(Trap Monster interactions with the Zones with accompanying citations should be added here as well) Tag: sourceedit |
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These are Zones where your [[Spell Card|Spell]] and [[Trap Card]]s are [[activate]]d or [[Set]]. As such, each player may only have 5 Spell or Trap Cards on the field ([[face-up]] or [[face-down]]) at any given time, with the exception of [[Field Spell Card]]s, which are placed in the [[Field Zone]] instead. If all 5 Spell & Trap Zones are occupied, new Spell/Trap Cards other than Field Spell Cards cannot be activated or Set, as there must be an available unused Spell & Trap Zone to place the card in. |
These are Zones where your [[Spell Card|Spell]] and [[Trap Card]]s are [[activate]]d or [[Set]]. As such, each player may only have 5 Spell or Trap Cards on the field ([[face-up]] or [[face-down]]) at any given time, with the exception of [[Field Spell Card]]s, which are placed in the [[Field Zone]] instead. If all 5 Spell & Trap Zones are occupied, new Spell/Trap Cards other than Field Spell Cards cannot be activated or Set, as there must be an available unused Spell & Trap Zone to place the card in. |
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+ | If a [[Trap Monster]] is Summoned as a [[Monster Card]], then it takes up both the Spell & Trap Zone as well as the [[Monster Zone]], due to the fact that they are treated as both a Trap Card and a Monster Card. |
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[[File:Newfield.png|center]] |
[[File:Newfield.png|center]] |
Revision as of 23:18, 16 December 2015
This summary is currently incomplete. |
Spell & Trap Zone
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Japanese |
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Japanese (ruby) |
まほう&トラップゾーン | ||
Japanese (base text) |
魔法&罠ゾーン | ||
Japanese (romanized) |
Mahō & Torappu Zōn | ||
Japanese (translated) |
Magic & Trap Zone | ||
English |
Spell & Trap Zone | ||
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Spell & Trap Zones (
These are Zones where your Spell and Trap Cards are activated or Set. As such, each player may only have 5 Spell or Trap Cards on the field (face-up or face-down) at any given time, with the exception of Field Spell Cards, which are placed in the Field Zone instead. If all 5 Spell & Trap Zones are occupied, new Spell/Trap Cards other than Field Spell Cards cannot be activated or Set, as there must be an available unused Spell & Trap Zone to place the card in.
If a Trap Monster is Summoned as a Monster Card, then it takes up both the Spell & Trap Zone as well as the Monster Zone, due to the fact that they are treated as both a Trap Card and a Monster Card.