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{{Infobox archetype
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{{Infobox archseries
 
| image = NEX-TF02-VG.png
 
| image = NEX-TF02-VG.png
| caption = Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-Spacian Glow Moss|Glow Moss]]" and "[[Neo-Spacian Dark Panther|Dark Panther]]".
+
| caption = Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-Spacian Glow Moss|Glow Moss]]" and "[[Neo-Spacian Dark Panther|Dark Panther]]"
 
| ja_name = {{Ruby|N|ネオスペーシアン}}
 
| ja_name = {{Ruby|N|ネオスペーシアン}}
 
| romaji = Neosupēshian
 
| romaji = Neosupēshian
 
| fr_name = Néo-Spacien
 
| fr_name = Néo-Spacien
 
| de_name = Neo-Weltraum
 
| de_name = Neo-Weltraum
| pt_name = Neoespacial
+
| de_trans = Neo-Space
| es_name = Neo-Espacial
+
| pt_name = Neoespecial
  +
| pt_trans = Neospatial
  +
| es_name = Neo Espacial
  +
| es_trans = Neo Spatial
 
| it_name = Neo-Spaziale
 
| it_name = Neo-Spaziale
  +
| it_trans = Neo-Spatial
 
| ko_name = 네오스페이시언
 
| ko_name = 네오스페이시언
 
| ko_romanized = Neoseupeisieon
 
| ko_romanized = Neoseupeisieon
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* [[Strike of Neos]]
 
* [[Strike of Neos]]
 
* [[Gladiator's Assault]]
 
* [[Gladiator's Assault]]
* [[Crossroads of Chaos]]
 
 
* [[Tactical Evolution]]
 
* [[Tactical Evolution]]
 
* [[Phantom Darkness]]
 
* [[Phantom Darkness]]
 
* [[Duelist Pack: Jaden Yuki 2]]
 
* [[Duelist Pack: Jaden Yuki 2]]
 
* [[Duelist Pack: Jaden Yuki 3]]
 
* [[Duelist Pack: Jaden Yuki 3]]
  +
* [[Savage Strike]]
  +
| tcg =
 
* [[Crossroads of Chaos]]
 
* [[Champion Pack: Game Eight]]
 
* [[Champion Pack: Game Eight]]
* [[Hobby League participation cards]]
+
* [[Hobby League 7 participation card B]]
 
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
 
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]]
  +
* [[Ra Yellow Mega Pack]]
  +
* [[Duel Terminal 7a]]
 
* [[HERO Strike Structure Deck]]
  +
* [[Duelist Saga]]
  +
* [[Cybernetic Horizon]]
  +
* [[Battles of Legend: Relentless Revenge]]
  +
* [[Shadows in Valhalla]]
  +
* [[2018 Mega-Tins]]
  +
* [[Legendary Duelists: Magical Hero]]
  +
| ocg =
  +
* [[Strike of Neos: Vendor Edition]]
 
* [[Starter Deck 2007]]
 
* [[Starter Deck 2007]]
 
* [[Duel Terminal - Sacred Star Knights!!]]
 
* [[Duel Terminal - Sacred Star Knights!!]]
 
* [[Structure Deck: HERO's Strike]]
 
* [[Structure Deck: HERO's Strike]]
* [[HERO Strike Structure Deck]]
 
 
* [[20th Anniversary Pack 1st Wave]]
 
* [[20th Anniversary Pack 1st Wave]]
* [[Duelist Saga]]
+
* [[Duelist Edition Volume 1]]
  +
* [[Duelist Pack: Legend Duelist 6]]
  +
| korea =
  +
* [[Precious Pack Volume 1]]
  +
* [[Precious Pack Volume 2]]
 
| anime = [[Yu-Gi-Oh! GX]]
 
| anime = [[Yu-Gi-Oh! GX]]
 
}}
 
}}
   
'''"Neo-Spacian"''' ({{Ruby|N|ネオスペーシアン}} ''Neosupēshian'') is an [[archetype]] related to the "[[Elemental HERO]]" archetype which focuses upon an unusual form of fusion with "[[Elemental HERO Neos]]". The "Neo-Spacians" and their infant form, "[[Chrysalis]]", were introduced by [[Jaden Yuki]] in the ''[[Yu-Gi-Oh! GX]]'' anime, who created the concept of these cards when he was a little boy. There are six [[Level]] 3 "Neo-Spacians", each with a different [[Attribute]] and [[Type]]. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his [[Deck]].
+
"'''Neo-Spacian'''" ({{Ruby|N|ネオスペーシアン}} ''Neosupēshian'') is an [[archetype]] of [[Level]] 3 [[Monster Card|monsters]] related to the "[[Elemental HERO]]" archetype which focuses on the concept of [[Contact Fusion]] with "[[Elemental HERO Neos]]" to Summon "[[Neos]]" [[Fusion Monster]]s. In the ''[[Yu-Gi-Oh! GX]]'' anime, the "Neo-Spacians" along with their infant "[[Chrysalis]]" counterparts were introduced by [[Jaden Yuki]], who created the concept of these cards when he was a little boy. There are six "Neo-Spacian" monsters, each with a different [[Attribute]] and [[Type]]. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "[[Elemental HERO]]" monsters. With the exception of "[[Neo-Spacian Aqua Dolphin]]", each "Neo-Spacian" monster has the same Type as its "Chrysalis" counterpart.
   
While the Japanese name of "[[NEX]]" is {{Ruby|NEX|ネオスペーシアンエクステント}} and would appear to be part of the archetype, it is not considered a Neo-Spacian card due to different superscripting.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39847&event=FE0006 Konami FAQ]: Can the effect of "Convert Contact" send "NEX" to the Graveyard?</ref>
+
While the Japanese name of "[[NEX]]" is {{Ruby|NEX|ネオスペーシアンエクステント}} and would appear to be part of the archetype, it is not considered a "Neo-Spacian" card due to different superscripting.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39847&event=FE0006 Konami FAQ]: Can the effect of "Convert Contact" send "NEX" to the Graveyard?</ref>
   
 
==Members==
 
==Members==
{| class="wikitable"
+
{| class="wikitable sortable" style="text-align: center"
! colspan="2" | Original
+
! colspan="2" | Neo-Spacian
! colspan="2" | NEX
+
! colspan="2" | Elemental HERO
 
! rowspan="2" | Chrysalis
 
! rowspan="2" | Chrysalis
 
|-
 
|-
  +
! Original
! Neo-Spacian
 
  +
! Evolved
! Neos Fusion
 
  +
! Original
! Neo-Spacian
 
  +
! Evolved
! Neos Fusion
 
 
|-
 
|-
 
| [[Neo-Spacian Air Hummingbird|Air Hummingbird]]
 
| [[Neo-Spacian Air Hummingbird|Air Hummingbird]]
| [[Elemental HERO Air Neos|Air Neos]]
 
 
| N/A
 
| N/A
 
| [[Elemental HERO Air Neos|Air Neos]]
 
| N/A
 
| N/A
 
| [[Chrysalis Chicky|Chicky]]
 
| [[Chrysalis Chicky|Chicky]]
 
|-
 
|-
 
| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]
 
| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]
| [[Elemental HERO Aqua Neos|Aqua Neos]]
 
 
| [[Neo-Spacian Marine Dolphin|Marine Dolphin]]
 
| [[Neo-Spacian Marine Dolphin|Marine Dolphin]]
 
| [[Elemental HERO Aqua Neos|Aqua Neos]]
 
| [[Elemental HERO Marine Neos|Marine Neos]]
 
| [[Elemental HERO Marine Neos|Marine Neos]]
 
| [[Chrysalis Dolphin|Dolphin]]
 
| [[Chrysalis Dolphin|Dolphin]]
 
|-
 
|-
 
| [[Neo-Spacian Dark Panther|Dark Panther]]
 
| [[Neo-Spacian Dark Panther|Dark Panther]]
  +
| N/A
 
| [[Elemental HERO Dark Neos|Dark Neos]]
 
| [[Elemental HERO Dark Neos|Dark Neos]]
| rowspan="2" | N/A
+
| N/A
| rowspan="4" | N/A
 
 
| [[Chrysalis Pantail|Pantail]]
 
| [[Chrysalis Pantail|Pantail]]
 
|-
 
|-
 
| [[Neo-Spacian Flare Scarab|Flare Scarab]]
 
| [[Neo-Spacian Flare Scarab|Flare Scarab]]
  +
| N/A
 
| [[Elemental HERO Flare Neos|Flare Neos]]
 
| [[Elemental HERO Flare Neos|Flare Neos]]
  +
| N/A
 
| [[Chrysalis Larva|Larva]]
 
| [[Chrysalis Larva|Larva]]
 
|-
 
|-
 
| [[Neo-Spacian Glow Moss|Glow Moss]]
 
| [[Neo-Spacian Glow Moss|Glow Moss]]
| [[Elemental HERO Glow Neos|Glow Neos]]
 
 
| [[Neo-Spacian Twinkle Moss|Twinkle Moss]]
 
| [[Neo-Spacian Twinkle Moss|Twinkle Moss]]
 
| [[Elemental HERO Glow Neos|Glow Neos]]
  +
| N/A
 
| [[Chrysalis Pinny|Pinny]]
 
| [[Chrysalis Pinny|Pinny]]
 
|-
 
|-
 
| [[Neo-Spacian Grand Mole|Grand Mole]]
 
| [[Neo-Spacian Grand Mole|Grand Mole]]
  +
| N/A
 
| [[Elemental HERO Grand Neos|Grand Neos]]
 
| [[Elemental HERO Grand Neos|Grand Neos]]
 
| N/A
 
| N/A
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===Traditional Neo-Spacian===
 
===Traditional Neo-Spacian===
 
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|Neos]]"]]
 
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|Neos]]"]]
Unlike most Fusion Monsters, which must be [[Fusion Summon]]ed, "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which only requires the [[Fusion Material]]s to be on the [[field]]. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card]] "[[Neo Space]]" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" allows the [[equip]]ped Fusion Monster to stay on the field (as well as allowing the Special Summon of "[[Elemental HERO Neos]]" when the equipped monster leaves the field). The Monster Card, "[[G.B. Hunter]]", can also prevent the final effect of the "[[Neos]]" Fusion Monsters from applying, but will also stop further Contact Fusions. There are the 6 primary "Neos" Fusion Monsters, 3 Summoned by Triple Contact Fusions ("[[Elemental HERO Magma Neos|Magma]]", "[[Elemental HERO Storm Neos|Storm]]" and "[[Elemental HERO Chaos Neos|Chaos]]"), and 1 requiring a Fusion Material Summoned with "[[NEX]]" ("[[Elemental HERO Marine Neos|Marine]]"), for a total of 10.
+
Unlike most Fusion Monsters, which must be [[Fusion Summon|Fusion Summoned]], most "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which only requires the [[Fusion Material]]s to be on the [[field]]. However, the "Neos" Fusion Monsters (specifically the ones that fuse "[[Elemental HERO Neos|Neos]]" with the "Neo-Spacians") also have an effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card]] "[[Neo Space]]" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" allows the [[Equip|equipped]] Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). There are the 6 primary "Neos" Fusion Monsters, 4 Summoned via Triple Contact Fusion ("[[Elemental HERO Chaos Neos|Chaos]]", "[[Elemental HERO Magma Neos|Magma]]", "[[Elemental HERO Storm Neos|Storm]]", and "[[Elemental HERO Nebula Neos|Nebula]]") and one summoned via Quadruple Contact Fusion ("[[Elemental HERO Cosmo Neos|Cosmo]]") for a total of 11.
   
 
A good card to include is "[[Elemental HERO Prisma]]". It can send "Neos" to your [[Graveyard]] and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neos", or use cards like "[[Wrath of Neos]]" on it. You can also use cards like "[[Birthright]]" and "[[O - Oversoul]]" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low [[ATK]], so a Contact Fusion is optimal over just leaving on the field.
"Neo-Spacian" monsters are also bolstered by many support cards that range from swarming the field with "[[Cocoon Party]]" and "[[Contact]]", to upgrading them with "[[NEX]]".
 
   
  +
"[[Miracle Contact]]" is one of the decks' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to [[Special Summon]] your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" does not count as properly Fusion Summoned, so they cannot be Special Summoned again through other cards or effects such as "[[Monster Reborn]]").
A good card to include is "[[Elemental HERO Prisma]]". It can send a "Neos" monster to your [[Graveyard]] and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neo-Spacian Fusion", or use cards like "[[Wrath of Neos]]" on it. You can also use cards like "[[Birthright]]" and "[[O - Oversoul]]" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low [[ATK]], so a Contact Fusion must be quick.
 
   
"[[Miracle Contact]]" is the Neo-Spacians' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to [[Special Summon]] your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" do not count as having been properly summoned, so they cannot be Special Summoned again through other cards or effects). "[[Contact Out]]" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), or can allow for multiple attacks if your opponent controls 1 or no monsters.
+
"[[Contact Out]]" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), and can allow for multiple attacks after your original Fusion Monster has attacked.
   
"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Supervise]]" and "[[Gemini Spark]]". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".
+
"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Supervise]]" and "[[Gemini Spark]]". One popular strategy is to stick exclusively to arguably the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".
   
  +
"[[Neos Fusion]]" allows you to quickly Special Summon a "Neos" Fusion Monster by sending materials from your deck to the graveyard. This is essential in this deck as it allows you to set up your field quicker and by using less resources (it can also be easily searched by "[[Keeper of Dragon Magic]]"). It also allows you to protect a "Neos" fusion by banishing itself from the graveyard to prevent battle or effect destruction or the last effect of every primary fusion that returns itself to the Extra Deck. Bare in mind, however, that the usage of this card has a significant drawback in not allowing you to Special Summon for the rest of the turn.
  +
  +
"[[Neo Space Connector]]" is a monster that allows you to Special Summon a "Neo-Spacian" or "Neos" straight from the deck. You can then tribute her to Special Summon either "Neos" or a "Neo-Spacian" from your graveyard allowing for quick and easy Contact Fusions.
  +
  +
As for the "Neo-Spacians" themselves one of their best support cards is "[[Convert Contact]]" which allows you to send two "Neo-Spacians" (one from your hand, one from your deck) to the graveyard then draw 2 cards. This is excellent for loading up your graveyard for the effect of "Contact Gate" or for a "Triple Contact Fusion" so it's best to send them in pairs. Their other excellent support card is "[[NEXT]]" which can be activated from the hand and allows the user to Special Summon "Elemental HERO Neos" and/or "Neo-Spacian" monsters with different names. Incredibly useful for recovery tactics and for preventing your opponent from easily wiping you out as tends to be the case with this deck.
  +
  +
The Monster Card, "[[G.B. Hunter]]", can also prevent the final effect of the "[[Neos]]" Fusion Monsters from applying, but will also stop further Contact Fusions
  +
{{-}}
 
{{Decklist|Recommended Cards
 
{{Decklist|Recommended Cards
 
|monsters =
 
|monsters =
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|fusion monsters =
 
|fusion monsters =
  +
* [[Elemental HERO Cosmo Neos]]
  +
* [[Elemental HERO Nebula Neos]]
 
* [[Elemental HERO Grand Neos]]
 
* [[Elemental HERO Grand Neos]]
 
* [[Elemental HERO Flare Neos]]
 
* [[Elemental HERO Flare Neos]]
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* [[Elemental HERO Marine Neos]]
 
* [[Elemental HERO Marine Neos]]
 
* [[Elemental HERO Darkbright]]
 
* [[Elemental HERO Darkbright]]
  +
* [[Elemental HERO Brave Neos]]
 
|spells =
 
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
* [[Convert Contact]]
 
* [[Convert Contact]]
 
* [[E - Emergency Call]]
 
* [[E - Emergency Call]]
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* [[Neos Force]]
 
* [[Neos Force]]
 
* [[O - Oversoul]]
 
* [[O - Oversoul]]
  +
* [[Foolish Burial]] (Necroshade)
 
* [[The Warrior Returning Alive]]
 
* [[The Warrior Returning Alive]]
 
* [[Wrath of Neos]]
 
* [[Wrath of Neos]]
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* [[Common Soul]]
 
* [[Common Soul]]
 
* [[Space Gift]]
 
* [[Space Gift]]
  +
* [[Soul Charge]]
 
* [[Fake Hero]]
 
* [[Fake Hero]]
 
* [[Neos Fusion]]
  +
* [[Contact Gate]]
  +
* [[Super Polymerization]]
 
|traps =
 
|traps =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
* [[Limit Reverse]]
 
* [[Limit Reverse]]
 
* [[Hero Blast]]
 
* [[Hero Blast]]
 
* [[Call of the Haunted]]
 
* [[Call of the Haunted]]
 
* [[Jar of Avarice]]
 
* [[Jar of Avarice]]
  +
* [[NEXT]]
|normal monsters = * [[Elemental HERO Neos]]|effect monsters = <!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
* [[Neo-Spacian Grand Mole]]
+
|normal monsters = * [[Elemental HERO Neos]]|effect monsters = * [[Neo-Spacian Grand Mole]]
 
* [[Neo-Spacian Dark Panther]]
 
* [[Neo-Spacian Dark Panther]]
 
* [[Neo-Spacian Flare Scarab]]
 
* [[Neo-Spacian Flare Scarab]]
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* [[Elemental HERO Blazeman]]
 
* [[Elemental HERO Blazeman]]
 
* [[Honest]]
 
* [[Honest]]
 
* [[Black Luster Soldier - Envoy of the Beginning]]
* [[Dandylion]]
 
  +
* [[Elemental HERO Honest Neos]]
* [[Black Luster Soldier - Envoy of the Beginning]]}}
 
  +
* [[Neo Space Connector]]
  +
* [[Keeper of Dragon Magic]]}}
   
 
===Neo-Spacian Draw Engine===
 
===Neo-Spacian Draw Engine===
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The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[dead draw]]s, so it's usually better just to avoid them.
 
The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[dead draw]]s, so it's usually better just to avoid them.
   
"[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]", "[[Dark World Dealings]]" or "[[Neo-Spacian Aqua Dolphin]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian.
+
"[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]" or "[[Dark World Dealings]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian.
   
 
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "[[Dark Simorgh]]"/"[[Chaos Sorcerer]]" or using cards like "[[The Beginning of the End]]". Since both "[[Cross Porter]]" and "[[Armageddon Knight]]" are low-level [[DARK]] [[Warrior]] monsters, and there is [[Neo-Spacian Dark Panther|one DARK Neo Spacian]] and [[Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]], cards that support DARK monsters (like "[[Dark Eruption]]"/"[[Allure of Darkness]]") and Warrior monsters (like "[[Reinforcement of the Army]]") work quite well.
 
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "[[Dark Simorgh]]"/"[[Chaos Sorcerer]]" or using cards like "[[The Beginning of the End]]". Since both "[[Cross Porter]]" and "[[Armageddon Knight]]" are low-level [[DARK]] [[Warrior]] monsters, and there is [[Neo-Spacian Dark Panther|one DARK Neo Spacian]] and [[Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]], cards that support DARK monsters (like "[[Dark Eruption]]"/"[[Allure of Darkness]]") and Warrior monsters (like "[[Reinforcement of the Army]]") work quite well.
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==Weaknesses==
 
==Weaknesses==
The main weakness of the "Neo-Spacians" is that their [[Fusion Monster]]s [[return]] to the [[Extra Deck]] during the [[End Phase]] of the [[turn]]. Relying on [[Field Spell Card|Field]] and [[Equip Spell Card]]s to keep [[monster]]s on the [[field]] can be easily thwarted with cards such as "[[Dust Tornado]]" and "[[Mystical Space Typhoon]]".
+
The main weakness of the "Neo-Spacians" is that their [[Fusion Monster]]s [[return]] to the [[Extra Deck]] during the [[End Phase]] of the [[turn]]. Relying on [[Field Spell Card|Field]] and [[Equip Spell Card]]s to keep [[Monster Card|monsters]] on the [[field]] can be easily thwarted with cards such as "[[Dust Tornado]]" and "[[Mystical Space Typhoon]]". This is somewhat mitigated with the "Neos" Fusion Monsters that require three materials as they have powerful effects that activate when they return to the Extra Deck. "[[Contact Gate]]" also helps by Special Summoning a "Neo-Spacian" when the monster returns but this only goes part of the way to solve the problem. The main way around this flaw is by using "[[Contact Out]]" to Special Summon the specific Fusion Materials listed on the card so that you can hit your opponent for more damage or Contact Fuse something different. Alternatively, you can banish "[[Neos Fusion]]" from your GY to prevent the monster from going back into the Extra Deck. This effect can also be used to protect the monster from battle and destruction effects, similar to "[[Return of the Dragon Lords]]".
   
Also, "Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed.
+
"Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed such as "[[O - Oversoul]]", "[[Neo Space Connector]]" or "[[NEXT]]".
   
 
==References==
 
==References==
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[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]
  +
[[Category:Archetypes with Fusion Monster(s)]]

Revision as of 10:09, 7 October 2019

"Neo-Spacian" ( (ネオスペーシアン) Neosupēshian) is an archetype of Level 3 monsters related to the "Elemental HERO" archetype which focuses on the concept of Contact Fusion with "Elemental HERO Neos" to Summon "Neos" Fusion Monsters. In the Yu-Gi-Oh! GX anime, the "Neo-Spacians" along with their infant "Chrysalis" counterparts were introduced by Jaden Yuki, who created the concept of these cards when he was a little boy. There are six "Neo-Spacian" monsters, each with a different Attribute and Type. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters. With the exception of "Neo-Spacian Aqua Dolphin", each "Neo-Spacian" monster has the same Type as its "Chrysalis" counterpart.

While the Japanese name of "NEX" is NEX (ネオスペーシアンエクステント) and would appear to be part of the archetype, it is not considered a "Neo-Spacian" card due to different superscripting.[1]

Members

Neo-Spacian Elemental HERO Chrysalis
Original Evolved Original Evolved
Air Hummingbird N/A Air Neos N/A Chicky
Aqua Dolphin Marine Dolphin Aqua Neos Marine Neos Dolphin
Dark Panther N/A Dark Neos N/A Pantail
Flare Scarab N/A Flare Neos N/A Larva
Glow Moss Twinkle Moss Glow Neos N/A Pinny
Grand Mole N/A Grand Neos N/A Mole

Strategy

Traditional Neo-Spacian

ElementalNeos

Each of the "Neo-Spacians" fused with "Neos"

Unlike most Fusion Monsters, which must be Fusion Summoned, most "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which only requires the Fusion Materials to be on the field. However, the "Neos" Fusion Monsters (specifically the ones that fuse "Neos" with the "Neo-Spacians") also have an effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell Card "Neo Space" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell "Instant Neo Space" allows the equipped Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). There are the 6 primary "Neos" Fusion Monsters, 4 Summoned via Triple Contact Fusion ("Chaos", "Magma", "Storm", and "Nebula") and one summoned via Quadruple Contact Fusion ("Cosmo") for a total of 11.

A good card to include is "Elemental HERO Prisma". It can send "Neos" to your Graveyard and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neos", or use cards like "Wrath of Neos" on it. You can also use cards like "Birthright" and "O - Oversoul" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low ATK, so a Contact Fusion is optimal over just leaving on the field.

"Miracle Contact" is one of the decks' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to Special Summon your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" does not count as properly Fusion Summoned, so they cannot be Special Summoned again through other cards or effects such as "Monster Reborn").

"Contact Out" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), and can allow for multiple attacks after your original Fusion Monster has attacked.

"Elemental HERO Neos Alius" is a Gemini monster whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a Level 4 monster with 1900 ATK. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "Supervise" and "Gemini Spark". One popular strategy is to stick exclusively to arguably the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".

"Neos Fusion" allows you to quickly Special Summon a "Neos" Fusion Monster by sending materials from your deck to the graveyard. This is essential in this deck as it allows you to set up your field quicker and by using less resources (it can also be easily searched by "Keeper of Dragon Magic"). It also allows you to protect a "Neos" fusion by banishing itself from the graveyard to prevent battle or effect destruction or the last effect of every primary fusion that returns itself to the Extra Deck. Bare in mind, however, that the usage of this card has a significant drawback in not allowing you to Special Summon for the rest of the turn.

"Neo Space Connector" is a monster that allows you to Special Summon a "Neo-Spacian" or "Neos" straight from the deck. You can then tribute her to Special Summon either "Neos" or a "Neo-Spacian" from your graveyard allowing for quick and easy Contact Fusions.

As for the "Neo-Spacians" themselves one of their best support cards is "Convert Contact" which allows you to send two "Neo-Spacians" (one from your hand, one from your deck) to the graveyard then draw 2 cards. This is excellent for loading up your graveyard for the effect of "Contact Gate" or for a "Triple Contact Fusion" so it's best to send them in pairs. Their other excellent support card is "NEXT" which can be activated from the hand and allows the user to Special Summon "Elemental HERO Neos" and/or "Neo-Spacian" monsters with different names. Incredibly useful for recovery tactics and for preventing your opponent from easily wiping you out as tends to be the case with this deck.

The Monster Card, "G.B. Hunter", can also prevent the final effect of the "Neos" Fusion Monsters from applying, but will also stop further Contact Fusions


Neo-Spacian Draw Engine

While the original purpose of the "Neo-Spacians" is to Contact Fusion with "Neos", with cards like "Convert Contact", "Cross Porter" and "Space Gift", they've become an interesting Draw Engine, Deck Thinner and Graveyard Filler disregarding "Neos".

The "Chrysalis" archetype could help in this, but they are very likely to be dead draws, so it's usually better just to avoid them.

"Convert Contact" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "Cross Porter" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "Armageddon Knight", "Foolish Burial" or "Dark World Dealings". If revived (even with cards like Junk Synchron), it can provide an extra Neo-Spacian.

Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "Dark Simorgh"/"Chaos Sorcerer" or using cards like "The Beginning of the End". Since both "Cross Porter" and "Armageddon Knight" are low-level DARK Warrior monsters, and there is one DARK Neo Spacian and one Warrior Neo Spacian, cards that support DARK monsters (like "Dark Eruption"/"Allure of Darkness") and Warrior monsters (like "Reinforcement of the Army") work quite well.

The first known competitive Deck to use this Engine was Junk and Debris Deck.


Exodia OTK

Weaknesses

The main weakness of the "Neo-Spacians" is that their Fusion Monsters return to the Extra Deck during the End Phase of the turn. Relying on Field and Equip Spell Cards to keep monsters on the field can be easily thwarted with cards such as "Dust Tornado" and "Mystical Space Typhoon". This is somewhat mitigated with the "Neos" Fusion Monsters that require three materials as they have powerful effects that activate when they return to the Extra Deck. "Contact Gate" also helps by Special Summoning a "Neo-Spacian" when the monster returns but this only goes part of the way to solve the problem. The main way around this flaw is by using "Contact Out" to Special Summon the specific Fusion Materials listed on the card so that you can hit your opponent for more damage or Contact Fuse something different. Alternatively, you can banish "Neos Fusion" from your GY to prevent the monster from going back into the Extra Deck. This effect can also be used to protect the monster from battle and destruction effects, similar to "Return of the Dragon Lords".

"Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed such as "O - Oversoul", "Neo Space Connector" or "NEXT".

References

  1. Konami FAQ: Can the effect of "Convert Contact" send "NEX" to the Graveyard?


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
Doyon
Dark Templar
Doshin
Earth Golem
Achichi
Fire Phoenix
Pikari
Light Dragon
Hiyari
Water Leviathan
Bururu
Wind Pegasus
Alchemy Beasts
Summoners
(Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
Lead Compass
Salamandra the Steel
Steel Lamp
Ouroboros the Bronze
Bronze Scale
Ekenas the Mercury
Mercury Hourglass
Aretos the Tin
Tin Spell Circle
Aliens Overlord / Mother / Psychic Shocktrooper / Infiltrator / Warrior Mars / Telepath Ammonite / Dog / Grey / Kid / Shocktrooper M-Frame Hunter / Hypno Skull
Altergeists Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurel
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
(500 ATK▲/500 DEF▲)
Field Spells
(500 ATK▲/400 DEF▼)
Equip Spells
(400 ATK▲/200 DEF▼)
Witch's Apprentice
Wee Witch's Apprentice
Mystic Plasma Zone
Sword of Dark Destruction
Milus Radiant
Missus Radiant
Gaia Power
Invigoration
Little Chimera
Duelittle Chimera
Molten Destruction
Burning Spear
Hoshiningen
Hip Hoshiningen
Luminous Spark
Elf's Light
Star Boy
Mistar Boy
Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
Attribute Reptiles Umbral Soul Raging Earth Firestorm Prominence Radiant Spirit Silent Abyss Destruction Cyclone
Attribute Sorcerers
(4/1500/0/Spellcasters)
Dark n/a Fire Light Aqua n/a
Attribute Spirits Luna the Dark Spirit The Rock Spirit Spirit of Flames Diana the Light Spirit Aqua Spirit Garuda the Wind Spirit
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
Beast Gear World Catapult Devilkong Motor Wolf / Trike Fox / King Convoy Ligeon Buggy Dog n/a n/a Gyro Jackal
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
Blazing Hiita
Kurenai
Fox Fire
Inari Fire
Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
Raging Eria
Aoi
Gigobyte
Jigabyte
Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode
(Extended)
Transcode Powercode Encode Shootingcode Excode
Color Ninjas
Dragon Ninjas
Strike
Black
Senior Silver
n/a
n/a
Red
White
White
n/a
Blue
Yellow
Yellow
Cubic Vijam / Crimson Nova (Trinity) Dark Garnex Blade Garoodia Duza / Buster Gundil / Indiora Doom Volt n/a Geira Guile
CXyz Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope N.As.Ch. Knight Skypalace Babylon
Dice Roll Archfiends Terrorking / Masterking Vilepawn Infernalqueen Desrook Darkbishop Shadowknight
Double Tributers
Effigies
Double Coston
Dark
The Trojan Horse
Earth
Flame Ruler
n/a
Kaiser Sea Horse
Light
Unshaven Angler
n/a
Whirlwind Prodigy
Wind
Dragonmaids
Human forms
Dragon forms
Chamber
n/a
Nurse
Ernus
Kitchen
Tinkhec
House
Sheou
Laundry
Nudyarl
Parlor
Lorpar
Dustons
(1/0/1000/Fiends)
Star Yellow Red House / White Blue Green
Elemental HERO
Fusion Monsters
(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
Elemental Lords
Elementsabers
Umbramirage
Molehu
Grandsoil
Aina
Pyrorex
Malo
Phosphorage
Lapauila (Mana)
Moulinglacia
Nalu
Windrose
Makani
Empowered Warriors
Summoners
Dragonox
n/a
Terratiger
White Tiger
Arnis
Red Sparrow
Dragodies
Golden Dragon
Hydrortoise
Green Turtle
Ventdra
Blue Dragon
Endymion Master Magician / Mighty Master of Magic Magister Rogue Crusader / Reflection Magistus of Mastery Servant
Entities Azathot Nyarla Cthugua N'tss Norden Hastorr
Fortune Fairies
Fortune Ladies
Ann
Dark / Past
Chee
Earth
En
Fire
Hikari
Light / Every
Swee
Water
Hu
Wind
Fur Hire Seal / Folgo Beat / Dyna Bravo Rafale Helmer / Wiz Donpa / Recon / Sagitta
Generaiders Hela / Harr Dovelgus / Jormungandr Naglfar / Loptr Mardel / Utgarda Nidhogg Frodi
Gizmek Orochi Uka Kaku Yata Okami Mikoto
Guardians
Weapons
(Equip Spell Cards)
Baou / Dreadscythe
Wicked-Breaking Flamberge / Reaper Scythe
Grarl
Gravity Axe
Ceal
Shooting Star Bow
Tryce
Twin Swords of Flashing Light
Kay'est
Rod of Silence
Elma / Eatos
Buttefly Dagger / Celestial Sword
Invoked
(1 "Aleister the Invoker" + 1 matching Attribute)
Caliga Magellanica Purgatrio Mechaba Cocytus Raidjin
Kaiju Radian Kumongous Dogoran Jizukiru / Mecha-Dogoran / Thunder King / Mecha-Thunder-King Gameciel Gadarla
Knightmare Iblee / Unicorn / Orcust / Idlee Cerberus Phoenix Gryphon Mermaid Goblin
Legendary Planets Sun / Jupiter / Saturn / Pluto Terra Firma Mars Venus / Uranus Mercury / Neptune n/a
Masked HEROes Dark Law / Anki Dian Goka Koga Vapor / Acid Divine Wind / Blast
Magician Girls (Toon)
Dark
(Dragon Knight)
Berry Apple Lemon Chocolate Kiwi
Magikey Clavkiys / Batosbuster / Ansyalabolas Garesglasser Transfurlmine Mafteal Vepartu Andrabime
Magistus Grimoire Crowley Goddess Ninaruru Flame Zoroa / Dragon Vafram Verre Cendrillon / Maiden Artemis Master Endymion Saint Aiwass
Mirror Force Dark Quaking Blazing Radiant Drowning Storming
Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe / Samsara Kaiser
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Nemeses Protos Keystone Flag Eschatos Umbrella Corridor
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard Gravity Meteorburst Saber / Lancer / Revolution / Pendulumgraph Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial Dragonpulse Nobledragon Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan / Tarotreith Coinorma / Petalelf / Bibliomuse n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron / Crimson / Vision Clock Flare / Red / Double / Net / Soul Barrier / Chain / Mirror Force Creation
Road Magic N/A Diastrophism Explosion Rays Alter Backflow Tempest
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye / Zeke Kaina Kagari Roze Shizuku Hayate
Sushi Angels Spider Roll Monkey Roll n/a Garibel / Agaribel Tiger Roll Dragon Roll
Synchro Warriors
Tuner Synchrons
Junk / Satellite
Junk / Satellite
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits Vishuda Adhara Mapura Ashuna / Sahasrara Sthana Nahata
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora / Moonbow
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vorpgate Kamion / Hailon Metaion / Lazion / Michion Sephylon / Sandaion Zaphion / Gabrion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Master Peace (King) / Metaltron XII Bahrstos / Dinomight Knight Majesty Maiden / Mariamne
Witchcrafters Haine Potterie Schmitta Edel / Madame Verre / Golem Aruru Pittore Genni
World Chalice World Legacy Beckoned / Ningirsu Chosen / Auram Lee Crowned / Ib (Priestess/Justiciar) Guardragon / Imduk / Almarduke
Yang Zing Taotie / Jiaotu / Yazi Bi'an / Zefraxi / Zefraniu Suanni Chiwen / Baxia / Chaofeng / Denglong Bixi Pulao
Yo-kai Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood Ghost Mourner & Moonlit Chill
ZW - Chimera Clad / Dragonic Halberd Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing n/a Tornado Bringer / Eagle Claw