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"Sky Striker" ( (せん) (とう) , Sentō, literally "Flash Sword") in the OCG, is an archetype that debuted in Deck Build Pack: Dark Savers and Dark Saviors in the TCG. It includes the sub-archetype "Sky Striker Ace".

This archetype is the first to be given a lore expansion in the new manga series, Yu-Gi-Oh! OCG Stories.

Design[]

Appearance[]

The "Sky Striker" cards are made to look like suits of powered armor (in the case of the "Sky Striker Ace" Link Monsters), or various gadgets equipped to/built-in abilities of said armor, as with the Normal and Quick-Play Spells within the archetype.

Most of the cards of the archetype also features some sort of serial numbers carved within them. The "Sky Striker Ace" armor's serial number starts with "X", while the other equipment's serial number (most visible in "Sky Striker Mecha" cards) starts with "S".

Etymology[]

The Japanese name of this archetype is taken from the Japanese name of "Sky Striker Ace" monsters, which is a pun. It literally means "Flash Katana Lady", but it is based on the homophonous word for "fighter aircraft", 戦闘機 sentōki. Apart from the "Sky Striker Aces", many members also have their names inspired by a Japanese word that has ki as part of its pronunciation.

English name group Pun formation
Sky Striker 戦闘 (sentō, "fighting") → (せん) (とう) (Sentō, literally "Flash Katana")
Sky Striker Ace 戦闘機 (sentōki, "fighter aircraft") → (せん) (とう) () (Sentōki, literally "Flash Katana Lady")
Sky Striker Mecha 戦闘機 (sentōki, "fighter aircraft") → (せん) (とう) () (Sentōki, literally "Flash Katana Aircraft/Machine")
Sky Striker Mecharmory (せん) (とう) () + () (こう) (kikō, "mechanism")
Sky Striker Mobilize (せん) (とう) () + () (どう) (kidō, "to start; to boot")

Playing Style[]

All Sky Striker Spells, with the exception of the Continuous Multirole and Field Area Zero, cannot be activated while you control a Monster in the Main Monster Zones and gain extra effects while you have 3 or more Spell cards in your GY. See the following table:

Spell Spell Type Effect 3+ Bonus Effect
Sky Striker Maneuver - Afterburners! Normal Target and destroy a face-up monster. Can destroy a Spell/Trap.
Sky Striker Maneuver - Jamming Waves! Normal Target and destroy a Set Spell/Trap. Can destroy a monster.
Sky Striker Maneuver - Vector Blast Normal Send top 2 cards of both Decks to GY. Shuffle opponent's Extra Monster Zone Monsters into the Deck.
Sky Striker Maneuver - Scissors Cross Normal Target and add to your Hand 1 Level 4 "Sky Striker Ace" monster from your GY Special Summon the targeted monster instead.
Sky Striker Mecha - Eagle Booster Quick-Play Target monster is unaffected by other effects this turn. It also cannot be destroyed by battle.
Sky Striker Mecha - Hornet Drones Quick-Play Summon Sky Striker Ace Token. Token's ATK/DEF are 1500 instead of 0.
Sky Striker Mecha - Shark Cannon Quick-Play Target and banish monster from opponent's GY. Can be Summoned to your field instead of banishing, but prevents it attacking.
Sky Striker Mecha - Widow Anchor Quick-Play Negate effects of targeted Effect Monster. Can take control of target until End Phase.
Sky Striker Mecharmory - Hercules Base Equip Equipped monster cannot attack directly, but can attack twice. If sent to GY: Shuffle 3 other different Sky Striker cards from GY into the Deck. Can draw 1 card when equipped monster destroys monster by battle.
Sky Striker Mobilize - Engage! Normal Add any other Sky Striker card from Deck to hand. Can draw 1 card.
Sky Striker Mobilize - Linkage! Quick-Play Send 1 other card you control to the GY to Special Summon 1 "Sky Striker Ace" from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK. N/A

As you can see, these effects are very powerful, allowing the "Sky Striker" player to control the board with ease and dispatch any threat on demand. The search-and-draw power of "Engage!" gives them the ability to repeatedly gain/regain advantage over an opponent and grab any effect needed, responding rapidly to changing Duels in a way few other Decks can match. In addition, the "Sky Striker Ace" Extra Deck monsters can search/recover more "Sky Striker" cards as needed, and typically give the player other bonuses for playing many Spells. They are designed to sit in the Extra Monster Zone without impeding the effects of the Spells, meaning the only off-archetype monsters the Deck plays are usually just handtraps. Of the above Spell cards, the most powerful are generally viewed to be "Widow Anchor" for its massive amount of versatility, effect negation and field control, and "Hornet Drones" for its ability to make the "Sky Striker Ace" monsters for free in any Deck, leading to it being Limited.

The other two Spells are designed to add further consistency and recovery. The Field Spell "Sky Striker Airspace - Area Zero" can excavate 3 cards from the Deck and add any Sky Striker card there to the hand by sending a card the player controls to the GY, useful for clearing the Main Monster Zones or loading the GY with unneeded Spells. "Sky Striker Mecha Modules - Multirole" can send a card the player controls to the GY to prevent the opponent responding to Sky Striker Spell Cards/effects for the rest of the turn, which, in addition to the uses mentioned above, can send Area Zero to the GY, triggering its effect to Special Summon "Sky Striker Ace - Raye" from the Deck, and it can Set Sky Striker Spells from the GY to the field in the End Phase up to the number of Sky Striker Spells activated that turn at the cost of banishing them when they leave the field.

The overall strategy of the Deck is thus patience, wearing down opponents with repeated disruption and the mass recovery effect of "Multirole", getting in large bursts of damage when the field opens up. Thanks to "Multirole", the Deck has no problems ending every turn with 3-4 Set Spells for disrupting the opponent, which can be mixed in with powerful Traps like "Solemn Strike" and "Infinite Impermanence". As noted, they have no trouble getting a large advantage in cards, the majority of their successful Duels just being converting that into a win with straightforward one-for-one trades.

For more information on the monsters, see Sky Striker Ace.



Weaknesses[]

The "Sky Striker" Deck utilizes a copious count of Spells, which is this archetype's core tenet. Equally as decisive for this Deck's success is the maintenance of Spell resources and Special Summoning the "Sky Striker Ace" Link Monsters. With all this in mind, there's boundless card counters that can put all these Deck directives in check:

Finally, without Spells, the "Sky Striker" monsters themselves start with average ATK, and with just five monsters composing the archetype thus far (four being within the Extra Deck) along with many ways to keep the ATK-altering effects of "Kagari" and Shizuku" in check (e.g. cards that banish spent Spells like "Macro Cosmos"), the monsters have issues getting over big monsters. Due to this and with only "Raye" as the only Main Deck monster thus far, "Sky Striker" Decks (namely pure-builds) need to run non-"Sky Striker" monsters to in-part have access to other Extra Deck opportunities (such as generic Rank 4 Xyz Monsters.) Further, "Sky Striker" monsters under a Spell famine are easily picked off via general card effect removal and can also be Tributed or used as Extra Deck material by your opponent.

Trivia[]

  • This deck is the antithesis of the "Fur Hire" archetype, in many ways:
    • This deck's main strategy requires having no monsters in Main Monster Zones to operate, while "Fur Hire" aims to fill their Main Monster Zones instead.
    • This Deck was originally composed of only 3 monsters, and 10 Spells, while "Fur Hire" originally had 10 monsters and 3 Spell/Traps in total. (Meanwhile some more "Sky Striker" Link Monsters and a "Fur Hire" Link Monster have been released.)
    • This deck had only 1 Main Deck monster until 2020. "Fur Hire" has only 2 Extra Deck Monsters.
    • Both are released in Dark Saviors.
    • This relationship mirrors the relationship between the "Magical Musket" and "The Weather" archetype, which were released in Spirit Warriors.
Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
Doyon
Dark Templar
Doshin
Earth Golem
Achichi
Fire Phoenix
Pikari
Light Dragon
Hiyari
Water Leviathan
Bururu
Wind Pegasus
Alchemy Beasts
Summoners
(Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper M-Frame Hunter / Hypno Skull
Altergeists Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurel
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Sorcerers
(4/1500/0/Spellcasters)
Dark n/a Fire Light Aqua n/a
Attribute Spirits Luna the Dark Spirit The Rock Spirit Spirit of Flames Diana the Light Spirit Aqua Spirit Garuda the Wind Spirit
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
Beast Gear World Catapult Devilkong Motor Wolf / Trike Fox / King Convoy Ligeon Buggy Dog n/a n/a Gyro Jackal
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode
(Extended)
Transcode Powercode Encode Shootingcode Excode
Color Ninjas
Dragon Ninjas
Strike
Black
Senior Silver
n/a
n/a
Red
White
White
n/a
Blue
Yellow
Yellow
Cubic Vijam / Crimson Nova (Trinity) Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt n/a Geira Guile
CXyz Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope N.As.Ch. Knight Skypalace Babylon
Dice Roll Archfiends Terrorking / Masterking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
n/a
Kaiser Sea Horse
Light
Unshaven Angler
n/a
Whirlwind Prodigy
Wind
Dragonmaids
Human forms
Dragon forms
Chamber
n/a
Nurse
Ernus
Kitchen
Tinkhec
House
Sheou
Laundry
Nudyarl
Parlor
Lorpar
Dustons
(1/0/1000/Fiends)
Star Yellow Red House / White Blue Green
Elemental HERO
Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila (Mana)
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
n/a
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
Golden Dragon
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Endymion Master Magician / Mighty Master of Magic Magister Rogue Crusader / Reflection Magistus of Mastery Servant
Entities Azathot Nyarla Cthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark / Past
Chee
Earth
En
Fire
Hikari
Light / Every
Swee
Water
Hu
Wind
Fur Hire Seal / Folgo Beat / Dyna Bravo Rafale Helmer / Wiz Donpa / Recon / Sagitta
Generaiders Hela / Harr Dovelgus / Jormungandr Naglfar / Loptr Mardel / Utgarda Nidhogg Frodi
Gizmek Orochi Uka Kaku Yata Okami Mikoto
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked
(1 "Aleister the Invoker" + 1 matching Attribute)
Caliga Magellanica Purgatrio Mechaba Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King / Mecha-Thunder-King Gameciel Gadarla
Knightmare Iblee / Unicorn / Orcust / Idlee Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Sun / Jupiter / Saturn / Pluto Terra Firma Mars Venus / Uranus Mercury / Neptune n/a
Masked HEROes Dark Law / Anki Dian Goka Koga Vapor / Acid Divine Wind / Blast
Magician Girls (Toon)
Dark
(Dragon Knight)
Berry Apple Lemon Chocolate Kiwi
Magikey Clavkiys / Batosbuster / Ansyalabolas Garesglasser Transfurlmine Mafteal Vepartu Andrabime
Magistus Grimoire Crowley Goddess Ninaruru Flame Zoroa / Dragon Vafram Verre Cendrillon / Maiden Artemis Master Endymion Saint Aiwass
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe / Samsara Kaiser
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Nemeses Protos Keystone Flag Eschatos Umbrella Corridor
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard Gravity Meteorburst Saber / Lancer / Revolution / Pendulumgraph Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial Dragonpulse Nobledragon Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan / Tarotreith Coinorma / Petalelf / Bibliomuse n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron / Crimson / Vision Clock Flare / Red / Double / Net / Soul Barrier / Chain / Mirror Force Creation
Road Magic N/A Diastrophism Explosion Rays Alter Backflow Tempest
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye / Zeke Kaina Kagari Roze Shizuku Hayate
Sushi Angels Spider Roll Monkey Roll n/a Garibel / Agaribel Tiger Roll Dragon Roll
Synchro Warriors
Tuner Synchrons
Junk / Satellite
Junk / Satellite
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits Vishuda Adhara Mapura Ashuna / Sahasrara Sthana Nahata
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora / Moonbow
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vorpgate Kamion / Hailon Metaion / Lazion / Michion Sephylon / Sandaion Zaphion / Gabrion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Master Peace (King) / Metaltron XII Bahrstos / Dinomight Knight Majesty Maiden / Mariamne
Witchcrafters Haine Potterie Schmitta Edel / Madame Verre / Golem Aruru Pittore Genni
World Chalice World Legacy Beckoned / Ningirsu Chosen / Auram Lee Crowned / Ib (Priestess/Justiciar) Guardragon / Imduk / Almarduke
Yang Zing Taotie / Jiaotu / Yazi Bi'an / Zefraxi / Zefraniu Suanni Chiwen / Baxia / Chaofeng / Denglong Bixi Pulao
Yo-kai Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood Ghost Mourner & Moonlit Chill
ZW - Chimera Clad / Dragonic Halberd Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing n/a Tornado Bringer / Eagle Claw
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