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{{Infobox archetype
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{{Infobox archseries
 
| name = Mythical Beast
 
| name = Mythical Beast
| image =
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| image = MythicalBeastCerberus-DULI-EN-VG-NC.png
| ja_name =
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| caption = "[[Mythical Beast Cerberus]]"
| romaji =
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| ja_name = {{Ruby|魔導獣|マジックビースト}}
| caption =
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| romaji = Majikku Bīsuto
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| trans = Magic Beast
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| ko_name = 마도수
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| ko_romanized = Madosu
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| ko_hanja= 魔道獸
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| fr_name = Bête Mythique
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| de_name = Mythisches Ungeheuer
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| it_name = Mitica Bestia
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| pt_name = Besta Mítica
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| es_name = Bestia Mítica
 
| sets =
 
| sets =
 
* [[Structure Deck: Spellcaster's Judgment]]
 
* [[Structure Deck: Spellcaster's Judgment]]
 
* [[Extreme Force]]
 
* [[Extreme Force]]
*
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* [[Cybernetic Horizon]]
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| tcg =
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* [[Spellcaster's Command Structure Deck]]
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* [[Battle Pack 2: War of the Giants]]
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* [[Battle Pack 3: Monster League]]
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* [[Fists of the Gadgets]]
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| ocg =
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* [[Structure Deck: Lord of the Magician]]
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* [[Tournament Pack 2017 Vol.4]]
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| korea = [[Advanced Event Pack 2018 Vol.1]]
 
}}
 
}}
   
"[[Mythical Beast]]" is an archetype of [[Spellcaster]] monsters that debuted in [[Structure Deck: Spellcaster's Judgment]], with further support added in the Booster Pack Extreme Force.
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"'''Mythical Beast'''" is an [[archetype]] of [[Spellcaster]] [[Monster Card|monsters]] that debuted in ''[[Structure Deck: Spellcaster's Judgment]]'', with further members and support introduced in the Booster Pack ''[[Extreme Force]]''. This archetype consists of "[[Mythical Beast Cerberus]]" and [[Pendulum Monster]]s based on it.
   
{{Archseries navbox|Mythical Beast}}
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"[[Gazelle the King of Mythical Beasts]]" and "[[Chimera the Flying Mythical Beast]]" are not members of the archetype. However, because support for this archetype only works on Pendulum Monsters in the [[Pendulum Zone]] or [[Extra Deck]], and [[Effect Monster]]s in the [[Main Deck]], neither will be an issue.
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==Design==
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The "Mythical Beast" monsters appear to be creatures merged with "Mythical Beast Jackal", which usually appears partially on the body of the creature. The transformation process is shown in the artwork of "Mythical Bestiary". For "Mythical Beast Medusa", "Jackal" is shown as the part of the monster's 'hair', while for "Mythical Beast Master Cerberus", it wears armor and holds a scepter whose designs are based on "Jackal".
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==Playing style==
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Their effects revolve around gaining [[Spell Counter]]s and using them to pay for effects.
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Each Pendulum Monster that is a member of this archetype has a [[Pendulum Scale]] of 4 and has a [[Pendulum Effect]] that can only be activated if you control no cards in your other [[Pendulum Zone]], and which destroys the card itself as part of its effect. These characteristics let them be played similarly to [[Normal Spell Card|Normal Spell Cards]] to help build up Spell Counters on the "Mythical Beasts" in your [[Monster Zone|Monster Zones]].
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Since they cannot set up a [[Pendulum Summon]] without outside support, in competitive gameplay this Deck has seen little "pure" builds, but other Pendulum Decks often use "[[Mythical Beast Master Cerberus]]" and "[[Mythical Beast Jackal King]]" as an engine. This is due to their easy Summoning for "[[Heavymetalfoes Electrumite]]", synergy with "[[Chronograph Sorcerer]]" and "[[Astrograph Sorcerer]]" (Forbidden in the TCG) and powerful negation/removal effects.
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This is not to say the Deck is incapable of standing alone, however. With a sufficiently powerful Spell Counter/consistency engine like [[Spellbook]]s, the Deck can prove highly efficient at backing up the above engine to support their powerful effects. "Jackal" can be an effective way to Summon them without need for the Extra Monster Zone or Pendulum/Tribute Summoning. "[[Mythical Beast Bashilisk|Bashilisk]]" can recycle them without the loss in hand advantage or Deck thickening normally associated with this type of effect. "[[Mythical Beast Medusa|Medusa]]" can control the Battle Phase and revive off-archetype Spell Counter monsters. Finally, "[[Mythical Beast Garuda|Garuda]]" can remove problematic Spells/Traps offensively, or act as a amazing [[Hand trap|handtrap]] capable of essentially undoing an opponent's [[Normal Summon]] while bringing itself to the field for [[Link Summon|Link]] fodder/retrieval.
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The archetype also has some good Spell support. "[[Beast Magic Attack]]" is a Quick-Play Spell that has 3 effects that cost a differing amount of Spell Counters from your field to use. The first, for 2 Spell Counters, returns a "Mythical Beast" from the field to the hand, useful to dodge removal effects (especially [[banishing]]) or recycle "Garuda". The second, for 4, Special Summons any face-up "Mythical Beast" from the Extra Deck, and adds 2 Spell Counters to it, essentially reviving any of your monsters to the Extra Monster Zone while immediately setting up their effects. The final effect, for 6, does the same for any Pendulum Monster without the Spell Counter placement, making it only useful on off-archetype monsters. "[[Mythical Institution]]" is a Continuous Spell that can help by accumulating 2 Spell Counters each time a "Mythical Beast" is destroyed (including by its own effect), and removing Spell Counters from your field to search/recover a "Mythical Beast" of the same Level as the amount removed. It can also protect itself from destruction by removing a Spell Counter, making it useful as a safe reserve of Spell Counters to power your effects.
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==Recommended cards==
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{{Decklist|Recommended cards
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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|effect monsters =
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* [[Mythical Beast Cerberus]]
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* [[Breaker the Dark Magical Warrior]]
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* [[High Priestess of Prophecy]]
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* [[Magical Exemplar]]
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* [[Magical Something]]
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* [[Royal Magical Library]]
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* [[Spellbook Magician of Prophecy]]
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* [[Temperance of Prophecy]]
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|pendulum monsters =
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* [[Mythical Beast Bashilisk]]
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* [[Mythical Beast Garuda]]
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* [[Mythical Beast Jackal]]
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* [[Mythical Beast Jackal King]]
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* [[Mythical Beast Master Cerberus]]
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* [[Mythical Beast Medusa]]
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* [[Chronograph Sorcerer]]
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* [[Magical Abductor]]
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* [[Rescue Hamster]]
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* [[Supreme King Dragon Darkwurm]]
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* [[Supreme King Gate Zero]]
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|tuner monsters =
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* [[Destrudo the Lost Dragon's Frisson]]
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* [[Hallohallo]]
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* [[Night's End Sorcerer]]
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* [[Performapal Odd-Eyes Synchron]]
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|synchro monsters =
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* [[Arcanite Magician]]
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* [[Metaphys Horus Dragon]]
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* [[Odd-Eyes Meteorburst Dragon]]
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* [[Tempest Magician]]
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|xyz monsters =
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* [[Majester Paladin, the Ascending Dracoslayer]]
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* [[Norito the Moral Leader]]
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* [[Performage Trapeze Magician]]
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|link monsters =
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* [[Akashic Magician]]
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* [[Crowley, the First Propheseer]]
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* [[Heavymetalfoes Electrumite]]
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|spells =
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* [[Beast Magic Attack]]
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* [[Mythical Institution]]
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* [[Arcane Barrier]]
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* [[Duelist Alliance (card)|Duelist Alliance]]
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** [[Pendulum Paradox]]
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* [[Magical Citadel of Endymion]]
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* [[Mega Ton Magical Cannon]]
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* [[Mythical Bestiary]]
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* [[One Day of Peace]] / [[Upstart Goblin]]
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* [[Spellbook]] cards
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* [[Terraforming]]
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* [[Toon Table of Contents]]
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|traps =
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* [[Anti-Spell]]
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* [[Mythical Bestiamorph]]
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* [[Pitch-Black Power Stone]]
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* [[Pendulum Reborn]]
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}}
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== Weaknesses ==
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* The Deck is heavily reliant on "Master Cerberus", not only as the main attacker, but also as a play-starter to build Spell Counters and search other cards.
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* Cards which flip their monsters face-down, or banish their cards, remove valuable Spell Counters from the field while bypassing protection effects.
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* While it is generally easy to build Spell Counters, it is often only at the cost of [[hand advantage]] if not opening optimally. Without Spell Counters, the Deck is defenceless.
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* Being heavily Special-Summon reliant can be a crippling weakness against cards like "[[Vanity's Fiend]]".
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* Being a Pendulum-based strategy in the [[Link Monster]] era makes this deck vulnerable to having all its monsters stuck in the [[Extra Deck]], with few ways of recovering them, especially given how reliant on self-destruction they are.
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* Cards like "[[Masked HERO Dark Law]]" can also be easily fatal for this Deck. Many of their combos rely on their monsters going to the Extra Deck for re-use, which is obviously impossible under such circumstances, and their self-destruction turns into a serious problem.
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{{Archseries navbox}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 16:59, August 24, 2019

"Mythical Beast" is an archetype of Spellcaster monsters that debuted in Structure Deck: Spellcaster's Judgment, with further members and support introduced in the Booster Pack Extreme Force. This archetype consists of "Mythical Beast Cerberus" and Pendulum Monsters based on it.

"Gazelle the King of Mythical Beasts" and "Chimera the Flying Mythical Beast" are not members of the archetype. However, because support for this archetype only works on Pendulum Monsters in the Pendulum Zone or Extra Deck, and Effect Monsters in the Main Deck, neither will be an issue.

DesignEdit

The "Mythical Beast" monsters appear to be creatures merged with "Mythical Beast Jackal", which usually appears partially on the body of the creature. The transformation process is shown in the artwork of "Mythical Bestiary". For "Mythical Beast Medusa", "Jackal" is shown as the part of the monster's 'hair', while for "Mythical Beast Master Cerberus", it wears armor and holds a scepter whose designs are based on "Jackal".

Playing styleEdit

Their effects revolve around gaining Spell Counters and using them to pay for effects.

Each Pendulum Monster that is a member of this archetype has a Pendulum Scale of 4 and has a Pendulum Effect that can only be activated if you control no cards in your other Pendulum Zone, and which destroys the card itself as part of its effect. These characteristics let them be played similarly to Normal Spell Cards to help build up Spell Counters on the "Mythical Beasts" in your Monster Zones.

Since they cannot set up a Pendulum Summon without outside support, in competitive gameplay this Deck has seen little "pure" builds, but other Pendulum Decks often use "Mythical Beast Master Cerberus" and "Mythical Beast Jackal King" as an engine. This is due to their easy Summoning for "Heavymetalfoes Electrumite", synergy with "Chronograph Sorcerer" and "Astrograph Sorcerer" (Forbidden in the TCG) and powerful negation/removal effects.

This is not to say the Deck is incapable of standing alone, however. With a sufficiently powerful Spell Counter/consistency engine like Spellbooks, the Deck can prove highly efficient at backing up the above engine to support their powerful effects. "Jackal" can be an effective way to Summon them without need for the Extra Monster Zone or Pendulum/Tribute Summoning. "Bashilisk" can recycle them without the loss in hand advantage or Deck thickening normally associated with this type of effect. "Medusa" can control the Battle Phase and revive off-archetype Spell Counter monsters. Finally, "Garuda" can remove problematic Spells/Traps offensively, or act as a amazing handtrap capable of essentially undoing an opponent's Normal Summon while bringing itself to the field for Link fodder/retrieval.

The archetype also has some good Spell support. "Beast Magic Attack" is a Quick-Play Spell that has 3 effects that cost a differing amount of Spell Counters from your field to use. The first, for 2 Spell Counters, returns a "Mythical Beast" from the field to the hand, useful to dodge removal effects (especially banishing) or recycle "Garuda". The second, for 4, Special Summons any face-up "Mythical Beast" from the Extra Deck, and adds 2 Spell Counters to it, essentially reviving any of your monsters to the Extra Monster Zone while immediately setting up their effects. The final effect, for 6, does the same for any Pendulum Monster without the Spell Counter placement, making it only useful on off-archetype monsters. "Mythical Institution" is a Continuous Spell that can help by accumulating 2 Spell Counters each time a "Mythical Beast" is destroyed (including by its own effect), and removing Spell Counters from your field to search/recover a "Mythical Beast" of the same Level as the amount removed. It can also protect itself from destruction by removing a Spell Counter, making it useful as a safe reserve of Spell Counters to power your effects.

Recommended cardsEdit

Recommended cards

Weaknesses Edit

  • The Deck is heavily reliant on "Master Cerberus", not only as the main attacker, but also as a play-starter to build Spell Counters and search other cards.
  • Cards which flip their monsters face-down, or banish their cards, remove valuable Spell Counters from the field while bypassing protection effects.
  • While it is generally easy to build Spell Counters, it is often only at the cost of hand advantage if not opening optimally. Without Spell Counters, the Deck is defenceless.
  • Being heavily Special-Summon reliant can be a crippling weakness against cards like "Vanity's Fiend".
  • Being a Pendulum-based strategy in the Link Monster era makes this deck vulnerable to having all its monsters stuck in the Extra Deck, with few ways of recovering them, especially given how reliant on self-destruction they are.
  • Cards like "Masked HERO Dark Law" can also be easily fatal for this Deck. Many of their combos rely on their monsters going to the Extra Deck for re-use, which is obviously impossible under such circumstances, and their self-destruction turns into a serious problem.
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