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| japanese = 魔法&罠ゾーン<br />Formerly: 魔法&罠カードゾーン
 
| japanese = 魔法&罠ゾーン<br />Formerly: 魔法&罠カードゾーン
 
| furigana = まほう&トラップゾーン<br />Formerly: まほう&トラップカードゾーン
 
| furigana = まほう&トラップゾーン<br />Formerly: まほう&トラップカードゾーン
| romaji = Mahō & Torappu Zōn<br />Formerly: Mahō & Torappu Kādozōn
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| romaji = Mahō & Torappu Zōn<br />Formerly: Mahō & Torappu Kādo Zōn
 
| japanese translated = Magic & Trap Zone<br />Formerly: Magic & Trap Card Zone
 
| japanese translated = Magic & Trap Zone<br />Formerly: Magic & Trap Card Zone
 
| english = Spell & Trap Zone<br />Formerly: Spell & Trap Card Zone
 
| english = Spell & Trap Zone<br />Formerly: Spell & Trap Card Zone
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}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
'''Spell & Trap Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン ''Mahō & Torappu Zōn'' "Magic & Trap Zone"), formerly '''Spell & Trap Card Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン ''Mahō & Torappu Kādozōn'' "Magic & Trap Card Zone"), are the 5 [[Zone]]s in which [[Spell Card|Spell]] and [[Trap Card]]s are placed on the [[field]] (except [[Field Spell Card]]s, which are played in the [[Field Zone]]).
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'''Spell & Trap Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン ''Mahō & Torappu Zōn'' "Magic & Trap Zone"), formerly '''Spell & Trap Card Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン ''Mahō & Torappu Kādo Zōn'' "Magic & Trap Card Zone"), are the 5 [[Zone]]s in which [[Spell Card|Spell]] and [[Trap Card]]s can be placed on the [[field]] (except [[Field Spell Card]]s, which are placed in the [[Field Zone]]). They are located in the middle of the field behind the [[Monster Zone|Monster Zones]]; for this reason, they are also sometimes unofficially referred to as "backrow." On game mats, they are often colored cyan.
   
If all Spell & Trap Zones are occupied or [[Restricts Spell & Trap Zones|rendered unusable]], new Spell/Trap Cards (other than Field Spell Cards) cannot be activated or Set, as there must be a usable vacant Spell & Trap Zone to place the card in.
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If all Spell & Trap Zones are occupied or [[Restricts Spell & Trap Zones|rendered unusable]], new Spell/Trap Cards (other than Field Spell Cards) cannot be activated or Set, as there must be a usable vacant Spell & Trap Zone to place the card in (before the activation). Cards cannot be moved between Spell & Trap Zones.
   
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== Trap Monsters ==
Cards cannot be moved between Spell & Trap Zones.
 
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{{Main|Trap Monster}}s
   
A [[Trap Monster]] requires both a Spell & Trap Zone and a [[Monster Zone]], due to the fact that it is simultaneously treated as both a Trap Card and a [[Monster Card]].<ref>{{citeweb |author=Miller, Scott |url=https://yugiohblog.konami.com/articles/?p=4062 |title=Trap Monsters: How Do They Work? |date=July 11, 2012 |publisher=[[Konami]] |accessdate=December 17, 2015}}</ref> However, it is placed in the Monster Zone, and despite the Spell & Trap Zone being unusable it is not considered occupied (for the purposes of cards such as "[[Straight Flush]]" and "[[D/D/D Dragonbane King Beowulf]]").<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=Individual Card Rulings [S-T&#93; |publisher=UDE |at=Straight Flush |accessdate=17 December 2015 |archiveurl=http://web.archive.org/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=17 February 2009}}</ref> If a Trap Monster is [[flip]]ped [[face-down]] (such as due to the effect of "[[Book of Moon]]" or "[[Cyber Shadow Gardna]]") or has its Trap effect negated (such as due to the effect of "[[Jinzo]]"), it will return to that associated Spell & Trap Zone as a Trap Card.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=Individual Card Rulings [D-E&#93; |publisher=UDE |at=Embodiment of Apophis |accessdate=26 January 2016 |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009}}</ref>
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A [[Trap Monster]] requires both a Spell & Trap Zone and a [[Monster Zone]], due to the fact that it is simultaneously treated as both a Trap Card and a [[Monster Card]].<ref>{{citeweb |author=Miller, Scott |url=https://yugiohblog.konami.com/articles/?p=4062 |title=Trap Monsters: How Do They Work? |date=July 11, 2012 |publisher=[[Konami]] |accessdate=December 17, 2015}}</ref> However, it is placed in the Monster Zone, and despite the Spell & Trap Zone being unusable, it is not considered occupied (for the purposes of cards such as "[[Straight Flush]]" and "[[D/D/D Dragonbane King Beowulf]]").<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=<nowiki>Individual Card Rulings [S-T</nowiki>&#93; |publisher=UDE |at=Straight Flush |accessdate=17 December 2015 |archiveurl=http://web.archive.org/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=17 February 2009}}</ref>
   
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If a Trap Monster is [[flip]]ped [[face-down]] ("[[Book of Moon]]" or "[[Cyber Shadow Gardna]]", etc.) or has its Trap effect negated ("[[Jinzo]]", etc.), it returns to that associated Spell & Trap Zone as a Trap Card.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=<nowiki>Individual Card Rulings [D-E</nowiki>&#93; |publisher=UDE |at=Embodiment of Apophis |accessdate=26 January 2016 |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009}}</ref>
On game mats, they are located in the lower-middle and are often colored cyan. Due to their location, they are also unofficially referred to as "backrow". Also unofficially written as "'''Spell / Trap Zone'''" or abbreviated as "'''S/T'''".
 
   
 
==Pendulum Zones==
 
==Pendulum Zones==
===Master Rule 3===
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===Current field===
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The leftmost and rightmost Spell & Trap Zones are also used as [[Pendulum Zone]]s. These Zones are treated as Pendulum Zones only while there is a Pendulum Monster in that zone (but are not treated as Pendulum Zones if the Pendulum Monster is in that zone as an [[Equip Spell Card]]). If there is a Pendulum Monster in the zone, it is treated as both a Spell & Trap Zone and a Pendulum Zone. If one of these Zones has a Pendulum Monster in it while the other does not, only the zone with a Pendulum Monster in it is treated as a Pendulum Zone.
In the ''[[Yu-Gi-Oh! Trading Card Game|TCG]]'' and previously in the ''OCG'' (under [[Master Rules|Master Rule]] 3), the [[Pendulum Zone]]s are distinct Zones in which only Pendulum Monsters can be placed. These Zones are not Spell & Trap Zones, and Pendulum Monsters cannot be played in Spell & Trap Zones.
 
   
[[File:Newfield.png|center]]
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[[File:Playing area with Extra Monster Zones.png|center|600px]]
   
===Master Rule 4===
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===Old field===
In the ''[[Yu-Gi-Oh! Official Card Game|OCG]]'', as per [[Master Rules|Master Rule]] 4, the leftmost and rightmost [[Spell & Trap Zone]]s are also used as [[Pendulum Zone]]s. Each of these Spell & Trap Zones are only treated as Pendulum Zones if and only if there is a Pendulum Monster in that Zone (unless the Pendulum Monster is in that Zone as an [[Equip Spell Card]]). If there is a Pendulum Monster in the Zone, it is treated as both a Spell & Trap Zone and a Pendulum Zone. If one of these Spell & Trap Zones has a Pendulum Monster in it while the other does not, only the Zone with a Pendulum Monster in it is treated as a Pendulum Zone.
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Prior to the release of ''[[Starter Deck 2017]]'' in the ''OCG'' and ''[[Starter Deck: Link Strike]]'' in the ''TCG'', the [[Pendulum Zone]]s were distinct zones in which only Pendulum Monsters could be placed. These zones were not treated as Spell & Trap Zones, and Pendulum Monsters could not be placed in the Spell & Trap Zones.
   
[[File:Playing area Master Rule 4.png|center]]
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[[File:Newfield.png|center]]
   
 
==References==
 
==References==

Revision as of 18:47, 4 September 2019

Spell & Trap Zone

Spell & Trap Zone

Japanese

() (ほう) (トラップ) ゾーン
Formerly: () (ほう) (トラップ) カードゾーン

Japanese (ruby)

まほう&トラップゾーン
Formerly: まほう&トラップカードゾーン

Japanese (base text)

魔法&罠ゾーン
Formerly: 魔法&罠カードゾーン

Japanese (romanized)

Mahō & Torappu Zōn
Formerly: Mahō & Torappu Kādo Zōn

Japanese (translated)

Magic & Trap Zone
Formerly: Magic & Trap Card Zone

English

Spell & Trap Zone
Formerly: Spell & Trap Card Zone

Spell & Trap Zones ( () (ほう) (トラップ) ゾーン Mahō & Torappu Zōn "Magic & Trap Zone"), formerly Spell & Trap Card Zones ( () (ほう) (トラップ) カードゾーン Mahō & Torappu Kādo Zōn "Magic & Trap Card Zone"), are the 5 Zones in which Spell and Trap Cards can be placed on the field (except Field Spell Cards, which are placed in the Field Zone). They are located in the middle of the field behind the Monster Zones; for this reason, they are also sometimes unofficially referred to as "backrow." On game mats, they are often colored cyan.

If all Spell & Trap Zones are occupied or rendered unusable, new Spell/Trap Cards (other than Field Spell Cards) cannot be activated or Set, as there must be a usable vacant Spell & Trap Zone to place the card in (before the activation). Cards cannot be moved between Spell & Trap Zones.

Trap Monsters

s

A Trap Monster requires both a Spell & Trap Zone and a Monster Zone, due to the fact that it is simultaneously treated as both a Trap Card and a Monster Card.[3] However, it is placed in the Monster Zone, and despite the Spell & Trap Zone being unusable, it is not considered occupied (for the purposes of cards such as "Straight Flush" and "D/D/D Dragonbane King Beowulf").[4]

If a Trap Monster is flipped face-down ("Book of Moon" or "Cyber Shadow Gardna", etc.) or has its Trap effect negated ("Jinzo", etc.), it returns to that associated Spell & Trap Zone as a Trap Card.[5]

Pendulum Zones

Current field

The leftmost and rightmost Spell & Trap Zones are also used as Pendulum Zones. These Zones are treated as Pendulum Zones only while there is a Pendulum Monster in that zone (but are not treated as Pendulum Zones if the Pendulum Monster is in that zone as an Equip Spell Card). If there is a Pendulum Monster in the zone, it is treated as both a Spell & Trap Zone and a Pendulum Zone. If one of these Zones has a Pendulum Monster in it while the other does not, only the zone with a Pendulum Monster in it is treated as a Pendulum Zone.

Playing area with Extra Monster Zones

Old field

Prior to the release of Starter Deck 2017 in the OCG and Starter Deck: Link Strike in the TCG, the Pendulum Zones were distinct zones in which only Pendulum Monsters could be placed. These zones were not treated as Spell & Trap Zones, and Pendulum Monsters could not be placed in the Spell & Trap Zones.

Newfield

References