This article is about the division of a Duel. For the switch between face-down and face-up, see Flip. For the switch between Attack and Defense Positions, see Battle position change.
| Turn
| |||
|---|---|---|---|
| Japanese |
ターン | ||
| Japanese (romanized) |
tān | ||
| English |
turn | ||
| |||
Turn (Japanese: ターン tān) is the way of ordering a play sufficiently between players during a Duel, when a player can choose their actions based on their cards' effects and the order of the phases. Also unofficially called "Round".
Every turn is divided into the six following phases:
The turn player must go through one or more of these phases until they've finished their End Phase.
As a Deck can only have up 60 cards, unless card effects require additional draws, there are only 120 turns in total.
Rules[]
A turn could only begin when a player has conducted a phase out of the six phases, usually off first with the Draw Phase. A turn could only end after an End Phase.
Order of a turn.
