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− | | kanji = {{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン<br>Formerly: {{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン |
+ | | kanji = {{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン<br />Formerly: {{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン |
− | | japanese = 魔法&罠ゾーン<br>Formerly: 魔法&罠カードゾーン |
+ | | japanese = 魔法&罠ゾーン<br />Formerly: 魔法&罠カードゾーン |
− | | furigana = まほう&トラップゾーン<br>Formerly: まほう&トラップカードゾーン |
+ | | furigana = まほう&トラップゾーン<br />Formerly: まほう&トラップカードゾーン |
− | | romaji = Mahō & Torappu Zōn<br>Formerly: Mahō & Torappu |
+ | | romaji = Mahō & Torappu Zōn<br />Formerly: Mahō & Torappu Kādo Zōn |
− | | japanese translated = Magic & Trap Zone<br>Formerly: Magic & Trap Card Zone |
+ | | japanese translated = Magic & Trap Zone<br />Formerly: Magic & Trap Card Zone |
− | | english = Spell & Trap Zone<br>Formerly: Spell & Trap Card Zone |
+ | | english = Spell & Trap Zone<br />Formerly: Spell & Trap Card Zone |
− | | french = Zone Magie & Piège<br>Formerly: Zone Carte Magie & Piège |
+ | | french = Zone Magie & Piège<br />Formerly: Zone Carte Magie & Piège |
− | | german = Zauber- & Fallenzone<br>Formerly: Zauber- & Fallenkartenzone |
+ | | german = Zauber- & Fallenzone<br />Formerly: Zauber- & Fallenkartenzone |
− | | italian = Zona Magie & Trappole<br>Formerly: Zona Carte Magia & Trappola |
+ | | italian = Zona Magie & Trappole<br />Formerly: Zona Carte Magia & Trappola |
− | + | | portuguese = Zona de Magias & Armadilhas<br />Formerly: Zona dos Cards de Magia e Armadilha |
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+ | | korean = 마법 & 함정 존 (魔法 & 陷穽 Zone) ''Mabeop & Hamjeong Jon''<br />Formerly: 마법 & 함정 카드 존 (魔法 & 陷穽 Card Zone) ''Mabeop & Hamjeong Kadeu Jon'' |
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|chinese=魔法&陷阱區 ''Mófǎ & Xiànjǐngqū / Mo1 faat3 & Haam6 zeng6 keoi1''<br>Formerly: 魔法、陷阱區<ref name="SD11">{{citeweb|url=http://www.yugioh-card.com/hk/howto/beginner.php?lang=cn-t|title=Traditional Chinese version of ''Master Rule 2 version 1.0''|publisher=[[Konami]]}}</ref> ''Mófǎ, Xiànjǐngqū / Mo1 faat3, Haam6 zeng6 keoi1'' or 魔法&陷阱卡牌區<ref name="SD12">{{citeweb|url=http://www.yugioh-card.com/hk/howto/master_rule_3.php?lang=cn-t|title=''Master Rule 3 Overview''|publisher=[[Konami]]}}</ref> ''Mófǎ & Xiànjíngkǎ Páiqū / Mo1 faat3 & Haam6 zeng6 kaat1 Paai4 keoi1'' |
|chinese=魔法&陷阱區 ''Mófǎ & Xiànjǐngqū / Mo1 faat3 & Haam6 zeng6 keoi1''<br>Formerly: 魔法、陷阱區<ref name="SD11">{{citeweb|url=http://www.yugioh-card.com/hk/howto/beginner.php?lang=cn-t|title=Traditional Chinese version of ''Master Rule 2 version 1.0''|publisher=[[Konami]]}}</ref> ''Mófǎ, Xiànjǐngqū / Mo1 faat3, Haam6 zeng6 keoi1'' or 魔法&陷阱卡牌區<ref name="SD12">{{citeweb|url=http://www.yugioh-card.com/hk/howto/master_rule_3.php?lang=cn-t|title=''Master Rule 3 Overview''|publisher=[[Konami]]}}</ref> ''Mófǎ & Xiànjíngkǎ Páiqū / Mo1 faat3 & Haam6 zeng6 kaat1 Paai4 keoi1'' |
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− | |portuguese=Zona de Magias & Armadilhas<br>Formerly: Zona dos Cards de Magia e Armadilha |
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{{Infobox/Archetype/End}} |
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− | '''Spell & Trap Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン ''Mahō & Torappu Zōn'' "Magic & Trap Zone"), formerly '''Spell & Trap Card Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン ''Mahō & Torappu |
+ | '''Spell & Trap Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}ゾーン ''Mahō & Torappu Zōn'' "Magic & Trap Zone"), formerly '''Spell & Trap Card Zones''' ({{Ruby|魔|ま}}{{Ruby|法|ほう}}&{{Ruby|罠|トラップ}}カードゾーン ''Mahō & Torappu Kādo Zōn'' "Magic & Trap Card Zone"), are the 5 [[Zone]]s in which [[Spell Card|Spell]] and [[Trap Card]]s can be placed on the [[field]] (except [[Field Spell Card]]s, which are placed in the [[Field Zone]]). They are located in the middle of the field behind the [[Monster Zone|Monster Zones]]; for this reason, they are also sometimes unofficially referred to as "backrow." On game mats, they are often colored cyan. |
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+ | If all Spell & Trap Zones are occupied or [[Restricts Spell & Trap Zones|rendered unusable]], new Spell/Trap Cards (other than Field Spell Cards) cannot be activated or Set, as there must be a usable vacant Spell & Trap Zone to place the card in (before the activation). Cards cannot be moved between Spell & Trap Zones. |
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+ | == Trap Monsters == |
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+ | {{Main|Trap Monster}}s |
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+ | A [[Trap Monster]] requires both a Spell & Trap Zone and a [[Monster Zone]], due to the fact that it is simultaneously treated as both a Trap Card and a [[Monster Card]].<ref>{{citeweb |author=Miller, Scott |url=https://yugiohblog.konami.com/articles/?p=4062 |title=Trap Monsters: How Do They Work? |date=July 11, 2012 |publisher=[[Konami]] |accessdate=December 17, 2015}}</ref> However, it is placed in the Monster Zone, and despite the Spell & Trap Zone being unusable, it is not considered occupied (for the purposes of cards such as "[[Straight Flush]]" and "[[D/D/D Dragonbane King Beowulf]]").<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=<nowiki>Individual Card Rulings [S-T</nowiki>] |publisher=UDE |at=Straight Flush |accessdate=17 December 2015 |archiveurl=http://web.archive.org/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=17 February 2009}}</ref> |
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+ | If a Trap Monster is [[flip]]ped [[face-down]] ("[[Book of Moon]]" or "[[Cyber Shadow Gardna]]", etc.) or has its Trap effect negated ("[[Jinzo]]", etc.), it returns to that associated Spell & Trap Zone as a Trap Card.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=<nowiki>Individual Card Rulings [D-E</nowiki>] |publisher=UDE |at=Embodiment of Apophis |accessdate=26 January 2016 |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009}}</ref> |
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+ | ==Pendulum Zones== |
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+ | ===Current field=== |
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+ | The leftmost and rightmost Spell & Trap Zones are also used as [[Pendulum Zone]]s. These Zones are treated as Pendulum Zones only while there is a Pendulum Monster in that zone (but are not treated as Pendulum Zones if the Pendulum Monster is in that zone as an [[Equip Spell Card]]). If there is a Pendulum Monster in the zone, it is treated as both a Spell & Trap Zone and a Pendulum Zone. If one of these Zones has a Pendulum Monster in it while the other does not, only the zone with a Pendulum Monster in it is treated as a Pendulum Zone. |
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+ | [[File:Playing area with Extra Monster Zones.png|center|600px]] |
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− | These are Zones where your [[Spell Card|Spell]] and [[Trap Card]]s are [[activate]]d or [[Set]]. As such, each player may only have 5 Spell or Trap Cards on the field ([[face-up]] or [[face-down]]) at any given time, with the exception of [[Field Spell Card]]s, which are placed in the [[Field Zone]] instead. If all 5 Spell & Trap Zones are occupied, new Spell/Trap Cards other than Field Spell Cards cannot be activated or Set, as there must be an available unused Spell & Trap Zone to place the card in. |
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+ | ===Old field=== |
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− | If a [[Trap Monster]] is Summoned as a [[Monster Card]], then it takes up both the Spell & Trap Zone as well as the [[Monster Zone]], due to the fact that they are treated as both a Trap Card and a Monster Card.<ref>www.yugiohblog.konami.com/articles/?p=4062</ref> |
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+ | Prior to the release of ''[[Starter Deck 2017]]'' in the ''OCG'' and ''[[Starter Deck: Link Strike]]'' in the ''TCG'', the [[Pendulum Zone]]s were distinct zones in which only Pendulum Monsters could be placed. These zones were not treated as Spell & Trap Zones, and Pendulum Monsters could not be placed in the Spell & Trap Zones. |
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[[File:Newfield.png|center]] |
[[File:Newfield.png|center]] |
Revision as of 18:47, 4 September 2019
Spell & Trap Zone | |||
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Japanese |
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Japanese (ruby) |
まほう&トラップゾーン | ||
Japanese (base text) |
魔法&罠ゾーン | ||
Japanese (romanized) |
Mahō & Torappu Zōn | ||
Japanese (translated) |
Magic & Trap Zone | ||
English |
Spell & Trap Zone | ||
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Spell & Trap Zones (
If all Spell & Trap Zones are occupied or rendered unusable, new Spell/Trap Cards (other than Field Spell Cards) cannot be activated or Set, as there must be a usable vacant Spell & Trap Zone to place the card in (before the activation). Cards cannot be moved between Spell & Trap Zones.
Trap Monsters
s
A Trap Monster requires both a Spell & Trap Zone and a Monster Zone, due to the fact that it is simultaneously treated as both a Trap Card and a Monster Card.[3] However, it is placed in the Monster Zone, and despite the Spell & Trap Zone being unusable, it is not considered occupied (for the purposes of cards such as "Straight Flush" and "D/D/D Dragonbane King Beowulf").[4]
If a Trap Monster is flipped face-down ("Book of Moon" or "Cyber Shadow Gardna", etc.) or has its Trap effect negated ("Jinzo", etc.), it returns to that associated Spell & Trap Zone as a Trap Card.[5]
Pendulum Zones
Current field
The leftmost and rightmost Spell & Trap Zones are also used as Pendulum Zones. These Zones are treated as Pendulum Zones only while there is a Pendulum Monster in that zone (but are not treated as Pendulum Zones if the Pendulum Monster is in that zone as an Equip Spell Card). If there is a Pendulum Monster in the zone, it is treated as both a Spell & Trap Zone and a Pendulum Zone. If one of these Zones has a Pendulum Monster in it while the other does not, only the zone with a Pendulum Monster in it is treated as a Pendulum Zone.
Old field
Prior to the release of Starter Deck 2017 in the OCG and Starter Deck: Link Strike in the TCG, the Pendulum Zones were distinct zones in which only Pendulum Monsters could be placed. These zones were not treated as Spell & Trap Zones, and Pendulum Monsters could not be placed in the Spell & Trap Zones.
References
- ↑ "Traditional Chinese version of Master Rule 2 version 1.0". Konami. http://www.yugioh-card.com/hk/howto/beginner.php?lang=cn-t.
- ↑ "Master Rule 3 Overview". Konami. http://www.yugioh-card.com/hk/howto/master_rule_3.php?lang=cn-t.
- ↑ Miller, Scott (July 11, 2012). "Trap Monsters: How Do They Work?". Konami. https://yugiohblog.konami.com/articles/?p=4062. Retrieved December 17, 2015.
- ↑ "Individual Card Rulings [S-T]". UDE. Straight Flush. Archived from the original on 17 February 2009. http://web.archive.org/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T. Retrieved 17 December 2015.
- ↑ "Individual Card Rulings [D-E]". UDE. Embodiment of Apophis. Archived from the original on 18 February 2009. http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E. Retrieved 26 January 2016.