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Turn

Japanese

ターン

Japanese (romanized)

tān

English

turn

Turn (Japanese: ターン tān) is the way of ordering a play sufficiently between players during a Duel, when a player can choose their actions based on their cards' effects and the order of the phases.

Turn Structure[]

Every turn is divided into the six following phases:

  1. Draw Phase
  2. Standby Phase
  3. Main Phase 1
  4. Battle Phase
  5. Main Phase 2
  6. End Phase

Rules[]

Before a duel, both player decides who goes first, and the player who goes first takes the first turn of the duel, while the other waits for their turn on the second turn.

The player who is playing during the current turn is called the "turn player".

Progressing through Phases[]

During a duel, a player progresses through turns, which are divided into six phases, and the player "conduct" through these phases.

The Draw Phase and the Standby Phase are conducted automatically, and the player reaches Main Phase 1.

During Main Phase 1, the player may choose to either conduct the Battle Phase, or skip directly through the End Phase.

During the Battle Phase, if there is no occuring Battle, the player may choose to either conduct Main Phase 2, or skip directly through the End Phase.

During the Main Phase 2, the player may proceed to the End Phase.

At the End Phase, after resolving all abilities, the player's turn ends, and the opponent takes their turn.

These progress are repeated until one or more player fulfill a Victory Condition.

The First Turn[]

During the first turn of the duel, the turn player not draw card for their normal draw during the Draw Phase, and cannot conduct Battle Phase.

Turn Structure ChartDraw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd Step

Order of a turn.

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