Ignition Effect
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Japanese |
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Japanese (ruby) |
きどうこうか | ||
Japanese (base text) |
起動効果 | ||
Japanese (romanized) |
Kidō Kōka | ||
Japanese (translated) |
Startup Effect | ||
English |
Ignition Effect | ||
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Ignition Monster Effects (Japanese:
Examples of monsters with Ignition Effects: "Cyber Gymnast", "XYZ-Dragon Cannon", "Bazoo the Soul-Eater", "Blackwing - Gale the Whirlwind", "3-Hump Lacooda", "Card Trooper", "Dark Simorgh", "Lonefire Blossom", "XX-Saber Faultroll" and most Xyz Monsters.
Post-Problem-Solving Card Text, these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.
Priority[]
Previously, the turn player had priority to activate Ignition Effects before an opponent could activate a fast effect. This was removed from the OCG on March 19, 2011, and from the TCG on April 25, 2012.
For example, before the abandonment of Ignition Effect priority, the turn player could Summon "Lonefire Blossom" and activate its effect before their opponent could activate "Eatgaboon".
Since the abandonment of Ignition Effect priority, Ignition Effects cannot be activated in the Summon response window, requiring an open game state.