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The Lightsworns are a series of monsters that are specifically designed to mill your own deck, but they have excellent support in the form of Judgment Dragon. With easily fulfilled special summoning conditions (having 4 or more "Lightsworn" monsters with different names in your Graveyard), high ATK, and a devastating effect (pay 1000 Life Points to destroy all other cards on the field), "Judgment Dragon" is capable of dealing large amounts of damage, and could even create a OTK situation fairly quickly (also see Judgment Dragon OTK). Since it has no Cost to summon itself, only a condition, you can still summon your other dragon that turn.

Other ace cards for this deck are Celestia, Lightsworn Angel and Gragonith, Lightsworn Dragon. When Celestia is summoned, you may send 4 cards from the top of your Deck to the Graveyard in order to destroy up to 2 cards on the field.

Gragonith, Lightsworn Dragon has 2000 ATK points and requires 1 tribute to be summoned, but it gains 300 ATK points for each Lighsworn in the Graveyard. He also has a Piercing effect, and during each of your End Phases he will send 3 cards from the top of your Deck to the Graveyard, gaining more ATK each turn.

Card Trooper can also be quite useful in this deck, due to the fact that you can send up to 3 cards from the top of your deck to the graveyard once each turn. Plus, if you have "Gragonith, Lightsworn Dragon" on the field, he will be getting stronger from Trooper's effect. Also when Card Trooper is destroyed in any way, and sent to the Graveyard, you still get to draw a card.

In terms of Spell support there are "Solar Recharge" and "Charge of the Light Brigade", which are Normal Spell Cards that also add speed to the Deck by sending cards from your Deck to the Graveyard. An ideal Field Spell Card would be "Realm of Light"; when activated, your Lightsworn monsters will steadily increase in attack as you discard cards.

Despite the fact that the player is quickly milling his Deck, 40 cards is plenty for it. If you add more cards it will only get slower, and you won't draw your Judgment Dragons and other key cards when you need them. Because of the constant milling, however, they will be sent to the Graveyard frequently. In such cases, bring them back using Beckoning Light, Monster Reincarnation and/or Herald of Creation.

Recommended cards

Monsters

Spells

Traps

  • Beckoning Light
  • Exchange of the Spirit --Although having your Lightsworn monsters in the Graveyard is generally a good thing, if your Deck is running low on cards while your Graveyard and your opponent's deck is full, Exchange of the Spirit could drastically turn the match in your favor by threatining to deck out your opponent while refilling your Deck in the process. The problem is, (according to the September 1st, 2008 banned/restricted list) Exchange of the Spirit is currently banned from Advanced play, making this idea only plausible in Traditional play at the current time.

Deck Strengths

(Needs to be fixed as well)

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