Yu-Gi-Oh! Rush Duel (遊戯王ラッシュデュエル, Yū☆Gi☆Ō Rasshu Dyueru), or Rush Duels for short, is a card game introduced in Japan alongside the Yu-Gi-Oh! SEVENS anime series. It is currently exclusive to Japan.
The rules for Rush Duels share some similarities to those of Speed Duels, but have additions of their own. These rules are the primary differences that Rush Duels were advertised as having:
- Players can Normal Summon/Set as many monsters as they want in a single turn. Level 5 and higher monsters must still be Tribute Summoned normally.
- Players start the Duel with four cards in their hand. During their Draw Phase, the turn player draws cards until they have five cards in their hand. If the player has five or more cards in their hand, they draw one card.
- There is no limit to the number of cards in a player's hand.
- The player who goes first is still allowed to draw a card on the first turn.
- If a player would draw but does not have enough cards left in their Deck (e.g. the player has four or less cards in their Deck and no cards in their hand during the Draw Phase), that player loses the Duel.
Other differences in rules include:
- The field is similar to that of Speed Duels. Players have three Monster Zones and three Spell & Trap Zones. Although no Extra Deck cards have been revealed for Rush Duels yet, there is an Extra Deck Zone. There are no Pendulum Zones or Extra Monster Zones.
- Unlike Speed Duels however, players start with 8000 LP and can have 40-60 cards in their Deck.
- The effects of monsters on the field can only be activated once per turn while they are face-up on the field, similar to a card in the TCG/OCG stating "Once per turn".
- Card effects list their activation requirements and costs on a separate line to their effect to make it easier to understand.
- All the [Requirement] and [Effect] of a card are treated as being resolved at the same timing. If the [Requirement] or [Effect] of the last used card meets the activation requirement of a Trap Card, that Trap Card can be activated without missing the timing.
- If 2 or more Trap Cards can be activated at the same timing, only 1 of them can be activated. The non-turn player chooses first whether or not to activate a Trap Card. If they do not, the turn player can then choose whether or not to activate a Trap Card.
- Like Speed Duels, there is no Main Phase 2. Rush Duels also do not include the Standby Phase.
- Some cards are specifically marked as Legend Cards. A Deck can contain a maximum of 1 Legend Card.
Rush Duel cards use a new layout that is intended to be simple to understand and attractive to the eye. The art frames and effect text boxes are both significantly larger; the Level has been altered to a number over the Level star graphic and moved above the Type line alongside the ATK and DEF values, and the cards have "RUSH DUEL" printed at their base.
As it is treated as a different card game, Yu-Gi-Oh! Rush Duel products will run in a separate product line to Yu-Gi-Oh! Official Card Game products. The first sets released for Rush Duel will be Yu-Gi-Oh! Rush Duel Starter Deck: Yuga - Open! Sevens Road!! and Yu-Gi-Oh! Rush Duel Starter Deck: Luke - Explosive Conquest! Dragears!!, which can also both be purchased in one set.
The following sets contain cards that can be used in Rush Duels:
All "Rush Duel" cards
|Japanese name||Primary type||Secondary type||Attribute||Type||Level/ Rank||ATK||DEF|
|Dark Sorcerer||ダーク・ソーサラー||Normal Monster||DARK||Spellcaster||0004||00001500||00000000|
|Dragon Bat||ドラゴン・バット||Normal Monster||DARK||Dragon||0003||00001000||00000400|
|Dragon Knight of Darkness||暗黒の竜騎士||Normal Monster||DARK||Dragon||0005||00001600||00001100|
|Luminous Shaman||ルミナス・シャーマン||Effect Monster||LIGHT||Spellcaster||0002||00000500||00000000|
|Magical Beast Wolfram||魔獣ウォルフラム||Normal Monster||FIRE||Spellcaster||0003||00001100||00000100|
|Mystic Dealer||ミスティック・ディーラー||Effect Monster||WATER||Spellcaster||0003||00001000||00000000|
|Palm-Sized Drago||手乗りドラコ||Normal Monster||WIND||Dragon||0001||00000000||00001400|
|Rush Dragon Dragears||連撃竜ドラギアス||Effect Monster||LIGHT||Dragon||0007||00002500||00001500|
|Sevens Road Magician||セブンスロード・マジシャン||Effect Monster||DARK||Spellcaster||0007||00002100||00001600|
|Spell Archer||スペル・アーチャー||Normal Monster||WIND||Spellcaster||0003||00001000||00000400|
|Stray Familiar||はぐれ使い魔||Normal Monster||EARTH||Spellcaster||0001||00000000||00001400|
|Japanese name||Card type||Property|
|Curtain of Sparks||火の粉のカーテン||Trap Card||Normal Trap Card|
|Fire Dragon's Heatflash||火竜の熱閃||Spell Card||Normal Spell Card|
|Wind Spirit's Blessing||風精の加護||Spell Card||Normal Spell Card|
In the anime
- ↑ Ness (December 21, 2019). "The Organization | Rush Duel information". YGOrganization. https://ygorganization.com/rush-duel-information/. Retrieved December 22, 2019.
- ↑ Dan (January 20, 2020). "The Organization | [TCG] Major Changes For TCG Products". YGOrganization. https://ygorganization.com/goodbyesneakpeeks/. Retrieved February 8, 2020.
- ↑ 3.0 3.1 NeoArkadia (February 16, 2020). "[Rush Duel] Game Play Information and Yuga's Ace!". YGOrganization. https://ygorganization.com/duelingaroundatthespeedofsound/. Retrieved February 16, 2020.
- ↑ NeoArkadia (March 6, 2020). "[Rush Duels] Blue-Eyes White Dragon and Legend Cards". YGOrganization. https://ygorganization.com/thatfeelwhennoblueeyesultimategirlfriend/. Retrieved March 6, 2020.
- ↑ NeoArkadia (February 6, 2020). "[Rush Duels] More Information on First Products". YGOrganization. https://ygorganization.com/iwonderwhosinchargeofjapancurrently/. Retrieved February 6, 2020.
- ↑ Satchmo (December 21, 2019). "The Next Yu-Gi-Oh! Anime". YGOrganization. https://ygorganization.com/gottayeetoretueeeee/. Retrieved December 22, 2019.