|Ritual Spell Card|
|Japanese (base text)||
Gishiki Mahō Kādo
Ritual Magic Card
Ritual Spell Card
Ritual Spell Cards typically require the following conditions to be met in order to be activated:
- A free Spell & Trap Zone to activate the Ritual Spell Card in, if the Ritual Spell Card is not already Set.
- The corresponding Ritual Monster in your hand. Or in the stated zone, if any, and stated otherwise.
- Monsters in your hand and/or on your side of the field whose total Levels are at least the Level of the Ritual Monster. (Some Ritual Spell Cards require the total Levels to be exactly equal to the Level of the Ritual Monster.)
- A free Monster Zone into which to Summon the Ritual Monster, or at least one monster on the field that you are planning to Tribute for the Ritual Summon.
Ritual Spell Cards tend to be demanding to use, due to their highly specific activation requirements and heavy cost, and for that reason they are arguably the least used type of Spell Cards.
Some Ritual Spell Cards, such as those for "Divine Grace - Northwemko" and "Garlandolf, King of Destruction", "Ritual of Grace" and "Ritual of Destruction" respectively, have secondary effects that can be activated by banishing the Ritual Spell Card from the Graveyard.
The "Impcantation", "Gishki" and "Nekroz" archetypes support Ritual Monsters and Ritual Spell Cards in general. In addition, the "Djinn of Rituals" series of monsters supports Ritual Spell Cards by being able to banish themselves from the Graveyard in place of or in addition to the monsters required by the Ritual Spell Card.
- "Forbidden Arts of the Gishki" is the only Ritual Spell Card that allows its controller to Tribute the opponent's monsters.
- "Gishki Photomirror" is the only Ritual Spell Card that requires its controller to pay Life Points instead of Tributing monsters.
- "Nekroz Kaleidoscope" is the only Ritual Spell Card that can Ritual Summon multiple Ritual Monsters simultaneously.
- "Machine Angel Absolute Ritual" is the only Ritual Spell that allows the player to return Fairy and Warrior monsters from the Graveyard to the deck in place of Tributes.
- In some early video games, Ritual Spell Cards were colored blue like Ritual Monsters in the OCG/TCG, instead of the usual green.
- There are multiple Traps that function as Ritual Spells, altough they are not called "Ritual Traps"; examples are "Renewal of the World" and "Vendread Reunion".