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"Neo-Spacian" ( (ネオスペーシアン) Neosupēshian) is an archetype of Level 3 monsters related to the "Elemental HERO" archetype which focuses on the concept of Contact Fusion with "Elemental HERO Neos" to Summon "Neos" Fusion Monsters. In the Yu-Gi-Oh! GX anime, the "Neo-Spacians" along with their infant "Chrysalis" counterparts were introduced by Jaden Yuki, who created the concept of these cards when he was a little boy. There are six "Neo-Spacian" monsters, each with a different Attribute and Type. This theme relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters. With the exception of "Neo-Spacian Aqua Dolphin", each "Neo-Spacian" monster has the same Type as its "Chrysalis" counterpart.

While the Japanese name of "NEX" is NEX (ネオスペーシアンエクステント) and would appear to be part of the archetype, it is not considered a "Neo-Spacian" card due to different superscripting.[1]

Members[]

Neo-Spacian Elemental HERO Chrysalis
Original Evolved Original Evolved
Air Hummingbird N/A Air Neos N/A Chicky
Aqua Dolphin Marine Dolphin Aqua Neos Marine Neos Dolphin
Dark Panther N/A Dark Neos N/A Pantail
Flare Scarab N/A Flare Neos N/A Larva
Glow Moss Twinkle Moss Glow Neos N/A Pinny
Grand Mole N/A Grand Neos N/A Mole

Playing style[]

Traditional Neo-Spacian[]

ElementalNeos

Each of the "Neo-Spacians" fused with "Neos"

Unlike most Fusion Monsters, which must be Fusion Summoned, "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which requires shuffling the Fusion Materials on the field into the Deck to Special Summon them. However, the "Neos" Fusion Monsters also have an effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell Card "Neo Space" allows the Fusion Monsters to stay on the field as long as "Neo Space" does, and the Equip Spell "Instant Neo Space" allows the equipped Fusion Monster to stay on the field (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field). "G.B. Hunter", can also prevent the final effect of the "Neos" Fusion Monsters from applying, but will also stop further Contact Fusions.

The "Neo-Spacian" monsters themselves do not have particularly powerful/useful effects, but there are notable exceptions in the modern game, namely "Neo-Spacian Aqua Dolphin" (which can help the player gain information on the opponent's hand, but also potentially get rid of a combo starter or a problematic hand trap or baiting out the activations of such effects) and "Neo-Spacian Grand Mole" (which can bounce troublesome monsters by battling them). A couple of them ("Neo-Spacian Aqua Dolphin" and "Neo-Spacian Glow Moss") can be upgraded with "NEX" ("Neo-Spacian Marine Dolphin" and "Neo-Spacian Twinkle Moss").

Due to the nature of Contact Fusion, the Deck must use numerous ways to swarm the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "Neo Space Connector" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the hand or Deck upon its Normal Summon and then it can Tribute itself to Summon another material from the GY. "Neo-Spacian" monsters are also bolstered by many support cards that range from swarming the field with "Cocoon Party", "Contact" or "NEXT" and "Contact Gate". Rather than Summoning the materials onto the field for Contact Fusion, "Miracle Contact" or "Favorite Contact" can return materials from the player's hand, field, or GY to the deck ("Favorite Contact" can also return banished monsters) to Special Summon "Neos" Fusion Monsters, though this does not count as properly Summoning them, so they cannot be Special Summoned again through other cards or effects. "Favorite Contact" also prevents the Fusion Monster from being returned to the Extra Deck if "Elemental HERO Neos" was used.

Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "Convert Contact" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards. "Elemental HERO Prisma", which can send "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion. Other options include using cards like "Wrath of Neos" on it.

"Neos Fusion" is a key card which easily Summons a "Neos" Fusion Monster by sending materials from the Deck to the GY, setting up the GY for either reviving materials for Contact Fusions, or using "Miracle Contact"/"Favorite Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can then banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters from destruction, as well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Neo Space" or "Instant Neo Space" is not on the field. A strong choice to Summon with "Neos Fusion" is "Elemental HERO Brave Neos", which requires a Level 4 or lower Effect Monster and "Elemental HERO Neos", which all of the "Neo-Spacian" monsters are. It also allows other Decks to make use of it as "Neos Fusion" functions similarly to "Foolish Burial" for Level 4 or lower Effect Monsters to make use of their GY effects. Finally, it also does not have an effect to shuffle itself back into the Extra Deck, thereby not needing to waste a copy of "Neos Fusion" from the GY nor requiring "Neo Space" or "Instant Neo Space" to keep it on the field like the other "Neos" Contact Fusions.

Although the effects of "Neo Space Connector" are catered towards the Contact Fusion playstyle as mentioned before, it also generated easy access to the effects of "Neos Fusion" by Special Summoning a "Neo-Spacian" monster through its effect, then using that Summoned "Neo-Spacian" monster and itself to Link Summon "Predaplant Verte Anaconda", which can then activate its effect by sending "Neos Fusion" to the GY to copy its effect.

"Contact Out" acts similarly to "De-Fusion", allowing the user to replace "Neos" Fusion Monsters for its materials in the Deck to save the Fusion Monster from leaving the field or to gain additional attacks.

"Elemental HERO Spirit of Neos" is a key card which can search the vast majority of "Elemental HERO Neos" support cards (or "Polymerization") upon its Special Summon while also tagging itself out for any normal "Elemental HERO" monster from the deck including "Elemental HERO Neos". It can be Special Summoned from the hand by its own effect during the opponent's turn (which allows itself wall out the opponent's attacks) or "Cross Keeper", from the Deck with "EN - Engage Neo Space" or "EN Shuffle". One of the important cards "Spirit of Neos" can search is "Instant Contact", an "Instant Fusion"-like card which can cheat out a Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from the Extra Deck, allowing additional extensions both within and outside of the "Elemental HERO"/"Neo-Spacian" playstyle.

As the majority of "Neos" Fusion Monsters list specific materials aside from "Elemental HERO Neos", this allows "Neo-Spacian"/"Neos" Decks to make use of cards like "Keeper of Dragon Magic" (for searching out the required "Fusion" Spells, Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Brave Neos") and "Fusion Deployment" (which can Summon any needed materials for "Neos" Contact Fusions while also being searchable by "Keeper of Dragon Magic"). Decks that can pump out multiple "HERO" monsters onto the field, such as the "Vision HERO" engine of "Faris", "Increase", and "Vyon", can utilize "Xtra HERO Infernal Devicer" to search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters.

As all main deck "Neo-Spacian" monsters are Level 3 and have completely different ATK, Types and Attributes, while only "Neo-Spacian Dark Panther" and "Neo-Spacian Flare Scarab" have the same DEF, any Deck playing a heavy amount of "Neo-Spacian" monsters is capable of using "Small World" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".


Neo-Spacian Draw Engine[]

While the original purpose of the "Neo-Spacians" is to Contact Fusion with "Neos", with cards like "Convert Contact", "Cross Porter" and "Space Gift", they've become an interesting Draw Engine, Deck Thinner and Graveyard Filler disregarding "Neos".

The "Chrysalis" archetype could help in this, but they are very likely to be dead draws, so it's usually better just to avoid them.

"Convert Contact" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "Cross Porter" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "Armageddon Knight", "Foolish Burial" or "Dark World Dealings". If revived (even with cards like Junk Synchron), it can provide an extra Neo-Spacian.

Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "Dark Simorgh"/"Chaos Sorcerer" or using cards like "The Beginning of the End". Since both "Cross Porter" and "Armageddon Knight" are low-level DARK Warrior monsters, and there is one DARK Neo Spacian and one Warrior Neo Spacian, cards that support DARK monsters (like "Dark Eruption"/"Allure of Darkness") and Warrior monsters (like "Reinforcement of the Army") work quite well.

The first known competitive Deck to use this Engine was Junk and Debris Deck.


Exodia OTK[]

Weaknesses[]

The main weakness of the "Neo-Spacians" is that their Fusion Monsters return to the Extra Deck during the End Phase of the turn. Relying on Field and Equip Spell Cards to keep monsters on the field can be easily thwarted with cards such as "Dust Tornado" and "Mystical Space Typhoon". This is somewhat mitigated with the "Neos" Fusion Monsters that require three materials as they have powerful effects that activate when they return to the Extra Deck. "Contact Gate" also helps by Special Summoning a "Neo-Spacian" when the monster returns but this only goes part of the way to solve the problem. The main way around this flaw is by using "Contact Out" to Special Summon the specific Fusion Materials listed on the card so that you can hit your opponent for more damage or Contact Fuse something different. Alternatively, you can banish "Neos Fusion" from your GY to prevent the monster from going back into the Extra Deck. This effect can also be used to protect the monster from battle and destruction effects, similar to "Return of the Dragon Lords".

"Neo-Spacians" are fairly weak on their own, with no specific support cards. Since "Elemental HERO Neos" is a Level 7 Normal Monster, specific cards to Summon it are needed such as "O - Oversoul", "Neo Space Connector" or "NEXT".

References[]

  1. Konami FAQ: Can the effect of "Convert Contact" send "NEX" to the Graveyard?


Six Attributes
DARK DARK EARTH EARTH FIRE FIRE LIGHT LIGHT WATER WATER WIND WIND
/Assault Modes Red Dragon Archfiend / Colossal Fighter Hyper Psychic Blaster / T.G. Halberd Cannon Doomkaiser Dragon Arcanite Magician n/a Stardust Dragon
@Ignisters
Base forms
Evolved forms
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Doshin
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Achichi
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Pikari
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Hiyari
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Bururu
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Alchemy Beasts
Summoners
(Normal Spell Cards)
Moonface the Silver
Silver Key
Leon the Lead
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Altergeists Primebanshee / Multifaker / Kidolga / Fifinellag / Dragvirion / Memorygant / Pookuery Kunquery Hexstia Marionetter Meluseek / Fijialert Silquitous / Pixiel
Aromages Marjoram Cananga Bergamot Jasmine Rosemary Laurel
Attribute Boosters (500 ATK▲/400 DEF▼)
Link Monsters
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Field Spells
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Equip Spells
(400 ATK▲/200 DEF▼)
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Burning Spear
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Luminous Spark
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Star Boy
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Umiiruka
Steel Shell
Bladefly
Greatfly
Rising Air Current
Gust Fan
Attribute Knights Armageddon Dust Brushfire Dawn Shore Altitude
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Attribute Sorcerers
(4/1500/0/Spellcasters)
Dark n/a Fire Light Aqua n/a
Attribute Spirits Luna the Dark Spirit The Rock Spirit Spirit of Flames Diana the Light Spirit Aqua Spirit Garuda the Wind Spirit
Attribute Summoners Mystic Tomato Giant Rat UFO Turtle Shining Angel Mother Grizzly Flying Kamakiri #1
B.E.S. Big Core Covered Core / Blaster Cannon Core Big Core MK-2 Big Core MK-3 Crystal Core Tetran
Barrier Statues Abyss Drought Inferno Heavens Torrent Stormwinds
Beast Gear World Catapult Devilkong Motor Wolf / Trike Fox / King Convoy Ligeon Buggy Dog n/a n/a Gyro Jackal
Charmers
Familiar-Possessed
Cataclysmic Charmers
Spiritual Arts
Familiar
Possessed Familiars
Dharc
Dharc
n/a
Greed
Meda Bat
n/a
Aussa
Aussa
Avalanching Aussa
Kurogane
Marmot
Nefarious
Hiita
Hiita
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Kurenai
Fox Fire
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Lyna
Lyna
n/a
Hijiri
Happy Lover
n/a
Eria
Eria
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Aoi
Gigobyte
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Wynn
Wynn
Storming Wynn
Miyabi
Petit Dragon
Ranryu
Chrysalis
Neo-Spacians
Evolved forms
Contact Fusions
Evolved forms
Advanced Contact Fusions
Pantail
Dark Panther
n/a
Dark Neos
n/a
Chaos Neos
Mole
Grand Mole
n/a
Grand Neos
n/a
Nebula Neos
Larva
Flare Scarab
n/a
Flare Neos
n/a
Magma Neos
Pinny
Glow Moss
Twinkle Moss
Glow Neos
n/a
Cosmo Neos
Dolphin
Aqua Dolphin
Marine Dolphin
Aqua Neos
Marine Neos
n/a
Chicky
Air Hummingbird
n/a
Air Neos
n/a
Storm Neos
Code Talkers
(Link-3)
Decode
(Extended)
Transcode Powercode Encode Shootingcode Excode
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Dragon Ninjas
Strike
Black
Senior Silver
n/a
n/a
Red
White
White
n/a
Blue
Yellow
Yellow
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CXyz Dark Fairy Cheer Girl / Mechquipped Djinn Angeneral Comics Hero Legend Arthur / Battleship Cherry Blossom / Zubaba Saikyo General Coach Lord Ultimatrainer Simon the Great Moral Leader / Barian Hope N.As.Ch. Knight Skypalace Babylon
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n/a
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n/a
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Ernus
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Tinkhec
House
Sheou
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Nudyarl
Parlor
Lorpar
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(1/0/1000/Fiends)
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Elemental HERO
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(1 "HERO" + 1 matching Attribute)
Escuridao Gaia Nova Master The Shining Absolute Zero Great Tornado
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Aina
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Lapauila (Mana)
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Makani
Empowered Warriors
Summoners
Dragonox
n/a
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Ann
Dark / Past
Chee
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Hu
Wind
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(Equip Spell Cards)
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(1 "Aleister the Invoker" + 1 matching Attribute)
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(Dragon Knight)
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Monarchs
Mega Monarchs
Related "Monarch" Spell/Trap Cards
Vassals
Caius / Erebus
Caius the Mega
Tenacity / The First
Lucius / Eidos
Granmarg
Granmarg the Mega
Return
Landrobe / Samsara Kaiser
Thestalos
Thestalos the Mega
Erupt
Berlineth
Zaborg / Ehther
Zaborg the Mega
Strike / The Prime
Mithra / Edea
Mobius
Mobius the Mega
Awaken
Escher
Raiza
Raiza the Mega
Stormforth
Garum
Musical Djinns Maestroke Temtempo n/a Melomelody Humhumming Muzurhythm
Mythyrian Numbers Djinn Buster Lion Heart / Ronin Raccoon Sandayu n/a Sky Pegasus / Dragluon Abyss Splash / Crystalzero n/a
Nemeses Protos Keystone Flag Eschatos Umbrella Corridor
Number 10X
Number C10X
n/a
Umbral Horror Masquerade
Giant Hand
Giant Red Hand
Battlin' Boxer Star Cestus
Battlin' Boxer Comet Cestus
Star Seraph Sentry / Masquerade / Galaxy-Eyes Tachyon Dragon
Archfiend Seraph / Neo Galaxy-Eyes Tachyon Dragon
Silent Honor ARK / Ragnazero
Silent Honor DARK / Ragnafinity
n/a
n/a
Odd-Eyes Dragons Odd-Eyes / Pendulum / Rebellion (Overlord) / Persona / Phantom / Mirage / Performapal Metal Claw / Raging / Supreme King / Wing / Venom / Arc Pendulum / Advance / Wizard Gravity Meteorburst Saber / Lancer / Revolution / Pendulumgraph Absolute Vortex
Pendulum Magicians Stargazer / Timegazer / Xiangke / Timebreaker / Acrobatic / Dragoncaller / Harmonizing / Double Iris / Black Fang / Purple Poison / Performapal Celestial Dragonpulse Nobledragon Wisdom-Eye / Xiangsheng / Dharma-Eye / Performapal Five-Rainbow Dragonpit Oafdragon / White Wing
Prediction Princesses Astromorrigan / Tarotreith Coinorma / Petalelf / Bibliomuse n/a Tarotrei Crystaldine Arrowsylph
Resonators Dark / Synkron / Crimson / Vision Clock Flare / Red / Double / Net / Soul Barrier / Chain / Mirror Force Creation
Road Magic N/A Diastrophism Explosion Rays Alter Backflow Tempest
El Shaddoll
Fusion Monsters
(1 "Shaddoll" + 1 matching Attribute)
Winda Shekhinaga Grysta Construct Anoyatyllis Wendigo
Signer Dragons Red Archfiend / Black-Winged Life Stream Black Rose Ancient Fairy n/a Stardust
Six Samurai
Legendary Six Samurai
Secret Six Samurai
Irou
Shi En
Doji
Yariza
Kizan
Kizaru
Kamon
Mizuho
Genba
Zanji
Enishi
Rihan
Yaichi
Shinai
Hatsume
Nisashi
Kageki
Fuma
Sky Striker Ace Raye / Zeke Kaina Kagari Roze Shizuku Hayate
Sushi Angels Spider Roll Monkey Roll n/a Garibel / Agaribel Tiger Roll Dragon Roll
Synchro Warriors
Tuner Synchrons
Junk / Satellite
Junk / Satellite
Drill
Drill
Nitro / Jet
Nitro / Jet
Road
Road
n/a
Steam
Turbo
Turbo
Tenyi Spirits Vishuda Adhara Mapura Ashuna / Sahasrara Sthana Nahata
The Weathers
Canvas
(Continuous Spell/Trap Cards)
Aurora / Moonbow
Auroral
Snow
Snowy
Sun
Sunny
Thunder / Rainbow
Thundery / Rainbowed
Rain
Rainy
Cloud
Cloudy
Timelords Vorpgate Kamion / Hailon Metaion / Lazion / Michion Sephylon / Sandaion Zaphion / Gabrion Sadion / Raphion
True Draco and True King All Calamities Lithosazim / Dreiath III Agnimazud / Ignis Heat Master Peace (King) / Metaltron XII Bahrstos / Dinomight Knight Majesty Maiden / Mariamne
Witchcrafters Haine Potterie Schmitta Edel / Madame Verre / Golem Aruru Pittore Genni
World Chalice World Legacy Beckoned / Ningirsu Chosen / Auram Lee Crowned / Ib (Priestess/Justiciar) Guardragon / Imduk / Almarduke
Yang Zing Taotie / Jiaotu / Yazi Bi'an / Zefraxi / Zefraniu Suanni Chiwen / Baxia / Chaofeng / Denglong Bixi Pulao
Yo-kai Girls Ghost Reaper & Winter Cherries Ghost Belle & Haunted Mansion Ash Blossom & Joyous Spring Ghost Ogre & Snow Rabbit Ghost Sister & Spooky Dogwood Ghost Mourner & Moonlit Chill
ZW - Chimera Clad / Dragonic Halberd Ultimate Shield Phoenix Bow / Asura Strike Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing n/a Tornado Bringer / Eagle Claw
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