oppression, Mask of Restrict, Macro Cosmos, Skill Drain, Gravity Bind.
    • Dark Bribe not only Negate's a Spell or Trap but also is a -1 to the Opponent's Deck.
    • ┌Against Special Summoning Decks (e.g. BW, GB, LS) use Royal Oppression.
    • └Against Tributing Decks (e.g. Monarchs) use Mask of Restrict.
    • ┌Against S/T based Decks (e.g. Burn) use Dark Bribe.
    • └Against Effect Monster based decks (e.g. BW, GB, Monarchs) use Skill Drain.
Necro Cosmos Mill


March 2009 List

FZ's Debris-Hime Deck (IRL)

  • Deck Type: Plants
  • Number of Cards: 40
  • Tier: 2
  • Notes:
    • Debris get Dandy, synchro BRD, bomb field then get 2 tokens...
    • Against Blackwing decks, if they have a Shura, I summon Tomato and Creature Swap, Shura attack, I get Tomato's effect and Shura's effect.
    • Foolish Burial Dandylion, get 2 tokens, Debris get Dandylion, synchro for Stardust (Debris + Dandy + 1 Token), get 2 more Tokens... (So I end up with 3 Tokens and 1 Stardust on the first turn)
    • This deck still works quite well even with 1 BRD.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FZsDebris-HimeDeck.png


FZ's Gigaplant Beatdown (IRL)

Have DSF and UO out, then: Lonefire --> GP1 --> with UO Gemini GP1 --> GP1 revive Lonefire --> Lonefire --> GP2 --> with UO Gemini GP2 DSF tribute GP1 --> GP2 revive GP1 --> with UO Gemini GP1 --> DSF tribute GP2 --> GP1 revive GP2 --> with UO Gemini GP2 --> Repeat from DSF tribute GP1 --> (you will lose 500 LP from UO and deal 1200 LP to opponent each repeat)

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/GigaplantBeatdown.png


FZ's Forest Glads (IRL)

  • Deck Type: Gladiator Beasts
  • Number of Cards: 40
  • Tier: 1
  • Notes:
    • Unlike the opponent, Gladiator Beasts can Tag-Out before Ancient Forest hits them.
http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FZsForestGlads.png


FZ's GB Deck

http://i628.photobucket.com/albums/uu5/Falzar_FZ/Yu-Gi-Oh%20Wikia/FZsGladiatorBeastDeck.png

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