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− | {{Infobox |
+ | {{Infobox archseries |
| image = NEX-TF02-VG.png |
| image = NEX-TF02-VG.png |
||
− | | caption = Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-Spacian Glow Moss|Glow Moss]]" and "[[Neo-Spacian Dark Panther|Dark Panther]]" |
+ | | caption = Clockwise from left to right: "[[Neo-Spacian Flare Scarab|Flare Scarab]]", "[[Neo-Spacian Air Hummingbird|Air Hummingbird]]", "[[Neo-Spacian Aqua Dolphin|Aqua Dolphin]]", "[[Neo-Spacian Grand Mole|Grand Mole]]", "[[Neo-Spacian Glow Moss|Glow Moss]]" and "[[Neo-Spacian Dark Panther|Dark Panther]]" |
| ja_name = {{Ruby|N|ネオスペーシアン}} |
| ja_name = {{Ruby|N|ネオスペーシアン}} |
||
| romaji = Neosupēshian |
| romaji = Neosupēshian |
||
| fr_name = Néo-Spacien |
| fr_name = Néo-Spacien |
||
| de_name = Neo-Weltraum |
| de_name = Neo-Weltraum |
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− | | |
+ | | de_trans = Neo-Space |
− | | |
+ | | pt_name = Neoespecial |
+ | | pt_trans = Neospatial |
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+ | | es_name = Neo Espacial |
||
+ | | es_trans = Neo Spatial |
||
| it_name = Neo-Spaziale |
| it_name = Neo-Spaziale |
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+ | | it_trans = Neo-Spatial |
||
| ko_name = 네오스페이시언 |
| ko_name = 네오스페이시언 |
||
| ko_romanized = Neoseupeisieon |
| ko_romanized = Neoseupeisieon |
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* [[Strike of Neos]] |
* [[Strike of Neos]] |
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* [[Gladiator's Assault]] |
* [[Gladiator's Assault]] |
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⚫ | |||
* [[Tactical Evolution]] |
* [[Tactical Evolution]] |
||
* [[Phantom Darkness]] |
* [[Phantom Darkness]] |
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* [[Duelist Pack: Jaden Yuki 2]] |
* [[Duelist Pack: Jaden Yuki 2]] |
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* [[Duelist Pack: Jaden Yuki 3]] |
* [[Duelist Pack: Jaden Yuki 3]] |
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+ | * [[Savage Strike]] |
||
+ | | tcg = |
||
⚫ | |||
* [[Champion Pack: Game Eight]] |
* [[Champion Pack: Game Eight]] |
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− | * [[Hobby League participation |
+ | * [[Hobby League 7 participation card B]] |
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]] |
* [[Legendary Collection 2: The Duel Academy Years Mega Pack]] |
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+ | * [[Ra Yellow Mega Pack]] |
||
+ | * [[Duel Terminal 7a]] |
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⚫ | |||
+ | * [[Duelist Saga]] |
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+ | * [[Cybernetic Horizon]] |
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+ | * [[Battles of Legend: Relentless Revenge]] |
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+ | * [[Shadows in Valhalla]] |
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+ | * [[2018 Mega-Tins]] |
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+ | * [[Legendary Duelists: Magical Hero]] |
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+ | | ocg = |
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+ | * [[Strike of Neos: Vendor Edition]] |
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* [[Starter Deck 2007]] |
* [[Starter Deck 2007]] |
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* [[Duel Terminal - Sacred Star Knights!!]] |
* [[Duel Terminal - Sacred Star Knights!!]] |
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* [[Structure Deck: HERO's Strike]] |
* [[Structure Deck: HERO's Strike]] |
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⚫ | |||
* [[20th Anniversary Pack 1st Wave]] |
* [[20th Anniversary Pack 1st Wave]] |
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− | * [[Duelist |
+ | * [[Duelist Edition Volume 1]] |
+ | * [[Duelist Pack: Legend Duelist 6]] |
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+ | | korea = |
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+ | * [[Precious Pack Volume 1]] |
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+ | * [[Precious Pack Volume 2]] |
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| anime = [[Yu-Gi-Oh! GX]] |
| anime = [[Yu-Gi-Oh! GX]] |
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}} |
}} |
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− | ''' |
+ | "'''Neo-Spacian'''" ({{Ruby|N|ネオスペーシアン}} ''Neosupēshian'') is an [[archetype]] of [[Level]] 3 [[Monster Card|monsters]] related to the "[[Elemental HERO]]" archetype which focuses on the concept of [[Contact Fusion]] with "[[Elemental HERO Neos]]" to Summon "[[Neos]]" [[Fusion Monster]]s. In the ''[[Yu-Gi-Oh! GX]]'' anime, the "Neo-Spacians" along with their infant "[[Chrysalis]]" counterparts were introduced by [[Jaden Yuki]], who created the concept of these cards when he was a little boy. There are six "Neo-Spacian" monsters, each with a different [[Attribute]] and [[Type]]. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "[[Elemental HERO]]" monsters. With the exception of "[[Neo-Spacian Aqua Dolphin]]", each "Neo-Spacian" monster has the same Type as its "Chrysalis" counterpart. |
− | While the Japanese name of "[[NEX]]" is {{Ruby|NEX|ネオスペーシアンエクステント}} and would appear to be part of the archetype, it is not considered a Neo-Spacian card due to different superscripting.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39847&event=FE0006 Konami FAQ]: Can the effect of "Convert Contact" send "NEX" to the Graveyard?</ref> |
+ | While the Japanese name of "[[NEX]]" is {{Ruby|NEX|ネオスペーシアンエクステント}} and would appear to be part of the archetype, it is not considered a "Neo-Spacian" card due to different superscripting.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=39847&event=FE0006 Konami FAQ]: Can the effect of "Convert Contact" send "NEX" to the Graveyard?</ref> |
==Members== |
==Members== |
||
− | {| class="wikitable" |
+ | {| class="wikitable sortable" style="text-align: center" |
− | ! colspan="2" | |
+ | ! colspan="2" | Neo-Spacian |
− | ! colspan="2" | |
+ | ! colspan="2" | Elemental HERO |
! rowspan="2" | Chrysalis |
! rowspan="2" | Chrysalis |
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|- |
|- |
||
+ | ! Original |
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− | ! Neo-Spacian |
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+ | ! Evolved |
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⚫ | |||
+ | ! Original |
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− | ! Neo-Spacian |
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+ | ! Evolved |
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− | ! Neos Fusion |
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|- |
|- |
||
| [[Neo-Spacian Air Hummingbird|Air Hummingbird]] |
| [[Neo-Spacian Air Hummingbird|Air Hummingbird]] |
||
⚫ | |||
| N/A |
| N/A |
||
⚫ | |||
| N/A |
| N/A |
||
| [[Chrysalis Chicky|Chicky]] |
| [[Chrysalis Chicky|Chicky]] |
||
|- |
|- |
||
| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]] |
| [[Neo-Spacian Aqua Dolphin|Aqua Dolphin]] |
||
⚫ | |||
| [[Neo-Spacian Marine Dolphin|Marine Dolphin]] |
| [[Neo-Spacian Marine Dolphin|Marine Dolphin]] |
||
⚫ | |||
| [[Elemental HERO Marine Neos|Marine Neos]] |
| [[Elemental HERO Marine Neos|Marine Neos]] |
||
| [[Chrysalis Dolphin|Dolphin]] |
| [[Chrysalis Dolphin|Dolphin]] |
||
|- |
|- |
||
| [[Neo-Spacian Dark Panther|Dark Panther]] |
| [[Neo-Spacian Dark Panther|Dark Panther]] |
||
+ | | N/A |
||
| [[Elemental HERO Dark Neos|Dark Neos]] |
| [[Elemental HERO Dark Neos|Dark Neos]] |
||
− | + | | N/A |
|
− | | rowspan="4" | N/A |
||
| [[Chrysalis Pantail|Pantail]] |
| [[Chrysalis Pantail|Pantail]] |
||
|- |
|- |
||
| [[Neo-Spacian Flare Scarab|Flare Scarab]] |
| [[Neo-Spacian Flare Scarab|Flare Scarab]] |
||
+ | | N/A |
||
| [[Elemental HERO Flare Neos|Flare Neos]] |
| [[Elemental HERO Flare Neos|Flare Neos]] |
||
+ | | N/A |
||
| [[Chrysalis Larva|Larva]] |
| [[Chrysalis Larva|Larva]] |
||
|- |
|- |
||
| [[Neo-Spacian Glow Moss|Glow Moss]] |
| [[Neo-Spacian Glow Moss|Glow Moss]] |
||
⚫ | |||
| [[Neo-Spacian Twinkle Moss|Twinkle Moss]] |
| [[Neo-Spacian Twinkle Moss|Twinkle Moss]] |
||
⚫ | |||
+ | | N/A |
||
| [[Chrysalis Pinny|Pinny]] |
| [[Chrysalis Pinny|Pinny]] |
||
|- |
|- |
||
| [[Neo-Spacian Grand Mole|Grand Mole]] |
| [[Neo-Spacian Grand Mole|Grand Mole]] |
||
+ | | N/A |
||
| [[Elemental HERO Grand Neos|Grand Neos]] |
| [[Elemental HERO Grand Neos|Grand Neos]] |
||
| N/A |
| N/A |
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===Traditional Neo-Spacian=== |
===Traditional Neo-Spacian=== |
||
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|Neos]]"]] |
[[File:ElementalNeos.jpg|200px|left|thumb|Each of the "Neo-Spacians" fused with "[[Elemental Hero Neos (anime)|Neos]]"]] |
||
− | Unlike most Fusion Monsters, which must be [[Fusion Summon]] |
+ | Unlike most Fusion Monsters, which must be [[Fusion Summon|Fusion Summoned]], most "Neos" Fusion Monsters are instead Summoned via [[Contact Fusion]], which only requires the [[Fusion Material]]s to be on the [[field]]. However, the "Neos" Fusion Monsters (specifically the ones that fuse "[[Elemental HERO Neos|Neos]]" with the "Neo-Spacians") also have an effect that returns themselves from the field to the [[Extra Deck]] during the [[End Phase]]. To avoid this, the [[Field Spell Card]] "[[Neo Space]]" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the [[Equip Spell Card|Equip Spell]] "[[Instant Neo Space]]" allows the [[Equip|equipped]] Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). There are the 6 primary "Neos" Fusion Monsters, 4 Summoned via Triple Contact Fusion ("[[Elemental HERO Chaos Neos|Chaos]]", "[[Elemental HERO Magma Neos|Magma]]", "[[Elemental HERO Storm Neos|Storm]]", and "[[Elemental HERO Nebula Neos|Nebula]]") and one summoned via Quadruple Contact Fusion ("[[Elemental HERO Cosmo Neos|Cosmo]]") for a total of 11. |
⚫ | A good card to include is "[[Elemental HERO Prisma]]". It can send "Neos" to your [[Graveyard]] and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neos", or use cards like "[[Wrath of Neos]]" on it. You can also use cards like "[[Birthright]]" and "[[O - Oversoul]]" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low [[ATK]], so a Contact Fusion is optimal over just leaving on the field. |
||
− | "Neo-Spacian" monsters are also bolstered by many support cards that range from swarming the field with "[[Cocoon Party]]" and "[[Contact]]", to upgrading them with "[[NEX]]". |
||
+ | "[[Miracle Contact]]" is one of the decks' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to [[Special Summon]] your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" does not count as properly Fusion Summoned, so they cannot be Special Summoned again through other cards or effects such as "[[Monster Reborn]]"). |
||
⚫ | A good card to include is "[[Elemental HERO Prisma]]". It can send |
||
− | + | "[[Contact Out]]" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), and can allow for multiple attacks after your original Fusion Monster has attacked. |
|
− | "[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Supervise]]" and "[[Gemini Spark]]". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab". |
+ | "[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Supervise]]" and "[[Gemini Spark]]". One popular strategy is to stick exclusively to arguably the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab". |
+ | "[[Neos Fusion]]" allows you to quickly Special Summon a "Neos" Fusion Monster by sending materials from your deck to the graveyard. This is essential in this deck as it allows you to set up your field quicker and by using less resources (it can also be easily searched by "[[Keeper of Dragon Magic]]"). It also allows you to protect a "Neos" fusion by banishing itself from the graveyard to prevent battle or effect destruction or the last effect of every primary fusion that returns itself to the Extra Deck. Bare in mind, however, that the usage of this card has a significant drawback in not allowing you to Special Summon for the rest of the turn. |
||
+ | |||
+ | "[[Neo Space Connector]]" is a monster that allows you to Special Summon a "Neo-Spacian" or "Neos" straight from the deck. You can then tribute her to Special Summon either "Neos" or a "Neo-Spacian" from your graveyard allowing for quick and easy Contact Fusions. |
||
+ | |||
+ | As for the "Neo-Spacians" themselves one of their best support cards is "[[Convert Contact]]" which allows you to send two "Neo-Spacians" (one from your hand, one from your deck) to the graveyard then draw 2 cards. This is excellent for loading up your graveyard for the effect of "Contact Gate" or for a "Triple Contact Fusion" so it's best to send them in pairs. Their other excellent support card is "[[NEXT]]" which can be activated from the hand and allows the user to Special Summon "Elemental HERO Neos" and/or "Neo-Spacian" monsters with different names. Incredibly useful for recovery tactics and for preventing your opponent from easily wiping you out as tends to be the case with this deck. |
||
+ | |||
+ | The Monster Card, "[[G.B. Hunter]]", can also prevent the final effect of the "[[Neos]]" Fusion Monsters from applying, but will also stop further Contact Fusions |
||
+ | {{-}} |
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{{Decklist|Recommended Cards |
{{Decklist|Recommended Cards |
||
|monsters = |
|monsters = |
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|fusion monsters = |
|fusion monsters = |
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+ | * [[Elemental HERO Cosmo Neos]] |
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+ | * [[Elemental HERO Nebula Neos]] |
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* [[Elemental HERO Grand Neos]] |
* [[Elemental HERO Grand Neos]] |
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* [[Elemental HERO Flare Neos]] |
* [[Elemental HERO Flare Neos]] |
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* [[Elemental HERO Marine Neos]] |
* [[Elemental HERO Marine Neos]] |
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* [[Elemental HERO Darkbright]] |
* [[Elemental HERO Darkbright]] |
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+ | * [[Elemental HERO Brave Neos]] |
||
|spells = |
|spells = |
||
− | <!--This is not an exact Decklist. Please do not add multiples or staples.--> |
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* [[Convert Contact]] |
* [[Convert Contact]] |
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* [[E - Emergency Call]] |
* [[E - Emergency Call]] |
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* [[Neos Force]] |
* [[Neos Force]] |
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* [[O - Oversoul]] |
* [[O - Oversoul]] |
||
+ | * [[Foolish Burial]] (Necroshade) |
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* [[The Warrior Returning Alive]] |
* [[The Warrior Returning Alive]] |
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* [[Wrath of Neos]] |
* [[Wrath of Neos]] |
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* [[Common Soul]] |
* [[Common Soul]] |
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* [[Space Gift]] |
* [[Space Gift]] |
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+ | * [[Soul Charge]] |
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* [[Fake Hero]] |
* [[Fake Hero]] |
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⚫ | |||
+ | * [[Contact Gate]] |
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+ | * [[Super Polymerization]] |
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|traps = |
|traps = |
||
− | <!--This is not an exact Decklist. Please do not add multiples or staples.--> |
||
* [[Limit Reverse]] |
* [[Limit Reverse]] |
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* [[Hero Blast]] |
* [[Hero Blast]] |
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* [[Call of the Haunted]] |
* [[Call of the Haunted]] |
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* [[Jar of Avarice]] |
* [[Jar of Avarice]] |
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+ | * [[NEXT]] |
||
− | |normal monsters = * [[Elemental HERO Neos]]|effect monsters = <!--This is not an exact Decklist. Please do not add multiples or staples.--> |
||
− | * [[Neo-Spacian Grand Mole]] |
+ | |normal monsters = * [[Elemental HERO Neos]]|effect monsters = * [[Neo-Spacian Grand Mole]] |
* [[Neo-Spacian Dark Panther]] |
* [[Neo-Spacian Dark Panther]] |
||
* [[Neo-Spacian Flare Scarab]] |
* [[Neo-Spacian Flare Scarab]] |
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* [[Elemental HERO Blazeman]] |
* [[Elemental HERO Blazeman]] |
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* [[Honest]] |
* [[Honest]] |
||
⚫ | |||
− | * [[Dandylion]] |
||
+ | * [[Elemental HERO Honest Neos]] |
||
⚫ | |||
+ | * [[Neo Space Connector]] |
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+ | * [[Keeper of Dragon Magic]]}} |
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===Neo-Spacian Draw Engine=== |
===Neo-Spacian Draw Engine=== |
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The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[dead draw]]s, so it's usually better just to avoid them. |
The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[dead draw]]s, so it's usually better just to avoid them. |
||
− | "[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]" |
+ | "[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]" or "[[Dark World Dealings]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian. |
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "[[Dark Simorgh]]"/"[[Chaos Sorcerer]]" or using cards like "[[The Beginning of the End]]". Since both "[[Cross Porter]]" and "[[Armageddon Knight]]" are low-level [[DARK]] [[Warrior]] monsters, and there is [[Neo-Spacian Dark Panther|one DARK Neo Spacian]] and [[Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]], cards that support DARK monsters (like "[[Dark Eruption]]"/"[[Allure of Darkness]]") and Warrior monsters (like "[[Reinforcement of the Army]]") work quite well. |
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "[[Dark Simorgh]]"/"[[Chaos Sorcerer]]" or using cards like "[[The Beginning of the End]]". Since both "[[Cross Porter]]" and "[[Armageddon Knight]]" are low-level [[DARK]] [[Warrior]] monsters, and there is [[Neo-Spacian Dark Panther|one DARK Neo Spacian]] and [[Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]], cards that support DARK monsters (like "[[Dark Eruption]]"/"[[Allure of Darkness]]") and Warrior monsters (like "[[Reinforcement of the Army]]") work quite well. |
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==Weaknesses== |
==Weaknesses== |
||
− | The main weakness of the "Neo-Spacians" is that their [[Fusion Monster]]s [[return]] to the [[Extra Deck]] during the [[End Phase]] of the [[turn]]. Relying on [[Field Spell Card|Field]] and [[Equip Spell Card]]s to keep [[ |
+ | The main weakness of the "Neo-Spacians" is that their [[Fusion Monster]]s [[return]] to the [[Extra Deck]] during the [[End Phase]] of the [[turn]]. Relying on [[Field Spell Card|Field]] and [[Equip Spell Card]]s to keep [[Monster Card|monsters]] on the [[field]] can be easily thwarted with cards such as "[[Dust Tornado]]" and "[[Mystical Space Typhoon]]". This is somewhat mitigated with the "Neos" Fusion Monsters that require three materials as they have powerful effects that activate when they return to the Extra Deck. "[[Contact Gate]]" also helps by Special Summoning a "Neo-Spacian" when the monster returns but this only goes part of the way to solve the problem. The main way around this flaw is by using "[[Contact Out]]" to Special Summon the specific Fusion Materials listed on the card so that you can hit your opponent for more damage or Contact Fuse something different. Alternatively, you can banish "[[Neos Fusion]]" from your GY to prevent the monster from going back into the Extra Deck. This effect can also be used to protect the monster from battle and destruction effects, similar to "[[Return of the Dragon Lords]]". |
− | + | "Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed such as "[[O - Oversoul]]", "[[Neo Space Connector]]" or "[[NEXT]]". |
|
==References== |
==References== |
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[[Category:TCG and OCG archetypes]] |
[[Category:TCG and OCG archetypes]] |
||
+ | [[Category:Archetypes with Fusion Monster(s)]] |
Revision as of 10:09, 7 October 2019
"Neo-Spacian" (
While the Japanese name of "NEX" is
Members
Neo-Spacian | Elemental HERO | Chrysalis | ||
---|---|---|---|---|
Original | Evolved | Original | Evolved | |
Air Hummingbird | N/A | Air Neos | N/A | Chicky |
Aqua Dolphin | Marine Dolphin | Aqua Neos | Marine Neos | Dolphin |
Dark Panther | N/A | Dark Neos | N/A | Pantail |
Flare Scarab | N/A | Flare Neos | N/A | Larva |
Glow Moss | Twinkle Moss | Glow Neos | N/A | Pinny |
Grand Mole | N/A | Grand Neos | N/A | Mole |
Strategy
Traditional Neo-Spacian
Unlike most Fusion Monsters, which must be Fusion Summoned, most "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which only requires the Fusion Materials to be on the field. However, the "Neos" Fusion Monsters (specifically the ones that fuse "Neos" with the "Neo-Spacians") also have an effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell Card "Neo Space" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell "Instant Neo Space" allows the equipped Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). There are the 6 primary "Neos" Fusion Monsters, 4 Summoned via Triple Contact Fusion ("Chaos", "Magma", "Storm", and "Nebula") and one summoned via Quadruple Contact Fusion ("Cosmo") for a total of 11.
A good card to include is "Elemental HERO Prisma". It can send "Neos" to your Graveyard and have its own name treated as "Elemental HERO Neos". You can then use it for the Summon of a "Neos", or use cards like "Wrath of Neos" on it. You can also use cards like "Birthright" and "O - Oversoul" to Special Summon "Elemental HERO Neos" from your Graveyard. Note that "Neo-Spacians" have low ATK, so a Contact Fusion is optimal over just leaving on the field.
"Miracle Contact" is one of the decks' best card, as it can access your hand, your side of the field, or your Graveyard for the monsters you need to Special Summon your "Neos" Fusion Monsters (however, any monster Summoned by "Miracle Contact" does not count as properly Fusion Summoned, so they cannot be Special Summoned again through other cards or effects such as "Monster Reborn").
"Contact Out" is especially useful in avoiding card effects that force your monsters to leave the field (such as those of your own "Neos" monsters), and can allow for multiple attacks after your original Fusion Monster has attacked.
"Elemental HERO Neos Alius" is a Gemini monster whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a Level 4 monster with 1900 ATK. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "Supervise" and "Gemini Spark". One popular strategy is to stick exclusively to arguably the most useful "Neo-Spacians": "Dark Panther", "Grand Mole", "Air Hummingbird" and "Flare Scarab".
"Neos Fusion" allows you to quickly Special Summon a "Neos" Fusion Monster by sending materials from your deck to the graveyard. This is essential in this deck as it allows you to set up your field quicker and by using less resources (it can also be easily searched by "Keeper of Dragon Magic"). It also allows you to protect a "Neos" fusion by banishing itself from the graveyard to prevent battle or effect destruction or the last effect of every primary fusion that returns itself to the Extra Deck. Bare in mind, however, that the usage of this card has a significant drawback in not allowing you to Special Summon for the rest of the turn.
"Neo Space Connector" is a monster that allows you to Special Summon a "Neo-Spacian" or "Neos" straight from the deck. You can then tribute her to Special Summon either "Neos" or a "Neo-Spacian" from your graveyard allowing for quick and easy Contact Fusions.
As for the "Neo-Spacians" themselves one of their best support cards is "Convert Contact" which allows you to send two "Neo-Spacians" (one from your hand, one from your deck) to the graveyard then draw 2 cards. This is excellent for loading up your graveyard for the effect of "Contact Gate" or for a "Triple Contact Fusion" so it's best to send them in pairs. Their other excellent support card is "NEXT" which can be activated from the hand and allows the user to Special Summon "Elemental HERO Neos" and/or "Neo-Spacian" monsters with different names. Incredibly useful for recovery tactics and for preventing your opponent from easily wiping you out as tends to be the case with this deck.
The Monster Card, "G.B. Hunter", can also prevent the final effect of the "Neos" Fusion Monsters from applying, but will also stop further Contact Fusions
- Neo-Spacian Grand Mole
- Neo-Spacian Dark Panther
- Neo-Spacian Flare Scarab
- Neo-Spacian Glow Moss
- Neo Space Pathfinder
- Neo-Spacian Air Hummingbird
- Neo-Spacian Aqua Dolphin
- Cross Porter
- Elemental HERO Neos Alius
- Elemental HERO Prisma
- Elemental HERO Necroshade
- Elemental HERO Shadow Mist
- Elemental HERO Blazeman
- Honest
- Black Luster Soldier - Envoy of the Beginning
- Elemental HERO Honest Neos
- Neo Space Connector
- Keeper of Dragon Magic
- Elemental HERO Cosmo Neos
- Elemental HERO Nebula Neos
- Elemental HERO Grand Neos
- Elemental HERO Flare Neos
- Elemental HERO Magma Neos
- Elemental HERO Chaos Neos
- Elemental HERO Divine Neos
- Elemental HERO Storm Neos
- Elemental HERO Glow Neos
- Elemental HERO Dark Neos
- Elemental HERO Aqua Neos
- Elemental HERO Air Neos
- Elemental HERO Marine Neos
- Elemental HERO Darkbright
- Elemental HERO Brave Neos
- Convert Contact
- E - Emergency Call
- Instant Neo Space
- Miracle Contact
- Neo Space
- Neos Force
- O - Oversoul
- Foolish Burial (Necroshade)
- The Warrior Returning Alive
- Wrath of Neos
- Reinforcement of the Army
- Miracle Fusion
- Common Soul
- Space Gift
- Soul Charge
- Fake Hero
- Neos Fusion
- Contact Gate
- Super Polymerization
Neo-Spacian Draw Engine
While the original purpose of the "Neo-Spacians" is to Contact Fusion with "Neos", with cards like "Convert Contact", "Cross Porter" and "Space Gift", they've become an interesting Draw Engine, Deck Thinner and Graveyard Filler disregarding "Neos".
The "Chrysalis" archetype could help in this, but they are very likely to be dead draws, so it's usually better just to avoid them.
"Convert Contact" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "Cross Porter" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "Armageddon Knight", "Foolish Burial" or "Dark World Dealings". If revived (even with cards like Junk Synchron), it can provide an extra Neo-Spacian.
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "Dark Simorgh"/"Chaos Sorcerer" or using cards like "The Beginning of the End". Since both "Cross Porter" and "Armageddon Knight" are low-level DARK Warrior monsters, and there is one DARK Neo Spacian and one Warrior Neo Spacian, cards that support DARK monsters (like "Dark Eruption"/"Allure of Darkness") and Warrior monsters (like "Reinforcement of the Army") work quite well.
The first known competitive Deck to use this Engine was Junk and Debris Deck.
Exodia OTK
Weaknesses
The main weakness of the "Neo-Spacians" is that their Fusion Monsters return to the Extra Deck during the End Phase of the turn. Relying on Field and Equip Spell Cards to keep monsters on the field can be easily thwarted with cards such as "Dust Tornado" and "Mystical Space Typhoon". This is somewhat mitigated with the "Neos" Fusion Monsters that require three materials as they have powerful effects that activate when they return to the Extra Deck. "Contact Gate" also helps by Special Summoning a "Neo-Spacian" when the monster returns but this only goes part of the way to solve the problem. The main way around this flaw is by using "Contact Out" to Special Summon the specific Fusion Materials listed on the card so that you can hit your opponent for more damage or Contact Fuse something different. Alternatively, you can banish "Neos Fusion" from your GY to prevent the monster from going back into the Extra Deck. This effect can also be used to protect the monster from battle and destruction effects, similar to "Return of the Dragon Lords".
"Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed such as "O - Oversoul", "Neo Space Connector" or "NEXT".
References
- ↑ Konami FAQ: Can the effect of "Convert Contact" send "NEX" to the Graveyard?
|
Six Attributes | ||||||
---|---|---|---|---|---|---|
DARK | EARTH | FIRE | LIGHT | WATER | WIND | |
/Assault Modes | Red Dragon Archfiend / Colossal Fighter | Hyper Psychic Blaster / T.G. Halberd Cannon | Doomkaiser Dragon | Arcanite Magician | n/a | Stardust Dragon |
@Ignisters Base forms Evolved forms |
Doyon Dark Templar |
Doshin Earth Golem |
Achichi Fire Phoenix |
Pikari Light Dragon |
Hiyari Water Leviathan |
Bururu Wind Pegasus |
Alchemy Beasts Summoners (Normal Spell Cards) |
Moonface the Silver Silver Key |
Leon the Lead Lead Compass |
Salamandra the Steel Steel Lamp |
Ouroboros the Bronze Bronze Scale |
Ekenas the Mercury Mercury Hourglass |
Aretos the Tin Tin Spell Circle |
Aliens | Overlord / Mother / Psychic | Shocktrooper / Infiltrator / Warrior | Mars / Telepath | Ammonite / Dog / Grey / Kid / Shocktrooper M-Frame | Hunter / Hypno | Skull |
Altergeists | Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery | Kunquery | Hexstia | Marionetter | Meluseek / Fijialert | Silquitous / Pixiel |
Aromages | Marjoram | Cananga | Bergamot | Jasmine | Rosemary | Laurel |
Attribute Boosters (500 ATK▲/400 DEF▼) Link Monsters (500 ATK▲/500 DEF▲) Field Spells (500 ATK▲/400 DEF▼) Equip Spells (400 ATK▲/200 DEF▼) |
Witch's Apprentice Wee Witch's Apprentice Mystic Plasma Zone Sword of Dark Destruction |
Milus Radiant Missus Radiant Gaia Power Invigoration |
Little Chimera Duelittle Chimera Molten Destruction Burning Spear |
Hoshiningen Hip Hoshiningen Luminous Spark Elf's Light |
Star Boy Mistar Boy Umiiruka Steel Shell |
Bladefly Greatfly Rising Air Current Gust Fan |
Attribute Knights | Armageddon | Dust | Brushfire | Dawn | Shore | Altitude |
Attribute Reptiles | Umbral Soul | Raging Earth | Firestorm Prominence | Radiant Spirit | Silent Abyss | Destruction Cyclone |
Attribute Sorcerers (4/1500/0/Spellcasters) |
Dark | n/a | Fire | Light | Aqua | n/a |
Attribute Spirits | Luna the Dark Spirit | The Rock Spirit | Spirit of Flames | Diana the Light Spirit | Aqua Spirit | Garuda the Wind Spirit |
Attribute Summoners | Mystic Tomato | Giant Rat | UFO Turtle | Shining Angel | Mother Grizzly | Flying Kamakiri #1 |
B.E.S. | Big Core | Covered Core / Blaster Cannon Core | Big Core MK-2 | Big Core MK-3 | Crystal Core | Tetran |
Barrier Statues | Abyss | Drought | Inferno | Heavens | Torrent | Stormwinds |
Beast Gear World | Catapult Devilkong | Motor Wolf / Trike Fox / King Convoy Ligeon | Buggy Dog | n/a | n/a | Gyro Jackal |
Charmers Familiar-Possessed Cataclysmic Charmers Spiritual Arts Familiar Possessed Familiars |
Dharc Dharc n/a Greed Meda Bat n/a |
Aussa Aussa Avalanching Aussa Kurogane Marmot Nefarious |
Hiita Hiita Blazing Hiita Kurenai Fox Fire Inari Fire |
Lyna Lyna n/a Hijiri Happy Lover n/a |
Eria Eria Raging Eria Aoi Gigobyte Jigabyte |
Wynn Wynn Storming Wynn Miyabi Petit Dragon Ranryu |
Chrysalis Neo-Spacians Evolved forms Contact Fusions Evolved forms Advanced Contact Fusions |
Pantail Dark Panther n/a Dark Neos n/a Chaos Neos |
Mole Grand Mole n/a Grand Neos n/a Nebula Neos |
Larva Flare Scarab n/a Flare Neos n/a Magma Neos |
Pinny Glow Moss Twinkle Moss Glow Neos n/a Cosmo Neos |
Dolphin Aqua Dolphin Marine Dolphin Aqua Neos Marine Neos n/a |
Chicky Air Hummingbird n/a Air Neos n/a Storm Neos |
Code Talkers (Link-3) |
Decode (Extended) |
Transcode | Powercode | Encode | Shootingcode | Excode |
Color Ninjas Dragon Ninjas |
Strike Black |
Senior Silver n/a |
n/a Red |
White White |
n/a Blue |
Yellow Yellow |
Cubic | Vijam / Crimson Nova (Trinity) | Dark Garnex | Blade Garoodia | Duza / Buster Gundil / Indiora Doom Volt | n/a | Geira Guile |
CXyz | Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral | Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General | Coach Lord Ultimatrainer | Simon the Great Moral Leader / Barian Hope | N.As.Ch. Knight | Skypalace Babylon |
Dice Roll Archfiends | Terrorking / Masterking | Vilepawn | Infernalqueen | Desrook | Darkbishop | Shadowknight |
Double Tributers Effigies |
Double Coston Dark |
The Trojan Horse Earth |
Flame Ruler n/a |
Kaiser Sea Horse Light |
Unshaven Angler n/a |
Whirlwind Prodigy Wind |
Dragonmaids Human forms Dragon forms |
Chamber n/a |
Nurse Ernus |
Kitchen Tinkhec |
House Sheou |
Laundry Nudyarl |
Parlor Lorpar |
Dustons (1/0/1000/Fiends) |
Star | Yellow | Red | House / White | Blue | Green |
Elemental HERO Fusion Monsters (1 "HERO" + 1 matching Attribute) |
Escuridao | Gaia | Nova Master | The Shining | Absolute Zero | Great Tornado |
Elemental Lords Elementsabers |
Umbramirage Molehu |
Grandsoil Aina |
Pyrorex Malo |
Phosphorage Lapauila (Mana) |
Moulinglacia Nalu |
Windrose Makani |
Empowered Warriors Summoners |
Dragonox n/a |
Terratiger White Tiger |
Arnis Red Sparrow |
Dragodies Golden Dragon |
Hydrortoise Green Turtle |
Ventdra Blue Dragon |
Endymion | Master Magician / Mighty Master of Magic | Magister | Rogue | Crusader / Reflection | Magistus of Mastery | Servant |
Entities | Azathot | Nyarla | Cthugua | N'tss | Norden | Hastorr |
Fortune Fairies Fortune Ladies |
Ann Dark / Past |
Chee Earth |
En Fire |
Hikari Light / Every |
Swee Water |
Hu Wind |
Fur Hire | Seal / Folgo | Beat / Dyna | Bravo | Rafale | Helmer / Wiz | Donpa / Recon / Sagitta |
Generaiders | Hela / Harr | Dovelgus / Jormungandr | Naglfar / Loptr | Mardel / Utgarda | Nidhogg | Frodi |
Gizmek | Orochi | Uka | Kaku | Yata | Okami | Mikoto |
Guardians Weapons (Equip Spell Cards) |
Baou / Dreadscythe Wicked-Breaking Flamberge / Reaper Scythe |
Grarl Gravity Axe |
Ceal Shooting Star Bow |
Tryce Twin Swords of Flashing Light |
Kay'est Rod of Silence |
Elma / Eatos Buttefly Dagger / Celestial Sword |
Invoked (1 "Aleister the Invoker" + 1 matching Attribute) |
Caliga | Magellanica | Purgatrio | Mechaba | Cocytus | Raidjin |
Kaiju | Radian | Kumongous | Dogoran | Jizukiru / Mecha-Dogoran / Thunder King / Mecha-Thunder-King | Gameciel | Gadarla |
Knightmare | Iblee / Unicorn / Orcust / Idlee | Cerberus | Phoenix | Gryphon | Mermaid | Goblin |
Legendary Planets | Sun / Jupiter / Saturn / Pluto | Terra Firma | Mars | Venus / Uranus | Mercury / Neptune | n/a |
Masked HEROes | Dark Law / Anki | Dian | Goka | Koga | Vapor / Acid | Divine Wind / Blast |
Magician Girls | (Toon) Dark (Dragon Knight) |
Berry | Apple | Lemon | Chocolate | Kiwi |
Magikey | Clavkiys / Batosbuster / Ansyalabolas | Garesglasser | Transfurlmine | Mafteal | Vepartu | Andrabime |
Magistus | Grimoire Crowley | Goddess Ninaruru | Flame Zoroa / Dragon Vafram | Verre Cendrillon / Maiden Artemis | Master Endymion | Saint Aiwass |
Mirror Force | Dark | Quaking | Blazing | Radiant | Drowning | Storming |
Monarchs Mega Monarchs Related "Monarch" Spell/Trap Cards Vassals |
Caius / Erebus Caius the Mega Tenacity / The First Lucius / Eidos |
Granmarg Granmarg the Mega Return Landrobe / Samsara Kaiser |
Thestalos Thestalos the Mega Erupt Berlineth |
Zaborg / Ehther Zaborg the Mega Strike / The Prime Mithra / Edea |
Mobius Mobius the Mega Awaken Escher |
Raiza Raiza the Mega Stormforth Garum |
Musical Djinns | Maestroke | Temtempo | n/a | Melomelody | Humhumming | Muzurhythm |
Mythyrian Numbers | Djinn Buster | Lion Heart / Ronin Raccoon Sandayu | n/a | Sky Pegasus / Dragluon | Abyss Splash / Crystalzero | n/a |
Nemeses | Protos | Keystone | Flag | Eschatos | Umbrella | Corridor |
Number 10X Number C10X |
n/a Umbral Horror Masquerade |
Giant Hand Giant Red Hand |
Battlin' Boxer Star Cestus Battlin' Boxer Comet Cestus |
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon |
Silent Honor ARK / Ragnazero Silent Honor DARK / Ragnafinity |
n/a n/a |
Odd-Eyes Dragons | Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard | Gravity | Meteorburst | Saber / Lancer / Revolution / Pendulumgraph | Absolute | Vortex |
Pendulum Magicians | Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial | Dragonpulse | Nobledragon | Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow | Dragonpit | Oafdragon / White Wing |
Prediction Princesses | Astromorrigan / Tarotreith | Coinorma / Petalelf / Bibliomuse | n/a | Tarotrei | Crystaldine | Arrowsylph |
Resonators | Dark / Synkron / Crimson / Vision | Clock | Flare / Red / Double / Net / Soul | Barrier / Chain / Mirror | Force | Creation |
Road Magic | N/A | Diastrophism | Explosion | Rays Alter | Backflow | Tempest |
El Shaddoll Fusion Monsters (1 "Shaddoll" + 1 matching Attribute) |
Winda | Shekhinaga | Grysta | Construct | Anoyatyllis | Wendigo |
Signer Dragons | Red Archfiend / Black-Winged | Life Stream | Black Rose | Ancient Fairy | n/a | Stardust |
Six Samurai Legendary Six Samurai Secret Six Samurai |
Irou Shi En Doji |
Yariza Kizan Kizaru |
Kamon Mizuho Genba |
Zanji Enishi Rihan |
Yaichi Shinai Hatsume |
Nisashi Kageki Fuma |
Sky Striker Ace | Raye / Zeke | Kaina | Kagari | Roze | Shizuku | Hayate |
Sushi Angels | Spider Roll | Monkey Roll | n/a | Garibel / Agaribel | Tiger Roll | Dragon Roll |
Synchro Warriors Tuner Synchrons |
Junk / Satellite Junk / Satellite |
Drill Drill |
Nitro / Jet Nitro / Jet |
Road Road |
n/a Steam |
Turbo Turbo |
Tenyi Spirits | Vishuda | Adhara | Mapura | Ashuna / Sahasrara | Sthana | Nahata |
The Weathers Canvas (Continuous Spell/Trap Cards) |
Aurora / Moonbow Auroral |
Snow Snowy |
Sun Sunny |
Thunder / Rainbow Thundery / Rainbowed |
Rain Rainy |
Cloud Cloudy |
Timelords | Vorpgate | Kamion / Hailon | Metaion / Lazion / Michion | Sephylon / Sandaion | Zaphion / Gabrion | Sadion / Raphion |
True Draco and True King | All Calamities | Lithosazim / Dreiath III | Agnimazud / Ignis Heat | Master Peace (King) / Metaltron XII | Bahrstos / Dinomight Knight | Majesty Maiden / Mariamne |
Witchcrafters | Haine | Potterie | Schmitta | Edel / Madame Verre / Golem Aruru | Pittore | Genni |
World Chalice | World Legacy | Beckoned / Ningirsu | Chosen / Auram | Lee | Crowned / Ib (Priestess/Justiciar) | Guardragon / Imduk / Almarduke |
Yang Zing | Taotie / Jiaotu / Yazi | Bi'an / Zefraxi / Zefraniu | Suanni | Chiwen / Baxia / Chaofeng / Denglong | Bixi | Pulao |
Yo-kai Girls | Ghost Reaper & Winter Cherries | Ghost Belle & Haunted Mansion | Ash Blossom & Joyous Spring | Ghost Ogre & Snow Rabbit | Ghost Sister & Spooky Dogwood | Ghost Mourner & Moonlit Chill |
ZW - | Chimera Clad / Dragonic Halberd | Ultimate Shield | Phoenix Bow / Asura Strike | Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing | n/a | Tornado Bringer / Eagle Claw |