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{{Infobox archseries
{{Unknown name}}
 
  +
| image = MagicalMusketMastermindZakiel-OW.png
{{Infobox archetype
 
  +
| caption = "[[Magical Musket Mastermind Zakiel]]"
| image = MagibulletFiendZamiel-OW.png
 
 
| ja_name = {{Ruby|魔|ま}}{{Ruby|弾|だん}}
| caption = "[[Magibullet Fiend Zamiel]]"
 
| sets =
+
| romaji = Madan
  +
| trans = Magibullet
* [[Deck Build Pack: Spirit Warriors]]
 
  +
| fr_name = Magie de Mousquet
| ja_name = {{Ruby|魔|ま}}{{Ruby|弾|だん}}
 
| romaji = Madan
+
| fr_trans = Musket Magic
  +
| de_name = Magische/r Musket
  +
| it_name = Magico Moschet
  +
| ko_name = 마탄환
  +
| ko_romanized = Matanhan
  +
| ko_trans = Magibullet
  +
| pt_name = Mágico(a) Mosquete
  +
| es_name = Mágico/a Mosquete
  +
| sets = [[Dark Neostorm]]
  +
| tcg = [[Spirit Warriors]]
 
| ocg = [[Deck Build Pack: Spirit Warriors]]
 
}}
 
}}
   
"'''Magibullet'''" is an [[archetype]] of [[LIGHT]] [[Fiend]] [[Monster Card|monsters]], debuting in ''[[Deck Build Pack: Spirit Warriors]]''.
+
"'''Magical Musket'''" ({{Ruby|魔|ま}}{{Ruby|弾|だん}} ''Madan'', "'''Magibullet'''" in the ''[[OCG]]'') is an [[archetype]] of [[LIGHT]] [[Fiend]] [[Monster Card|monsters]] debuting in ''[[Deck Build Pack: Spirit Warriors]]''.
   
 
==Design==
 
==Design==
  +
===Appearance===
The archetype is based on [[wikipedia:Der Freischütz|Der Freischütz]], a German [[wikipedia:Opera|opera]] written by [[wikipedia:Carl Maria von Weber|Carl Maria von Weber]]. It premiered in 1821. Also, according to German folklore, "[[wikipedia:Freisch%C3%BCtz|Freischütz]]" refers to a marksman who made a contract with the devil to obtain seven magic bullets with supernatural accuracy. The first six bullets are subservient to the wielder's control, while the seventh will be in the devil's grip completely.
+
The archetype is based on the German [[wikipedia:Opera|opera]] "[[wikipedia:Der Freischütz|Der Freischütz]]", written by [[wikipedia:Carl Maria von Weber|Carl Maria von Weber]] and premiered in 1821. According to German folklore, the term "[[wikipedia:Freisch%C3%BCtz|Freischütz]]" refers to a marksman who made a contract with the devil to obtain seven magic bullets with supernatural accuracy. The first six bullets are subservient to the wielder's control, while the seventh will be in the devil's grip completely.
   
All members of this archetype are based on seven main characters of the opera, in addition to sporting names and physical appearances to notable figures of American Western history and lore. Visually, all of them share three design aspects: a demonic-looking gun, a clawed blue arm holding the gun, and one or more large, red wings with blue eyes near the joint.
+
All members of this archetype are based on seven characters from the opera, in addition to sporting names and physical appearances to notable figures of American Western history and lore. Visually, all of them share three design aspects: a demonic-styled weapon, a clawed blue arm holding the weapon, and one or more large, red wings with blue eyes near the joint.
  +
  +
==Naming in the ''TCG''==
  +
In the Italian version, the inclusion of [[female]] monsters such as "[[Magical Musketeer Calamity]]" and "[[Magical Musketeer Starfire]]" seems to be implicit, as their names don't contain "Magico Moschet".
   
 
==Members==
 
==Members==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="text-align: center"
! colspan="2" | Monster
+
! rowspan="2" | Musketeer
! colspan="2" | Spell/Trap
+
! rowspan="2" | Folklore
  +
! rowspan="2" | Musket
  +
! rowspan="2" | Firearm
 
! rowspan="2" | Role
 
! rowspan="2" | Role
 
|-
 
|-
  +
| [[Magical Musketeer Calamity|Calamity]] || [[wikipedia:Calamity Jane|Calamity Jane]] || [[Magical Musket - Desperado|Desperado]] || [[wikipedia:Rocket launcher|Rocket launcher]] || Ännchen, Agathe's relative
! Card
 
! Origin
 
! Card
 
! Origin
 
 
|-
 
|-
|[[Magibullet Shooter Calamity|Calamity]] || [[wikipedia:Calamity Jane|Calamity Jane]] || [[Magibullet - Death-perado|Death-perado]] || [[wikipedia:Rocket launcher|Rocket launcher]] || Ännchen, Agathe's relative
+
| [[Magical Musketeer Caspar|Caspar]] || N/A || [[Magical Musket - Fiendish Deal|Fiendish Deal]] || [[wikipedia:Pistol|Pistol]]/[[wikipedia:Handgun|Handgun]] || Caspar, assistant forester
 
|-
 
|-
|[[Magibullet Shooter Caspar|Caspar]] || N/A || [[Magibullet - Devil's Deal|Devil's Deal]] || [[wikipedia:Pistol|Pistol]]/[[wikipedia:Handgun|Handgun]] || Caspar, assistant forester
+
| [[Magical Musketeer Doc|Doc]] || [[wikipedia:Doc Holliday|Doc Holliday]] || [[Magical Musket - Steady Hands|Steady Hands]] || [[wikipedia:Sniper rifle|Sniper rifle]] || Cuno, a hereditary forester
 
|-
 
|-
|[[Magibullet Shooter Doctor|Doctor]] || [[wikipedia:Doc Holliday|Doc Holliday]] || [[Magibullet - Never-Endorphin|Never-Endorphin]] || [[wikipedia:Sniper rifle|Sniper rifle]] || Cuno, a hereditary forester
+
| [[Magical Musketeer Kidbrave|Kidbrave]] || [[wikipedia:Billy the Kid|Billy the Kid]] || [[Magical Musket - Cross-Domination|Cross-Domination]] || [[wikipedia:Revolver|Revolver]] || Max, assistant forester
 
|-
 
|-
|[[Magibullet Shooter Star|Star]] || [[wikipedia:Belle Starr|Belle Starr]] || [[Magibullet - Dancing Needle|Dancing Needle]] || [[wikipedia:Derringer|Derringer]] || Agathe, Cuno's daughter
+
| [[Magical Musketeer Max|Max]] || N/A || [[Magical Musket - Crooked Crown|Crooked Crown]] || [[wikipedia:Rifle|Rifle]] || Max, assistant forester
 
|-
 
|-
|[[Magibullet Shooter The Kid|The Kid]] || [[wikipedia: Billy The Kid|William H. Bonney (Billy the Kid)]] || [[Magibullet - Cross-Dominator|Cross-Dominator]] || [[wikipedia:Revolver|Revolver]] || Max, assistant forester
+
| [[Magical Musketeer Starfire|Starfire]] || [[wikipedia:Belle Starr|Belle Starr]] || [[Magical Musket - Dancing Needle|Dancing Needle]] || [[wikipedia:Derringer|Derringer]] || Agathe, Cuno's daughter
 
|-
 
|-
|[[Magibullet Shooter Wild|Wild]] || [[wikipedia:"Wild Bill" Hickok|"Wild Bill" Hickok]] || [[Magibullet - Deadman's Burst|Deadman's Burst]] || [[wikipedia:MANPADS|MANPADS]]/[[wikipedia:CIWS|CIWS]] || The Holy Hermit
+
| [[Magical Musketeer Wild|Wild]] || [[wikipedia:Wild Bill Hickok|"Wild Bill" Hickok]] || [[Magical Musket - Last Stand|Last Stand]] || [[wikipedia:MANPADS|MANPADS]]/[[wikipedia:CIWS|CIWS]] || The Holy Hermit
 
|-
 
|-
|[[Magibullet Fiend Zamiel|Zamiel]] || N/A || [[Magibullet - Devil's Deal|Devil's Deal]] || [[wikipedia:Pistol|Pistol]]/[[wikipedia:Handgun|Handgun]] || Samiel, the Black Huntsman
+
| [[Magical Musket Mastermind Zakiel|Zakiel]] || N/A || [[Magical Musket - Fiendish Deal|Fiendish Deal]] <br> [[Magical Musket - Crooked Crown|Crooked Crown]] || [[wikipedia:Pistol|Pistol]]/[[wikipedia:Handgun|Handgun]] || Samiel, the Black Huntsman
 
|}
 
|}
   
 
==Playing style==
 
==Playing style==
This archetype revolves around using their monsters to accumulate their Spell/Traps in order to disrupt almost any moves their opponents may be attempting. All of their monsters can activate their effects when a Spell/Trap is activated in the same column as theirs (including opponent's). In addition, they also allows player to activate "Magibullet" Spell/Traps from their hand, essentially turning them into [[Hand trap|hand traps]], making their moves harder to predict and protect against.
+
This archetype revolves around using their monsters to accumulate their Spells/Traps in order to disrupt almost any moves their opponents may be attempting. All of their monsters can activate their effects when a Spell/Trap is activated in the same column as theirs (including opponent's). In addition, they also allows player to activate "Magical Musket" Spell/Traps from their hand, essentially turning them into [[Hand trap|hand traps]], making their moves harder to predict and protect against.
   
Their monsters all have different effects, ranging from searching ("[[Magibullet Shooter Caspar|Caspar]]"), recycling ("[[Magibullet Shooter Wild|Wild]]" and "[[Magibullet Shooter Doctor|Doctor]]"), advantage generators ("[[Magibullet Shooter The Kid|The Kid]]" and "[[Magibullet Fiend Zamiel|Zamiel]]"), and even swarming ("[[Magibullet Shooter Star|Star]]" and "[[Magibullet Shooter Calamity|Calamity]]"). Therefore, it is important to get those monsters onto the field as fast as possible. Since they're all LIGHT Fiends, they can utilize "[[Ties of the Brethren]]" as their main card to swarm the field, most of the time to bring out "Caspar", "Doctor", and "The Kid" for maximum benefits.
+
Their monsters all have different effects, ranging from searching ("[[Magical Musketeer Caspar|Caspar]]"), recycling ("[[Magical Musketeer Wild|Wild]]" and "[[Magical Musketeer Doc|Doc]]"), advantage generators ("[[Magical Musketeer Kidbrave|Kidbrave]]" and "[[Magical Musket Mastermind Zakiel|Zakiel]]"), and even swarming ("[[Magical Musketeer Starfire|Starfire]]" and "[[Magical Musketeer Calamity|Calamity]]"). Therefore, it is important to get those monsters onto the field as fast as possible. Since they're all LIGHT Fiends, they can utilize "[[Ties of the Brethren]]" as their main card to swarm the field, most of the time to bring out "Caspar", "Doc", and "Kidbrave" for maximum benefits. Cards like "[[Double Summon]]" can also be used to emphasize this further.
   
Since their monsters can activate their effects from activation of ''any'' Spell/Traps, cards like "[[Upstart Goblin]]", "[[One Day of Peace]]" and the [[Toon]] engine (consisting of "[[Toon Table of Contents]]" and "[[Toon World]]") can also be used. Outside of "Star", they don't rely on too much Special Summoning, so they can use cards like "[[Pot of Duality]]" to increase their consistency without noticeable drawback.
+
Since their monsters can activate their effects from activation of ''any'' Spell/Traps, cards like "[[Upstart Goblin]]", "[[One Day of Peace]]" and the [[Toon]] engine (consisting of "[[Toon Table of Contents]]" and "[[Toon World]]") can also be used. Outside of "Starfire", they don't rely on too much Special Summoning, so they can use cards like "[[Pot of Duality]]" to increase their consistency without noticeable drawback.
   
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
Line 53: Line 66:
   
 
|effect monsters =
 
|effect monsters =
  +
* [[Magical Musket Mastermind Zakiel]]
* [[Magibullet Fiend Zamiel]]
 
* [[Magibullet Shooter Calamity]]
+
* [[Magical Musketeer Calamity]]
* [[Magibullet Shooter Caspar]]
+
* [[Magical Musketeer Caspar]]
* [[Magibullet Shooter Doctor]]
+
* [[Magical Musketeer Doc]]
* [[Magibullet Shooter Star]]
+
* [[Magical Musketeer Starfire]]
* [[Magibullet Shooter The Kid]]
+
* [[Magical Musketeer Kidbrave]]
* [[Magibullet Shooter Wild]]
+
* [[Magical Musketeer Wild]]
 
* [[Denko Sekka]]
 
* [[Denko Sekka]]
  +
* [[Condemned Maiden]]
 
* [[Honest]]
 
* [[Honest]]
 
* [[Shining Angel]]
 
* [[Shining Angel]]
 
* [[Tour Guide From the Underworld]]
 
* [[Tour Guide From the Underworld]]
  +
* [[Raviel, Lord of Phantasms]]
   
 
|pendulum monsters =
 
|pendulum monsters =
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* [[Mechquipped Angineer]]
 
* [[Mechquipped Angineer]]
 
* [[Starliege Paladynamo]]
 
* [[Starliege Paladynamo]]
  +
  +
|link monsters =
  +
* [[Magical Musketeer Max]]
   
 
|spells =
 
|spells =
* [[Magibullet - Cross-Dominator]]
+
* [[Magical Musket - Cross-Domination]]
* [[Magibullet - Never-Endorphin]]
+
* [[Magical Musket - Steady Hands]]
 
* [[Double Summon]]
 
* [[Double Summon]]
 
* [[Forbidden Lance]]
 
* [[Forbidden Lance]]
Line 85: Line 103:
   
 
|traps =
 
|traps =
* [[Magibullet - Dancing Needle]]
+
* [[Magical Musket - Dancing Needle]]
* [[Magibullet - Deadman's Burst]]
+
* [[Magical Musket - Last Stand]]
* [[Magibullet - Death-perado]]
+
* [[Magical Musket - Desperado]]
* [[Magibullet - Devil's Deal]]
+
* [[Magical Musket - Fiendish Deal]]
 
}}
 
}}
 
 
==Weakness==
 
==Weakness==
While powerful and consistent with their plethora of monster effects to generate advantage, it is also their greatest weakness. All "Magibullet" Spell/Traps can only be activated while the player controls a "Magibullet" monster. Furthermore, they almost have no means of Special Summoning outside of their own theme (that doesn't rely on monster presence on the field), so any Summon negation cards such as "[[Forced Back]]", "[[Solemn Warning]]" and "[[Horn of Heaven]]" can help at least slow them down for a turn.
+
While powerful and consistent with their plethora of monster effects to generate advantage, it is also their greatest weakness. All "Magical Musket" Spells/Traps can only be activated while the player controls a "Magical Musket" monster, limiting their utility. Furthermore, they almost have no means of Special Summoning outside of their own theme (that doesn't rely on monster presence on the field), so any Summon negation cards such as "[[Forced Back]]", "[[Solemn Warning]]", "[[Chaos Trap Hole]]", and "[[Horn of Heaven]]" can help slow them down. Because of this Normal Summon dependence, this deck's particularly vulnerable when going second.
   
[[Hand trap|Hand traps]] are also effective against this deck, particularly "[[Effect Veiler]]", "[[Ghost Ogre & Snow Rabbit]]", "[[Herald of Orange Light]]", or "[[PSY-Framegear Gamma]]", since they can negate "Magibullet" monster effects while also being out of reach from negation effect of "[[Magibullet - Cross-Dominator|Cross-Dominator]]". Mass-removal cards that can avoid "[[Magibullet - Deadman's Burst|Deadman's Burst]]" or "[[Magibullet - Devil's Deal|Devil's Deal]]" are also effective to clear their entire field in one fell swoop, and if successful, prevents them from activating more "Magibullet" cards, at least for the rest of that turn.
+
[[Hand trap]]s are also effective against this deck, particularly "[[Effect Veiler]]", "[[Ghost Ogre & Snow Rabbit]]", "[[Herald of Orange Light]]", or "[[PSY-Framegear Gamma]]", since they can negate "Magical Musket" monster effects while also being out of reach from negation effect of "[[Magical Musket - Cross-Domination|Cross-Domination]]". Mass-removal cards that can avoid "[[Magical Musket - Last Stand|Last Stand]]" or "[[Magical Musket - Fiendish Deal|Fiendish Deal]]" are also effective to clear their entire field in one fell swoop, preventing them from activating more "Magical Musket" cards for the rest of that turn.
   
 
==Trivia==
 
==Trivia==
* This archetype can be considered as an antithesis to "[[Weathery]]" archetype, in many ways:
+
* This archetype can be considered as an antithesis to "[[The Weather]]" archetype, in many ways:
** "Weathery" focuses on using their monsters for their Spell/Trap effects, while this archetype uses their Spell/Traps to fuel their monsters, instead.
+
** "The Weather" focuses on using their monsters for their Spell/Trap effects, while this archetype uses their Spell/Traps to fuel their monsters, instead.
** "Weathery" has 4 Spells and 2 Traps, while this archetype has 2 Spells and 4 Traps.
+
** "The Weather" has 4 Spells and 2 Traps, while this archetype has 2 Spells and 4 Traps.
** "Weathery" monsters are all [[Fairy]], while this archetype is all [[Fiend]] monsters.
+
** "The Weather" monsters are all [[Fairy]], while this archetype is all [[Fiend]] monsters.
** "[[Rainbow Weathery Arciel]]" is an Extra Deck monster, while "[[Magibullet Fiend Zamiel]]" is a Main Deck monster.
+
** "[[The Weather Painter Rainbow]]" is an Extra Deck monster, while "[[Magical Musket Mastermind Zakiel]]" is a Main Deck monster.
** "[[Polar Weathery Lampla]]" protects "Weathery" Spell/Traps, while "[[Magibullet - Devil's Deal]]" protects this archetype's monsters.
+
** "[[The Weather Painter Aurora]]" protects "The Weather" Spells/Traps, while "[[Magical Musket - Fiendish Deal]]" protects this archetype's monsters.
 
** Both debuts in [[Deck Build Pack: Spirit Warriors|''Deck Build Pack: Spirit Warriors'']], and both are [[column]]-based archetypes.
 
** Both debuts in [[Deck Build Pack: Spirit Warriors|''Deck Build Pack: Spirit Warriors'']], and both are [[column]]-based archetypes.
   

Revision as of 18:30, 18 November 2019

"Magical Musket" ( () (だん) Madan, "Magibullet" in the OCG) is an archetype of LIGHT Fiend monsters debuting in Deck Build Pack: Spirit Warriors.

Design

Appearance

The archetype is based on the German opera "Der Freischütz", written by Carl Maria von Weber and premiered in 1821. According to German folklore, the term "Freischütz" refers to a marksman who made a contract with the devil to obtain seven magic bullets with supernatural accuracy. The first six bullets are subservient to the wielder's control, while the seventh will be in the devil's grip completely.

All members of this archetype are based on seven characters from the opera, in addition to sporting names and physical appearances to notable figures of American Western history and lore. Visually, all of them share three design aspects: a demonic-styled weapon, a clawed blue arm holding the weapon, and one or more large, red wings with blue eyes near the joint.

Naming in the TCG

In the Italian version, the inclusion of female monsters such as "Magical Musketeer Calamity" and "Magical Musketeer Starfire" seems to be implicit, as their names don't contain "Magico Moschet".

Members

Musketeer Folklore Musket Firearm Role
Calamity Calamity Jane Desperado Rocket launcher Ännchen, Agathe's relative
Caspar N/A Fiendish Deal Pistol/Handgun Caspar, assistant forester
Doc Doc Holliday Steady Hands Sniper rifle Cuno, a hereditary forester
Kidbrave Billy the Kid Cross-Domination Revolver Max, assistant forester
Max N/A Crooked Crown Rifle Max, assistant forester
Starfire Belle Starr Dancing Needle Derringer Agathe, Cuno's daughter
Wild "Wild Bill" Hickok Last Stand MANPADS/CIWS The Holy Hermit
Zakiel N/A Fiendish Deal
Crooked Crown
Pistol/Handgun Samiel, the Black Huntsman

Playing style

This archetype revolves around using their monsters to accumulate their Spells/Traps in order to disrupt almost any moves their opponents may be attempting. All of their monsters can activate their effects when a Spell/Trap is activated in the same column as theirs (including opponent's). In addition, they also allows player to activate "Magical Musket" Spell/Traps from their hand, essentially turning them into hand traps, making their moves harder to predict and protect against.

Their monsters all have different effects, ranging from searching ("Caspar"), recycling ("Wild" and "Doc"), advantage generators ("Kidbrave" and "Zakiel"), and even swarming ("Starfire" and "Calamity"). Therefore, it is important to get those monsters onto the field as fast as possible. Since they're all LIGHT Fiends, they can utilize "Ties of the Brethren" as their main card to swarm the field, most of the time to bring out "Caspar", "Doc", and "Kidbrave" for maximum benefits. Cards like "Double Summon" can also be used to emphasize this further.

Since their monsters can activate their effects from activation of any Spell/Traps, cards like "Upstart Goblin", "One Day of Peace" and the Toon engine (consisting of "Toon Table of Contents" and "Toon World") can also be used. Outside of "Starfire", they don't rely on too much Special Summoning, so they can use cards like "Pot of Duality" to increase their consistency without noticeable drawback.


Weakness

While powerful and consistent with their plethora of monster effects to generate advantage, it is also their greatest weakness. All "Magical Musket" Spells/Traps can only be activated while the player controls a "Magical Musket" monster, limiting their utility. Furthermore, they almost have no means of Special Summoning outside of their own theme (that doesn't rely on monster presence on the field), so any Summon negation cards such as "Forced Back", "Solemn Warning", "Chaos Trap Hole", and "Horn of Heaven" can help slow them down. Because of this Normal Summon dependence, this deck's particularly vulnerable when going second.

Hand traps are also effective against this deck, particularly "Effect Veiler", "Ghost Ogre & Snow Rabbit", "Herald of Orange Light", or "PSY-Framegear Gamma", since they can negate "Magical Musket" monster effects while also being out of reach from negation effect of "Cross-Domination". Mass-removal cards that can avoid "Last Stand" or "Fiendish Deal" are also effective to clear their entire field in one fell swoop, preventing them from activating more "Magical Musket" cards for the rest of that turn.

Trivia