Yu-Gi-Oh! Wiki
Yu-Gi-Oh! Wiki
mNo edit summary
No edit summary
(17 intermediate revisions by 7 users not shown)
Line 4: Line 4:
 
| ja_name = {{Ruby|神鳥|シムルグ}}
 
| ja_name = {{Ruby|神鳥|シムルグ}}
 
| romaji = Shimurugu
 
| romaji = Shimurugu
| sets =
+
| fr_name = Simorgh
  +
| de_name = Simorgh
  +
| it_name = Simorgh
  +
| ko_name = 시무르그
  +
| ko_romanized = Simureugeu
  +
| pt_name = Simorgh
  +
| es_name = Simorgh
  +
| sets =
 
* [[Structure Deck - Lord of the Storm]]
 
* [[Structure Deck - Lord of the Storm]]
 
* [[Light of Destruction]]
 
* [[Light of Destruction]]
 
* [[Rising Rampage]]
 
* [[Rising Rampage]]
| tcg =
+
| tcg =
 
* [[Stardust Overdrive]]
 
* [[Stardust Overdrive]]
 
* [[World Championship 2010 Card Pack]]
 
* [[World Championship 2010 Card Pack]]
 
* [[Collectible Tins 2011 Wave 1]]
 
* [[Collectible Tins 2011 Wave 1]]
| ocg =
+
| ocg =
 
* [[V Jump March 2008 promotional card]]
 
* [[V Jump March 2008 promotional card]]
 
* [[Tournament Pack 2009 Vol.4]]
 
* [[Tournament Pack 2009 Vol.4]]
 
* [[The Rarity Collection]]
 
* [[The Rarity Collection]]
  +
* [[LINK VRAINS Pack 3]]
| anime = [[Yu-Gi-Oh! ZEXAL]]
 
  +
| korea = [[Premium Pack Vol.3]]
 
| anime = [[Yu-Gi-Oh! ZEXAL]]
  +
| manga = [[Yu-Gi-Oh! OCG Structures]]
 
}}
 
}}
   
'''Simorgh''' is a [[archetype]] of [[WIND]] [[Winged-Beast]] [[Monster Card|monsters]] (except two) based on the bird of legend known as [[wikipedia:Simurgh|Simurgh]], a benevolent deity from Persian mythology. While "[[Dark Simorgh]]" and "[[Darkness Simorgh]]" are exceptions, being the only [[DARK]] attribute monsters in this archetype, but there effect allows them to be treated as "[[WIND]]" monsters while on the field.
+
'''"Simorgh"''' is an [[archetype]] of [[Winged-Beast]] [[Monster Card|monsters]], used by [[Strong Jukyu (manga)|Strong Jukyu]] in ''[[Yu-Gi-Oh! OCG Structures]]''. They are based on the bird of legend known as [[wikipedia:Simurgh|Simurgh]], a benevolent deity from Persian mythology. All members of this archetype are [[WIND]] monsters, except for two [[DARK]] monsters whose effects allow them to also be treated as [[WIND]] monsters while on the field. Their first member was introduced in ''[[Structure Deck - Lord of the Storm]]'', while their first support was introduced in ''[[Rising Rampage]]''.
 
It took almost 11 years for this archetype to get its first support in ''"[[Rising Rampage]]"''.
 
   
 
==Playing style==
 
==Playing style==
"[[Simorgh, Bird of Divinity]]" and "[[Dark Simorgh]]" both wreak havoc on an opponent's Spells and Traps and when combined can cause a devastating effect to the opponent, "Dark Simorgh" preventing the opponent from setting cards, and "Simorgh, Bird of Divinity" causing continuous [[Burn Damage]] as a result. "[[Anti-Spell Fragrance]]" is usually a staple in [[Dark Simorgh Lockdown]] Decks; when used with "Dark Simorgh", it prevents the opponent from being able to use Spells, Traps or [[Flip Monster Effect]]s at all.
+
"[[Simorgh, Bird of Divinity]]" and "[[Dark Simorgh]]" both wreak havoc on an opponent's Spells and Traps and when combined can cause a devastating effect to the opponent, "Dark Simorgh" preventing the opponent from setting cards, and "Simorgh, Bird of Divinity" causing continuous [[Burn Damage]] as a result. "[[Anti-Spell Fragrance]]" is usually a staple in [[Dark Simorgh Lockdown]] Decks; when used with "Dark Simorgh", it prevents the opponent from being able to use Spells, Traps or [[Flip effect|Flip Monster Effects]] at all.
   
 
"[[Simorgh, Bird of Ancestry]]" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "[[Dark Simorgh]]"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a [[Normal Monster]] while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "[[Wind Effigy]]" or other effects that benefit Normal Monsters like [[Common Charity]].
 
"[[Simorgh, Bird of Ancestry]]" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "[[Dark Simorgh]]"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a [[Normal Monster]] while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "[[Wind Effigy]]" or other effects that benefit Normal Monsters like [[Common Charity]].
Line 31: Line 39:
   
 
The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using [[Trap Card]]s. A way to speed this up is to use cards that count as two Tributes such as "[[Whirlwind Prodigy]]" and "Wind Effigy" or monsters that Special Summon themselves like "[[Garuda the Wind Spirit]]" and "[[Silpheed]]" or [[Swarm]] like "[[Harpie]]" monsters or even "[[Blackwing]]" monsters to an extent. Afterwords, protect them with cards like "[[My Body as a Shield]]" and "[[Guard Mines]]". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's [[Effect Monster]]s to protect your side of the field.
 
The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using [[Trap Card]]s. A way to speed this up is to use cards that count as two Tributes such as "[[Whirlwind Prodigy]]" and "Wind Effigy" or monsters that Special Summon themselves like "[[Garuda the Wind Spirit]]" and "[[Silpheed]]" or [[Swarm]] like "[[Harpie]]" monsters or even "[[Blackwing]]" monsters to an extent. Afterwords, protect them with cards like "[[My Body as a Shield]]" and "[[Guard Mines]]". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's [[Effect Monster]]s to protect your side of the field.
  +
  +
With the release of Simorgh's support cards from Rising Rampage and the archetype Link Monster "[[Simorgh, Bird of Kings]]", Simorgh becomes a force to be reckon with due to their ability to easy set up various lock-down while also swarming the field with powerful monsters. The lower levels Simorgh monsters swarms the field and prepare for the Link Summon of "Simorgh, Bird of Kings", who can then Special Summons "[[Simorgh, Lord of the Storm]]", "[[Simorgh of Darkness]]", and "Dark Simorgh" to lock-down your opponent, with the former two's effects easily fulfilled as the lower levels Simorgh can Special Summons themselves from the Graveyard once each, providing your opponent doesn't control any Spell/Trap card, something easily achieved through "[[Simorgh Repulsion]]". "[[Barrier Statue of the Stormwinds]]" can be used to further restrict your opponent and can be easily summoned through "Simorgh, Bird of Kings".
   
 
==Recommended cards==
 
==Recommended cards==
Line 43: Line 53:
 
* [[Blackwing - Bora the Spear]]
 
* [[Blackwing - Bora the Spear]]
 
* [[Blackwing - Gale the Whirlwind]]
 
* [[Blackwing - Gale the Whirlwind]]
  +
* [[Barrier Statue of the Stormwinds]]
 
* [[Garuda the Wind Spirit]]
 
* [[Garuda the Wind Spirit]]
 
* [[Raiza the Storm Monarch]]
 
* [[Raiza the Storm Monarch]]
Line 85: Line 96:
 
* [[Common Charity]]
 
* [[Common Charity]]
 
* [[Cry Havoc]]
 
* [[Cry Havoc]]
  +
}}
  +
  +
==Official Decks==
  +
{{Decklist|''[[Yu-Gi-Oh! OCG Structures]]'' - [[Strong Jukyu]]'s Deck
  +
|effect monsters =
  +
* [[Dark Simorgh]] x2
  +
* [[Simorgh of Darkness]] x2
  +
* [[Mist Valley Apex Avian]] x2
  +
* [[Raiza the Storm Monarch]] x2
  +
* [[Simorgh, Bird of Beginning]] x3
  +
* [[Simorgh, Bird of Bringing]] x3
  +
* [[Simorgh, Bird of Calamity]] x2
  +
* [[Simorgh, Bird of Protection]] x2
  +
* [[Simorgh, Lord of the Storm]] x2
  +
|fusion monsters =
  +
|synchro monsters =
  +
|xyz monsters =
  +
* [[Number 11: Big Eye]]
  +
* [[Number 42: Galaxy Tomahawk]]
  +
|link monsters =
  +
* [[Black Luster Soldier - Soldier of Chaos]]
  +
* [[Borreload Dragon]]
  +
* [[Borrelsword Dragon]]
  +
* [[Greatfly]] x2
  +
* [[Harpie Conductor]]
  +
* [[Knightmare Cerberus]]
  +
* [[Knightmare Phoenix]]
  +
* [[Link Spider]]
  +
* [[Linkuriboh]] x3
  +
* [[Security Dragon]]
  +
|spells =
  +
* [[Called by the Grave]] x3
  +
* [[Elborz, the Sacred Lands of Simorgh]] x3
  +
* [[Harpie's Feather Duster]]
  +
* [[Monster Reborn]]
  +
* [[Pot of Extravagance]] x3
  +
* [[Simorgh Onslaught]] x3
  +
* [[Simorgh Repulsion]]
  +
* [[Terraforming]]
  +
|traps =
  +
* [[Harpie's Feather Storm]] x2
  +
* [[Icarus Attack]] x2
 
}}
 
}}
   
 
{{Archseries navbox}}
 
{{Archseries navbox}}
  +
{{Archseries navbox (manga)}}
  +
[[Category:TCG and OCG Archetypes]]

Revision as of 21:55, 20 December 2019

"Simorgh" is an archetype of Winged-Beast monsters, used by Strong Jukyu in Yu-Gi-Oh! OCG Structures. They are based on the bird of legend known as Simurgh, a benevolent deity from Persian mythology. All members of this archetype are WIND monsters, except for two DARK monsters whose effects allow them to also be treated as WIND monsters while on the field. Their first member was introduced in Structure Deck - Lord of the Storm, while their first support was introduced in Rising Rampage.

Playing style

"Simorgh, Bird of Divinity" and "Dark Simorgh" both wreak havoc on an opponent's Spells and Traps and when combined can cause a devastating effect to the opponent, "Dark Simorgh" preventing the opponent from setting cards, and "Simorgh, Bird of Divinity" causing continuous Burn Damage as a result. "Anti-Spell Fragrance" is usually a staple in Dark Simorgh Lockdown Decks; when used with "Dark Simorgh", it prevents the opponent from being able to use Spells, Traps or Flip Monster Effects at all.

"Simorgh, Bird of Ancestry" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "Dark Simorgh"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a Normal Monster while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "Wind Effigy" or other effects that benefit Normal Monsters like Common Charity.

"Simorgh" monsters benefit greatly from being used with WIND monsters. "Simorgh, Bird of Divinity" requires WIND monsters as Tributes, "Dark Simorgh" uses WIND and DARK monsters to Special Summon itself, and "Simorgh, Bird of Ancestry" gains the additional effect of returning cards to the opponent's Hand when it is Tribute Summoned with only WIND monsters.

The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using Trap Cards. A way to speed this up is to use cards that count as two Tributes such as "Whirlwind Prodigy" and "Wind Effigy" or monsters that Special Summon themselves like "Garuda the Wind Spirit" and "Silpheed" or Swarm like "Harpie" monsters or even "Blackwing" monsters to an extent. Afterwords, protect them with cards like "My Body as a Shield" and "Guard Mines". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's Effect Monsters to protect your side of the field.

With the release of Simorgh's support cards from Rising Rampage and the archetype Link Monster "Simorgh, Bird of Kings", Simorgh becomes a force to be reckon with due to their ability to easy set up various lock-down while also swarming the field with powerful monsters. The lower levels Simorgh monsters swarms the field and prepare for the Link Summon of "Simorgh, Bird of Kings", who can then Special Summons "Simorgh, Lord of the Storm", "Simorgh of Darkness", and "Dark Simorgh" to lock-down your opponent, with the former two's effects easily fulfilled as the lower levels Simorgh can Special Summons themselves from the Graveyard once each, providing your opponent doesn't control any Spell/Trap card, something easily achieved through "Simorgh Repulsion". "Barrier Statue of the Stormwinds" can be used to further restrict your opponent and can be easily summoned through "Simorgh, Bird of Kings".

Recommended cards


Official Decks