"Jurrac" (ジュラック Jurakku) is an archetype of FIRE Dinosaur monsters released as Duel Terminal Promos in Duel Terminal - Demon Roar God Revival!! and Hidden Arsenal 2.

Duel Terminal Storyline

The invasion of the "Worms" has barely affected the "Jurracs". However, after having watched battles desolate the ground below, "Fabled Valkyrus" descends to the nearby realm of the "Jurracs". When the wicked gods suddenly struck, the "Jurracs" fought back with the flames that covered their bodies.

The "Jurracs", victims of the most intense attacks of the Fabled's conquest scheme, transformed their bodies into meteors, and completely razed the land where the "Fabled" dwelt. From the ashes, a new fire was born, the "Neo Flamvell".

The wishes of those who lost their bodies by dropping the "Meteor" awoke the God of the Ancient Flames. The tribe of Fire becomes one with the ancient deity, sweeping away the "Fabled" that remained in their realm.



Visually, most "Jurrac" monsters are brightly colored, usually with bright red and yellow extremities and blue bodies, resembling the various colors of flame.


"Jurrac" is derived from the word, "Jurassic". Each "Jurrac" monster is based on and named after a genus of dinosaur with the exceptions of "Jurrac Dino", which resembles a Ceratosaurus but is named after Deinonychus, "Jurrac Meteor", which is named after the meteor that caused the extinction of the dinosaurs, and "Jurrac Ptera", which is named after Pteranodon, a flying reptile called a pterosaur that isn't actually a dinosaur.


Jurrac Origin
Aeolo Allosaurus
Brachis Brachiosaurus
Dino Deinonychus
Gallim Gallimimus
Giganoto Giganotosaurus
Guaiba Guaibasaurus
Herra Herrerasaurus
Iguanon Iguanodon
Meteor Dinosaur extinction
Monoloph Monolophosaurus
Protops Protoceratops
Ptera Pteranodon
Spinos Spinosaurus
Stauriko Staurikosaurus
Titano Tyrannotitan
Tyrannus Tyrannosaurus
Velo Velociraptor
Velphito Dromaeosauridae

Playing style

A "Jurrac" Deck focuses on destroying monsters by battle to trigger advantage-building effects. With the combination of "Jurrac Velo", "Jurrac Guaiba", and "Fossil Dig", they have lots of search power.

"Jurrac" effects tend to deal with destroying monsters by battle and gaining ATK by tributing other Dinosaurs. "Jurrac Giganoto", one of the three "Jurrac" Synchro Monsters, has the ability to grant additional ATK points to "Jurrac" monsters on the field for each "Jurrac" in the player's Graveyard.

Notably, many of the "Jurrac" monsters search "Jurracs" with 1700 ATK or less, as opposed to the customary 1500 or less often searched (such as with "Giant Rat", "UFO Turtle", and "Masked Dragon").

Key Monsters

  • Jurrac Guaiba: Level 4 1700 attacker. If it destroys a monster by battle, you can Special Summon a "Jurrac" with 1700 or less ATK from your Deck (it can't attack this turn). Good for generating advantage and making Synchros or Xyzs.
  • Jurrac Aeolo: Level 1 Tuner. Tribute it to Special Summon a Level 4 or lower "Jurrac" from your Graveyard. Excellent with "Rekindling".


  • Jurrac Giganoto: A Level 7 Synchro Monster, he is easily Summoned by using "Jurrac Guaiba" to Special Summon "Jurrac Monoloph"/"Dino". "Giganoto" raises the ATK of all of your Jurracs by 200 for each Jurrac in your Graveyard, and summoning the Synchro usually means that your monsters will have a minimum boost of 400. Using "Guaiba", you can easily get 2 of them out, giving a combined 1600 boost. This is great for ending games quickly.
  • Jurrac Meteor: A Level 10 Synchro Monster. Requires a "Jurrac" Tuner as well as 2 or more Dinosaur non-Tuners. This may seem difficult, but is eased by "Jurrac Guaiba": destroy a monster, get "Jurrac Gallim" (Level 2 Tuner), and Normal Summon a Level 4 monster. When you summon Meteor, his effect is similar to "Black Rose Dragon"; all cards on the field are destroyed. Unlike Black Rose Dragon, the effect is mandatory; however, he also Special Summons a Tuner from your Graveyard. The best choice would be "Jurrac Dino" with 1700 ATK, or "Jurrac Aeolo" which can Tribute itself to revive any Level 4 or lower "Jurrac".
  • Jurrac Spinos: A two-Tribute "Jurrac" like "Titano", but with a very different effect. When "Spinos" destroys your opponent's monster by battle, it Special Summons a small Attack-Position Token to your opponent's field. This allows an easy kill for your weaker "Jurrac" monsters, activating their effects and cracking at your opponent's Life Points, and also stops "Gorz the Emissary of Darkness" and "Battle Fader" from being used.


  • High ATK: "Jurracs" whose effects trigger in battle have plenty of opportunity to do so. The low-Level Jurracs generally have 1700 ATK, which is decent, but they have no equivalent to "Honest" or "Kalut" (i.e. surprise ATK-boosters). Instead, a Jurrac player should use "Jurrac Giganoto", and "Shrink" or "Half Counter". "Solidarity" is also a fairly good choice, boosting a 1700 ATK monster to the point where it can take down a "Monarch" in battle. "Burden of the Mighty" can be used, as can single-use tricks like "Forbidden Lance". ATK-boosting is fairly essential to a "Jurrac" Deck.
  • Synchro/Xyz capability: Again, "Jurrac Guaiba" is a star here. With the ability to quickly recruit Level 1, 2, or 3 Tuners, the Deck easily produces Level 5, 6, or 7 Synchro Monsters. In addition, you can use any 2 Level 4 "Jurracs" for the Xyz Summon of "Evolzar Laggia", who negates Spells, Traps, and Summons or "Evolzar Dolkka", who negates Monster Effects. Furthermore, "Jurrac Aeolo" can be used with "Rekindling" to gain advantage and modulate Levels for any situation. While the Deck has trouble reaching Level 8 on its own, you can add "Flamvell Firedog" and "Flamvell Magician" for use with "Rekindling".


  • Tough monsters: Like "Gladiator Beast" Decks, a "Jurrac" Deck that cannot defeat the opponent's monsters is crippled. If the opponent prevents you from Special Summoning, you will have to depend on Normal and Tribute Summons. If the opponent prevents you from battling (for example, with "Ally of Justice Catastor") or eliminates the cards used to boost ATK, few of the monsters will do anything for you. For this reason, it's a good idea to run "Dimensional Prison" and similar cheap removal.
  • Graveyard recursion: Besides "Jurrac Aeolo" and the difficult "Jurrac Meteor", Jurracs do not have many ways to Special Summon monsters from the Graveyard. "Jurrac Herra" can revive itself, but its effect should not trigger often in normal play. However, "Kinka-byo" and "Rekindling" can be used to recycle "Jurrac Aeolo" in a Deck centered on it, allowing for big plays from the Graveyard. "Fossil Excavation" can also be used to dump and revive a "Jurrac" monster, but is very vulnerable to "Mystical Space Typhoon" and negates the revived monster's effect.
  • Backrow dependence: Due to high draw power combined with a lack of Continuous or Quick Effects, "Jurracs" rely on Spell and Trap support to convert their physical strength into advantage. They can't do much against mass removal and OTKs. For this reason, "Effect Veiler" and "Starlight Road" are sometimes teched for use against Decks with explosive finishers (Plants, Lightsworns, etc.).
  • "Water Dragon" can leave any "Jurrac" monster completely vulnerable in battle since the effect of "Water Dragon" reduces the ATK of all FIRE and Pyro monsters to 0, and all members of the archetype are FIRE attribute.

Common support cards

  • Evolzar Laggia: You can Xyz Summon this card just by destroying a monster with "Jurrac Guaiba" and Summoning a Level 4 "Jurrac" like "Jurrac Velo". This card gives "Jurracs" more control options, making them more of an aggro control type of Deck.
  • Evolzar Dolkka: Has the same Materials as "Laggia", but negates Monster Effects. This card rounds out the protection provided by "Laggia" and is an easy answer to "Ally of Justice Catastor".
  • Hydrogeddon: Easy swarming. Works well with Dinosaur ATK-boosters. The newly Summoned "Hydrogeddon" can attack too, so in some cases it's better than "Guaiba". Searchable via "Fossil Dig".
  • Creature Swap: This card works great when combined with "Jurrac Velo" allowing you to take an opponent's threatening monster and use it to destroy "Velo", awarding you another monster to attack with from the Deck. A good target here is "Jurrac Guaiba".
  • Big Evolution Pill: Tribute 1 Dinosaur, and you can Normal Summon any Dinosaur without Tribute. But it only remains face-up on the field for 3 of your opponent's turns, which means you won't usually get more than 2 Summons. However, when combined with "Ultimate Offering", you can Summon many times during your Main Phase or the opponent's Battle Phase. Ensure an easy OTK by Summoning two Level 4 "Jurracs" and Xyz Summoning "Evolzar Laggia"/"Dolkka" before you drop your big Dinos.
  • One for One: It allows an easy search of "Jurrac Aeolo", and quick revival of any Level 4 or lower "Jurrac" in the Graveyard, including the one you discarded.
  • Royal Decree: Since this is an attack-based Deck a card such as "Royal Decree" could make threats from all Trap Cards vanish. Useful in "Jurrac" Beatdown as well as a Deck centered around "Rekindling".
  • Circle of the Fire Kings: A substitute for "Aeolo," and it can also target high-Level Jurrac monsters like "Giganoto," while maintaining "Jurrac" numbers in the Graveyard to get the most out of its ATK boost.


  • Jurassic World/Molten Destruction/Solidarity/Burden of the Mighty/Lost World: Each has its own advantages and disadvantages. "Jurassic World" confers a small boost, but is eminently searchable and supported by "Destroyersaurus". "Molten Destruction" yields a larger boost and is useful in a "Jurrac"-"Flamvell" build, but may help your opponent and doesn't work on all Dinosaurs. "Solidarity" gives the largest boost, but it cannot be searched, requires the use of only Dinosaurs in the main Deck, and can easily be messed up if a non-Dinosaur Synchro Monster is destroyed. "Burden of the Mighty" lowers the ATK of the opponent's monsters, and it works with any and all monsters you choose to run, but the drop is small and doesn't help against Xyz Monsters. "Lost World" decreases the ATK/DEF of all non-Dinosaur monsters, places a token monster on your opponent's field when you Normal/Special Summon a Dinosaur (which can allow Jurracs to easily destroy by battle), and, as long as your opponent has a token(s), prevents non-Token monsters from being targeted by opposing card effects; however, unlike "Jurassic World," it cannot be searched by "Destroyersaurus". Combining two of these boosts, however, will usually put your monsters on top.
  • Defenders Intersect: Forces monsters from Defense Position to Attack Position, negating their effects and forcing them to attack. This defuses popular cards such as "Ryko, Lightsworn Hunter" or "Gravekeeper's Spy" that can be troublesome, and since they have low ATK it's a good chance to deal a blow to your opponent.
  • "Gozen Match": Since all "Jurracs" and "Evolzar" Xyz Monsters are FIRE, this card doesn't hinder them. So you can side it against Decks that have monsters with different Attributes.
  • Rivalry of Warlords: If you're only going to be using Dinosaurs, this card works well to mess with your opponent's strategies. It's a good Side Deck card against Decks like Quickdraw Plants.
  • Spiritual Fire Art - Kurenai: All "Jurrac" monsters are FIRE Attribute, making this card a good finisher if your opponent still has Life Points remaining after a big attack.
  • Pyrorex the Elemental Lord: A FIRE Attribute Dinosaur that's right at home with the Jurrac; it's painfully easy to get five Jurrac monsters into the Grave to meet this monster's Special Summoning requirement, and when it hits the field it can clear your opponent's field of a troublesome monster to either allow your Jurracs to attack directly, or end the match if your opponent's monster had particularly high ATK.
  • Jurrac Impact: A good card if you're playing "Giganoto", "Pyrorex" or another bigger Dinosaur, though "Meteor" provides a Tuner, unlike this card.
  • Survival of the Fittest: Helps swarm and keep your monsters for synchro summons later. A nice card since you don't know when you will get hit with a Mirror Force so plussing as early as possible is key.
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