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− | + | Spell Cards (formerly known as Magic Cards) are green-colored cards that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. All Spells are [[Spell Speed]] 1 (with the exception of [[Quick-Play Spell Cards|Quick-Play Spells]] ([[Spell Speed 2]]). You may play as many Spell Cards as you would like per turn. |
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Although Spell Cards are often not as powerful as a [[Trap Card]], they have the advantage that they may be played the turn they're drawn without having to [[Set]] them first. A [[Set]] Spell Card may be activated the turn it is [[Set]] as well (with the exception of [[Quick-Play Spell Card]]s). |
Although Spell Cards are often not as powerful as a [[Trap Card]], they have the advantage that they may be played the turn they're drawn without having to [[Set]] them first. A [[Set]] Spell Card may be activated the turn it is [[Set]] as well (with the exception of [[Quick-Play Spell Card]]s). |
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In a typical [[Deck]], Spell Cards occupy a little less than half of the total deck size (around 12-15 cards) and collectively with [[Trap Cards]] often have a 1:1 ratio to [[Monster Cards]]. |
In a typical [[Deck]], Spell Cards occupy a little less than half of the total deck size (around 12-15 cards) and collectively with [[Trap Cards]] often have a 1:1 ratio to [[Monster Cards]]. |
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− | Some very powerful Spell Cards have been banned from tournament play, like "[[Raigeki]]". Upper Deck has released new, less-powerful replacements for some of these cards. For instance, "[[Raigeki]]" has been |
+ | Some very powerful Spell Cards have been banned from tournament play, like "[[Raigeki]]". Upper Deck has released new, less-powerful replacements for some of these cards. For instance, "[[Raigeki]]" has been replaced in [[Advanced Format]] by "[[Lightning Vortex]]", which requires a [[discard]] and only [[destroy]]s [[face-up]] monsters. |
Used properly, a single Spell Card can significantly alter the game in the user's favour.It isn't uncommon for a player to win a [[Duel]] with the use of a single Spell Card. [[Snatch Steal]] is a common example of a Spell Card that is capable of winning a [[Duel]]. |
Used properly, a single Spell Card can significantly alter the game in the user's favour.It isn't uncommon for a player to win a [[Duel]] with the use of a single Spell Card. [[Snatch Steal]] is a common example of a Spell Card that is capable of winning a [[Duel]]. |
Revision as of 04:55, 17 October 2008
Spell Cards (formerly known as Magic Cards) are green-colored cards that have various effects to alter the play of the game. Often, a Spell Card has a single effect to provide a bonus to the user or a weakness to the opponent. All Spells are Spell Speed 1 (with the exception of Quick-Play Spells (Spell Speed 2). You may play as many Spell Cards as you would like per turn.
Although Spell Cards are often not as powerful as a Trap Card, they have the advantage that they may be played the turn they're drawn without having to Set them first. A Set Spell Card may be activated the turn it is Set as well (with the exception of Quick-Play Spell Cards).
In a typical Deck, Spell Cards occupy a little less than half of the total deck size (around 12-15 cards) and collectively with Trap Cards often have a 1:1 ratio to Monster Cards.
Some very powerful Spell Cards have been banned from tournament play, like "Raigeki". Upper Deck has released new, less-powerful replacements for some of these cards. For instance, "Raigeki" has been replaced in Advanced Format by "Lightning Vortex", which requires a discard and only destroys face-up monsters.
Used properly, a single Spell Card can significantly alter the game in the user's favour.It isn't uncommon for a player to win a Duel with the use of a single Spell Card. Snatch Steal is a common example of a Spell Card that is capable of winning a Duel.
Types
A Spell Card's type is designated by a symbol to the right of the words "Spell Card". The various Spell Card Types are:
- Normal Spell; No Symbol
- Continuous Spell, symbolized with an "infinity" symbol.
- Equip Spell, symbolized with a "plus" symbol.
- Quick-Play Spell, symbolized with a lightning bolt. File:QuickPlay.png
- Field Spell, symbolized with a compass.
- Ritual Spell, symbolized with a torch.