No edit summary Tag: sourceedit |
(→Related: Added F6F Hellcat to Bellcat Fighter) Tag: Visual edit |
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− | {{Cleanup}} |
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⚫ | | caption = "[[Mecha Phantom Beast Blackfalcon|Blackfalcon]]", "[[Mecha Phantom Beast Coltwing|Coltwing]]", "[[Mecha Phantom Beast Hamstrat|Hamstrat]]", "[[Mecha Phantom Beast Dracossack|Dracossack]]", "[[Mecha Phantom Beast Stealthray|Stealthray]]" and "[[Mecha Phantom Beast Warbluran|Warbluran]]" in the artwork of "[[Xyz Override]]" |
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⚫ | | caption = "[[Mecha Phantom Beast Blackfalcon|Blackfalcon]]", "[[Mecha Phantom Beast Coltwing|Coltwing]]", "[[Mecha Phantom Beast Hamstrat|Hamstrat]]", "[[Mecha Phantom Beast Dracossack|Dracossack]]", "[[Mecha Phantom Beast Stealthray|Stealthray]]" and "[[Mecha Phantom Beast Warbluran|Warbluran]]" in the artwork of "[[Xyz Override]]" |
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− | | fr_name = Bête Fantôme Méca |
+ | | fr_name = Bête Fantôme Méca |
− | | de_name = Mecha-Phantomungeheuer |
+ | | de_name = Mecha-Phantomungeheuer |
− | | it_name = Bestia Fantasma Meccanica |
+ | | it_name = Bestia Fantasma Meccanica |
− | | it_trans= Mechanic Phantasm Beast |
+ | | it_trans = Mechanic Phantasm Beast |
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− | | ko_trans= Phantom Beast Aircraft |
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* [[Lord of the Tachyon Galaxy]] |
* [[Lord of the Tachyon Galaxy]] |
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* [[Judgment of the Light]] |
* [[Judgment of the Light]] |
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* [[Shadow Specters]] |
* [[Shadow Specters]] |
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* [[Primal Origin]] |
* [[Primal Origin]] |
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− | * [[ |
+ | * [[Circuit Break]] |
+ | * [[Structure Deck: Powercode Link]] |
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+ | | tcg = |
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+ | * [[Lord of the Tachyon Galaxy Sneak Peek Participation Card]] |
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+ | * [[War of the Giants: Round 2]] |
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+ | * [[War of the Giants Reinforcements]] |
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+ | * [[2014 Mega-Tin Mega Pack]] |
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* [[World Superstars]] |
* [[World Superstars]] |
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+ | * [[2018 Mega-Tin Mega Pack]] |
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− | | manga = |
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− | * [[ |
+ | * [[OTS Tournament Pack 9]] |
+ | * [[The Infinity Chasers]] |
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+ | * [[Duel Overload]] |
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+ | | ocg = |
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+ | * [[Advanced Tournament Pack 2013 Vol.1]] |
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+ | * [[V Jump April 2013 Tokens]] |
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+ | * [[Advanced Tournament Pack 2013 Vol.2]] |
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+ | * [[Extra Pack: Knights of Order]] |
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+ | * [[Advanced Tournament Pack 2014 Vol.4]] |
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+ | * [[Tournament Pack 2017 Vol.3]] |
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+ | * [[LINK VRAINS Pack 3]] |
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+ | | korea = |
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+ | * [[Advanced Event Pack 2013 Vol.1]] |
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+ | * [[Advanced Event Pack 2014 Vol.2]] |
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+ | * [[Extra Pack 2015]] |
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+ | * [[Advanced Event Pack 2018 Vol.1]] |
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+ | | anime = [[Yu-Gi-Oh! ARC-V]] |
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+ | | manga = [[Yu-Gi-Oh! D Team ZEXAL]] |
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}} |
}} |
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− | "'''Mecha Phantom Beast'''" ({{Ruby|幻|げん}}{{Ruby|獣|じゅう}}{{Ruby|機|き}} ''Genjūki'' |
+ | "'''Mecha Phantom Beast'''" ({{Ruby|幻|げん}}{{Ruby|獣|じゅう}}{{Ruby|機|き}} ''Genjūki'') is an [[archetype]] composed of [[WIND]] [[Machine]] [[Monster Card|monsters]], as well as a sub-archetype of "[[Phantom Beast]]s", that were introduced in ''[[Lord of the Tachyon Galaxy]].'' Their [[Monster effect|effects]] revolve around generating and manipulating "[[Mecha Phantom Beast Token]]s". They are used by [[Alpha]] of [[Team Air Force]] in the spin-off manga series ''[[Yu-Gi-Oh! D Team ZEXAL]]''. |
− | == |
+ | ==Design== |
The archetype's cards are based on various aircraft and various slang and terms used by pilots. The names of the Level 4 and lower monsters are based on real animals, while the names of the Level/Rank 7 (or higher) monsters are based on mythical creatures. |
The archetype's cards are based on various aircraft and various slang and terms used by pilots. The names of the Level 4 and lower monsters are based on real animals, while the names of the Level/Rank 7 (or higher) monsters are based on mythical creatures. |
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+ | ===[[Main Deck]]=== |
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+ | ! rowspan="2" | [[Card type]] |
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|- |
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− | + | ! Aircraft |
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+ | ! Animal |
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|- |
|- |
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− | |[[Mecha Phantom Beast Aerosguin|Aerosguin]] || [[Wikipedia:Aeroscraft|Aeroscraft]] || [[Wikipedia:Penguin|Penguin]] |
+ | | rowspan=12 | [[Effect Monster|Effect]] || [[Mecha Phantom Beast Aerosguin|Aerosguin]] || [[Wikipedia:Aeroscraft|Aeroscraft]] || [[Wikipedia:Penguin|Penguin]] |
|- |
|- |
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− | |[[Mecha Phantom Beast Blackfalcon|Blackfalcon]] || [[wikipedia:Lockheed SR-71 Blackbird|Blackbird]] || [[wikipedia:Falcon|Falcon]] |
+ | | [[Mecha Phantom Beast Blackfalcon|Blackfalcon]] || [[wikipedia:Lockheed SR-71 Blackbird|Blackbird]] || [[wikipedia:Falcon|Falcon]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Coltwing|Coltwing]] || [[wikipedia:Bell Boeing V-22 Osprey|Osprey]] || [[wikipedia:Colt (horse)|Colt]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Hamstrat|Hamstrat]] || [[wikipedia:Boeing KC-135 Stratotanker|Stratotanker]] || [[wikipedia:Hamster|Hamster]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Harrliard|Harrliard]] || [[wikipedia:Harrier Jump Jet|Harrier]] || [[wikipedia:Sunda clouded leopard|Leopard]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Kalgriffin|Kalgriffin]] || [[wikipedia:Kalinin K-7|Kalinin]] || [[wikipedia:Griffin|Griffin]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Megaraptor|Megaraptor]] || [[wikipedia:Lockheed Martin F-22 Raptor|Raptor]] || [[wikipedia:Megaraptor|Megaraptor]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Raiten|Raiten]] || [[wikipedia:Mitsubishi J2M|Raiden]] || [[wikipedia:Japanese marten|Marten]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Sabre Hawk|Sabre Hawk]] || [[wikipedia:Northrop Grumman RQ-4 Global Hawk|Global Hawk]] || [[wikipedia:Saber-toothed cat|Saber-toothed cat]] |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Stealthray|Stealthray]] || [[wikipedia:Northrop Grumman B-2 Spirit|Stealth Bomber]] || [[wikipedia:Stingray|Stingray]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Tetherwolf|Tetherwolf]] || [[wikipedia:Boeing AH-64 Apache|Apache]] || [[wikipedia:Wolf|Wolf]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Turtletracer|Turtletracer]] || [[wikipedia:Grumman E-1 Tracer|Tracer]] || [[wikipedia:Turtle|Turtle]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | rowspan=3 | [[Tuner monster|Tuner]] || [[Mecha Phantom Beast Blue Impala|Blue Impala]] || [[wikipedia:Blue Impulse|Blue Impulse]] || [[wikipedia:Impala|Impala]] |
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|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast O-Lion|O-Lion]] || [[wikipedia:Orion (spacecraft)|Orion]] || [[wikipedia:Lion|Lion]] |
|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | [[Mecha Phantom Beast Warbluran|Warbluran]] || [[wikipedia:Buran (spacecraft)|Buran]] || [[wikipedia:Warbler|Warbler]] |
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+ | |||
+ | ===[[Extra Deck]]=== |
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+ | ! rowspan="2" | [[Card type]] |
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+ | ! rowspan="2" | Mecha Phantom Beast |
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+ | ! colspan="2" | Origin |
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|- |
|- |
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+ | ! Aircraft |
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+ | ! Animal |
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|- |
|- |
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− | |[[Mecha Phantom Beast |
+ | | rowspan=2 | [[Synchro Monster|Synchro]] || [[Mecha Phantom Beast Concoruda|Concoruda]] || [[wikipedia:Concorde|Concorde]] || [[wikipedia:Garuda|Garuda]] |
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+ | |- |
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+ | | [[Xyz Monster|Xyz]] || [[Mecha Phantom Beast Dracossack|Dracossack]] || [[wikipedia:Antonov An-225 Mriya|Cossack]] || [[wikipedia:Dragon|Dragon]] |
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+ | |- |
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+ | | [[Link Monster|Link]] || [[Mecha Phantom Beast Auroradon|Auroradon]] || [[wikipedia:Aurora (aircraft)|Aurora]] || [[wikipedia:Pteranodon|Pteranodon]] |
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+ | ==Support== |
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+ | {| class="wikitable sortable" |
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− | |+ Support and related cards |
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+ | ! [[Property]] !! Card !! Origin |
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|- |
|- |
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+ | | [[Continuous Trap Card|Continuous Trap]] || [[Aerial Recharge]] || [[wikipedia:Aerial refueling|Aerial refueling]] |
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|- |
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− | | [[ |
+ | | [[Counter Trap Card|Counter Trap]] || [[Do a Barrel Roll]] || [[wikipedia:Barrel roll|Barrel roll]] |
|- |
|- |
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− | | [[ |
+ | | [[Normal Trap Card|Normal Trap]] || [[Sonic Boom]] || [[wikipedia:Sonic boom|Sonic boom]] |
+ | |- |
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+ | | rowspan=2 | [[Quick-Play Spell Card|Quick-Play Spell]] || [[Scramble!! Scramble!!]] || [[wikipedia:Scrambling (military)|Scrambling]] |
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+ | |- |
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+ | |} |
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+ | |||
+ | ==Related== |
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+ | {| class="wikitable sortable" |
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+ | ! rowspan="2" | [[Card type]] |
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+ | ! rowspan="2" | Monster |
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+ | ! colspan="2" | Origin |
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|- |
|- |
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+ | ! Aircraft |
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− | | [[Sonic Boom]] || [[wikipedia:Sonic boom|Sonic boom]] |
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+ | ! Animal |
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|- |
|- |
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− | | [[ |
+ | | [[Effect Monster|Effect]] || [[Duck Fighter]] || [[wikipedia:Fighter aircraft|Jet Fighter]] || [[wikipedia:Duck|Duck]] |
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|- |
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+ | | [[Xyz Monster|Xyz]] || [[Phantom Fortress Enterblathnir]] || [[wikipedia:USS Enterprise|USS Enterprise]] /<br>[[wikipedia:Skíðblaðnir|Skithblathnir]] || N/A |
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|- |
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+ | | [[Link Monster|Link]] || [[Bellcat Fighter]] || [[wikipedia:Lavochkin La-11|Fang]][https://en.wikipedia.org/wiki/Grumman_F6F_Hellcat /F6F Hellcat] || [[wikipedia:Cat|Domestic Cat]] |
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== Playing style == |
== Playing style == |
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+ | Most Mecha Phantom Beast decks are usually geared towards a control approach, using their built-in protection and Level-modulation effect to swarm the field and secure their position on the field for as long as possible. This is possible through their effects that the majority of their members have, which can be enabled through Token presence (in the latter's case, it only works with "Mecha Phantom Beast Tokens"). Due to their Level modulation effect, they can access a wide range of Xyz Monsters (Rank 4, 7, 10 is the most common, sometimes also Rank 3, 6, and 9). |
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− | All "Mecha Phantom Beast" Main Deck monsters (excluding their [[Tuner]]s and "[[Mecha Phantom Beast Kalgriffin]]") has the ability to gain the Levels of all [[Mecha Phantom Beast Token]]s that the controller has, while every monster in the Archetype (excluding their Synchro Monsters) cannot be destroyed so long as a Token is on the field. In addition, most of their monsters are capable of generating the Deck's signature Tokens when certain conditions are fulfilled. Due to their Level modulation effect, this archetype can bring out a variety of Xyz Monsters, in particular Ranks 3, 4, 6, 7, 9 and 10, making them one of the most flexible [[Xyz Summon|Xyz]]-based archetype in the game, allowing them to Summon normally difficult Xyz Monsters such as "[[Number 92: Heart-eartH Dragon]]" with relative ease. As such, the Deck's strategy is a mixture of swarm and Xyz Summoning. |
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+ | Because they also have Tuners to work with, they are also capable of Synchro Summoning, with "[[Mecha Phantom Beast O-Lion]]" as their most commonly used Tuner due to its extra Normal Summon and easy Token-generating effect. Their Level-modulation effect can also be utilized this way to Summon a wide array of Synchro Monsters (Level 5, 6, 8, 9 is the most common). |
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− | "Mecha Phantom Beasts" also have enormous potential in terms of Synchro Summoning with its own Tuners of choice: "[[Mecha Phantom Beast Warbluran]]", "[[Mecha Phantom Beast Blue Impala]]", and "[[Mecha Phantom Beast O-Lion]]". "O-Lion" is the ones commonly used, since it can facilitate additional Normal Summon once it's in the Graveyard, in addition to its Token-generating effect, increasing the deck's overall speed (especially with "[[Mathematician]]" and "[[Foolish Burial]]"), while "Blue Impala" is a little more restrictive and is mostly used to Synchro Summon "Concoruda" or in "Karakuri" hybrid decks. "Mecha Phantom Beast Warbluran" is less commonly used, but it offers better choices for Synchro Summoning than "O-Lion", allowing players to expand their Synchro Summoning options. |
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+ | This deck also fully-capable of utilizing [[Link Monster]]s. To access Link Monsters that either requires Effect Monsters or non-Token materials, "[[Link Spider]]" and "[[Proxy Dragon]]" can be used to fulfill those requirements. Different Token generator cards (and engines) can also be used to access Link Monsters that are unavailable otherwise, such as "[[Ib the World Chalice Priestess]]" and "[[Encode Talker]]". Furthermore, unlike Xyz and Synchro Summoning, Link Summoning allows much more flexibility in regards to their Materials, and also expands the zones usable to Summon more Extra Deck monsters, drastically increases their power output and options available. |
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⚫ | Despite |
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+ | |||
⚫ | Despite them being (originally) an Xyz-oriented archetype, their Main Deck monsters can also survive on their own due to their wide range of effects. "[[Mecha Phantom Beast Tetherwolf]]" and "[[Mecha Phantom Beast Blackfalcon]]" dominating battles, while "[[Mecha Phantom Beast Stealthray]]" and "[[Mecha Phantom Beast Coltwing]]" can destroy troublesome cards, all of which are easily accessible thanks to "[[Mecha Phantom Beast Megaraptor]]". As the result, the deck isn't entirely dependent on its Extra Deck arsenals, depending on how players may choose to build them. |
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== Deck variants == |
== Deck variants == |
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=== Standard === |
=== Standard === |
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− | This type is considered the most balanced among the Mecha Phantom Beast builds, it works by constantly generating Mecha Phantom Beast Tokens and utilizing them through various Mecha Phantom Beast monsters. "[[Scramble!! Scramble!!]]" |
+ | This type is considered the most balanced among the Mecha Phantom Beast builds, it works by constantly generating Mecha Phantom Beast Tokens and utilizing them through various Mecha Phantom Beast monsters. Some variants also include "[[Scramble!! Scramble!!]]", mostly used in conjunction with "[[Mecha Phantom Beast Coltwing]]" to generate more power, speed, and field presence, but less consistent. This deck can also utilize various Synchro Monsters thanks to (mainly) "Mecha Phantom Beast O-Lion". O-Lion's extra Normal Summon ability also allows this deck to take faster approach with interaction of cards like "Mecha Phantom Beast Megaraptor" and "Mecha Phantom Beast Tetherwolf", while also generate more Tokens for various purposes. |
+ | With the release of "[[Mecha Phantom Beast Raiten]]", "Scramble!! Scramble!!" becomes even more powerful and easier to activate. It also provides more permanent and reliable generator of Mecha Phantom Beast Tokens for various tasks. Due to its requirement of discarding cards, the deck can also utilize cards like "[[Volcanic Shell]]" or "[[Metalfoes Fusion]]" to fuel its effect without sacrificing so many cards from your hand. |
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− | Due to their flexibility and constant Token generation, many high-Leveled monsters can be used, such as the "[[Monarch (series)|Monarch]]s", "[[Light and Darkness Dragon]]", or even 3-Tributers such as "[[Obelisk The Tormentor]]" or "[[Destiny HERO - Plasma]]". Due to Tokens are also treated as Normal Monsters, you can even include "[[Fusion Substitute]]" or "[[Performapal Trump Witch]]" to unleash "[[First of the Dragons]]". |
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− | === Mecha |
+ | === Symphonic Mecha Phantom Beasts === |
+ | Almost similar to Standard variant, this variant includes cards of "[[Symphonic Warrior]]" archetype, mostly "[[Symphonic Warrior Guitaar|Guitaar]]" and "[[Symphonic Warrior Miccs|Miccs]]", to help swarms the field with more monsters (either through [[Pendulum Summon]] or "Miccs" extra Normal Summon effect). This variant allows more Extra Deck options available while having more speed, and another discard outlet for "O-Lion". With "[[Instant Fusion]]" (and "[[Panzer Dragon]]"), it can even access "[[Cyber Dragon Infinity]]". |
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− | The hybrid between Mecha Phantom Beast and "[[Karakuri]]", it utilizes "[[Mecha Phantom Beast Blue Impala]]" along with "[[Karakuri Watchdog mdl 313 "Saizan"]]" as their main Tuner to unleash multiple "[[Karakuri Shogun mdl 00 "Burei"]]s" at once in order to perform OTK similar to the original "Karakuri" decks. |
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+ | |||
+ | Because "[[Symphonic Warrior Guitaar]]" have Pendulum Scale of 7, it can be combined with the [[Supreme King]] Pendulum engine to fill the missing scale (with "[[Supreme King Gate Zero]]"), allowing the deck to Pendulum Summon more reliably. Moreover, "[[Supreme King Dragon Darkwurm]]" can be Special Summoned from [[Graveyard|GY]] by itself to provide more monsters for Link Summon (thus can be set up with "[[Dragon Ravine]]" or "[[Dragon Shrine]]"), and either of [[Supreme King Gate]] monsters can be combined with "[[Odd-Eyes Meteorburst Dragon]]" (easily Summonable through "[[Destrudo the Lost Dragon's Frisson]]") to Xyz Summon "[[Number 42: Galaxy Tomahawk]]", instantly starts many Link Summoning combos. |
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=== Mecha Phantom HEROes === |
=== Mecha Phantom HEROes === |
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− | This variant |
+ | This variant utilizes the synergy between "Mecha Phantom Beast" monsters along with "[[Masked HERO Divine Wind]]", which can be easily accessed thanks to "[[Mask Change II]]". Despite the heavy cost associated with the card, its aggressive-oriented property (being a Quick-Play Spell) combined with effects of "Divine Wind" and the fact that you can use Token as targets proves valuable for the theme as a whole, increasing the deck's speed and offensive power. "Mecha Phantom Beast O-Lion", in particular, is very effective to use as discard fodder for "Mask Change II" since it is searchable by "Mecha Phantom Beast Megaraptor", and also enables its extra Normal Summon and Token-generating effect to compensate. To increase the effectiveness of "Mask Change II", "[[Strike of the Monarchs]]" can also be included as universal negation power, while also wields [[Attribute]]-modulation effect, allowing access to other "[[Masked HERO]]" monsters, such as "[[Masked HERO Dark Law]]", "[[Masked HERO Anki]]", or "[[Masked HERO Acid]]". |
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− | To increase the effectiveness of "Mask Change II", "[[Strike of the Monarchs]]" can also be included as universal negation power, which can be used naturally in the deck due to "Mecha Phantom Beast" monsters' tendency of increasing their Level above Level 5 and most of them relies on Normal Summon (with or without O-Lion). Its other effect is an [[Attribute]]-modulation effect, which allows access to other "[[Masked HERO]]" monsters, such as "[[Masked HERO Dark Law]]", "[[Masked HERO Anki]]", or "[[Masked HERO Acid]]". |
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=== Hi-Speed Mecha Phantom Beast === |
=== Hi-Speed Mecha Phantom Beast === |
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− | Made possible with ''[[High-Speed Riders]]'', this variant combines Mecha Phantom Beast with the components of "[[Speedroid]]" archetype. Unlike normal builds, this variant places more emphasis towards Synchro Summoning, utilizing the deck's Token generating ability along with "[[Speedroid Terrortop]]", "[[Speedroid Taketomborg]]", "[[Speedroid Double Yoyo]]", "[[Speed Recovery]]", and "[[Iron Call]]" in order to swarm the field easily |
+ | Made possible with ''[[High-Speed Riders]]'', this variant combines Mecha Phantom Beast with the components of "[[Speedroid]]" archetype. Unlike normal builds, this variant places more emphasis towards Synchro Summoning, utilizing the deck's Token generating ability along with "[[Speedroid Terrortop]]", "[[Speedroid Taketomborg]]", "[[Speedroid Double Yoyo]]", "[[Speedroid Horse Stilts]]" and "[[Speed Recovery]]", and "[[Iron Call]]" in order to swarm the field easily, while also generate as much damage as possible in a short amount of time. |
+ | |||
⚫ | "[[Transmodify]]" and "[[Downbeat]]" is best utilized here, and allows more easy access to both "Terrortop" and "Megaraptor", increasing the deck's consistency. Furthermore, the deck also able to access more powerful Synchro and Xyz Monsters that's difficult to Summon otherwise, such as "[[Clear Wing Synchro Dragon]]", "[[Clear Wing Fast Dragon]]", "[[Mist Wurm]]", "[[Trishula, Dragon of the Ice Barrier]]" or even "[[Phantom Fortress Enterblathnir]]". |
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+ | However, after the introduction of Master Rule 4, in addition to "Speedroid Terrortop" being currently [[Limited]], this deck has lost most of its power plays and capabilities. |
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== Recommended cards == |
== Recommended cards == |
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{{Decklist|Mecha Phantom Beasts |
{{Decklist|Mecha Phantom Beasts |
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+ | |||
|effect monsters = |
|effect monsters = |
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* [[Mecha Phantom Beast Megaraptor]] |
* [[Mecha Phantom Beast Megaraptor]] |
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Line 130: | Line 187: | ||
* [[Mecha Phantom Beast Coltwing]] |
* [[Mecha Phantom Beast Coltwing]] |
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* [[Mecha Phantom Beast Blackfalcon]] |
* [[Mecha Phantom Beast Blackfalcon]] |
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− | * [[Mecha Phantom Beast |
+ | * [[Mecha Phantom Beast Raiten]] |
− | * [[ |
+ | * [[Cyberse Gadget]] |
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− | * [[Mecha Phantom Beast Kalgriffin]] |
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− | * [[Elemental HERO Blazeman]] |
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− | * [[Machina Fortress]] |
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* [[Mathematician]] |
* [[Mathematician]] |
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* [[Scrap Recycler]] |
* [[Scrap Recycler]] |
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* [[Kujakujaku]] |
* [[Kujakujaku]] |
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+ | * [[Witch of the Black Forest]] |
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+ | * [[Speedroid Terrortop]] |
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+ | * [[Speedroid Taketomborg]] |
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+ | * [[Speedroid Menko]] |
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+ | * [[Speedroid Horse Stilts]] |
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+ | |||
+ | |tuner monsters = |
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+ | * [[Speedroid Three-Eyed Dice]] |
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+ | * [[Destrudo the Lost Dragon's Frisson]] (with [[Supreme King]] engine) |
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+ | |||
|fusion monsters = |
|fusion monsters = |
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− | * [[Elemental HERO Great Tornado]] |
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* [[First of the Dragons]] |
* [[First of the Dragons]] |
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* [[Masked HERO Divine Wind]] |
* [[Masked HERO Divine Wind]] |
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+ | * [[Sea Monster of Theseus]] |
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+ | |||
|synchro monsters = |
|synchro monsters = |
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* [[Mecha Phantom Beast Concoruda]] |
* [[Mecha Phantom Beast Concoruda]] |
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* [[Mecha Phantom Beast Jaculuslan]] |
* [[Mecha Phantom Beast Jaculuslan]] |
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+ | * [[Accel Synchron]] |
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− | * [[Armades, Keeper of Boundaries]] |
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+ | * [[Superheavy Samurai Swordmaster Musashi]] |
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− | * [[Armory Arm]] |
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− | * [[Old Entity Hastorr]] |
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− | * [[Cloudcastle]] |
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* [[Hi-Speedroid Chanbara]] |
* [[Hi-Speedroid Chanbara]] |
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− | * [[ |
+ | * [[Stardust Charge Warrior]] |
− | * [[ |
+ | * [[Coral Dragon]] |
− | * [[ |
+ | * [[Odd-Eyes Meteorburst Dragon]] |
* [[Scrap Dragon]] |
* [[Scrap Dragon]] |
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+ | * [[Crystal Wing Synchro Dragon]] |
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* [[PSY-Framelord Omega]] |
* [[PSY-Framelord Omega]] |
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+ | * [[Martial Metal Marcher]] |
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* [[Trishula, Dragon of the Ice Barrier]] |
* [[Trishula, Dragon of the Ice Barrier]] |
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− | * [[ |
+ | * [[Vermillion Dragon Mech]] |
+ | |||
⚫ | |||
− | * [[Leo, the Keeper of the Sacred Tree]] |
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|xyz monsters = |
|xyz monsters = |
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* [[Mecha Phantom Beast Dracossack]] |
* [[Mecha Phantom Beast Dracossack]] |
||
− | * [[Constellar Ptolemy M7]] |
||
⚫ | |||
− | * [[Gagaga Cowboy]] |
||
− | * [[Gagaga Samurai]] |
||
− | * [[Abyss Dweller]] |
||
− | * [[Gauntlet Launcher]] |
||
* [[Gear Gigant X]] |
* [[Gear Gigant X]] |
||
* [[Lightning Chidori]] |
* [[Lightning Chidori]] |
||
* [[Number 11: Big Eye]] |
* [[Number 11: Big Eye]] |
||
− | * [[Number |
+ | * [[Number 42: Galaxy Tomahawk]] |
− | * [[Number 74: Master of Blades]] |
||
⚫ | |||
− | * [[Number 82: Heartlandraco]] |
||
− | * [[Phantom Fortress Enterblathnir]] |
||
− | * [[Photon Strike Bounzer]] |
||
* [[Red-Eyes Flare Metal Dragon]] |
* [[Red-Eyes Flare Metal Dragon]] |
||
− | * [[ |
+ | * [[Odd-Eyes Absolute Dragon]] |
* [[Superdreadnought Rail Cannon Gustav Max]] |
* [[Superdreadnought Rail Cannon Gustav Max]] |
||
⚫ | |||
− | * [[Beatrice, the Eternal Lady]] |
||
+ | |||
− | * [[Totem Bird]] |
||
+ | |link monsters = |
||
+ | * [[Akashic Magician]] |
||
+ | * [[Borreload Dragon]] |
||
+ | * [[Decode Talker]] |
||
+ | * [[Firewall Dragon]] |
||
+ | * [[Crystron Halqifibrax]] |
||
+ | * [[Gaia Saber, the Lightning Shadow]] |
||
+ | * [[Greatfly]] |
||
⚫ | |||
+ | * [[Ib the World Chalice Priestess]] |
||
+ | * [[Ningirsu the World Chalice Warrior]] |
||
+ | * [[Proxy Dragon]] |
||
+ | * [[Topologic Bomber Dragon]] |
||
+ | |||
|spells = |
|spells = |
||
* [[Scramble!! Scramble!!]] |
* [[Scramble!! Scramble!!]] |
||
* [[Vertical Landing]] |
* [[Vertical Landing]] |
||
+ | * [[Draw Muscle]] |
||
* [[Fiend's Sanctuary]] |
* [[Fiend's Sanctuary]] |
||
* [[Fires of Doomsday]] |
* [[Fires of Doomsday]] |
||
− | * [[Fusion Substitute]] |
||
* [[Limiter Removal]] |
* [[Limiter Removal]] |
||
* [[Mask Change II]] |
* [[Mask Change II]] |
||
+ | * [[One-Time Passcode]] |
||
* [[Scapegoat]] |
* [[Scapegoat]] |
||
* [[Strike of the Monarchs]] |
* [[Strike of the Monarchs]] |
||
Line 195: | Line 264: | ||
* [[Ties of the Brethren]] |
* [[Ties of the Brethren]] |
||
* [[Transmodify]] |
* [[Transmodify]] |
||
+ | * [[Downbeat]] |
||
* [[Void Expansion]] |
* [[Void Expansion]] |
||
+ | * [[Dragonoid Generator]] |
||
+ | |||
|traps = |
|traps = |
||
* [[Aerial Recharge]] |
* [[Aerial Recharge]] |
||
* [[Do a Barrel Roll]] |
* [[Do a Barrel Roll]] |
||
* [[Horn of Heaven]] |
* [[Horn of Heaven]] |
||
− | * [[Skill Prisoner]] |
||
* [[Spiritual Wind Art - Miyabi]] |
* [[Spiritual Wind Art - Miyabi]] |
||
+ | * [[Call of the Haunted]] |
||
⚫ | |||
+ | * [[Back to the Front]] |
||
+ | |pendulum monsters = *[[Symphonic Warrior Guitaar]] |
||
+ | *[[Symphonic Warrior Miccs]] |
||
+ | *[[Speedroid Dominobutterfly]] |
||
+ | *[[Speedroid Passinglider]] |
||
+ | *[[Supreme King Dragon Darkwurm]] |
||
+ | *[[Supreme King Gate Zero]] |
||
+ | *[[Supreme King Gate Infinity]]}} |
||
== Weaknesses == |
== Weaknesses == |
||
− | All "Mecha Phantom Beast" monsters are Machine |
+ | All "Mecha Phantom Beast" monsters are Machine, so they share the weaknesses of "[[Acid Rain]]", "[[System Down]]", "[[Chimeratech Fortress Dragon]]", "[[Electric Virus]]", etc. "[[Chimeratech Fortress Dragon]]" can be used to easily eliminate your monsters, but fortunately can't send Tokens for its Summon. "System Down" is the most dangerous, since it can completely bypasses the anti-destruction effects of "Mecha Phantom Beast" monsters. |
Also, since their built-in protection effect only covers destruction, cards that either banish, shuffle to the Deck, or negate their effects such as "[[Caius the Shadow Monarch]]", "[[Castel, the Skyblaster Musketeer]]", "[[Virgil, Rock Star of the Burning Abyss]]", "[[Nekroz of Unicore]]", "[[Breakthrough Skill]]", etc., can be a major threat. |
Also, since their built-in protection effect only covers destruction, cards that either banish, shuffle to the Deck, or negate their effects such as "[[Caius the Shadow Monarch]]", "[[Castel, the Skyblaster Musketeer]]", "[[Virgil, Rock Star of the Burning Abyss]]", "[[Nekroz of Unicore]]", "[[Breakthrough Skill]]", etc., can be a major threat. |
||
− | |||
− | "[[Bujin]]" Decks also pose a serious threat to this Deck, since their "[[Bujintei Susanowo]]" can easily destroy all monsters you control in a single Battle Phase. They're also capable of utilizing anti-Special Summon cards such as "[[Vanity's Emptiness]]", "[[Summon Limit]]", and "[[Kaiser Colosseum]]", since their Deck does not heavily rely on Special Summons. "[[Bujingi Turtle]]" and "[[Bujingi Hare]]" can also thwart any common removal attempt, since many offensive "Mecha Phantom Beast" effects rely on targeting and destroying. |
||
In order to function properly, this Deck needs to constantly generate tokens. Because of this, cards such as "[[Poisonous Winds]]", "[[Power Filter]]", "Summon Limit", "[[El Shaddoll Winda]]", etc. can stall this Deck. Spell/Trap Card removal cards are essential for combating these kinds of threats. |
In order to function properly, this Deck needs to constantly generate tokens. Because of this, cards such as "[[Poisonous Winds]]", "[[Power Filter]]", "Summon Limit", "[[El Shaddoll Winda]]", etc. can stall this Deck. Spell/Trap Card removal cards are essential for combating these kinds of threats. |
||
+ | Over-reliance on "Megaraptor" can sometimes be this deck's greatest weakness; without it, the deck struggles to both accumulate speed, resource, and its consistency and flexibility. Since "Megaraptor" in unsearchable through mainstream way, it can slow down the deck significantly if not somehow mitigated. |
||
− | Despite the deck's able to swarm the field quickly with both monsters and tokens, it is also their greatest weakness: Without tokens, most of their monsters are useless on their own, and even with tokens present, it's hard to utilize them without the matching "Mecha Phantom Beast" monster. This task has even more difficult due to the deck's over-reliance on "Megaraptor" to both getting the right monster along with accumulating resources, while "Megaraptor" itself is unsearchable through conventional means and needs Token Summoning assistance for triggering its effect in the first place, severely hampering the deck's overall speed in the long run. |
||
− | |||
− | Decks that use "Scramble!! Scramble!!" especially suffers the most from this limitation; without a way to setup the field with "Mecha Phantom Beast Tokens" (other than "Aerial Recharge", due to its maintenance cost), it is difficult to utilize it efficiently, especially if the monsters you supposed to Summon with it (usually "Harrliard" and/or "Coltwing") ended up in your hand, rendering "Scramble!! Scramble!!" itself unusable. It's also opens more vulnerability against cards like "[[Vanity's Emptiness]]" or "[[Lose 1 Turn]]". |
||
== Trivia == |
== Trivia == |
||
Line 222: | Line 297: | ||
* Most "Mecha Phantom Beast" monsters generate Tokens in form of multi-colored holograms. "[[Mecha Phantom Beast Stealthray]]" and "Mecha Phantom Beast Blackfalcon" are the only exceptions, in this case their holograms being solid-green colored instead. |
* Most "Mecha Phantom Beast" monsters generate Tokens in form of multi-colored holograms. "[[Mecha Phantom Beast Stealthray]]" and "Mecha Phantom Beast Blackfalcon" are the only exceptions, in this case their holograms being solid-green colored instead. |
||
− | ** Their Token-generating devices have simpler designs than the others |
+ | ** Their Token-generating devices have simpler designs than the others and are primarily green-colored instead of black-colored. This may be a reference to their limited Token-generating ability, as their generating effect can only be activated during the Battle Phase in certain scenarios. |
** Both "Blackfalcon" and "Stealthray", along with their respective Tokens are also depicted in the artwork of "Do a Barrel Roll". |
** Both "Blackfalcon" and "Stealthray", along with their respective Tokens are also depicted in the artwork of "Do a Barrel Roll". |
||
** The same multi-colored light spectrum that these holograms have are also featured in the artworks of "Mecha Phantom Beast Concoruda", "Mecha Phantom Beast Jaculuslan" and "Phantom Fortress Enterblathnir", despite those monsters lacking effects that generate Tokens. |
** The same multi-colored light spectrum that these holograms have are also featured in the artworks of "Mecha Phantom Beast Concoruda", "Mecha Phantom Beast Jaculuslan" and "Phantom Fortress Enterblathnir", despite those monsters lacking effects that generate Tokens. |
||
− | ** According to Master Guide 4 lore, the holograms are made of quantum energy. |
+ | ** According to Master Guide 4 lore, the holograms are made of "quantum energy". |
{{Phantom Beast}} |
{{Phantom Beast}} |
Revision as of 01:46, 6 July 2020
"Mecha Phantom Beast" (
Design
The archetype's cards are based on various aircraft and various slang and terms used by pilots. The names of the Level 4 and lower monsters are based on real animals, while the names of the Level/Rank 7 (or higher) monsters are based on mythical creatures.
Members
Main Deck
Extra Deck
Card type | Mecha Phantom Beast | Origin | |
---|---|---|---|
Aircraft | Animal | ||
Synchro | Concoruda | Concorde | Garuda |
Jaculuslan | Ruslan | Jaculus | |
Xyz | Dracossack | Cossack | Dragon |
Link | Auroradon | Aurora | Pteranodon |
Support
Related
Card type | Monster | Origin | |
---|---|---|---|
Aircraft | Animal | ||
Effect | Duck Fighter | Jet Fighter | Duck |
Xyz | Phantom Fortress Enterblathnir | USS Enterprise / Skithblathnir |
N/A |
Link | Bellcat Fighter | Fang/F6F Hellcat | Domestic Cat |
Playing style
Most Mecha Phantom Beast decks are usually geared towards a control approach, using their built-in protection and Level-modulation effect to swarm the field and secure their position on the field for as long as possible. This is possible through their effects that the majority of their members have, which can be enabled through Token presence (in the latter's case, it only works with "Mecha Phantom Beast Tokens"). Due to their Level modulation effect, they can access a wide range of Xyz Monsters (Rank 4, 7, 10 is the most common, sometimes also Rank 3, 6, and 9).
Because they also have Tuners to work with, they are also capable of Synchro Summoning, with "Mecha Phantom Beast O-Lion" as their most commonly used Tuner due to its extra Normal Summon and easy Token-generating effect. Their Level-modulation effect can also be utilized this way to Summon a wide array of Synchro Monsters (Level 5, 6, 8, 9 is the most common).
This deck also fully-capable of utilizing Link Monsters. To access Link Monsters that either requires Effect Monsters or non-Token materials, "Link Spider" and "Proxy Dragon" can be used to fulfill those requirements. Different Token generator cards (and engines) can also be used to access Link Monsters that are unavailable otherwise, such as "Ib the World Chalice Priestess" and "Encode Talker". Furthermore, unlike Xyz and Synchro Summoning, Link Summoning allows much more flexibility in regards to their Materials, and also expands the zones usable to Summon more Extra Deck monsters, drastically increases their power output and options available.
Despite them being (originally) an Xyz-oriented archetype, their Main Deck monsters can also survive on their own due to their wide range of effects. "Mecha Phantom Beast Tetherwolf" and "Mecha Phantom Beast Blackfalcon" dominating battles, while "Mecha Phantom Beast Stealthray" and "Mecha Phantom Beast Coltwing" can destroy troublesome cards, all of which are easily accessible thanks to "Mecha Phantom Beast Megaraptor". As the result, the deck isn't entirely dependent on its Extra Deck arsenals, depending on how players may choose to build them.
Deck variants
Standard
This type is considered the most balanced among the Mecha Phantom Beast builds, it works by constantly generating Mecha Phantom Beast Tokens and utilizing them through various Mecha Phantom Beast monsters. Some variants also include "Scramble!! Scramble!!", mostly used in conjunction with "Mecha Phantom Beast Coltwing" to generate more power, speed, and field presence, but less consistent. This deck can also utilize various Synchro Monsters thanks to (mainly) "Mecha Phantom Beast O-Lion". O-Lion's extra Normal Summon ability also allows this deck to take faster approach with interaction of cards like "Mecha Phantom Beast Megaraptor" and "Mecha Phantom Beast Tetherwolf", while also generate more Tokens for various purposes.
With the release of "Mecha Phantom Beast Raiten", "Scramble!! Scramble!!" becomes even more powerful and easier to activate. It also provides more permanent and reliable generator of Mecha Phantom Beast Tokens for various tasks. Due to its requirement of discarding cards, the deck can also utilize cards like "Volcanic Shell" or "Metalfoes Fusion" to fuel its effect without sacrificing so many cards from your hand.
Symphonic Mecha Phantom Beasts
Almost similar to Standard variant, this variant includes cards of "Symphonic Warrior" archetype, mostly "Guitaar" and "Miccs", to help swarms the field with more monsters (either through Pendulum Summon or "Miccs" extra Normal Summon effect). This variant allows more Extra Deck options available while having more speed, and another discard outlet for "O-Lion". With "Instant Fusion" (and "Panzer Dragon"), it can even access "Cyber Dragon Infinity".
Because "Symphonic Warrior Guitaar" have Pendulum Scale of 7, it can be combined with the Supreme King Pendulum engine to fill the missing scale (with "Supreme King Gate Zero"), allowing the deck to Pendulum Summon more reliably. Moreover, "Supreme King Dragon Darkwurm" can be Special Summoned from GY by itself to provide more monsters for Link Summon (thus can be set up with "Dragon Ravine" or "Dragon Shrine"), and either of Supreme King Gate monsters can be combined with "Odd-Eyes Meteorburst Dragon" (easily Summonable through "Destrudo the Lost Dragon's Frisson") to Xyz Summon "Number 42: Galaxy Tomahawk", instantly starts many Link Summoning combos.
Mecha Phantom HEROes
This variant utilizes the synergy between "Mecha Phantom Beast" monsters along with "Masked HERO Divine Wind", which can be easily accessed thanks to "Mask Change II". Despite the heavy cost associated with the card, its aggressive-oriented property (being a Quick-Play Spell) combined with effects of "Divine Wind" and the fact that you can use Token as targets proves valuable for the theme as a whole, increasing the deck's speed and offensive power. "Mecha Phantom Beast O-Lion", in particular, is very effective to use as discard fodder for "Mask Change II" since it is searchable by "Mecha Phantom Beast Megaraptor", and also enables its extra Normal Summon and Token-generating effect to compensate. To increase the effectiveness of "Mask Change II", "Strike of the Monarchs" can also be included as universal negation power, while also wields Attribute-modulation effect, allowing access to other "Masked HERO" monsters, such as "Masked HERO Dark Law", "Masked HERO Anki", or "Masked HERO Acid".
Hi-Speed Mecha Phantom Beast
Made possible with High-Speed Riders, this variant combines Mecha Phantom Beast with the components of "Speedroid" archetype. Unlike normal builds, this variant places more emphasis towards Synchro Summoning, utilizing the deck's Token generating ability along with "Speedroid Terrortop", "Speedroid Taketomborg", "Speedroid Double Yoyo", "Speedroid Horse Stilts" and "Speed Recovery", and "Iron Call" in order to swarm the field easily, while also generate as much damage as possible in a short amount of time.
"Transmodify" and "Downbeat" is best utilized here, and allows more easy access to both "Terrortop" and "Megaraptor", increasing the deck's consistency. Furthermore, the deck also able to access more powerful Synchro and Xyz Monsters that's difficult to Summon otherwise, such as "Clear Wing Synchro Dragon", "Clear Wing Fast Dragon", "Mist Wurm", "Trishula, Dragon of the Ice Barrier" or even "Phantom Fortress Enterblathnir".
However, after the introduction of Master Rule 4, in addition to "Speedroid Terrortop" being currently Limited, this deck has lost most of its power plays and capabilities.
Recommended cards
- Mecha Phantom Beast Megaraptor
- Mecha Phantom Beast Tetherwolf
- Mecha Phantom Beast Hamstrat
- Mecha Phantom Beast Harrliard
- Mecha Phantom Beast Coltwing
- Mecha Phantom Beast Blackfalcon
- Mecha Phantom Beast Raiten
- Cyberse Gadget
- Mathematician
- Scrap Recycler
- Kujakujaku
- Witch of the Black Forest
- Speedroid Terrortop
- Speedroid Taketomborg
- Speedroid Menko
- Speedroid Horse Stilts
- Mecha Phantom Beast Concoruda
- Mecha Phantom Beast Jaculuslan
- Accel Synchron
- Superheavy Samurai Swordmaster Musashi
- Hi-Speedroid Chanbara
- Stardust Charge Warrior
- Coral Dragon
- Odd-Eyes Meteorburst Dragon
- Scrap Dragon
- Crystal Wing Synchro Dragon
- PSY-Framelord Omega
- Martial Metal Marcher
- Trishula, Dragon of the Ice Barrier
- Vermillion Dragon Mech
Weaknesses
All "Mecha Phantom Beast" monsters are Machine, so they share the weaknesses of "Acid Rain", "System Down", "Chimeratech Fortress Dragon", "Electric Virus", etc. "Chimeratech Fortress Dragon" can be used to easily eliminate your monsters, but fortunately can't send Tokens for its Summon. "System Down" is the most dangerous, since it can completely bypasses the anti-destruction effects of "Mecha Phantom Beast" monsters.
Also, since their built-in protection effect only covers destruction, cards that either banish, shuffle to the Deck, or negate their effects such as "Caius the Shadow Monarch", "Castel, the Skyblaster Musketeer", "Virgil, Rock Star of the Burning Abyss", "Nekroz of Unicore", "Breakthrough Skill", etc., can be a major threat.
In order to function properly, this Deck needs to constantly generate tokens. Because of this, cards such as "Poisonous Winds", "Power Filter", "Summon Limit", "El Shaddoll Winda", etc. can stall this Deck. Spell/Trap Card removal cards are essential for combating these kinds of threats.
Over-reliance on "Megaraptor" can sometimes be this deck's greatest weakness; without it, the deck struggles to both accumulate speed, resource, and its consistency and flexibility. Since "Megaraptor" in unsearchable through mainstream way, it can slow down the deck significantly if not somehow mitigated.
Trivia
- All "Mecha Phantom Beast" monsters that can Special Summon Mecha Phantom Beast Tokens (except "Mecha Phantom Beast Aerosguin") have Tokens appear in their artworks equal to the number of Tokens they can Special Summon through their respective effects.
- All "Mecha Phantom Beast" Tuner monsters are based on spacecrafts, except "Mecha Phantom Beast Blue Impala".
- Most "Mecha Phantom Beast" monsters generate Tokens in form of multi-colored holograms. "Mecha Phantom Beast Stealthray" and "Mecha Phantom Beast Blackfalcon" are the only exceptions, in this case their holograms being solid-green colored instead.
- Their Token-generating devices have simpler designs than the others and are primarily green-colored instead of black-colored. This may be a reference to their limited Token-generating ability, as their generating effect can only be activated during the Battle Phase in certain scenarios.
- Both "Blackfalcon" and "Stealthray", along with their respective Tokens are also depicted in the artwork of "Do a Barrel Roll".
- The same multi-colored light spectrum that these holograms have are also featured in the artworks of "Mecha Phantom Beast Concoruda", "Mecha Phantom Beast Jaculuslan" and "Phantom Fortress Enterblathnir", despite those monsters lacking effects that generate Tokens.
- According to Master Guide 4 lore, the holograms are made of "quantum energy".