This archetype is the rival to the "Stardust" archetype, used by Jack's rival, Yusei Fudo.
In general, every member of this archetype appear as armored demonic dragons with curling horns and spikes all throughout the body. The root of their design comes from the painting The Great Red Dragon by William Blake.
Compared to the more passive "Stardust Dragon", which specializes in negating card effects and overall defense, "Red Dragon Archfiends" have a more smash mouth strategy, revolving around destruction, Special Summoning Tuner monsters and a dominating field presence. The archetype has tremendous synergy with the "Resonator" archetype, making for a very effective Synchro engine.
Skilled players can very quickly Summon "Red Dragon Archfiend" and use it as a bridge to the more powerful monsters. Because of its aggressive style, it meshes very well with cards like "Dark Highlander" (for Special Summon locking) "Black Rose Dragon" and its counterpart, "Black Rose Moonlight Dragon" all the while reaping the benefits of Synchro Summoning. This provides a lot of raw muscle for overpowering the opponent and ample opportunity to force them into a corner early on. From there, cards like "Red Nova Dragon" come into play - not only does it gain 500 ATK for each Tuner monster in the player's Graveyard (it will gain at least 1000 ATK just from Synchro Summoning it), but it has the ability to banish itself to negate an opposing monster's attack and return at the end of the next turn, slowing down the opponent's offensive.
The advent of Link Summoning has done much to slow the deck's momentum, but there is still viability to be had; the ability to bring Resonator monsters to the field can make for access to powerful Link monsters such as "Crystron Halqifibrax", doing little to hinder the deck. Without it, the deck can easily shift into a protect-the-castle playstyle with a single Synchro Monster occupying an Extra Monster zone, with the player prioritizing the defense or utility of that card.
The archetype has rather lacklustre personal defense, requiring the staple toolbox of Traps and Spells to stay alive in a crisis. One who plays the archetype has to be wary of Decks that outpace it.