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{{Infobox archseries
{{Cleanup}}
 
 
| image = SixSamuraiUnited-TF04-JP-VG.png
{{Infobox archetype
 
 
| caption = "[[The Six Samurai - Irou|Irou]]", "[[The Six Samurai - Nisashi|Nisashi]]", "[[The Six Samurai - Yaichi|Yaichi]]", "[[The Six Samurai - Kamon|Kamon]]", "[[The Six Samurai - Yariza|Yariza]]" and "[[The Six Samurai - Zanji|Zanji]]" in the artwork of "[[Six Samurai United]]".
| image = SixSamuraiUnited-TF04-JP-VG.png
 
 
| ja_name = {{Ruby|六|ろく}}{{Ruby|武|ぶ}}{{Ruby|衆|しゅう}}
| caption = "[[The Six Samurai - Irou|Irou]]", "[[The Six Samurai - Nisashi|Nisashi]]", "[[The Six Samurai - Yaichi|Yaichi]]", "[[The Six Samurai - Kamon|Kamon]]", "[[The Six Samurai - Yariza|Yariza]]" and "[[The Six Samurai - Zanji|Zanji]]" in the artwork of "[[Six Samurai United]]".
 
  +
| romaji = Roku Bushū
| ja_name = {{Ruby|六|ろく}}{{Ruby|武|ぶ}}{{Ruby|衆|しゅう}}
 
| romaji = Roku Bushū
+
| trans = Six Warmen
| trans = Six Warmen
+
| fr_name = Six Samouraïs
| de_name = Sechs Samurai
+
| de_name = Sechs Samurai
| it_name = Sei Samurai
+
| it_name = Sei Samurai
| es_name = Seis Samuráis
+
| ko_name = 여섯 무사
 
| ko_hanja = ?? 武士
|pt_name=Seis Samurai
 
| fr_name = Six Samouraïs
 
| ko_name = 여섯 무사
 
|ko_hanja=?? 武士
 
 
| ko_romanized = Yeoseon Musa
 
| ko_romanized = Yeoseon Musa
| anime =
+
| pt_name = Seis Samurai
  +
| es_name = Seis Samuráis
  +
| anime =
 
* [[Yu-Gi-Oh! ZEXAL]]
 
* [[Yu-Gi-Oh! ZEXAL]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V]]
| sets =
+
| sets =
 
* [[Strike of Neos]]
 
* [[Strike of Neos]]
 
* [[Force of the Breaker]]
 
* [[Gladiator's Assault]]
 
* [[Gladiator's Assault]]
* [[Phantom Darkness]]
 
 
* [[The Duelist Genesis]]
 
* [[The Duelist Genesis]]
 
* [[Crimson Crisis]]
 
* [[Crimson Crisis]]
* [[Stardust Overdrive]]
 
* [[Gold Series 2009]]
 
 
* [[Storm of Ragnarok]]
 
* [[Storm of Ragnarok]]
 
* [[Extreme Victory]]
 
* [[Extreme Victory]]
  +
| tcg =
* [[Structure Deck: Samurai Warlords]]
 
  +
* [[Strike of Neos Sneak Peek Participation Card]]
  +
* [[Hobby League 5 participation card E]]
 
* [[Phantom Darkness]]
  +
* [[Gold Series]]
  +
* [[Champion Pack: Game Eight]]
 
* [[Gold Series 2009]]
  +
* [[Turbo Pack: Booster One]]
 
* [[Stardust Overdrive]]
  +
* [[Storm of Ragnarok: Special Edition]]
  +
* [[Turbo Pack: Booster Five]]
  +
* [[Duelist League 3 participation cards]]
  +
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
  +
* [[Samurai Assault]]
  +
* [[Ra Yellow Mega Pack]]
  +
* [[Duelist Edition Volume 2]]
  +
* [[Duel Terminal 6b]]
  +
* [[Battle Pack Tournament prize cards]]
  +
* [[Ra Yellow Mega Pack: Special Edition]]
  +
* [[Samurai Warlords Structure Deck]]
  +
* [[Astral Pack One]]
  +
* [[Super Starter: V for Victory]]
  +
* [[Super Starter: Space-Time Showdown]]
  +
* [[Spirit Warriors]]
  +
* [[OTS Tournament Pack 6]]
  +
* [[OTS Tournament Pack 12]]
  +
* [[Chaos Impact Special Edition]]
  +
* [[Duel Overload]]
  +
| ocg =
  +
* [[Strike of Neos: Vendor Edition]]
  +
* [[Jump Festa 2008 promotional cards]]
  +
* [[Extra Pack]]
  +
* [[Extra Pack Volume 2]]
  +
* [[Extra Pack Volume 3]]
  +
* [[Duel Terminal - Xyz Startup!!]]
  +
* [[Duelist Edition Volume 1]]
  +
* [[Extra Pack 2012]]
  +
* [[Starter Deck 2013]]
  +
* [[Starter Deck 2014]]
  +
* [[20th Anniversary Pack 2nd Wave]]
  +
* [[Tournament Pack 2017 Vol.3]]
  +
* [[Deck Build Pack: Spirit Warriors]]
  +
* [[V Jump October 2017 promotional card]]
  +
* [[LINK VRAINS Pack 2]]
  +
| korea =
  +
* [[Expansion Pack Vol.1]]
  +
* [[Spring Battle 2011 promotional cards]]
  +
* [[National Championship 2011 (Korean)]]
  +
* [[Precious Pack Volume 2]]
  +
* [[Advanced Event Pack 2017 Vol.2]]
  +
* [[Advanced Event Pack 2018 Vol.1]]
  +
* [[Premium Pack Vol.13]]
 
}}
 
}}
   
'''"Six Samurai"''', known as '''"Six Warmen"''' ({{Ruby|六|ろく}}{{Ruby|武|ぶ}}{{Ruby|衆|しゅう}} ''Roku Bushū'') in the ''[[OCG]]'', is an [[archetype]] of [[Warrior]]-[[Type]] monsters that debuted in ''[[Strike of Neos]]'', with further support included in ''[[Gladiator's Assault]]'', ''[[Storm of Ragnarok]]'' and ''[[Extreme Victory]]''. They rely on having multiple "Six Samurai" on the [[Playing Field|field]] to use their effects. So to easily activate their effects, the playing style of a Deck revolving around them is often based on [[swarm]]ing or the act of rapidly Summoning monsters to your side of the field in an attempt to overpower or overwhelm your opponent. Swarming is essential to the "Six Samurai" because one samurai is nothing while a samurai paired up with another's power is more than doubled.
+
"'''Six Samurai'''", known as "'''Six Warmen'''" ({{Ruby|六|ろく}}{{Ruby|武|ぶ}}{{Ruby|衆|しゅう}} ''Roku Bushū'') in the ''[[OCG]]'', is an [[archetype]] of [[Warrior]] [[Monster Card|monsters]] that debuted in ''[[Strike of Neos]]'', with further support included in ''[[Gladiator's Assault]]'', ''[[Storm of Ragnarok]]'', ''[[Extreme Victory]]'' and ''[[Deck Build Pack: Spirit Warriors]]''. This archetype revolves around swarming the field in an attempt to gain advantage over the opponent.
   
  +
The archetype also receives implicit support from the "[[Shien]]" archetype as well as various monsters, Spells and Traps from the main "Six Samurai" series.
The "Six Samurai" monsters consist of the original six, as well as their allies and masters. "[[Shien]]" cards are supported by this theme, "[[Great Shogun Shien]]" seeming to be the warlord they serve. The overall theme seems to be futuristic, while in some form drawing inspiration from feudal Japan.
 
   
  +
== Design ==
The basic "Six Samurai" monsters (the first six, whose card names feature names rather than titles) all have the effect ''"If this card would be destroyed you can destroy another "Six Samurai" monster you control instead"'' and also ''"While you control another "Six Samurai" monster with a different name, this card can... "'' meaning that their effects only activate when another "Six Samurai" monster is on the field.
 
  +
The overall theme of "Six Samurai" is a futuristic feudal Japan setting, combined with supernatural elements.
   
  +
Another common theme is there are different monsters belonging to a different Attribute for each reincarnation of "Six Samurai": "The Six Samurai", "[[Legendary Six Samurai]]" and the recent "[[Secret Six Samurai]]".
In the set ''Storm of Ragnarok'', a "[[Legendary Six Samurai]]" series was released, providing further support for the original Six, as well as their new counterparts.
 
   
  +
The crest of "Secret Six Samurai" features kunai-like details, a reference to the Kagemusha.
==Playing style==
 
   
  +
== History ==
"Six Samurai" were radically altered by the release of ''[[Storm of Ragnarok]]''. With the release of the "[[Legendary Six Samurai]]", their strategy has shifted very rapidly from one of a normal [[Aggro]] Deck to a low monster search based Aggro [[Deck]].
 
  +
The original Six Samurai monsters debuted in ''Strike of Neos'' and
  +
depended on having another "Six Samurai" on the field to activate their effects. They also all shared the effect of ''"If this card would be destroyed you can destroy another "Six Samurai" monster you control instead"''.
   
 
''Storm of Ragnarok ''introduces the "[[Legendary Six Samurai]]" series, providing further support for the original Six, as well as support for summoning their own [[Synchro Monster]], "[[Legendary Six Samurai - Shi En]]".
The addition of "[[Legendary Six Samurai - Shi En]]" is one of the major factors that has shaped the shift, with his ability to negate a Spell or Trap card once per turn, allowing the Deck to extend farther than most other [[Metagame]] Decks without fear. Easy and quick to Summon, using "[[Legendary Six Samurai - Kageki]]" and "[[Kagemusha of the Six Samurai]]" (searchable by "[[Shien's Smoke Signal]]", "[[Reinforcement of the Army]]", and "[[Gateway of the Six]]") or by using "[[Elder of the Six Samurai]]" and "[[Asceticism of the Six Samurai]]" to Special Summon "[[Kagemusha of the Six Samurai]]", with a high DEF to reliably stay in play, he is now the key card of "Six Samurai" Decks.
 
   
In addition to "[[Legendary Six Samurai - Shi En|Shi En]]", "[[Legendary Six Samurai - Kizan]]" has had a major effect on the play style of Six Samurai. The ease with which he can be Special Summoned and searched has greatly increased the speed of the Deck and allowed it to use fewer monsters. He can either be Normal or Special Summoned, and, in the presence of two or more other "Six Samurai" monsters, is increased from 1800 ATK to 2100 ATK.
+
''Deck Build Pack: Spirit Warriors'' introduces the new "[[Secret Six Samurai]]" sub-archetype, as well as the first "Six Samurai" [[Fusion Monster]], "[[Shadow Six Samurai - Rihan|Secret Six Samurai - Rihan]]". These Six Samurai have various effects focused on banished Six Samurai monsters, as well as banishing themselves to protect Six Samurai monsters on the field.
   
 
==Playing style==
Since the release of ''[[Storm of Ragnarok]]'', "Six Samurai" have run far fewer monsters than they used to. The reason for this is their access to large numbers of search cards. They may use "[[Shien's Smoke Signal]]" and "[[Reinforcement of the Army]]" to boost their effective monster count, and make up the difference in monsters with "[[Gateway of the Six]]" from there.
 
 
"Six Samurai" were radically altered by the release of ''[[Storm of Ragnarok]]''. With the release of the "[[Legendary Six Samurai]]", their strategy has shifted very rapidly from one of a normal [[Aggro]] Deck to a low monster search based Aggro [[Main Deck|Deck]].
   
 
The addition of "[[Legendary Six Samurai - Shi En]]" is one of the major factors that has shaped the change, with his ability to negate a Spell or Trap card once per turn, allowing the Deck to extend farther than most other [[Metagame]] Decks without fear. Legendary Shi En is easy and quick to Summon, using "[[Legendary Six Samurai - Kageki]]" and "[[Kagemusha of the Six Samurai]]" (searchable by "[[Shien's Smoke Signal]]", "[[Reinforcement of the Army]]", and "[[Gateway of the Six]]") or by using "[[Elder of the Six Samurai]]" and "[[Asceticism of the Six Samurai]]" to Special Summon "[[Kagemusha of the Six Samurai]]", with a high DEF to reliably stay in play, he is now the key card of "Six Samurai" Decks.
The "Six Samurai" have access to amazing draw power in the form of "[[Six Samurai United]]". It is effectively a +1 when used, and the Bushido Counters it generates can be used for "[[Gateway of the Six]]" (Though this is not recommended unless you can refill its Bushido counters and draw on that same turn). Bushido Counters are collected by Summoning "Six Samurai" monsters. In addition to "[[Six Samurai United]]", a popular option is to run "[[Upstart Goblin]]" to boost the Deck's consistency, using the argument that if they manage to get their field properly set up, the extra Life Points will not matter anyway.
 
   
  +
In addition to "[[Legendary Six Samurai - Shi En|Shi En]]", "[[Legendary Six Samurai - Kizan]]" has also had a major effect on the play style of the Six Samurai. The ease with which he can be Special Summoned and searched has greatly increased the speed of the Deck and allowed it to use fewer monsters. He can either be Normal or Special Summoned, and, in the presence of two or more other "Six Samurai" monsters, gains 300 ATK/DEF bringing him to 2100 ATK.
The fact that the "Six Samurai" are all Warrior-Type monsters give them access to "[[Rivalry of Warlords]]" in their Side Deck, a card that can cripple many major Decks in today's meta-game.
 
   
 
Since the release of ''[[Storm of Ragnarok]]'', "Six Samurais" have run far fewer monsters than they used to. The reason for this is their access to large numbers of search cards. They may use "[[Shien's Smoke Signal]]" and "[[Reinforcement of the Army]]" to boost their effective monster count.
The TCG September 2013 list banned "[[Gateway of the Six]]" causing this archetype to lose a valuable card and losing their OTK. However, in the April 2015 TCG list, "[[Legendary Six Samurai - Shi En]]", which was previously Limited, is now Semi-Limited, giving Six Samurai a slight power boost.
 
  +
 
The "Six Samurai" have access to amazing draw power in the form of "[[Six Samurai United]]". It is effectively a +1 when used, and the Bushido Counters it generates can be used for "[[Gateway of the Six]]". Bushido Counters are collected by Summoning "Six Samurai" monsters. In addition to "[[Six Samurai United]]", a popular option is to run "[[Upstart Goblin]]" to boost the Deck's consistency, using the argument that if they manage to get their field properly set up, the extra Life Points will not matter anyway.
  +
 
The fact that the "Six Samurai" are all Warrior monsters gives them access to "[[Rivalry of Warlords]]" in their Side Deck; a card that can cripple many different Decks.
   
 
==Recommended cards==
 
==Recommended cards==
  +
  +
=== Standard Deck ===
 
{{Decklist|Standard Deck
 
{{Decklist|Standard Deck
  +
|effect monsters =
+
|effect monsters =
 
* [[Elder of the Six Samurai]]
 
* [[Elder of the Six Samurai]]
 
* [[Grandmaster of the Six Samurai]]
 
* [[Grandmaster of the Six Samurai]]
 
* [[Hand of the Six Samurai]]
 
* [[Hand of the Six Samurai]]
* [[Kagemusha of the Six Samurai]]
 
 
* [[Legendary Six Samurai - Enishi]]
 
* [[Legendary Six Samurai - Enishi]]
 
* [[Legendary Six Samurai - Kageki]]
 
* [[Legendary Six Samurai - Kageki]]
 
* [[Legendary Six Samurai - Kizan]]
 
* [[Legendary Six Samurai - Kizan]]
 
* [[Shadow Six Samurai - Douji]]
 
* [[Shadow Six Samurai - Hatsume]]
 
* [[Shadow Six Samurai - Kizaru]]
 
* [[The Six Samurai - Irou]]
 
* [[The Six Samurai - Zanji]]
 
* [[The Six Samurai - Zanji]]
  +
|xyz monsters =
 
  +
|tuner monsters =
* [[Heroic Champion - Excalibur]]
 
* [[Blade Armor Ninja]]
+
* [[Kagemusha of the Six Samurai]]
* [[Shadow of the Six Samurai - Shien]]
+
* [[Shadow Six Samurai - Fuhma]]
* [[Evilswarm Exciton Knight]]
+
* [[Shadow Six Samurai - Genba]]
  +
* [[Number 101: Silent Honor ARK]]
 
  +
|fusion monsters =
 
* [[Shadow Six Samurai - Rihan]]
  +
 
|synchro monsters =
 
|synchro monsters =
 
* [[Legendary Six Samurai - Shi En]]
 
* [[Colossal Fighter]]
 
* [[Colossal Fighter]]
 
* [[Crimson Blader]]
 
* [[Crimson Blader]]
* [[Driven Daredevil]]
 
* [[Legendary Six Samurai - Shi En]]
 
 
* [[Naturia Beast]]
 
* [[Naturia Beast]]
 
* [[Naturia Barkion]]
 
* [[Naturia Barkion]]
* [[Naturia Landoise]] (side deck)
+
* [[Naturia Landoise]]
  +
* [[Ally of Justice Catastor]]
 
 
|xyz monsters =
* [[Black Rose Dragon]]
 
 
* [[Shadow of the Six Samurai - Shien]]
* [[Stardust Dragon]]
 
  +
* [[Blade Armor Ninja]]
 
* [[Heroic Champion]]s
  +
  +
|link monsters =
  +
* [[Missus Radiant]]
  +
 
|spells =
 
|spells =
 
* [[Asceticism of the Six Samurai]]
 
* [[Asceticism of the Six Samurai]]
 
* [[Cunning of the Six Samurai]]
 
* [[Cunning of the Six Samurai]]
  +
* [[Gateway of the Six]]
 
* [[Shadow Art of the Six Samurai]]
 
* [[Shien's Dojo]]
 
* [[Shien's Dojo]]
 
* [[Shien's Smoke Signal]]
 
* [[Shien's Smoke Signal]]
 
* [[Six Samurai United]]
 
* [[Six Samurai United]]
  +
* [[Burial from a Different Dimension]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
 
* [[Transmodify]]
 
* [[Transmodify]]
  +
 
|traps =
 
|traps =
 
* [[Double-Edged Sword Technique]]
 
* [[Double-Edged Sword Technique]]
 
* [[Musakani Magatama]]
 
* [[Musakani Magatama]]
 
* [[Rivalry of Warlords]]
 
* [[Rivalry of Warlords]]
  +
* [[Swiftstrike Armor]]
 
}}
 
}}
   
== Six Samurai Xyz ==
+
=== Six Samurai Xyz ===
 
This Deck relies on Summoning Xyz Monsters by swarming the field with [[Level]] 3 monsters. The most key card of this Deck is "[[Double-Edge Sword Technique]]", though cards that can prevent you from touching your Graveyard can kill this Deck as well as cards that prevent you from Special Summoning.
 
This Deck relies on Summoning Xyz Monsters by swarming the field with [[Level]] 3 monsters. The most key card of this Deck is "[[Double-Edge Sword Technique]]", though cards that can prevent you from touching your Graveyard can kill this Deck as well as cards that prevent you from Special Summoning.
   
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|spells =
 
|spells =
 
* [[Cunning of the Six Samurai]]
 
* [[Cunning of the Six Samurai]]
 
* [[Gateway of the Six]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
 
* [[Shien's Castle of Mist]]
 
* [[Shien's Castle of Mist]]
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==Advantages==
 
==Advantages==
Usually, a well-played "Six Samurai" Deck poses a big threat to Decks that rely on a few powerful Spell and/or Trap cards to function. It can lock down, or at least greatly stall, them in the early game and keep its' own field untouchable to the opponent. Decks like [[Elemental Heroes|Elemental HEROs]] can be completely locked by "[[Naturia Beast]]" and "[[Legendary Six Samurai - Shi En]]" as key spells like "[[E - Emergency Call]]" and "[[Miracle Fusion]]" become unusable. The same can be said about [[Dark World]] decks, which relies on its discarding Spells.
+
Usually, a well-played "Six Samurai" Deck poses a big threat to Decks that rely on a few powerful Spell and/or Trap cards to function. It can lock down, or at least greatly stall, them in the early game and keep its' own field untouchable. Decks like [[Elemental Heroes|Elemental HEROs]] can be completely locked down by "[[Naturia Beast]]" and "[[Legendary Six Samurai - Shi En]]" as key spells like "[[E - Emergency Call]]" and "[[Miracle Fusion]]" become unusable. The same can be said about [[Dark World]] decks, which rely on many different discarding Spells.
   
If Six Samurai remove most of the opponent's cards and gain enough card advantage, it's almost impossible for the opponent to come back, due to the fact that most of the cards he can draw will be simply negated by "Shi En", "Musakani Magatama" and "Naturia" Synchro Monsters.
+
If Six Samurai remove most of the opponent's cards and gain enough card advantage, it's almost impossible for the opponent to come back, due to the fact that most of the cards he can draw will be simply negated by "Shi En", "Musakani Magatama" and/or the "Naturia" Synchro Monsters.
   
Also, Six Samurai have huge advantage in the second game, due to the fact that it's easier for them to protect continuous spell/trap cards they get from their side deck.
+
"Six Samurai" can have excellent consistency in the early game, and may have the answer to anything that the opponent does throughout an entire Duel. Due to their versatility, they can adapt to almost any format.
 
"Six Samurai" can have excellent consistency in the early game, and may have the answer to anything that the opponent does. This way, they can adapt to almost every format.
 
   
 
==Weaknesses==
 
==Weaknesses==
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<u>Negation of Special Summoning and Prevention of Summoning</u>
 
<u>Negation of Special Summoning and Prevention of Summoning</u>
<br /> The "Six Samurai", much like "[[Blackwing]]s", require [[Playing Field|field]] presence to properly swarm. Any card that prevents them from doing so for a [[turn]] slows them down greatly. Past this, "[[Legendary Six Samurai - Shi En]]" and "[[Musakani Magatama]]" largely solve this problem. Because of their varied attributes, "[[Gozen Match]]" can create problems for "The Six Samurai". This problem can be solved by [[negate|negating]] or [[destroy]]ing the card with "Legendary Six Samurai - Shi En" or "[[Mystical Space Typhoon]]". Cards that prevent Special Summoning, such as "[[Archlord Kristya]]" and "[[Fossil Dyna Pachycephalo]]" also greatly weaken this Deck. This can be solved by adding "[[Breakthrough Skill]]" and/or "[[Fiendish Chain]]" to negate their effects.
+
<br /> The "Six Samurai", much like "[[Blackwing]]s", require [[field]] presence to properly swarm. Any card that prevents them from doing so for a [[turn]] slows them down greatly. Past this, "[[Legendary Six Samurai - Shi En]]" and "[[Musakani Magatama]]" largely solve this problem. Because of their varied attributes, "[[Gozen Match]]" can create problems for "The Six Samurai". This problem can be solved by [[negate|negating]] or [[destroy]]ing the card with "Legendary Six Samurai - Shi En" or "[[Mystical Space Typhoon]]". Cards that prevent Special Summoning, such as "[[Archlord Kristya]]" and "[[Fossil Dyna Pachycephalo]]" also greatly weaken this Deck. This can be solved by adding "[[Breakthrough Skill]]" and/or "[[Fiendish Chain]]" to negate their effects.
   
<u>Mass Destruction</u><br /> "The Six Samurai" are also particularly vulnerable to cards that clear monsters out ''en masse'', such as "[[Torrential Tribute]]", "[[Dark Hole]]" and "[[Black Rose Dragon]]". Cards like "[[Legendary Six Samurai - Shi En]]" and "[[Musakani Magatama]]" help to alleviate this problem. By switching a "Six Samurai" monster into [[Defense Position]] prior to attacking with another monster can minimize damage taken by cards similar to "[[Mirror Force]]". Since "Mirror Force" only destroys [[Attack Position]] monsters, your "Six Samurai" monsters being destroyed can use the ones in Defense Position to "negate" their destruction. "[[Backs to the Wall]]" is good in this situation, however, as you can fill your field right back up. If you can combo it with "[[Six Strike - Triple Impact]]", you can wipe out most or all of their spell/traps or monsters, depending on their status. ("[[Six Strike - Triple Impact]]" has to choose between clearing face up monsters, and face-up or set spells & traps). Bringing out a "[[Legendary Six Samurai - Shinai]]" and a "[[Legendary Six Samurai - Mizuho]]" can enable you to clear another card of choice, with Shinai letting you bring out another copy of a samurai that "[[Backs to the Wall]]" couldn't.
+
<u>Mass Destruction</u><br /> "The Six Samurai" are also particularly vulnerable to cards that clear monsters out ''en masse'', such as "[[Torrential Tribute]]", "[[Dark Hole]]" and "[[Black Rose Dragon]]". Cards like "[[Legendary Six Samurai - Shi En]]" and "[[Musakani Magatama]]" help to alleviate this problem. By switching a "Six Samurai" monster into [[Defense Position]] prior to attacking with another monster, you can minimize the damage taken by cards similar to "[[Mirror Force]]". Since "Mirror Force" only destroys [[Attack Position]] monsters, your "Six Samurai" monsters being destroyed can use the ones in Defense as substitues. "[[Backs to the Wall]]" is good in this situation, however, as you can fill your field right back up. If you can combo it with "[[Six Strike - Triple Impact]]", you can wipe out most or all of their spell/traps or monsters, depending on their status. ("[[Six Strike - Triple Impact]]" makes you choose between clearing face up monsters, and face-up or set spells & traps). Bringing out a "[[Legendary Six Samurai - Shinai]]" and a "[[Legendary Six Samurai - Mizuho]]" can enable you to clear another card of choice, with Shinai letting you bring out another copy of a samurai that "[[Backs to the Wall]]" couldn't.
   
 
<u>Effect Negation</u>
 
<u>Effect Negation</u>
<br /> "The Six Samurai" is currently a very effect-reliant Deck. Without its effect, "[[Legendary Six Samurai - Kageki]]" is as useless as "[[Chamberlain of the Six Samurai]]". The most threatening effect to be negated, however, is that of "[[Legendary Six Samurai - Shi En]]". The negation of the effect of "[[Legendary Six Samurai - Shi En|Shi En]]" makes the Samurai player open to previously non-threatening Spell and Trap Cards, and allows a player locked down by "[[Legendary Six Samurai - Shi En|Shi En]]" to attempt a comeback. The common method used to negate "Samurai" monster's effects is simply "[[Effect Veiler]]", as it is the most effective monster effect-based negation (Spells and Traps are usually negated by "[[Legendary Six Samurai - Shi En|Shi En]]"). "[[Debunk]]" takes care of this problem and also helps against the commonly sided "[[Puppet Plant]]", although it is advised to only use this card in the Side Deck. Cards such as "[[Skill Drain]]" should be handled with effective side Deck cards, such as "[[Mystical Space Typhoon]]," "[[Twister]]," and "[[Dust Tornado]]". "[[Breakthrough Skill]]" can be a problematic card, although can be negated by [[Legendary Six Samurai - Shi En]] when activated on the field, this card can be used against [[Legendary Six Samurai - Shi En]] while in the Graveyard.
+
<br /> "The Six Samurai's are currently a very effect-reliant archetype. Without its effect, "[[Legendary Six Samurai - Kageki]]" is as useless as "[[Chamberlain of the Six Samurai]]". The most threatening effect to be negated, however, is that of "[[Legendary Six Samurai - Shi En]]". The negation of the effect of "[[Legendary Six Samurai - Shi En|Shi En]]" makes the Samurai player open to previously non-threatening Spell and Trap Cards, and allows a player locked down by "[[Legendary Six Samurai - Shi En|Shi En]]" to attempt a comeback. The common method used to negate "Samurai" monster's effects is simply "[[Effect Veiler]]", as it is the most effective monster effect-based negation (Spells and Traps are usually negated by "[[Legendary Six Samurai - Shi En|Shi En]]"). "[[Debunk]]" takes care of this problem and also helps against the commonly sided "[[Puppet Plant]]", although it is advised to only use this card in the Side Deck. Cards such as "[[Skill Drain]]" should be handled with effective side Deck cards, such as "[[Mystical Space Typhoon]]," "[[Twister]]," and "[[Dust Tornado]]". "[[Breakthrough Skill]]" can be a problematic card, although it can be negated by [[Legendary Six Samurai - Shi En]] when activated on the field. It can be used against [[Legendary Six Samurai - Shi En]] while in the Graveyard, however.
   
 
<u>Being Overpowered</u>
 
<u>Being Overpowered</u>
<br /> Due to the fact that most "Six Samurai" have low to mid level ATK, being overpowered by an opponent's monsters poses a risk to most "Six Samurai" Decks. Since the boom of "Chaos Dragon" Deck types with the release of the [[Dragons Collide Structure Deck|''Dragons Collide Structure Deck'']], this is even more of a relevant weakness. "[[Red-Eyes Darkness Metal Dragon]]" can easily put a stop to many Deck strategies with the "Six Samurai". Keep one or two copies of "[[The Six Samurai - Zanji]]" to deal with it. Another, although not commonly used, remedies to help with this can be "[[Solidarity]]", since all "Six Samurai" are Warrior-Type; although this can present a problem with high Synchro non-Warrior-Type Decks; since any other type of monster in the "Graveyard" will cancel the effect of "Solidarity". Also, "The A. Forces" can help as well, especially since it is included with the recent "Samurai Warlords" structure Deck for easy availability. Despite the fact that "The A. Forces" doesn't give as big of an initial boost as "Solidarity", it carries the potential to out perform with five monsters active, as they would all be granted a 1,000 ATK point increase each. In addition, this weakness was largely solved with the release of easily summoned "[[Heroic Champion - Excalibur]]".
+
<br /> Due to the fact that most "Six Samurai" have low to mid level ATK, being overpowered by an opponent's monsters poses a risk to most "Six Samurai" Decks. Since the boom of "Chaos Dragon" Deck types with the release of the ''[[Dragons Collide Structure Deck]]'', this is even more of a relevant weakness. "[[Red-Eyes Darkness Metal Dragon]]" can easily put a stop to many Deck strategies with the "Six Samurai". Keep one or two copies of "[[The Six Samurai - Zanji]]" to deal with it. Another, although not commonly used, remedy to help with this can be "[[Solidarity]]", since all "Six Samurai" are Warrior; although this can present a problem with too many non-Warrior Type, Synchro Monsters, due to "Solidaritys' effect being stopped by different types of monsters in the Graveyard. Also, "The A. Forces" can help as well, especially since it is included with the recent "Samurai Warlords" structure Deck. Despite the fact that "The A. Forces" doesn't give as big of an initial boost as "Solidarity", it carries the potential to out perform with five monsters active, as they would all be granted a 1,000 ATK point increase each. In addition, this weakness was largely solved with the release of the, easy to summon, "[[Heroic Champion - Excalibur]]".
   
 
<u>'''Common Counters'''</u><br />
 
<u>'''Common Counters'''</u><br />
Probably the biggest problem for "Six Samurai" is a [[LIGHT]] [[Fairy]]-Type based Decks - With "Archlord Kristya", "Gozen Match" (sometimes even in their Main Deck nowadays), "[[Herald of Orange Light]]" and high ATK monsters.
+
Probably the biggest problem for "Six Samurai" is a [[LIGHT]] [[Fairy]] based Decks - With "Archlord Kristya", "Gozen Match" (sometimes even in their Main Deck nowadays), "[[Herald of Orange Light]]" and high ATK monsters.
   
Monsters, that can, without destroying, remove monsters from the field are a big threat to Six Samurai strategy, since "Legendary Six Samurai - Shi-En" is Limited, and "Naturia" Synchro Monsters usually kept at 1 of each in the Extra Deck. [[Chaos]] Monsters, "[[Dark End Dragon]]" etc can overpower this Deck. Additionally, "[[Penguin Soldier]]" can bounce 2 monsters to the owner's hand, posing a threat to most of the Six Samurai and their Synchro/Xyz Monsters, so Six Samurai players usually keep some quick monster removal/effect negation to respond to these cards.
+
Monsters, that can, without destroying, remove monsters from the field are a big threat to Six Samurai strategy, since "Naturia" Synchro Monsters are usually kept at one of each in the Extra Deck. [[Chaos]] Monsters, like "[[Dark End Dragon]]" etc., can easily overpower this Deck. Additionally, "[[Penguin Soldier]]" can bounce two monsters to the owner's hand, posing a threat to most of the Six Samurai and their Synchro/Xyz Monsters, so Six Samurai players should keep some quick monster removal and/or effect negation to respond to these cards.
   
[[Mermail]]\[[Atlantean]] mixes, because of their power to constantly destroy cards on the field without using Spells and Traps, as well as their spell\trap negation, are a big problem for a "Six Samurai" strategy to protect the field. A good choice will be to wait for them to go off and then overpower them. In a second games, "[[Soul Drain]]" and\or "[[Dimensional Fissure]]" will help you even more then to the other decks, because of the abilities of the "Six Samurai" to protect them against cards like "[[Mystical Space Typhoon]]".
+
[[Mermail]]\[[Atlantean]] mixes, because of their power to constantly destroy cards on the field without using Spells and Traps, as well as their spell\trap negation, they are a big problem for "Six Samurais'. A good choice would be to wait for them to go off and then overpower them. In a second game, "[[Soul Drain]]" and\or "[[Dimensional Fissure]]" will help you even more against these troublesome decks, because of the abilities of the "Six Samurai" to already protect against cards like "[[Mystical Space Typhoon]]".
   
The Six Samurai should also be cautious against "[[Gravekeeper's]]" Decks. Cards like "[[Gravekeeper's Descendant]]" and "[[Gravekeeper's Guard]]" can mean trouble for just about any Deck, if improperly prepared. "[[Necrovalley]]" can also negate the effect of "[[Grandmaster of the Six Samurai]]" if it is destroyed by a card effect and sent to the Graveyard, although, he can target and return himself.
+
The Six Samurai should also be cautious against "[[Gravekeeper's]]" Decks. Cards like "[[Gravekeeper's Descendant]]" and "[[Gravekeeper's Guard]]" can mean trouble for just about any Deck."[[Necrovalley]]" can also negate the effect of "[[Grandmaster of the Six Samurai]]" if it is destroyed by a card effect and sent to the Graveyard, although, he can still target and return himself.
   
 
== Trivia ==
 
== Trivia ==
Line 182: Line 256:
 
*The Legendary Six Samurai have similar interactions between opposing attributes:
 
*The Legendary Six Samurai have similar interactions between opposing attributes:
 
**"[[Legendary Six Samurai - Shi En|Shi En]]" takes care of Spells and Traps, while "[[Legendary Six Samurai - Enishi|Enishi]]" gets rid of monsters once per turn. Both effects can be activated during either player's turn.
 
**"[[Legendary Six Samurai - Shi En|Shi En]]" takes care of Spells and Traps, while "[[Legendary Six Samurai - Enishi|Enishi]]" gets rid of monsters once per turn. Both effects can be activated during either player's turn.
**"[[Legendary Six Samurai - Kizan|Kizan]]" can summon itself if you have a different "Six Samurai" monster, while "[[Legendary Six Samurai - Kageki|Kageki]]" summons another "Six Samurai" when Normal Summoned.
+
**"[[Legendary Six Samurai - Kizan|Kizan]]" can Summon itself if you have a different "Six Samurai" monster, while "[[Legendary Six Samurai - Kageki|Kageki]]" Summons another "Six Samurai" when Normal Summoned.
**"[[Legendary Six Samurai - Mizuho|Mizuho]]" requires "Six Samurai" to be tributed to activate its effect that destroys cards. On the other hand, "[[Legendary Six Samurai - Shinai|Shinai]]" need to ''be'' tributed to get a "Six Samurai" from the Graveyard (also, you can Special Summon one while controlling the other).
+
**"[[Legendary Six Samurai - Mizuho|Mizuho]]" requires "Six Samurai" to be Tributed to activate its effect that destroys cards. On the other hand, "[[Legendary Six Samurai - Shinai|Shinai]]" need to ''be'' tributed to get a "Six Samurai" from the Graveyard (also, you can Special Summon one while controlling the other).
  +
*Most card artworks featuring the Six Samurai and their supporting cards contain a heraldic crest/coat of arms(紋章 - monshō or 家紋 - kamon) representing the Six Samurai. The crest is composed of a bolded outer-circle and an inner-circle. The inner-circle contains six smaller dotted circles which are connected to each other (in a specific path) and 6 other irregular shapes that are likely to represent the initial Six Samurai. To date, the only Six Samurai related cards that ''do not'' feature the Six Samurai crest are "[[Great Shogun Shien]]", "[[Tenkabito Shien]]", "[[Shien's Footsoldier]]", "[[Shien's Daredevil]]", and "[[Shien's Castle of Mist]]". However, it appears that if you look at the art in some of the Shien cards that Shien and Elder have an alternate symbol between them, as evident in "[[Tenkabito Shien]]", "[[Shien's Advisor]]", "[[Elder of the Six Samurai]]", and even "[[Shien's Smoke Signal]]".
+
*Most card artworks featuring the Six Samurai and their supporting cards contain a heraldic crest/coat of arms (紋章 - monshō or 家紋 - kamon) representing the Six Samurai. The crest is composed of a bolded outer-circle and an inner-circle. The inner-circle contains six smaller dotted circles which are connected to each other (in a specific path) and 6 other irregular shapes that are likely to represent the initial Six Samurai. To date, the only Six Samurai related cards that ''do not'' feature the Six Samurai crest are "[[Great Shogun Shien]]", "[[Tenkabito Shien]]", "[[Shien's Footsoldier]]", "[[Shien's Daredevil]]", and "[[Shien's Castle of Mist]]". However, it appears that if you look at the art in some of the Shien cards that Shien and Elder have an alternate symbol between them, as evident in "[[Tenkabito Shien]]", "[[Shien's Advisor]]", "[[Elder of the Six Samurai]]", and even "[[Shien's Smoke Signal]]".
   
 
*The name of the archetype and the design of their members, including the "[[Shien]]" archetype, may be derived from the Japanese films ''[[wikipedia:Seven Samurai|Seven Samurai]]'' (1954) and ''[[wikipedia:Kagemusha|Kagemusha]]'' (1980), both by [[wikipedia:Akira Kurosawa|Akira Kurosawa]].
 
*The name of the archetype and the design of their members, including the "[[Shien]]" archetype, may be derived from the Japanese films ''[[wikipedia:Seven Samurai|Seven Samurai]]'' (1954) and ''[[wikipedia:Kagemusha|Kagemusha]]'' (1980), both by [[wikipedia:Akira Kurosawa|Akira Kurosawa]].
 
*Many of the Legendary Samurai are a "past" form of other members of the Six. For example. the image of "Enishi, Shien's Chancellor" features the battle armor of "Legendary Six Samurai - Enishi" in the background.
 
 
{| class="wikitable"
 
! Legendary version
 
! Current version
 
! Attribute successor
 
|-
 
| [[Legendary Six Samurai - Shi En|Shi En]]
 
| [[Great Shogun Shien]]
 
| [[The Six Samurai - Irou|Irou]]
 
|-
 
| [[Legendary Six Samurai - Enishi|Enishi]]
 
| [[Enishi, Shien's Chancellor]]
 
| [[The Six Samurai - Zanji|Zanji]]
 
|-
 
| [[Legendary Six Samurai - Kizan|Kizan]]
 
| [[Grandmaster of the Six Samurai]]
 
| [[The Six Samurai - Yariza|Yariza]]
 
|-
 
| [[Legendary Six Samurai - Kageki|Kageki]]
 
| [[Chamberlain of the Six Samurai]]
 
| [[The Six Samurai - Nisashi|Nisashi]]
 
|-
 
| [[Legendary Six Samurai - Mizuho|Mizuho]]
 
| [[Hand of the Six Samurai]]
 
| [[The Six Samurai - Kamon|Kamon]]
 
|-
 
| [[Legendary Six Samurai - Shinai|Shinai]]
 
| [[Spirit of the Six Samurai]]
 
| [[The Six Samurai - Yaichi|Yaichi]]
 
|}
 
   
 
{{Six Samurai}}
 
{{Six Samurai}}
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[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]
  +
[[Category:Archetypes with Fusion Monster(s)]]
  +
[[Category:Archetypes with Synchro Monster(s)]]
  +
[[Category:Archetypes with Xyz Monster(s)]]
  +
[[Category:Archetypes with Link Monster(s)]]

Revision as of 11:27, 31 March 2020

"Six Samurai", known as "Six Warmen" ( (ろく) () (しゅう) Roku Bushū) in the OCG, is an archetype of Warrior monsters that debuted in Strike of Neos, with further support included in Gladiator's Assault, Storm of Ragnarok, Extreme Victory and Deck Build Pack: Spirit Warriors. This archetype revolves around swarming the field in an attempt to gain advantage over the opponent.

The archetype also receives implicit support from the "Shien" archetype as well as various monsters, Spells and Traps from the main "Six Samurai" series.

Design

The overall theme of "Six Samurai" is a futuristic feudal Japan setting, combined with supernatural elements.

Another common theme is there are different monsters belonging to a different Attribute for each reincarnation of "Six Samurai": "The Six Samurai", "Legendary Six Samurai" and the recent "Secret Six Samurai".

The crest of "Secret Six Samurai" features kunai-like details, a reference to the Kagemusha.

History

The original Six Samurai monsters debuted in Strike of Neos and depended on having another "Six Samurai" on the field to activate their effects. They also all shared the effect of "If this card would be destroyed you can destroy another "Six Samurai" monster you control instead".

Storm of Ragnarok introduces the "Legendary Six Samurai" series, providing further support for the original Six, as well as support for summoning their own Synchro Monster, "Legendary Six Samurai - Shi En".

Deck Build Pack: Spirit Warriors introduces the new "Secret Six Samurai" sub-archetype, as well as the first "Six Samurai" Fusion Monster, "Secret Six Samurai - Rihan". These Six Samurai have various effects focused on banished Six Samurai monsters, as well as banishing themselves to protect Six Samurai monsters on the field.

Playing style

"Six Samurai" were radically altered by the release of Storm of Ragnarok. With the release of the "Legendary Six Samurai", their strategy has shifted very rapidly from one of a normal Aggro Deck to a low monster search based Aggro Deck.

The addition of "Legendary Six Samurai - Shi En" is one of the major factors that has shaped the change, with his ability to negate a Spell or Trap card once per turn, allowing the Deck to extend farther than most other Metagame Decks without fear. Legendary Shi En is easy and quick to Summon, using "Legendary Six Samurai - Kageki" and "Kagemusha of the Six Samurai" (searchable by "Shien's Smoke Signal", "Reinforcement of the Army", and "Gateway of the Six") or by using "Elder of the Six Samurai" and "Asceticism of the Six Samurai" to Special Summon "Kagemusha of the Six Samurai", with a high DEF to reliably stay in play, he is now the key card of "Six Samurai" Decks.

In addition to "Shi En", "Legendary Six Samurai - Kizan" has also had a major effect on the play style of the Six Samurai. The ease with which he can be Special Summoned and searched has greatly increased the speed of the Deck and allowed it to use fewer monsters. He can either be Normal or Special Summoned, and, in the presence of two or more other "Six Samurai" monsters, gains 300 ATK/DEF bringing him to 2100 ATK.

Since the release of Storm of Ragnarok, "Six Samurais" have run far fewer monsters than they used to. The reason for this is their access to large numbers of search cards. They may use "Shien's Smoke Signal" and "Reinforcement of the Army" to boost their effective monster count.

The "Six Samurai" have access to amazing draw power in the form of "Six Samurai United". It is effectively a +1 when used, and the Bushido Counters it generates can be used for "Gateway of the Six". Bushido Counters are collected by Summoning "Six Samurai" monsters. In addition to "Six Samurai United", a popular option is to run "Upstart Goblin" to boost the Deck's consistency, using the argument that if they manage to get their field properly set up, the extra Life Points will not matter anyway.

The fact that the "Six Samurai" are all Warrior monsters gives them access to "Rivalry of Warlords" in their Side Deck; a card that can cripple many different Decks.

Recommended cards

Standard Deck


Six Samurai Xyz

This Deck relies on Summoning Xyz Monsters by swarming the field with Level 3 monsters. The most key card of this Deck is "Double-Edge Sword Technique", though cards that can prevent you from touching your Graveyard can kill this Deck as well as cards that prevent you from Special Summoning.


Advantages

Usually, a well-played "Six Samurai" Deck poses a big threat to Decks that rely on a few powerful Spell and/or Trap cards to function. It can lock down, or at least greatly stall, them in the early game and keep its' own field untouchable. Decks like Elemental HEROs can be completely locked down by "Naturia Beast" and "Legendary Six Samurai - Shi En" as key spells like "E - Emergency Call" and "Miracle Fusion" become unusable. The same can be said about Dark World decks, which rely on many different discarding Spells.

If Six Samurai remove most of the opponent's cards and gain enough card advantage, it's almost impossible for the opponent to come back, due to the fact that most of the cards he can draw will be simply negated by "Shi En", "Musakani Magatama" and/or the "Naturia" Synchro Monsters.

"Six Samurai" can have excellent consistency in the early game, and may have the answer to anything that the opponent does throughout an entire Duel. Due to their versatility, they can adapt to almost any format.

Weaknesses

Loss of Hand Advantage
"Six Samurai" require cards on the field and/or hand to get anything from their Draw Phase. The less cards they have, the more problematic it becomes for them to get good draws. If you make them waste or remove their cards, they will have much difficulty making a comeback.

Negation of Special Summoning and Prevention of Summoning
The "Six Samurai", much like "Blackwings", require field presence to properly swarm. Any card that prevents them from doing so for a turn slows them down greatly. Past this, "Legendary Six Samurai - Shi En" and "Musakani Magatama" largely solve this problem. Because of their varied attributes, "Gozen Match" can create problems for "The Six Samurai". This problem can be solved by negating or destroying the card with "Legendary Six Samurai - Shi En" or "Mystical Space Typhoon". Cards that prevent Special Summoning, such as "Archlord Kristya" and "Fossil Dyna Pachycephalo" also greatly weaken this Deck. This can be solved by adding "Breakthrough Skill" and/or "Fiendish Chain" to negate their effects.

Mass Destruction
"The Six Samurai" are also particularly vulnerable to cards that clear monsters out en masse, such as "Torrential Tribute", "Dark Hole" and "Black Rose Dragon". Cards like "Legendary Six Samurai - Shi En" and "Musakani Magatama" help to alleviate this problem. By switching a "Six Samurai" monster into Defense Position prior to attacking with another monster, you can minimize the damage taken by cards similar to "Mirror Force". Since "Mirror Force" only destroys Attack Position monsters, your "Six Samurai" monsters being destroyed can use the ones in Defense as substitues. "Backs to the Wall" is good in this situation, however, as you can fill your field right back up. If you can combo it with "Six Strike - Triple Impact", you can wipe out most or all of their spell/traps or monsters, depending on their status. ("Six Strike - Triple Impact" makes you choose between clearing face up monsters, and face-up or set spells & traps). Bringing out a "Legendary Six Samurai - Shinai" and a "Legendary Six Samurai - Mizuho" can enable you to clear another card of choice, with Shinai letting you bring out another copy of a samurai that "Backs to the Wall" couldn't.

Effect Negation
"The Six Samurai's are currently a very effect-reliant archetype. Without its effect, "Legendary Six Samurai - Kageki" is as useless as "Chamberlain of the Six Samurai". The most threatening effect to be negated, however, is that of "Legendary Six Samurai - Shi En". The negation of the effect of "Shi En" makes the Samurai player open to previously non-threatening Spell and Trap Cards, and allows a player locked down by "Shi En" to attempt a comeback. The common method used to negate "Samurai" monster's effects is simply "Effect Veiler", as it is the most effective monster effect-based negation (Spells and Traps are usually negated by "Shi En"). "Debunk" takes care of this problem and also helps against the commonly sided "Puppet Plant", although it is advised to only use this card in the Side Deck. Cards such as "Skill Drain" should be handled with effective side Deck cards, such as "Mystical Space Typhoon," "Twister," and "Dust Tornado". "Breakthrough Skill" can be a problematic card, although it can be negated by Legendary Six Samurai - Shi En when activated on the field. It can be used against Legendary Six Samurai - Shi En while in the Graveyard, however.

Being Overpowered
Due to the fact that most "Six Samurai" have low to mid level ATK, being overpowered by an opponent's monsters poses a risk to most "Six Samurai" Decks. Since the boom of "Chaos Dragon" Deck types with the release of the Dragons Collide Structure Deck, this is even more of a relevant weakness. "Red-Eyes Darkness Metal Dragon" can easily put a stop to many Deck strategies with the "Six Samurai". Keep one or two copies of "The Six Samurai - Zanji" to deal with it. Another, although not commonly used, remedy to help with this can be "Solidarity", since all "Six Samurai" are Warrior; although this can present a problem with too many non-Warrior Type, Synchro Monsters, due to "Solidaritys' effect being stopped by different types of monsters in the Graveyard. Also, "The A. Forces" can help as well, especially since it is included with the recent "Samurai Warlords" structure Deck. Despite the fact that "The A. Forces" doesn't give as big of an initial boost as "Solidarity", it carries the potential to out perform with five monsters active, as they would all be granted a 1,000 ATK point increase each. In addition, this weakness was largely solved with the release of the, easy to summon, "Heroic Champion - Excalibur".

Common Counters
Probably the biggest problem for "Six Samurai" is a LIGHT Fairy based Decks - With "Archlord Kristya", "Gozen Match" (sometimes even in their Main Deck nowadays), "Herald of Orange Light" and high ATK monsters.

Monsters, that can, without destroying, remove monsters from the field are a big threat to Six Samurai strategy, since "Naturia" Synchro Monsters are usually kept at one of each in the Extra Deck. Chaos Monsters, like "Dark End Dragon" etc., can easily overpower this Deck. Additionally, "Penguin Soldier" can bounce two monsters to the owner's hand, posing a threat to most of the Six Samurai and their Synchro/Xyz Monsters, so Six Samurai players should keep some quick monster removal and/or effect negation to respond to these cards.

Mermail\Atlantean mixes, because of their power to constantly destroy cards on the field without using Spells and Traps, as well as their spell\trap negation, they are a big problem for "Six Samurais'. A good choice would be to wait for them to go off and then overpower them. In a second game, "Soul Drain" and\or "Dimensional Fissure" will help you even more against these troublesome decks, because of the abilities of the "Six Samurai" to already protect against cards like "Mystical Space Typhoon".

The Six Samurai should also be cautious against "Gravekeeper's" Decks. Cards like "Gravekeeper's Descendant" and "Gravekeeper's Guard" can mean trouble for just about any Deck."Necrovalley" can also negate the effect of "Grandmaster of the Six Samurai" if it is destroyed by a card effect and sent to the Graveyard, although, he can still target and return himself.

Trivia

  • Each Six Samurai has a different attribute, and those with polar attributes have opposite effects. Yaichi's opposite is Kamon, Nisashi's is Yariza, and Irou's is Zanji.
    • Yaichi destroys face-down Spell/Trap cards, and Kamon destroys face-up Spell/Trap cards.
    • Nisashi can attack twice and potentially destroy multiple monsters, while Yariza bypasses monsters entirely to attack directly.
    • Irou's effect can take down monsters before they become a threat, and Zanji's effect can take out an already active threat.
  • The Legendary Six Samurai have similar interactions between opposing attributes:
    • "Shi En" takes care of Spells and Traps, while "Enishi" gets rid of monsters once per turn. Both effects can be activated during either player's turn.
    • "Kizan" can Summon itself if you have a different "Six Samurai" monster, while "Kageki" Summons another "Six Samurai" when Normal Summoned.
    • "Mizuho" requires "Six Samurai" to be Tributed to activate its effect that destroys cards. On the other hand, "Shinai" need to be tributed to get a "Six Samurai" from the Graveyard (also, you can Special Summon one while controlling the other).
  • Most card artworks featuring the Six Samurai and their supporting cards contain a heraldic crest/coat of arms (紋章 - monshō or 家紋 - kamon) representing the Six Samurai. The crest is composed of a bolded outer-circle and an inner-circle. The inner-circle contains six smaller dotted circles which are connected to each other (in a specific path) and 6 other irregular shapes that are likely to represent the initial Six Samurai. To date, the only Six Samurai related cards that do not feature the Six Samurai crest are "Great Shogun Shien", "Tenkabito Shien", "Shien's Footsoldier", "Shien's Daredevil", and "Shien's Castle of Mist". However, it appears that if you look at the art in some of the Shien cards that Shien and Elder have an alternate symbol between them, as evident in "Tenkabito Shien", "Shien's Advisor", "Elder of the Six Samurai", and even "Shien's Smoke Signal".


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
Doyon
Dark Templar
Doshin
Earth Golem
Achichi
Fire Phoenix
Pikari
Light Dragon
Hiyari
Water Leviathan
Bururu
Wind Pegasus
Alchemy Beasts
Summoners
(Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper M-Frame Hunter / Hypno Skull
Altergeists Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurel
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Sorcerers
(4/1500/0/Spellcasters)
Dark n/a Fire Light Aqua n/a
Attribute Spirits Luna the Dark Spirit The Rock Spirit Spirit of Flames Diana the Light Spirit Aqua Spirit Garuda the Wind Spirit
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
Beast Gear World Catapult Devilkong Motor Wolf / Trike Fox / King Convoy Ligeon Buggy Dog n/a n/a Gyro Jackal
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode
(Extended)
Transcode Powercode Encode Shootingcode Excode
Color Ninjas
Dragon Ninjas
Strike
Black
Senior Silver
n/a
n/a
Red
White
White
n/a
Blue
Yellow
Yellow
Cubic Vijam / Crimson Nova (Trinity) Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt n/a Geira Guile
CXyz Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope N.As.Ch. Knight Skypalace Babylon
Dice Roll Archfiends Terrorking / Masterking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
n/a
Kaiser Sea Horse
Light
Unshaven Angler
n/a
Whirlwind Prodigy
Wind
Dragonmaids
Human forms
Dragon forms
Chamber
n/a
Nurse
Ernus
Kitchen
Tinkhec
House
Sheou
Laundry
Nudyarl
Parlor
Lorpar
Dustons
(1/0/1000/Fiends)
Star Yellow Red House / White Blue Green
Elemental HERO
Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila (Mana)
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
n/a
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
Golden Dragon
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Endymion Master Magician / Mighty Master of Magic Magister Rogue Crusader / Reflection Magistus of Mastery Servant
Entities Azathot Nyarla Cthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark / Past
Chee
Earth
En
Fire
Hikari
Light / Every
Swee
Water
Hu
Wind
Fur Hire Seal / Folgo Beat / Dyna Bravo Rafale Helmer / Wiz Donpa / Recon / Sagitta
Generaiders Hela / Harr Dovelgus / Jormungandr Naglfar / Loptr Mardel / Utgarda Nidhogg Frodi
Gizmek Orochi Uka Kaku Yata Okami Mikoto
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked
(1 "Aleister the Invoker" + 1 matching Attribute)
Caliga Magellanica Purgatrio Mechaba Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King / Mecha-Thunder-King Gameciel Gadarla
Knightmare Iblee / Unicorn / Orcust / Idlee Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Sun / Jupiter / Saturn / Pluto Terra Firma Mars Venus / Uranus Mercury / Neptune n/a
Masked HEROes Dark Law / Anki Dian Goka Koga Vapor / Acid Divine Wind / Blast
Magician Girls (Toon)
Dark
(Dragon Knight)
Berry Apple Lemon Chocolate Kiwi
Magikey Clavkiys / Batosbuster / Ansyalabolas Garesglasser Transfurlmine Mafteal Vepartu Andrabime
Magistus Grimoire Crowley Goddess Ninaruru Flame Zoroa / Dragon Vafram Verre Cendrillon / Maiden Artemis Master Endymion Saint Aiwass
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe / Samsara Kaiser
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Nemeses Protos Keystone Flag Eschatos Umbrella Corridor
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard Gravity Meteorburst Saber / Lancer / Revolution / Pendulumgraph Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial Dragonpulse Nobledragon Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan / Tarotreith Coinorma / Petalelf / Bibliomuse n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron / Crimson / Vision Clock Flare / Red / Double / Net / Soul Barrier / Chain / Mirror Force Creation
Road Magic N/A Diastrophism Explosion Rays Alter Backflow Tempest
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye / Zeke Kaina Kagari Roze Shizuku Hayate
Sushi Angels Spider Roll Monkey Roll n/a Garibel / Agaribel Tiger Roll Dragon Roll
Synchro Warriors
Tuner Synchrons
Junk / Satellite
Junk / Satellite
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits Vishuda Adhara Mapura Ashuna / Sahasrara Sthana Nahata
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora / Moonbow
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vorpgate Kamion / Hailon Metaion / Lazion / Michion Sephylon / Sandaion Zaphion / Gabrion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Master Peace (King) / Metaltron XII Bahrstos / Dinomight Knight Majesty Maiden / Mariamne
Witchcrafters Haine Potterie Schmitta Edel / Madame Verre / Golem Aruru Pittore Genni
World Chalice World Legacy Beckoned / Ningirsu Chosen / Auram Lee Crowned / Ib (Priestess/Justiciar) Guardragon / Imduk / Almarduke
Yang Zing Taotie / Jiaotu / Yazi Bi'an / Zefraxi / Zefraniu Suanni Chiwen / Baxia / Chaofeng / Denglong Bixi Pulao
Yo-kai Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood Ghost Mourner & Moonlit Chill
ZW - Chimera Clad / Dragonic Halberd Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing n/a Tornado Bringer / Eagle Claw