"Simorgh, Bird of Ancestry" helps the combo by making more "Simorgh" monsters easier to summon with its effect that decreases Tribute costs (though not for "Dark Simorgh"-it only counts as a WIND monster while it is on the field). It also carries the unique distinction of being treated as a Normal Monster while in the hand, as opposed to on the field or in the Graveyard. This makes it possible to be summoned with "Wind Effigy" or other effects that benefit Normal Monsters like Common Charity.
"Simorgh" monsters benefit greatly from being used with WIND monsters. "Simorgh, Bird of Divinity" requires WIND monsters as Tributes, "Dark Simorgh" uses WIND and DARK monsters to Special Summon itself, and "Simorgh, Bird of Ancestry" gains the additional effect of returning cards to the opponent's Hand when it is Tribute Summoned with only WIND monsters.
The obvious problem with "Simorgh" monsters is that they are difficult to Summon due to the Tribute cost even with the benefit of the effect of "Simorgh, Bird of Ancestry" and have a hard time protecting themselves once they come out. "Dark Simorgh" is an exception, thanks to its ability to Special Summon itself and prevent your opponent from using Trap Cards. A way to speed this up is to use cards that count as two Tributes such as "Whirlwind Prodigy" and "Wind Effigy" or monsters that Special Summon themselves like "Garuda the Wind Spirit" and "Silpheed" or Swarm like "Harpie" monsters or even "Blackwing" monsters to an extent. Afterwords, protect them with cards like "My Body as a Shield" and "Guard Mines". With your opponent's Spells and Traps effectively locked down, you should focus on stopping your opponent's Effect Monsters to protect your side of the field.
With the release of Simorgh's support cards from Rising Rampage and the archetype Link Monster "Simorgh, Bird of Kings", Simorgh becomes a force to be reckon with due to their ability to easy set up various lock-down while also swarming the field with powerful monsters. The lower levels Simorgh monsters swarms the field and prepare for the Link Summon of "Simorgh, Bird of Kings", who can then Special Summons "Simorgh, Lord of the Storm", "Simorgh of Darkness", and "Dark Simorgh" to lock-down your opponent, with the former two's effects easily fulfilled as the lower levels Simorgh can Special Summons themselves from the Graveyard once each, providing your opponent doesn't control any Spell/Trap card, something easily achieved through "Simorgh Repulsion". "Barrier Statue of the Stormwinds" can be used to further restrict your opponent and can be easily summoned through "Simorgh, Bird of Kings".