"Timelord", known as "Time Machine God" (
Design[]
The first 10 "Timelords" are based on the 10 attributes or emanations of the Tree of Life, the mystic symbol used in the Kabbalah, known as the Sefirot. The 11th member, "Sephylon, the Ultimate Timelord", is named after the Sefirot itself (Sephirot, Da'at). The "Timelords" are depicted as metal suits of armor with an angel face on their chest.
The first 10 "Timelords" each reflect a Sefirah, as well as an archangel. "Sephylon" reflects the mystical state where all 10 Sefirots become one, Da'at, and God.
Members[]
The first 10 "Timelords" share the following texts:
- Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. (Except "Sandaion"; it can be Normal Summoned without Tributing if only the opponent controls a monster.)
- Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. ("Metaion, the Timelord" only prevents battle damage if it is in Attack Position. "Sandaion, the Timelord" prevents both players from taking battle damage.)
- At the end of the Battle Phase, if this card battled: [Unique effect].
- Once per turn, during your Standby Phase: Shuffle this card into the Deck."
Timelord | Unique effect | Origin | ||
---|---|---|---|---|
Archangel | Sefirah | Meaning | ||
Metaion | Return all other monsters on the field to the hand, and inflict 300 damage to the opponent for each card returned. | Metatron | Keter | "Crown" |
Lazion | Shuffle all cards from the opponent's Graveyard into the Deck. Also, once per turn, inflict 1000 damage to the opponent when they draw a card. | Raziel | Chokhmah | "Wisdom" |
Zaphion | Shuffle all Spells and Traps the opponent controls into the Deck. Also, the player can draw 1 card if it is sent from the field to the Graveyard. | Zaphkiel | Binah | "Understanding" |
Sadion | Make the player's LP become 4000, if it is less than 4000. | Zadkiel | Chesed | "Kindness" |
Kamion | Shuffle 1 card the opponent controls into the Deck, and inflicts 500 damage to the opponent. Neither player can respond to this activation. | Camael | Gevurah | "Strength" |
Michion | Halve the opponent's LP. | Michael | Tiferet | "Beauty" |
Hailon | Inflict damage to the opponent equal to the difference between the player's LP and theirs, if the player's LP is lower. | Haniel | Netzach | "Eminence" |
Raphion | Inflict damage to the opponent equal to the ATK of 1 the face-up monster it battled. | Raphael | Hod | "Majesty" |
Gabrion | Shuffle all cards your opponent controls into the Deck, then your opponent draws that same number of cards that were returned. | Gabriel | Yesod | "Foundation |
Sandaion | Inflict 2000 damage to the opponent. | Sandalphon | Malkuth | "Kingdom" |
Sephylon | Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated, also its ATK becomes 4000. | God | Da'at | "Knowledge" |
Vorpgate | Banish all monsters your opponent controls until the End Phase. | Vulgate | N/A | N/A |
Playing style[]
"Timelord" monsters have a Stall and Burn playstyle. They protect themselves from most form of destruction while also protecting the player from battle damage. Their powerful effects not only heavily cripple the opponent's play but also inflict heavy damage to the opponent. As they do not rely on Special Summons, they can utilize many anti-meta cards to further support their own without any drawbacks. The weakness of "Timelord" monsters returning to the Deck during the Standby Phase can be mitigated with effects that negate single instances of activation, like "Mist Valley Apex Avian" and "Red-Eyes Dark Dragoon" or cards like "G.B. Hunter".
- Gabrion, the Timelord
- Hailon, the Timelord
- Kamion, the Timelord
- Lazion, the Timelord
- Metaion, the Timelord
- Michion, the Timelord
- Raphion, the Timelord
- Sadion, the Timelord
- Sandaion, the Timelord
- Sephylon, the Ultimate Timelord
- Zaphion, the Timelord
- Time Maiden
- Finis Terrae, Tower of the Necroworld
- Hecatrice
- Kinka-byo
- Parry Knights
- Sangan
- Swift Scarecrow
- Witch of the Black Forest
- Advance Draw
- Book of Moon
- Book of Eclipse
- Celestial Transformation
- Clashing Souls
- Foolish Burial
- Forbidden Lance
- Mound of the Bound Creator
- One for One
- Pot of Duality
- Polymerization
- Quiet Life
- Savage Colosseum
- Strike of the Monarchs
- Summon Breaker
- TA.I. Strike
- Valhalla, Hall of the Fallen
- Water of Life
- Empty Machine
- Infinite Machine
- Infinite Light
- Anti-Spell Fragrance
- Battle Mania
- Blazing Mirror Force
- Compulsory Evacuation Device
- Counter Gate
- Damage Gate
- Grave of the Super Ancient Organism
- Lose 1 Turn
- Proof of Powerlessness
- Ring of Destruction
- Summon Limit
- Torrential Tribute
- Unending Nightmare
- Wall of Revealing Light
Official Deck[]
Weaknesses[]
While the "Timelords" cannot be destroyed, they can still be banished, Tributed, sent to the GY without being destroyed, returned to the hand, set face-down, used as material for Extra Deck Summons (e.g. via cards like "Synchro Material") and have their effects negated. Their Summon can also be negated by a card like "Solemn Warning". To overcome these weaknesses, cards that protect against direct attacks can be useful.
Since all "Timelords" are Level 10, cards like "Level Limit - Area B" and "Gravity Bind" can easily prevent them from attacking and being able to use their powerful effects. Since it is very difficult to control more than 1 "Timelord", cards like "Scrap-Iron Scarecrow" and "Threatening Roar" are also very effective at stopping their attacks.
Cards that can attack the opponent directly, such as "Earthbound Immortal" or "Toon" monsters can be very useful against "Timelord" monsters, as they can bypass their protection and effects and deal your opponent significant damage in the process.
"Timelord" monsters rely on attacking for their effects to activate, so any number of basic stall cards that aim to block the opponent's attacks will stop them as well, including battle position changers. However, this weakness can be overcome by using cards that force the "Timelord" monster to be attacked.
Attacking an opponent's monster with a "Timelord" monster that has 0 ATK can be dangerous if the opponent can activate a card that can negate the effects of the "Timelord" monster, such as "Breakthrough Skill" or "Infinite Impermanence", since those cards nullify the "Timelord" monsters protection from destruction and battle damage.
"Timelord" monsters are also especially weak against "Blue-Eyes Twin Burst Dragon" because it banishes any monster that is not destroyed by it when it attacks. Since the "Timelord" is banished, its effect cannot trigger and it bypasses the "Timelord" non-destroyable effect via banishment.
Trivia[]
- In the anime, all the Timelords have a Rare rarity with exception of "Sephylon", which has an Ultra Rare rarity instead.
- Although this archetype is not related to the Duel Terminal storyline, they can be considered to be a counterpart to Infernoids. The Timelords are based on the Archangels of the ten Sephirot while the Infernoids are based on the demons that correspond to the ten Qliphoth.
- Compared to the anime version, Michion, the Timelord just halves your opponent LP without inflicting damage at all, so cards like Prime Material Dragon or Muscle Medic will have no use against it. Therefore, it is the only Timelord whose unique effect gets better compared to the corresponding anime version, while some of the other Timelords even got their effects weakened.
References[]
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