Phase
| |||
---|---|---|---|
Japanese |
フェイズ | ||
Japanese (romanized) |
feizu | ||
English |
phase | ||
|
Throughout the course of a Duel, each player's turn is comprised of six phases (Japanese: フェイズ feizu). These six phases continually cycle, alternating between players until the Duel ends. Strictly speaking, you must declare when you are entering or leaving a phase, and a phase can only be left if both players agree.[1]
A turn is broken down into the following phases and steps:
References[]
- ↑ Yu-Gi-Oh! Game Play: Fast Effect Timing