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"Prank-Kids", known as "Prankids" (プランキッズ Purankizzu) in the OCG, is an archetype that debuted in Deck Build Pack: Hidden Summoners.


The name of the archetype comes from "prank" or "prankish," showing a fondness for practical jokes or mischievous acts, and "kids." This refers to the juvenile aspects of the monsters. The OCG name also incorporates "Planck," referring to their small size.

In the TCG, the names of the Main Deck Monsters end in "sies," the Fusion Monsters are named in alliteration, and the names of the Link Monsters have words connected with hyphens (-) and are similar by either rhyming and/or in alliteration. The Spell/Trap card names start with the letter "P", possibly for alliteration with "Prank-Kids" as well. These highlight the nonessential aspects of the cards.

In the OCG, the Main Deck monsters (excluding Rocksies) are named after Max Planck's research into wavelengths (like pulse waves) while also incorporating their elemental aspects (like "drop" as in "drop wave" and "water drop.") The TCG seems to only focus entirely on their elemental aspects, however.

Playing style

All Main Deck "Prank-Kids" monsters have effects that trigger if they are sent to the GY as Fusion or Link Materials for the Summon of a "Prank-Kids" monster, and afterwards, allow you to Special Summon from the hand or Deck a "Prank-Kids" monster with a different name than the one whose effect was activated. Their Fusion and Link Monsters each have one monster with 3000 ATK and two monsters with 2000 ATK. The ones with 3000 ATK are a Level 10 Fusion Monster and a Link-4 Link Monster, whose effects includes Tributing themselves to destroy all monsters ("Prank-Kids Battle Butler") or all Spells/Traps ("Prank-Kids Rip-Roarin-Roaster") your opponent controls. Meanwhile, those with 2000 ATK (Level 5 for Fusion Monsters and Link-2 for Link Monsters) have various effects that are usually related to battle.

All Extra Deck "Prank-Kids" monsters also have effects that recover another card(s) from the GY, either by being destroyed by the opponent's card while in your possession (those with 3000 ATK) or by Tributing themselves (the ones with 2000 ATK). The Fusion Monsters have abilities to Special Summon a monster(s) from the GY, while the Link Monsters add a card(s) to your hand from the GY instead. The details of their effects are listed below:


Main Deck

Prank-Kids Effect after being used as Fusion or Link Material Origin
Wavelength Elemental aspect
Dropsies Gain 1000 LP. Drop wave Water drop
Fansies Send 1 "Prank-Kids" card, except "Prank-Kids Fansies", from your Deck to the GY. Pulse wave Electromagnetic pulse
Lampsies Inflict 500 damage to your opponent. Ramp wave Heat lamp
Rocksies Banish 1 card from your hand and then draw 1 card. N/A N/A

Extra Deck

Prank-Kids Effect
Recovering Additional
Bow-Wow Bark Add 2 "Prank-Kids" cards with different names, except Link Monsters, from your GY to your hand (Quick Effect during your opponent's turn). Your "Prank-Kids" monsters cannot be destroyed by your opponent's card effects during the turn you activated this effect.
Dodo-Doodle-Doo Add 2 "Prank-Kids" cards with different names, except Link Monsters, from your GY to your hand. If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand.
Battle Butler Special Summon 1 monster, except a Fusion Monster, from your GY. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls.
Meow-Meow-Mu N/A If a "Prank-Kids" monster you control would Tribute itself to activate its effect during the opponent’s turn, you can banish this card from your field or GY instead.
Rip-Roarin-Roaster Add 1 card, except a Link Monster, from your GY to your hand. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls.
Rocket Ride Special Summon 2 "Prank-Kids" monsters with different names, except Fusion Monsters, from your GY. The Special Summoned monsters cannot attack during the turn they are summoned this way.
Weather Washer Special Summon 2 "Prank-Kids" monsters with different names, except Fusion Monsters, from your GY (Quick Effect during your opponent's turn). The Special Summoned monsters cannot be destroyed by battle during the turn they are summoned this way.

Recommended cards


  • Cards that negate Fusion/Link Summons - This would cause the Main Deck "Prank-Kids" monsters' effect to fail also, creating a great loss in resources
  • Called by the Grave - This commonly played card will stop either "Prank-Kids Battle Butler" or "Toadally Awesome" to fail in their negation, reducing "Prank-Kids" players' limited forms of control to a minimum.


  • In the artwork of "Prank-Kids" Fusion Monsters, the Main Deck "Prank-Kids" monsters are attached somewhere to their bodies as if they are riding or controlling the monsters.
  • In the artwork of "Prank-Kids" Link Monsters, the Main Deck "Prank-Kids" monsters are shown to be in a swirling motion around some parts of their bodies; this might be a reference to how Link Materials shoot with a hurricane-like effect when entering Link Arrows in the anime.
Four Elements
Armor Ninjas Earth Flame Aqua Air
Attribute Spirit counterparts Gigantes / Gigastone Omega Inferno Fenrir Silpheed
(Main Deck)
Leonis Reclusia Arboria Draco
D/D/D Darius Genghis Caesar Alexander
Dracoslayers and Dracoverlords Amorphactor Pain Ignister Prominence Dinoster Power Majester Paladin
Dragon Rulers
Younger version
(by set and effect)
Guardragons Garmides Prominesis Justicia Andrake
Itsu Fairies Doitsu Aitsu Koitsu Soitsu
Odd-Eyes Dragons Gravity Meteorburst Absolute Vortex
Pendulum Magicians Dragonpulse Nobledragon Dragonpit Oafdragon
Plant Princesses Chirubime Mariña Talaya Tytannial
Prank-Kids Rocksies Lampsies Dropsies Fansies
Prevents Trap Acticvation upon being Normal Summoned Tactical Espionage Expert Invasion of Flames Creeping Doom Manta Eagle Eye
Road Magic Diastrophism Explosion Backflow Tempest
Sealing Ceremonies Mokuton Katon Suiton Raiton
Sky Striker Aces
Kaina Kagari Shizuku Hayate
Xyz Wind-Ups Zenmaister Zenmaines Zenmaighty Zenmaioh