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Jurrac

Jurracs
Jurracs

Japanese

ジュラック

Japanese (romanized)

Jurakku

Japanese (translated)

Jurac

English

Jurak

Appears in (sets)
Lists

The Jurracs, known as Juraks in the OCG, are a set of FIRE Dinosaur-Type monsters released as Duel Terminal Promos in Duel Terminal - Demon Roar God Revival!! and Hidden Arsenal 2. Jurrac is the only pure-Dinosaur archetype in the game. Visually, most Jurracs are brightly colored, usually with bright red and yellow extremities and blue bodies, resembling the various colors of flame.

Jurrac effects tend to deal with destroying monsters by battle and gaining ATK by tributing other Dinosaurs. "Jurrac Giganoto", one of the three "Jurrac" Synchros, has the ability to grant additional ATK points to Jurracs on the field for each Jurrac in the player's Graveyard.

Notably, many of the Jurrac monsters search Jurracs with 1700 ATK or less, as opposed to the customary 1500 or less often searched (such as with "Giant Rat", "Nova Summoner", and "Masked Dragon").

Play Style

A Jurrac Deck focuses on destroying monsters by battle to trigger advantage-building effects. With the combination of "Jurrac Velo", "Jurrac Guaiba", and "Fossil Dig", they have lots of search power.

Key Monsters

  • "Jurrac Guaiba": Level 4 1700 attacker. If it destroys a monster by battle, Special Summon a Jurrac with 1700 or less ATK from your Deck (it can't attack this turn). Good for generating advantage and making Synchros.
  • "Jurrac Dino": Level 3 1700 attacker and Tuner. If it destroys a monster by battle, you can Tribute a Jurrac during the End Phase to draw 2 cards. Good for gaining advantage and for Synchro Summons.
  • "Jurrac Aeolo": Level 1 Tuner. Tribute it to Special Summon a Level 4 or lower Jurrac from your Graveyard. Excellent with "Rekindling".

Finishers

  • "Jurrac Giganoto": A Level 7 Synchro Monster, he is easily Summoned by using "Jurrac Guaiba" to Special Summon "Jurrac Monoloph"/"Dino". "Giganoto" raises the ATK of all of your Jurracs by 200 for each Jurrac in your Graveyard, and summoning the Synchro usually means that your monsters will have a minimum boost of 400. Using "Guaiba", you can easily get 2 of them out, giving a combined 1600 boost. This is great for ending games quickly.
  • "Jurrac Meteor": A Level 10 Synchro monster. Requires a "Jurrac" Tuner as well as 2 or more Dinosaur non-Tuners. This may seem difficult, but is eased by "Jurrac Guaiba": destroy a monster, get "Jurrac Gallim" (Level 2 Tuner), and Normal Summon a Level 4 monster. When you summon Meteor, his effect is similar to "Black Rose Dragon"; all cards on the field are destroyed. Unlike Black Rose Dragon, the effect is mandatory; however, he also Special Summons a Tuner from your Graveyard. The best choice would be "Jurrac Dino" with 1700 ATK, or "Jurrac Aeolo" which can Tribute itself to revive any Level 4 or lower Jurrac.
  • "Jurrac Spinos": A two-Tribute Jurrac like "Titano", but with a very different effect. When "Spinos" destroys your opponent's monster by battle, it Special Summons a small Attack-Position Token to your opponent's field. This allows an easy kill for your weaker Jurrac monsters, activating their effects and cracking at your opponent's Life Points, and also stops "Gorz the Emissary of Darkness" and "Battle Fader" from being used.

Strengths

  • High ATK: Jurracs whose effects trigger in battle have plenty of opportunity to do so. The low-Level Jurracs generally have 1700 ATK, which is decent, but they have no equivalent to "Honest" or "Kalut" (i.e. surprise ATK-boosters). Instead, a Jurrac player should use "Jurrac Giganoto", and "Shrink" or "Rush Recklessly". "Solidarity" is also a fairly good choice, boosting a 1700 ATK monster to the point where it can take down a Monarch in battle. "Burden of the Mighty" can be used in a Deck only partially composed of Jurracs, as can single-use tricks like "Forbidden Lance". ATK-boosting is fairly essential to a Jurrac Deck.
  • Synchro/Xyz capability: Again, "Jurrac Guaiba" is a star here. With the ability to quickly recruit Level 1, 2, or 3 Tuners, the Deck easily produces Level 5, 6, or 7 Synchro Monsters. In addition, you can use any 2 Level 4 Jurracs for the Xyz Summon of "Evolkaiser Lagia", who can negate virtually any effect. Furthermore, "Jurrac Aeolo" can be used with "Rekindling" to gain advantage and modulate Levels for any situation. While the Deck has trouble reaching Level 8 on its own, you can add "Flamvell Firedog" and "Flamvell Magician" for use with "Rekindling".

Weaknesses

  • Tough monsters: Like the Gladiator Beasts, a Jurrac Deck that cannot defeat the opponent's monsters is crippled. If the opponent prevents you from Special Summoning, you will have to depend on Normal and Tribute Summons. If the opponent prevents you from battling (for example, with "Ally of Justice Catastor") or eliminates the cards used to boost the Jurracs' ATK, few of the monsters will do anything for you. For this reason, it's a good idea to run "Dimensional Prison" and similar cheap removal.
  • Graveyard recursion: Besides "Jurrac Aeolo" and the difficult "Jurrac Meteor", Jurracs do not have many ways to Special Summon monsters from the Graveyard. "Jurrac Herra" can revive itself, but its effect should not trigger often in normal play. However, "Limit Reverse" and "Rekindling" can be used to recycle "Jurrac Aeolo" in a Deck centered on it, allowing for big plays from the Graveyard.
  • Backrow dependence: Due to high draw power combined with a lack of Continuous or Quick Effects, Jurracs rely on Spell and Trap support to convert their physical strength into advantage. They can't do much against mass removal and OTKs. For this reason, "Effect Veiler" and "Starlight Road" are sometimes teched for use against Decks with explosive finishers (Plants, Lightsworns, etc.).

Common support cards

  • Hydrogeddon": Easy swarming. Works well with Dinosaur ATK-boosters. The newly Summoned "Hydrogeddon" can attack too, so in some cases it's better than "Guaiba". Searchable via "Fossil Dig".
  • "One for One": It allows an easy search of "Jurrac Aeolo", and quick revival of any Level 4 or lower Jurrac in the Graveyard, including the one you discarded.
  • "Big Evolution Pill" will bring out the high Level monsters in a dino Deck, but only remains face-up on the field for 3 of your opponent's turns. This seems like it isn't worth it. Comboed with Ultimate Offering to bring more than just one high Level monster at the cost of 500 Life Points. To catch your opponent off guard, Ultimate Offering's effect can also be used during your opponent's Battle Phase.
  • "Defenders Intersect can force opponent's monsters from Defense Position become Attack Position. Some of popular cards such as "Snowman Eater", "Ryko, Lightsworn Hunter or any other flip effect monsters that can be troublesome, also since some of flip monsters have low Attack it's a good chance to deal a blow to your opponent.
  • "Royal Decree": Since this is an attack-based Deck a card such as Royal Decree could make threats from all trap cards vanish. However this card should not be used in a Deck that includes Fossil Excavation!
  • "Forbidden Lance": This card is basically a multipurpose mini "Shrink". It reduces any monsters Attack by 800 but it also protects it from spells and traps. So you can help "Jurrac Guaiba and "Jurrac Dino" destroy your opponent's monsters to activate their effects or you can protect "Jurrac Giganoto" without making him too weak.
  • "Rivalry of Warlords": Normally you're going to be using only Dinos, so this card works well to mess with your opponent's strategies. It's a good Side Deck card against Decks like Quickdraw Plants.
  • "Gozen Match": Since all Jurracs are FIRE, this card doesn't hinder them. So you can side it against Decks that have monsters with different Attributes.

Trivia

The archetype name is probably derived from the word, "Jurassic".

Some Jurrac monsters are named after prehistoric dinosaurs (ex. Jurrac Velo = Velociraptor).


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