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{{Infobox archetype
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{{Infobox archseries
| image = SimorghBirdofAncestry-TF04-JP-VG.jpg
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| image = SimorghBirdofAncestry-TF04-JP-VG.jpg
| caption = "[[Simorgh, Bird of Ancestry]]"
+
| caption = "[[Simorgh, Bird of Ancestry]]"
| ja_name = シムルグ
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| ja_name = {{Ruby|神鳥|シムルグ}}
| romaji = Shimurugu
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| romaji = Shimurugu
| sets =
+
| fr_name = Simorgh
  +
| de_name = Simorgh
  +
| it_name = Simorgh
  +
| ko_name = 시무르그
  +
| ko_romanized = Simureugeu
  +
| pt_name = Simorgh
  +
| es_name = Simorgh
  +
| sets =
  +
* [[Structure Deck - Lord of the Storm]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
  +
* [[Rising Rampage]]
  +
| tcg =
 
* [[Stardust Overdrive]]
 
* [[Stardust Overdrive]]
* [[Structure Deck: Lord of the Storm]]
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* [[World Championship 2010 Card Pack]]
  +
* [[Collectible Tins 2011 Wave 1]]
| anime = [[Yu-Gi-Oh! ZEXAL]]
 
  +
* [[Duel Overload]]
  +
| ocg =
  +
* [[V Jump March 2008 promotional card]]
  +
* [[Tournament Pack 2009 Vol.4]]
  +
* [[The Rarity Collection]]
  +
* [[LINK VRAINS Pack 3]]
  +
| korea = [[Premium Pack Vol.3]]
 
| anime = [[Yu-Gi-Oh! ZEXAL]]
  +
| manga = [[Yu-Gi-Oh! OCG Structures]]
 
}}
 
}}
   
'''Simorgh''' is a [[series]] of three powerful, [[WIND]]-Attribute, [[Winged-Beast]]-Type monsters based on the bird of legend known as [[wikipedia:Simurgh|Simurgh]], a benevolent deity from Persian mythology. All "Simorgh" monsters require two [[Tribute]]s in order to be summoned and all of them benefit from being in a Deck with WIND monsters, with "[[Dark Simorgh]]" gaining an additional benefit with [[DARK]] monsters.
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'''"Simorgh"''' is an [[archetype]] of [[Winged-Beast]] [[Monster Card|monsters]], used by [[Strong Jukyu (manga)|Strong Jukyu]] in ''[[Yu-Gi-Oh! OCG Structures]]'' and by [[Sky Scout (character)|Sky Scout]] in the ''[[Yu-Gi-Oh! GX]]'' anime. They are based on the bird of legend known as [[wikipedia:Simurgh|Simurgh]], a benevolent deity from Persian mythology. All members of this archetype are [[WIND]] monsters, except for two [[DARK]] monsters whose effects allow them to also be treated as [[WIND]] monsters while on the field. Their first member was introduced in ''[[Structure Deck - Lord of the Storm]]'', while their first support was introduced in ''[[Rising Rampage]]''.
   
==Playing Style==
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==Playing style==
 
"[[Simorgh, Bird of Divinity]]" and "[[Dark Simorgh]]" both wreak havoc on an opponent's Spells and Traps and when combined can cause a devastating effect to the opponent, "Dark Simorgh" preventing the opponent from setting cards, and "Simorgh, Bird of Divinity" causing continuous [[Burn Damage]] as a result. "[[Anti-Spell Fragrance]]" is usually a staple in [[Dark Simorgh Lockdown]] Decks; when used with "Dark Simorgh", it prevents the opponent from being able to use Spells, Traps or [[Flip effect|Flip Monster Effects]] at all.
 
"[[Simorgh, Bird of Divinity]]" and "[[Dark Simorgh]]" both wreak havoc on an opponent's Spells and Traps and when combined can cause a devastating effect to the opponent, "Dark Simorgh" preventing the opponent from setting cards, and "Simorgh, Bird of Divinity" causing continuous [[Burn Damage]] as a result. "[[Anti-Spell Fragrance]]" is usually a staple in [[Dark Simorgh Lockdown]] Decks; when used with "Dark Simorgh", it prevents the opponent from being able to use Spells, Traps or [[Flip Monster Effect]]s at all.
 
   
 
"[[Simorgh, Bird of Ancestry]]" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "[[Dark Simorgh]]"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a [[Normal Monster]] while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "[[Wind Effigy]]" or other effects that benefit Normal Monsters like [[Common Charity]].
 
"[[Simorgh, Bird of Ancestry]]" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "[[Dark Simorgh]]"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a [[Normal Monster]] while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "[[Wind Effigy]]" or other effects that benefit Normal Monsters like [[Common Charity]].
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The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using [[Trap Card]]s. A way to speed this up is to use cards that count as two Tributes such as "[[Whirlwind Prodigy]]" and "Wind Effigy" or monsters that Special Summon themselves like "[[Garuda the Wind Spirit]]" and "[[Silpheed]]" or [[Swarm]] like "[[Harpie]]" monsters or even "[[Blackwing]]" monsters to an extent. Afterwords, protect them with cards like "[[My Body as a Shield]]" and "[[Guard Mines]]". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's [[Effect Monster]]s to protect your side of the field.
 
The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using [[Trap Card]]s. A way to speed this up is to use cards that count as two Tributes such as "[[Whirlwind Prodigy]]" and "Wind Effigy" or monsters that Special Summon themselves like "[[Garuda the Wind Spirit]]" and "[[Silpheed]]" or [[Swarm]] like "[[Harpie]]" monsters or even "[[Blackwing]]" monsters to an extent. Afterwords, protect them with cards like "[[My Body as a Shield]]" and "[[Guard Mines]]". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's [[Effect Monster]]s to protect your side of the field.
   
  +
With the release of Simorgh's support cards from Rising Rampage and the archetype Link Monster "[[Simorgh, Bird of Sovereignty]]", Simorgh becomes a force to be reckon with due to their ability to easy set up various lock-down while also swarming the field with powerful monsters. The lower levels Simorgh monsters swarms the field and prepare for the Link Summon of "Simorgh, Bird of Sovereignty", who can then Special Summons "[[Simorgh, Lord of the Storm]]", "[[Simorgh of Darkness]]", and "Dark Simorgh" to lock-down your opponent, with the former two's effects easily fulfilled as the lower levels Simorgh can Special Summons themselves from the Graveyard once each, providing your opponent doesn't control any Spell/Trap card, something easily achieved through "[[Simorgh Repulsion]]". "[[Barrier Statue of the Stormwinds]]" can be used to further restrict your opponent and can be easily summoned through "Simorgh, Bird of Sovereignty".
{{Decklist|Recommended Cards
 
  +
|color=
 
  +
==Recommended cards==
|color2=
 
 
{{Decklist|Recommended cards
 
|monsters =
 
|monsters =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
*[[Simorgh, Bird of Ancestry]]
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* [[Simorgh, Bird of Ancestry]]
*[[Simorgh, Bird of Divinity]]
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* [[Simorgh, Bird of Divinity]]
*[[Dark Simorgh]]
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* [[Dark Simorgh]]
*[[Alector, Sovereign of Birds]]
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* [[Alector, Sovereign of Birds]]
*[[Battlestorm]]
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* [[Battlestorm]]
*[[Blackwing - Bora the Spear]]
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* [[Blackwing - Bora the Spear]]
*[[Blackwing - Gale the Whirlwind]]
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* [[Blackwing - Gale the Whirlwind]]
*[[Garuda the Wind Spirit]]
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* [[Barrier Statue of the Stormwinds]]
*[[Raiza the Storm Monarch]]
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* [[Garuda the Wind Spirit]]
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* [[Raiza the Storm Monarch]]
*[[Silpheed]]
 
*[[Whirlwind Prodigy]]
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* [[Silpheed]]
*[[Storming Wynn]]
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* [[Whirlwind Prodigy]]
*[[Prime Material Falcon]]
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* [[Wind Effigy]]
  +
* [[Storming Wynn]]
  +
* [[Prime Material Falcon]]
 
|synchro monsters =
 
|synchro monsters =
*[[Blackwing Armor Master]]
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* [[Blackwing Armor Master]]
 
|xyz monsters =
 
|xyz monsters =
*[[Lightning Chidori]]
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* [[Lightning Chidori]]
*[[Mecha Phantom Beast Dracossack]]
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* [[Mecha Phantom Beast Dracossack]]
*[[Number 42: Galaxy Tomahawk]]
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* [[Number 42: Galaxy Tomahawk]]
*[[Totem Bird]]
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* [[Totem Bird]]
  +
|link monsters =
  +
* [[Greatfly]]
  +
* [[Summon Sorceress]]
 
|spells =
 
|spells =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
*[[Allure of Darkness]]
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* [[Allure of Darkness]]
*[[Burial from a Different Dimension]]
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* [[Burial from a Different Dimension]]
*[[Forbidden Chalice]]
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* [[Forbidden Chalice]]
*[[Forbidden Lance]]
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* [[Forbidden Lance]]
  +
* [[Swallow's Nest]]
*[[Sacred Sword of Seven Stars]]
 
*[[Swallow's Nest]]
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* [[Heart of the Underdog]]
*[[Heart of the Underdog]]
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* [[Ancient Rules]]
*[[Ancient Rules]]
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* [[Trade-In]]
 
* [[Sacred Sword of Seven Stars]]
*[[Trade-In]]
 
*[[Sacred Sword of Seven Stars]]
 
 
|traps =
 
|traps =
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
*[[Anti-Spell Fragrance]]
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* [[Anti-Spell Fragrance]]
*[[Escape from the Dark Dimension]]
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* [[Escape from the Dark Dimension]]
*[[Icarus Attack]]
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* [[Gozen Match]]
*[[Moon Dance Ritual]]
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* [[Icarus Attack]]
*[[Safe Zone]]
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* [[Imperial Order]]
  +
* [[Moon Dance Ritual]]
*[[Spiritual Wind Art - Miyabi]]
 
*[[Common Charity]]
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* [[Rivalry of Warlords]]
*[[Cry Havoc]]
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* [[Safe Zone]]
 
* [[Spiritual Wind Art - Miyabi]]
  +
* [[There Can Be Only One]]
  +
* [[Common Charity]]
  +
* [[Cry Havoc]]
  +
}}
  +
  +
==Official Decks==
  +
{{Decklist|''[[Yu-Gi-Oh! OCG Structures]]'' - [[Strong Jukyu (manga)|Strong Jukyu's]] Deck
  +
|effect monsters =
  +
* [[Dark Simorgh]] x2
  +
* [[Simorgh of Darkness]] x2
  +
* [[Mist Valley Apex Avian]] x2
  +
* [[Raiza the Storm Monarch]] x2
  +
* [[Simorgh, Bird of Beginning]] x3
  +
* [[Simorgh, Bird of Bringing]] x3
  +
* [[Simorgh, Bird of Calamity]] x2
  +
* [[Simorgh, Bird of Protection]] x2
  +
* [[Simorgh, Lord of the Storm]] x2
  +
|fusion monsters =
  +
|synchro monsters =
  +
|xyz monsters =
  +
* [[Number 11: Big Eye]]
  +
* [[Number 42: Galaxy Tomahawk]]
  +
|link monsters =
  +
* [[Black Luster Soldier - Soldier of Chaos]]
  +
* [[Borreload Dragon]]
  +
* [[Borrelsword Dragon]]
  +
* [[Greatfly]] x2
  +
* [[Harpie Conductor]]
  +
* [[Knightmare Cerberus]]
  +
* [[Knightmare Phoenix]]
  +
* [[Link Spider]]
  +
* [[Linkuriboh]] x3
  +
* [[Security Dragon]]
  +
|spells =
  +
* [[Called by the Grave]] x3
  +
* [[Elborz, the Sacred Lands of Simorgh]] x3
  +
* [[Harpie's Feather Duster]]
  +
* [[Monster Reborn]]
  +
* [[Pot of Extravagance]] x3
  +
* [[Simorgh Onslaught]] x3
  +
* [[Simorgh Repulsion]]
  +
* [[Terraforming]]
  +
|traps =
  +
* [[Harpie's Feather Storm]] x2
  +
* [[Icarus Attack]] x2
 
}}
 
}}
   
 
{{Archseries navbox}}
 
{{Archseries navbox}}
  +
{{Archseries navbox (manga)}}

Revision as of 21:35, 18 September 2020

"Simorgh" is an archetype of Winged-Beast monsters, used by Strong Jukyu in Yu-Gi-Oh! OCG Structures and by Sky Scout in the Yu-Gi-Oh! GX anime. They are based on the bird of legend known as Simurgh, a benevolent deity from Persian mythology. All members of this archetype are WIND monsters, except for two DARK monsters whose effects allow them to also be treated as WIND monsters while on the field. Their first member was introduced in Structure Deck - Lord of the Storm, while their first support was introduced in Rising Rampage.

Playing style

"Simorgh, Bird of Divinity" and "Dark Simorgh" both wreak havoc on an opponent's Spells and Traps and when combined can cause a devastating effect to the opponent, "Dark Simorgh" preventing the opponent from setting cards, and "Simorgh, Bird of Divinity" causing continuous Burn Damage as a result. "Anti-Spell Fragrance" is usually a staple in Dark Simorgh Lockdown Decks; when used with "Dark Simorgh", it prevents the opponent from being able to use Spells, Traps or Flip Monster Effects at all.

"Simorgh, Bird of Ancestry" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "Dark Simorgh"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a Normal Monster while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "Wind Effigy" or other effects that benefit Normal Monsters like Common Charity.

"Simorgh" monsters benefit greatly from being used with WIND monsters. "Simorgh, Bird of Divinity" requires WIND monsters as Tributes, "Dark Simorgh" uses WIND and DARK monsters to Special Summon itself, and "Simorgh, Bird of Ancestry" gains the additional effect of returning cards to the opponent's Hand when it is Tribute Summoned with only WIND monsters.

The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using Trap Cards. A way to speed this up is to use cards that count as two Tributes such as "Whirlwind Prodigy" and "Wind Effigy" or monsters that Special Summon themselves like "Garuda the Wind Spirit" and "Silpheed" or Swarm like "Harpie" monsters or even "Blackwing" monsters to an extent. Afterwords, protect them with cards like "My Body as a Shield" and "Guard Mines". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's Effect Monsters to protect your side of the field.

With the release of Simorgh's support cards from Rising Rampage and the archetype Link Monster "Simorgh, Bird of Sovereignty", Simorgh becomes a force to be reckon with due to their ability to easy set up various lock-down while also swarming the field with powerful monsters. The lower levels Simorgh monsters swarms the field and prepare for the Link Summon of "Simorgh, Bird of Sovereignty", who can then Special Summons "Simorgh, Lord of the Storm", "Simorgh of Darkness", and "Dark Simorgh" to lock-down your opponent, with the former two's effects easily fulfilled as the lower levels Simorgh can Special Summons themselves from the Graveyard once each, providing your opponent doesn't control any Spell/Trap card, something easily achieved through "Simorgh Repulsion". "Barrier Statue of the Stormwinds" can be used to further restrict your opponent and can be easily summoned through "Simorgh, Bird of Sovereignty".

Recommended cards


Official Decks