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Thunder archetypes include "Batteryman" and "Thunder Dragon" which are purely composed of Thunder monsters, and "Watt" (apart from "Wattaildragon" and "Wattsychic Fighter"). In the Yu-Gi-Oh! ZEXAL manga, there's also the "Hunder" archeype used by Thunder Spark.
There is also a subset of Level 4 LIGHT Thunder monsters that are noteworthy for stalling or locking down both players from performing some action: "Denko Sekka" prevents Spell/Trap Cards from being set on the field, "Lightning Rod Lord" forbids both players from activating Spell Cards during the Main Phase 1, "Thunder King Rai-Oh", whose effect prevents cards from being searched from the Deck and "Zap Mustung", which locks both players from Special Summoning in a very peculiar manner.
Support cards include "Electro-Whip", "Judgment of Thunder", "Mountain", "Umi", and "Makiu, the Magical Mist". Most notably, the "Hunder" series include general support for LIGHT Thunder monsters, such as "Pahunder" and "Thunder Sea Horse".
- There are currently no Thunder Ritual monsters.