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{{About|the [[archetype]]|the card|[[Ice Barrier (card)]]}}
 
{{About|the [[archetype]]|the card|[[Ice Barrier (card)]]}}
   
{{Infobox archetype
+
{{Infobox archseries
| image = MagicTriangleoftheIceBarrierVG-TF04-JP.png
+
| image = MagicTriangleoftheIceBarrier-TF04-JP-VG.png
| caption = "[[General Gantala of the Ice Barrier]]", "[[General Grunard of the Ice Barrier]]" and "[[General Raiho of the Ice Barrier]]".
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| caption = "[[General Gantala of the Ice Barrier|General Gantala]]", "[[General Grunard of the Ice Barrier|General Grunard]]" and "[[General Raiho of the Ice Barrier|General Raiho]]" in the artwork of "[[Magic Triangle of the Ice Barrier]]".
| ja_name = {{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}}
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| ja_name = {{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}}
| romaji = Hyōkekkai
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| romaji = Hyōkekkai
  +
| zh_name = 冰結界
| fr_name = Barrière de Glace
 
  +
| zh_pinyin = Bīngjiéjiè
| de_name = Eisbarriere
 
  +
| zh_jyutping = Bing1 git3 gaai3
| it_name = Barriera di Ghiaccio
 
  +
| fr_name = Barrière de Glace
| ko_name = 빙결계
 
  +
| de_name = Eisbarriere
| ko_romanized = bing-gyeolgye
 
  +
| it_name = Barriera di Ghiaccio
| pt_name = Barreira de Gelo
 
  +
| ko_name = 빙결계
| es_name = Barrera de Hielo
 
  +
| ko_hanja = 氷結界
| other_names =
 
  +
| ko_romanized = Binggyeolgye
  +
| pt_name = Barreira de Gelo
  +
| es_name = Barrera de Hielo
  +
| other_names =
 
; Arabic
 
; Arabic
 
: ّالحاجز الجليدي
 
: ّالحاجز الجليدي
 
; Croatian
 
; Croatian
 
: Ledena Fronta
 
: Ledena Fronta
| sets =
+
| sets =
* [[Duel Terminal - Synchro Awakening!!]]
 
* [[Duel Terminal - Invasion of Worms!!]]
 
* [[Duel Terminal - Justice Strikes Back!!]]
 
* [[Duel Terminal - Demon Roar God Revival!!]]
 
* [[Duel Terminal - Champion of Chaos!!]]
 
* [[Duel Terminal - Dragunity of the Hurricane]]
 
* [[Duel Terminal - Charge of the Genex]]
 
* [[Duel Terminal - Pulse of the Trishula]]
 
 
* [[Hidden Arsenal]]
 
* [[Hidden Arsenal]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Duel Terminal 1 (TCG)|Duel Terminal 1]]
 
 
* [[Hidden Arsenal 2]]
 
* [[Hidden Arsenal 2]]
* [[Gold Series 3]]
 
 
* [[Starstrike Blast]]
 
* [[Starstrike Blast]]
 
* [[Hidden Arsenal 3]]
 
* [[Hidden Arsenal 3]]
* [[Hidden Arsenal 4]]
+
* [[Hidden Arsenal 4: Trishula's Triumph]]
 
* [[Photon Shockwave]]
 
* [[Photon Shockwave]]
  +
| tcg =
|anime = [[Yu-Gi-Oh! 5D's]]
 
  +
* [[Duel Terminal 1]]
|manga = [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]
 
  +
* [[Gold Series 3]]
  +
* [[Duelist Saga]]
  +
* [[Battles of Legend: Light's Revenge]]
  +
| ocg =
  +
* [[Duel Terminal - Synchro Awakening!!]]
  +
* [[Duel Terminal - Invasion of Worms!!]]
  +
* [[Duel Terminal - Justice Strikes Back!!]]
  +
* [[Duel Terminal - Demon Roar God Revival!!]]
  +
* [[Duel Terminal - Champion of Chaos!!]]
  +
* [[Duel Terminal - Dragunity of the Hurricane!!]]
  +
* [[Duel Terminal - Charge of the Genex!!]]
  +
* [[Duel Terminal - Pulse of the Trishula!!]]
  +
* [[Duel Terminal Chronicle 1 - Chapter of Awakening]]
  +
* [[The Gold Box]]
  +
* [[20th Anniversary Pack 2nd Wave]]
  +
|anime =
  +
* [[Yu-Gi-Oh! 5D's]]
  +
* [[Yu-Gi-Oh! ARC-V]]
  +
|manga = [[Yu-Gi-Oh! GX (manga)|Yu-Gi-Oh! GX]]
 
}}
 
}}
   
"'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]]-[[Attribute]] monsters resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures, focused on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are "[[Gungnir, Dragon of the Ice Barrier]]" and "[[General Gantala of the Ice Barrier]]".
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"'''Ice Barrier'''" ({{Ruby|氷|ひょう}}{{Ruby|結|けっ}}{{Ruby|界|かい}} ''Hyōkekkai'') is an [[archetype]] consisting of [[WATER]] [[Monster Card|monsters]] resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. Their team symbol resembles a hexagonal snowflake. They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are [[Brionac, Dragon of the Ice Barrier|the]] [[Gungnir, Dragon of the Ice Barrier|three]] [[Trishula, Dragon of the Ice Barrier|Dragons]] and [[General Raiho of the Ice Barrier|the]] [[General Gantala of the Ice Barrier|three]] [[General Grunard of the Ice Barrier|Generals]] of the Ice Barrier.
   
==Playing Style==
+
==Playing style==
Most "Ice Barrier" monsters require another of their kind present on the field in order to activate its effect(s), which often generate field advantage. For example, many "Ice Barrier" monsters have effects to protect other "Ice Barrier" monsters: "[[Cryomancer of the Ice Barrier]]" forbids all monsters of Level 4 or higher from attacking while another "Ice Barrier" monster exists on the field, and "[[Defender of the Ice Barrier]]", which stops your opponents monsters with ATK greater than or equal to its 1600 DEF from attacking.
 
   
Aside from sheer attack-blocking, "Ice Barriers" can also protect themselves in other areas. "[[Dai-sojo of the Ice Barrier]]," for example, protects "Ice Barrier" monsters from Spells and Trap destruction, while "[[General Raiho of the Ice Barrier]]" penalizes an opponent for relying on the activation of multiple monster effects by negating them or taxing a discard. Likewise, "[[Secret Guards of the Ice Barrier]]" protects your monsters from being targeted by monster effects. It is difficult to maintain consistency in your Deck, however, by trying to rely on all of these forms of protection. Also, "Ice Barriers" are difficult to summon in swarms, making them all the harder to protect with their defensive monsters, all of which are tailored to defending a specific kind of effect.
+
[[File:Crest-Ice Barrier.svg|thumb|left|100px|The "Ice Barrier" Crest]]Most "Ice Barrier" monsters require another of their kind - usually, but not always, on the field - in order to activate their effects, which are oriented towards field advantage. For example, many "Ice Barrier" monsters have effects to protect other "Ice Barrier" monsters, be it from attacks ("[[Cryomancer of the Ice Barrier]]" forbids all monsters of Level 4 or higher from attacking while its owner control another "Ice Barrier") or card effects ("[[Dai-sojo of the Ice Barrier]]" protects all of your "Ice Barriers" from being destroyed by Spell/Trap Cards). These effects can overlap, making "Ice Barriers" capable of creating resilient fields if several of their monsters are out. One of the three Generals of the Ice Barrier, "[[General Raiho of the Ice Barrier|Raiho]]", does not need other "Ice Barrier" monsters for its effect to work, but it can stand on its own as well as complement their lockdowns by taking a toll on the opponent's hand if they rely on monster effects.
   
  +
Many of the "Ice Barrier" monsters are not very useful if alone, making this archetype have issues if not able to establish field presence. While not plentiful, Ice Barriers do have effects of their own to facilitate having several monsters out, such as "[[Magic Triangle of the Ice Barrier]]", and this is also assisted by the effects of their remaining two Generals, "[[General Grunard of the Ice Barrier|Grunard]]" and "[[General Gantala of the Ice Barrier|Gantala]]".
"Ice Barriers" can mount swarms under the direction of their "General Gantala" if left unimpeded. He can fetch other "Ice Barrier" monsters, including Synchros, from the Graveyard during each [[End Phase]]. This allows for great flexibility in strategy: not only can it revive heavy-hitters with devastating live effects, but also cards like a Defense Position "Defender of the Ice Barrier" or Tuners for still more threats.
 
   
  +
The aforementional "General Gantala of the Ice Barrier" is one of the archetype's trump cards, being a 2700 ATK monster that can Special Summon an "Ice Barrier" monster from its controller's [[Graveyard]] during each of their turns' [[End Phase]]. It can revive any "Ice Barrier" besides other copies of itself, be it monsters such as "[[Defender of the Ice Barrier]]" to create or rebuild a defensive field, "General Raiho of the Ice Barrier" to apply more pressure, or even their Synchro Monsters, making it powerful and versatile.
The "Ice Barrier" engine works in a circle. The idea is to start with "[[Strategist of the Ice Barrier]]", whose main objective is to discard "[[General Gantala of the Ice Barrier]]" to the Graveyard all while netting you a draw every time you discard. "Gantala" then sits in the Graveyard until revived by "[[Prior of the Ice Barrier]]". Once you have "Gantala" on the field, you can begin reviving your other Ice Barriers that have fallen in battle or have been discarded by "Strategist", most notably "Defender of the Ice Barrier" to Synchro and block almost all attackers or even "[[Samurai of the Ice Barrier]]" to gain an extra draw during your next turn. It is recommended using a large trap lineup in any "Ice Barrier" Deck because only "Strategist", "Gantala", "Prior", "Defender", and maybe "Samurai" should be used. The main win condition of this Deck is to summon "Gantala" to generate field advantage, then use powerhouses like itself and "[[Gungnir, Dragon of the Ice Barrier]]" to destroy your opponent's field. Utilizing "Strategist" as a draw engine and "[[Medallion of the Ice Barrier]]" to grab the right card at the right time makes this deck consistent even without the use of cards like "[[Pot of Duality]]" or "[[Upstart Goblin]]". Finally, even if Gantala is defeated, you can use "[[Surface]]", resurrecting "Prior" — and in turn — "Gantala".
 
   
  +
"[[Strategist of the Ice Barrier]]" can discard "Ice Barriers" from the hand to speed up the Deck. Specific monsters can be discarded by using "Strategist" in conjuction with "[[Medallion of the Ice Barrier]]", making revival effects such as "[[Call of the Haunted]]" and "[[Back to the Front]]" viable options to build fields. "Medallion" can also be used to gather enough different names for the activation of "Magic Triangle".
"[[Medallion of the Ice Barrier]]" is a [[Staple]] for "Ice Barrier" Decks. It functions exactly like "[[E - Emergency Call]]" in an "[[Elemental HERO]]" Deck, down to the wording, but serves slightly different purposes: the monster can become part of a [[Synchro Summon]], a third monster for "[[Magic Triangle of the Ice Barrier]]," a discard cost later retrieved with "[[Salvage]]," or to fulfill the requirements for the effect of "[[Moray of Greed]]." The best cards to search are "Gantala", "Prior", or "Strategist".
 
   
  +
"[[Prior of the Ice Barrier]]" is a multi-purpose card - it can be used for its easy Special Summon, quickly enabling another "Ice Barrier" monster's effect, or be used for its effect to Special Summon any other "Ice Barrier" monster from the Graveyard - the usual target being "Gantala", as it can in turn revive more "Ice Barriers" turn after turn, but it can revive other monsters for Synchro and Xyz Summons as well. "Prior" himself can be easily retrieved by "[[Salvage]]" and "[[Surface]]", making it possible to use a single copy of "Prior" several times.
A large hand facilitates the effects of the archetype's Synchro trump card, "Gungnir, Dragon of the Ice Barrier". It can destroy up to two cards per turn, both effects at the cost of a discard per target. With a stocked hand, "Gungnir" can apply pressure by whittling defenses down so he and "Gantala" can push for the win. Considering "Ice Barrier" Decks do not maintain much hand advantage, it would be wise to utilize these Synchros while still leaving yourself with a "[[Prior of the Ice Barrier]]" or "[[Monster Reborn]]" in hand so that you can revive them or "Gantala".
 
   
  +
For the most part, "Ice Barriers" want to establish a solid field and, if possible, keep it. While they are definitely capable of Synchro Summoning with their own [[Tuner monster|Tuner monsters]], and all of their [[Synchro Monster|Synchro Monsters]] are very good, caution must be exercised - their Tuners themselves have defensive effects you must give up on in order to Synchro Summon, and "Ice Barriers" as a whole are not very good at gaining and keeping card advantage.
Another remarkable support is "[[Tidal, Dragon Ruler of Waterfalls]]": by discarding it alongside with another [[WATER]] monster, send "General Gantala of The Ice Barrier" from the deck to the Graveyard; then, tribute "Prior of the Ice Barrier" in order to Special Summon "Gantala". During the End Phase, activate "Gantala"'s effect and Special Summon the discarded monster or "Prior". "Tidal" tends to speed up this deck, since it lacks of Draw Power and Search effects.
 
   
  +
Due to the archetype's lack of draw power, you can use cards like "[[Shard of Greed]]" and "[[Maxx "C"]]".
One variant of the "Ice Barrier" Deck runs "[[Wetlands]]" to boost the ATK of Level 2 or lower Aqua-Type monsters by 1200. This places "Prior of the Ice Barrier" at 2200 ATK, "[[Dewdark of the Ice Barrier]]" at 2400 ATK, and "Cryomancer of the Ice Barrier" at 2500 ATK.
 
   
  +
"[[Dewloren, Tiger King of the Ice Barrier]]" and its ability to return face-up cards to the hand make it possible for players to dedicate a build to it and use a variety of Spell/Trap Cards that remain on the field such as "[[Swords of Revealing Light]]" to pressure the opponent while you can replay them constantly as long as "Dewloren" is around. The many means of revival the "Ice Barrier" archetype has makes it difficult to break through "Dewloren" combos permanently without banishing it or returning it to the Extra Deck.
==Recommended Cards==
 
   
  +
==Recommended cards==
Using a small monster lineup, keep it consistent and simple, relying on obnoxious Spell/Trap Cards to keep you in the game long enough to capitalize off of the effects of "Gantala" and "Gungnir".
 
  +
Using a small monster lineup, keep it consistent and simple, relying on Spell/Trap Cards to keep you in the game long enough to capitalize off of the effects of "Gantala" and "Gungnir". Since the entire archetype is made up of WATER monsters, it can benefit from using monsters such as "[[Barrier Statue of the Torrent]]" and "[[Moulinglacia the Elemental Lord]]", the latter of which shrinks your opponent's hand size, making the effect of "General Raiho" even more potent.
  +
  +
"[[Ties of the Brethren]]" can be used to create locks and combos with "Cryomancer" + "[[Dewdark of the Ice Barrier|Dewdark]]" + "[[Secret Guards of the Ice Barrier|Secret Guards]]", or with "[[Dance Princess of the Ice Barrier|Dance Princess]]" + "[[Spellbreaker of the Ice Barrier|Spellbreaker]]" + "Strategist". "[[Moon Mirror Shield]]" is a good way to protect the lower-ATK "Ice Barriers" from destruction in battle by always letting the equipped monster be 100 ATK stronger than the opposing monster.
   
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
|monsters =
+
|effect monsters =
  +
* [[Dai-sojo of the Ice Barrier]]
  +
* [[Dance Princess of the Ice Barrier]]
 
* [[General Gantala of the Ice Barrier]]
 
* [[General Gantala of the Ice Barrier]]
* [[Shock Troops of the Ice Barrier]] ''(best if in the Side Deck)''
+
* [[General Raiho of the Ice Barrier]]
  +
* [[Pilgrim of the Ice Barrier]]
  +
* [[Prior of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
  +
* [[Secret Guards of the Ice Barrier]]
  +
* [[Spellbreaker of the Ice Barrier]]
 
* [[Strategist of the Ice Barrier]]
 
* [[Strategist of the Ice Barrier]]
* [[Defender of the Ice Barrier]]
+
* [[Barrier Statue of the Torrent]]
* [[Dai-sojo of the Ice Barrier]]
+
* [[Mother Grizzly]]
* [[Prior of the Ice Barrier]]
 
 
* [[Penguin Soldier]]
 
* [[Penguin Soldier]]
* [[Tidal, Dragon Ruler of Waterfalls]]
 
 
* [[Snowman Eater]]
 
* [[Snowman Eater]]
  +
* [[White Stingray]]
  +
  +
|tuner monsters =
  +
* [[Cryomancer of the Ice Barrier]]
  +
* [[Defender of the Ice Barrier]]
  +
* [[Dewdark of the Ice Barrier]]
  +
  +
|fusion monsters =
  +
* [[Trishula, the Dragon of Icy Imprisonment]]
  +
* [[Mudragon of the Swamp]]
  +
* [[Sea Monster of Theseus]]
  +
 
|synchro monsters =
 
|synchro monsters =
  +
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Dewloren, Tiger King of the Ice Barrier]]
 
* [[Dewloren, Tiger King of the Ice Barrier]]
* [[Brionac, Dragon of the Ice Barrier]] ''(Traditional Format only)''
 
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Gungnir, Dragon of the Ice Barrier]]
* [[Trishula, Dragon of the Ice Barrier]] ''(Traditional Format only)''
+
* [[Trishula, Dragon of the Ice Barrier]]
* [[Mist Bird Clausolas]]
 
 
* [[Armory Arm]]
 
* [[Armory Arm]]
 
* [[Armades, Keeper of Boundaries]]
 
* [[Armades, Keeper of Boundaries]]
 
* [[Arcanite Magician]]
 
* [[Arcanite Magician]]
* [[Giganticastle]]
+
* [[Coral Dragon]]
  +
* [[Mist Bird Clausolas]]
  +
* [[Graydle Dragon]]
 
* [[Star Eater]]
 
* [[Star Eater]]
  +
* [[Tatsunoko]]
  +
* [[White Aura Bihamut]]
  +
* [[White Aura Dolphin]]
  +
* [[White Aura Whale]]
  +
 
|xyz monsters =
 
|xyz monsters =
 
* [[Abyss Dweller]]
 
* [[Abyss Dweller]]
 
* [[Bahamut Shark]]
 
* [[Bahamut Shark]]
  +
* [[Mermail Abyssgaios]]
 
* [[Mecha Phantom Beast Dracossack]]
 
* [[Mecha Phantom Beast Dracossack]]
  +
  +
|link monsters =
  +
* [[Code Talker]]
  +
* [[Crystron Halqifibrax]]
  +
* [[Decode Talker]]
  +
* [[Firewall Dragon]]
  +
* [[Curious, the Lightsworn Dominion]]
  +
* [[Linklebell]]
  +
* [[Mastar Boy]]
  +
* [[Powercode Talker]]
  +
* [[Proxy Dragon]]
  +
* [[Security Dragon]]
  +
* [[Skulldeat, the Chained Dracoserpent]]
  +
 
|spells =
 
|spells =
 
* [[Magic Triangle of the Ice Barrier]]
 
* [[Magic Triangle of the Ice Barrier]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Medallion of the Ice Barrier]]
* [[Forbidden Dress]]
 
 
* [[Forbidden Lance]]
 
* [[Forbidden Lance]]
  +
* [[Instant Fusion]]
 
* [[Moray of Greed]]
 
* [[Moray of Greed]]
  +
* [[Reinforcement of the Army]]
 
* [[Salvage]]
 
* [[Salvage]]
 
* [[Surface]]
 
* [[Surface]]
* [[Upstart Goblin]]
+
* [[Swords of Revealing Light]]
  +
* [[Ties of the Brethren]]
  +
 
|traps =
 
|traps =
* [[Solemn Warning]]
+
* [[Back to the Front]]
  +
* [[Call of the Haunted]]
  +
* [[Dimension Guardian]]
 
* [[Eisbahn]]
 
* [[Eisbahn]]
  +
* [[Fiendish Chain]]
 
* [[Gozen Match]]
 
* [[Gozen Match]]
  +
* [[Powerful Rebirth]]
* [[Starlight Road]] ''(or'' "[[The Huge Revolution is Over]]"'')''
 
* [[Bubble Bringer]]
+
* [[Soul Drain]]
* [[Compulsory Evacuation Device]]
+
* [[Spiritual Water Art - Aoi]]
  +
* [[The Huge Revolution is Over]]
  +
* [[Torrential Rebirth]]
 
}}
 
}}
   
  +
==Official Konami Decklists==
==General Rush==
 
  +
The following Decklists may or may not contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List. These should not be changed, as these Decklists are copied verbatim at the time they were published.
The General Rush has two distinct styles: one focuses on using "[[Magic Triangle of the Ice Barrier]]" to Special Summon "[[General Grunard of the Ice Barrier]]," and then using his effect to swarm the field. The other makes heavy use of "[[Prior of the Ice Barrier]]'s" effect to revive Generals, to the same ends. Both variants are capable of Synchro Summoning anything from Level 5 to Level 10 through the use of "[[Dewdark of the Ice Barrier|Dewdark]]," "[[Geomancer of the Ice Barrier|Geomancer]]," and "[[Cryomancer of the Ice Barrier|Cryomancer]]," though this should not be the main focus of the Deck.
 
   
  +
{{Decklist|Absolute Ice Wall<ref>{{harvard citation text|''V Jump'' editorial department|2013|p=94}}</ref><br />絶対氷壁
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
  +
|total m = 19
{{Decklist|Recommended cards
 
 
|effect monsters =
 
|effect monsters =
* [[Prior of the Ice Barrier]]
+
* [[Cryomancer of the Ice Barrier]] x2
* [[General Grunard of the Ice Barrier]]
 
 
* [[Dai-sojo of the Ice Barrier]]
 
* [[Dai-sojo of the Ice Barrier]]
* [[Dance Princess of the Ice Barrier]]
+
* [[Defender of the Ice Barrier]] x3
* [[Samurai of the Ice Barrier]]
+
* [[General Gantala of the Ice Barrier]] x2
* [[Blizzed, Defender of the Ice Barrier]]
 
* [[Dewdark of the Ice Barrier]]
 
* [[Geomancer of the Ice Barrier]]
 
* [[Cryomancer of the Ice Barrier]]
 
* [[General Raiho of the Ice Barrier]]
 
* [[General Gantala of the Ice Barrier]]
 
|spells =
 
* [[Magic Triangle of the Ice Barrier]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Trade-In]]
 
* [[Book of Moon]]
 
* [[Salvage]]
 
* [[Demotion]]
 
|traps =
 
* [[Seven Tools of the Bandit]]
 
* [[Reckless Greed]]
 
}}
 
 
==HERO Barriers==
 
This deck is designed to create an OTK with the swarming capabilities of the "Ice Barrier" Generals and the rapid Fusion engine of "[[Elemental HERO]]" monsters. This Deck is heavy on Spells and Graveyard manipulation, and fuses largely from the hand. Ideally, "[[Mask Change]]" is chained to "[[Elemental HERO Absolute Zero]]'s" Summon in order to bring out "[[Masked HERO Acid]]," effectively opening an opponent's field up for massive damage, depending on the number or strength of other monsters on the player's side of the field.
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
|effect monsters =
 
* [[Dance Princess of the Ice Barrier]]
 
* [[Treeborn Frog]]
 
* [[Dai-Sojo of the Ice Barrier]]
 
* [[Medium of the Ice Barrier]]
 
* [[Caravan of the Ice Barrier]]
 
 
* [[General Grunard of the Ice Barrier]]
 
* [[General Grunard of the Ice Barrier]]
 
* [[General Raiho of the Ice Barrier]]
 
* [[General Raiho of the Ice Barrier]]
* [[General Gantala of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
 
* [[Elemental HERO Ocean]]
 
* [[Dewdark of the Ice Barrier]]
 
* [[King of the Swamp]]
 
* [[Royal Knight of the Ice Barrier]]
 
* [[Deep Sea Diva]]
 
* [[Spined Gillman]]
 
* [[Strategist of the Ice Barrier]]
 
 
* [[Geomancer of the Ice Barrier]]
 
* [[Geomancer of the Ice Barrier]]
* [[Elemental HERO Stratos]]
+
* [[Medium of the Ice Barrier]]
* [[Elemental HERO Ice Edge]]
+
* [[Numbing Grub in the Ice Barrier]]
* [[Preacher of the Ice Barrier]]
+
* [[Pilgrim of the Ice Barrier]]
|fusion monsters =
 
* [[Elemental Hero Absolute Zero]]
 
* [[Masked HERO Vapor]]
 
* [[Masked HERO Acid]]
 
|synchro monsters =
 
* [[Brionac, Dragon of the Ice Barrier]] (Traditional Format only)
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
* [[Dewloren, Tiger King of the Ice Barrier]]
 
* [[Trishula, Dragon of the Ice Barrier]] (Traditional Format only)
 
|spells =
 
* [[Umiiruka]]
 
* [[Miracle Fusion]]
 
* [[Medallion of the Ice Barrier]]
 
* [[Enemy Controller]]
 
* [[De-Fusion]]
 
* [[Mask Change]]
 
* [[Polymerization]]
 
|traps =
 
* [[Torrential Tribute]]
 
* [[Gozen Match]]
 
* [[Mystical Refpanel]]
 
}}
 
 
==Destiny Barriers==
 
The aim of this Deck is to Synchro Summon monsters of Level 6 and/or 8 utilizing members of the "Ice Barrier" and "[[Destiny HERO]]" archetypes. It takes advantage of Level 2 "Ice Barrier" [[Tuner monster|Tuners]] and cards like "[[Destiny HERO - Malicious]]" and "[[Destiny HERO - Diamond Dude]]": "Malicious" is easy-access level 6 Synchro fodder, and "Diamond Dude" is included to power through the Deck's high Spell count and rack up advantage. Both fulfill the "HERO" requirement for "[[Elemental HERO Absolute Zero]]," giving the Deck a second weapon and high competitive value.
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
|effect monsters =
 
* [[Deep Sea Diva]]
 
* [[Spined Gillman]]
 
 
* [[Reese the Ice Mistress]]
 
* [[Reese the Ice Mistress]]
* [[Mother Grizzly]]
 
* [[Cryomancer of the Ice Barrier]]
 
* [[Dewdark of the Ice Barrier]]
 
* [[Caravan of the Ice Barrier]]
 
 
* [[Samurai of the Ice Barrier]]
 
* [[Samurai of the Ice Barrier]]
* [[Spellbreaker of the Ice Barrier]]
+
* [[Strategist of the Ice Barrier]] x3
  +
|total s = 12
* [[Destiny HERO - Malicious]]
 
* [[Destiny HERO - Diamond Dude]]
 
* [[Destiny HERO - Dasher]]
 
|fusion monsters =
 
* [[Elemental HERO Absolute Zero]]
 
 
|spells =
 
|spells =
* [[Wetlands]]
+
* [[Book of Moon]]
* [[Moray of Greed]]
+
* [[Dark Hole]]
* [[Salvage]]
+
* [[Foolish Burial]]
  +
* [[Magic Triangle of the Ice Barrier]] x2
* [[Mind Control]]
 
* [[Medallion of the Ice Barrier]]
+
* [[Medallion of the Ice Barrier]] x3
* [[Magic Triangle of the Ice Barrier]]
+
* [[Mirror of the Ice Barrier]]
* [[Destiny Draw]]
+
* [[Monster Reborn]]
  +
* [[Salvage]] x2
* [[Reinforcements of the Army]]
 
  +
|total t = 9
* [[Burial from a Different Dimension]]
 
* [[Pot of Avarice]]
 
* [[Card Trader]]
 
* [[Miracle Fusion]]
 
 
|traps =
 
|traps =
* [[Royal Decree]]
+
* [[Call of the Haunted]] x2
* [[Dark Bribe]]
+
* [[Safe Zone]] x2
  +
* [[Solemn Judgment]]
  +
* [[Torrential Tribute]] x2
  +
* [[Trap Stun]] x2
  +
|total me = 2
  +
|synchro monsters =
  +
* [[Dewloren, Tiger King of the Ice Barrier]]
  +
* [[Gungnir, Dragon of the Ice Barrier]]
 
}}
 
}}
   
  +
{{Decklist|Ice Barrier Barian's Force<ref>{{harvard citation text|''V Jump'' editorial department|2013|p=95}}</ref><br />アイスバリア・バリアンズ・フォース
==Spell Barriers==
 
  +
|total m = 18
This Deck focuses primarily on [[Spellcaster]]-[[Type]] "Ice Barrier" monsters, along with other [[WATER]] Spellcasters (e.g., "[[Crystal Seer]]," "[[Ice Queen]]," WATER "[[Charmer]]" monsters). It includes Spellcaster support cards like "[[Magical Dimension]]" and "[[Magician's Circle]]," as well as WATER support like "[[Salvage]]" and "[[Moray of Greed]]." This particular build, when including "[[Secret Village of the Spellcasters]]", can create a lock which can be extremely difficult to break.
 
 
==Brionac OTK==
 
This deck revolves around "[[Brionac, Dragon of the Ice Barrier]]'s" effect and a good amount of stall power; "[[Pilgrim of the Ice Barrier]]," "[[Reese the Ice Mistress]]," and "[[Cryomancer of the Ice Barrier]]" can fulfill this end. "[[Moray of Greed]]" and "[[Salvage]]" keep the hand full for "Brionac's" discard cost, and with a hand of "Ice Barrier" monsters, "[[Dance Princess of the Ice Barrier]]" can clear an opponent's back row of Spells and Traps, saving "Brionac" the trouble. "[[Elemental HERO Absolute Zero]]" can also be splashed in as a back-up plan.
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
{{Decklist|Recommended cards
 
 
|effect monsters =
 
|effect monsters =
* [[Reese the Ice Mistress]]
+
* [[Dance Princess of the Ice Barrier]] x2
  +
* [[General Gantala of the Ice Barrier]] x3
* [[Spined Gillman]]
 
* [[Deep Sea Diva]]
 
* [[Caravan of the Ice Barrier]]
 
* [[Dance Princess of the Ice Barrier]]
 
* [[Crystal Seer]]
 
* [[Blizzed, Defender of the Ice Barrier]]
 
* [[Elemental HERO Ice Edge]]
 
 
* [[Pilgrim of the Ice Barrier]]
 
* [[Pilgrim of the Ice Barrier]]
* [[Mobius the Frost Monarch]]
+
* [[Prior of the Ice Barrier]] x3
  +
* [[Samurai of the Ice Barrier]] x3
* [[Abyss Soldier]]
 
  +
* [[Strategist of the Ice Barrier]] x3
|fusion monsters =
 
  +
* [[Tin Goldfish]] x3
* [[Elemental HERO Absolute Zero]]
 
  +
|total s = 17
|synchro monsters =
 
* [[Brionac, Dragon of the Ice Barrier]] (Traditional Format only)
 
* [[Gungnir, Dragon of the Ice Barrier]]
 
 
|spells =
 
|spells =
* [[Moray of Greed]]
+
* [[Foolish Burial]]
  +
* [[Forbidden Lance]] x3
  +
* [[Heavy Storm]]
  +
* [[Medallion of the Ice Barrier]] x3
  +
* [[Monster Reborn]]
  +
* [[Mystical Space Typhoon]] x3
  +
* [[Rank-Up-Magic Barian's Force]] x2
 
* [[Salvage]]
 
* [[Salvage]]
  +
* [[Surface]] x2
* [[Medallion of the Ice Barrier]]
 
  +
|total t = 5
* [[Pot of Avarice]]
 
* [[Miracle Fusion]]
 
 
|traps =
 
|traps =
* [[Metal Reflect Slime]]
+
* [[Mirror Force]] x2
  +
* [[Solemn Judgment]]
  +
* [[Torrential Tribute]] x2
  +
|total me = 15
  +
|xyz monsters =
  +
* [[Bahamut Shark]] x2
  +
* [[Blade Armor Ninja]] x2
  +
* [[Daigusto Emeral]]
  +
* [[Evilswarm Ouroboros]]
  +
* [[Heroic Champion - Excalibur]]
  +
* [[Maestroke the Symphony Djinn]]
  +
* [[Number 105: Battlin' Boxer Star Cestus]]
  +
* [[Number 39: Utopia]]
  +
* [[Number 47: Nightmare Shark]] x2
  +
* [[Number C105: Battlin' Boxer Comet Cestus]]
  +
* [[Number C32: Shark Drake Veiss]]
  +
* [[Snowdust Giant]]
 
}}
 
}}
<br/>
 
 
==Counter-Strategies==
 
   
  +
==Weaknesses==
"Ice Barrier" Decks if constructed and run properly, can be very sundry in terms of stratagems as they offer a very assorted repertoire of Duel strategy amongst their effects. Despite this though, they are not totally insuperable:
 
  +
As "Ice Barriers" thrive on having several monsters on the field, an easy way of dealing with them is to not let them do so. Also, their lockdowns are never absolute and they rely on several monsters being on the field at the same time, so disposing of one or two of those will tip the field on your favor.
   
  +
You can also negate their effects, which makes them virtually useless, so cards like "[[Skill Drain]]" and "[[Brotherhood of the Fire Fist - Tiger King]]" can work well. You can also prevent "Gantala" from swarming the field by using Special Summon-blocking cards, such as "[[Vanity's Emptiness]]", "[[Archlord Kristya]]", "[[Fossil Dyna Pachycephalo]]", etc.
'''Crowd Control''': <br />
 
Before "Ice Barrier" monsters take the Field, "[[Ojama Knight]]", "[[Ojama King]]" or best yet, a pair of "[[Ground Collapse]]"s can already chuck these Decks into the pressure cooker. While this can also hamper other Decks, this will big time chasten "Ice Barrier" monsters who require another of their kind on the Field for their effects; this can moreover jam Synchro or Xyz Summons ("[[Synchro Material]]" can be employed to still make the former Summoning method feasible in this case.) Also, while this is highly unlikely, "[[Numbing Grub in the Ice Barrier]]", an "Ice Barrier" card itself, can also aid in this (three of these can be Summoned against these Decks, comboing "[[Mother Grizzly]]" and "[[Inferno Reckless Summon]]".) Also, with only one vacant [[Monster Card Zone]], many "Ice Barrier" monsters have superficial ATK, which can make it super easy for "[[Elemental HERO Inferno]]" to take them out. "[[Narrow Pass]]" as well as low-stat destroyers like "[[Nanobreaker]]", "[[King Tiger Wanghu]]", "[[Proof of Powerlessness]]" and the "Armed Dragon"s can also hasten this trouble greater.
 
   
  +
==References==
Anti Special-Summoners like "[[Archlord Kristya]]", "[[Fossil Dyna Pachycephalo]]" and "[[Vanity's Ruler]]" can repel the effects of "Magic Triangle of the Ice Barrier" and "General Gantala of the Ice Barrier" ("[[Royal Prison]]" can also be used against the latter, too.)
 
  +
{{reflist}}
  +
{{refbegin}}
  +
*{{cite book |author=''[[V Jump]]'' editorial department |title=遊☆戯☆王デュエルターミナルマスターガイド |trans_title=Yu-Gi-Oh! Duel Terminal Master Guide |date=February 26, 2013 |language=Japanese |publisher=[[Shueisha]] |isbn=4-08-782493-4 |ref=harv}}
  +
{{refend}}
   
  +
{{Archseries navbox}}
'''Effect Interdiction''': <br />
 
  +
{{Archseries navbox (anime)}}
"Ice Barrier"s are arguably heavily reliant on effects without external Spell/Trap support, which can be fodder for effect nullifiers like "[[Effect Veiler]]", "[[Skill Drain]]", "[[Breakthrough Skill]]", "[[Number C106: Giant Red Hand]]", "[[Forbidden Chalice]]" and "[[Mist Bird Clausolas]]".
 
  +
{{Archseries navbox (manga)}}
   
  +
[[Category:TCG and OCG archetypes]]
{{Ice Barrier}}
 
  +
[[Category:Archetypes with Synchro Monster(s)]]

Revision as of 11:27, 9 May 2020

"Ice Barrier" ( (ひょう) (けっ) (かい) Hyōkekkai) is an archetype consisting of WATER monsters resembling, for the most part, famous concepts, figures, warriors, and mythological beings of different Asian cultures. Their team symbol resembles a hexagonal snowflake. They focus on stymieing the opponent's attackers with their defensive monsters and plenty of Spell/Trap Cards to compensate for their inability to maintain hand advantage. The ace monsters of this archetype are the three Dragons and the three Generals of the Ice Barrier.

Playing style

Crest-Ice Barrier

The "Ice Barrier" Crest

Most "Ice Barrier" monsters require another of their kind - usually, but not always, on the field - in order to activate their effects, which are oriented towards field advantage. For example, many "Ice Barrier" monsters have effects to protect other "Ice Barrier" monsters, be it from attacks ("Cryomancer of the Ice Barrier" forbids all monsters of Level 4 or higher from attacking while its owner control another "Ice Barrier") or card effects ("Dai-sojo of the Ice Barrier" protects all of your "Ice Barriers" from being destroyed by Spell/Trap Cards). These effects can overlap, making "Ice Barriers" capable of creating resilient fields if several of their monsters are out. One of the three Generals of the Ice Barrier, "Raiho", does not need other "Ice Barrier" monsters for its effect to work, but it can stand on its own as well as complement their lockdowns by taking a toll on the opponent's hand if they rely on monster effects.

Many of the "Ice Barrier" monsters are not very useful if alone, making this archetype have issues if not able to establish field presence. While not plentiful, Ice Barriers do have effects of their own to facilitate having several monsters out, such as "Magic Triangle of the Ice Barrier", and this is also assisted by the effects of their remaining two Generals, "Grunard" and "Gantala".

The aforementional "General Gantala of the Ice Barrier" is one of the archetype's trump cards, being a 2700 ATK monster that can Special Summon an "Ice Barrier" monster from its controller's Graveyard during each of their turns' End Phase. It can revive any "Ice Barrier" besides other copies of itself, be it monsters such as "Defender of the Ice Barrier" to create or rebuild a defensive field, "General Raiho of the Ice Barrier" to apply more pressure, or even their Synchro Monsters, making it powerful and versatile.

"Strategist of the Ice Barrier" can discard "Ice Barriers" from the hand to speed up the Deck. Specific monsters can be discarded by using "Strategist" in conjuction with "Medallion of the Ice Barrier", making revival effects such as "Call of the Haunted" and "Back to the Front" viable options to build fields. "Medallion" can also be used to gather enough different names for the activation of "Magic Triangle".

"Prior of the Ice Barrier" is a multi-purpose card - it can be used for its easy Special Summon, quickly enabling another "Ice Barrier" monster's effect, or be used for its effect to Special Summon any other "Ice Barrier" monster from the Graveyard - the usual target being "Gantala", as it can in turn revive more "Ice Barriers" turn after turn, but it can revive other monsters for Synchro and Xyz Summons as well. "Prior" himself can be easily retrieved by "Salvage" and "Surface", making it possible to use a single copy of "Prior" several times.

For the most part, "Ice Barriers" want to establish a solid field and, if possible, keep it. While they are definitely capable of Synchro Summoning with their own Tuner monsters, and all of their Synchro Monsters are very good, caution must be exercised - their Tuners themselves have defensive effects you must give up on in order to Synchro Summon, and "Ice Barriers" as a whole are not very good at gaining and keeping card advantage.

Due to the archetype's lack of draw power, you can use cards like "Shard of Greed" and "Maxx "C"".

"Dewloren, Tiger King of the Ice Barrier" and its ability to return face-up cards to the hand make it possible for players to dedicate a build to it and use a variety of Spell/Trap Cards that remain on the field such as "Swords of Revealing Light" to pressure the opponent while you can replay them constantly as long as "Dewloren" is around. The many means of revival the "Ice Barrier" archetype has makes it difficult to break through "Dewloren" combos permanently without banishing it or returning it to the Extra Deck.

Recommended cards

Using a small monster lineup, keep it consistent and simple, relying on Spell/Trap Cards to keep you in the game long enough to capitalize off of the effects of "Gantala" and "Gungnir". Since the entire archetype is made up of WATER monsters, it can benefit from using monsters such as "Barrier Statue of the Torrent" and "Moulinglacia the Elemental Lord", the latter of which shrinks your opponent's hand size, making the effect of "General Raiho" even more potent.

"Ties of the Brethren" can be used to create locks and combos with "Cryomancer" + "Dewdark" + "Secret Guards", or with "Dance Princess" + "Spellbreaker" + "Strategist". "Moon Mirror Shield" is a good way to protect the lower-ATK "Ice Barriers" from destruction in battle by always letting the equipped monster be 100 ATK stronger than the opposing monster.

Recommended cards


Official Konami Decklists

The following Decklists may or may not contain copies of cards that exceed the maximum amount allowed by the current Forbidden & Limited List. These should not be changed, as these Decklists are copied verbatim at the time they were published.



Weaknesses

As "Ice Barriers" thrive on having several monsters on the field, an easy way of dealing with them is to not let them do so. Also, their lockdowns are never absolute and they rely on several monsters being on the field at the same time, so disposing of one or two of those will tip the field on your favor.

You can also negate their effects, which makes them virtually useless, so cards like "Skill Drain" and "Brotherhood of the Fire Fist - Tiger King" can work well. You can also prevent "Gantala" from swarming the field by using Special Summon-blocking cards, such as "Vanity's Emptiness", "Archlord Kristya", "Fossil Dyna Pachycephalo", etc.

References

  • V Jump editorial department (February 26, 2013) (in Japanese). 遊☆戯☆王デュエルターミナルマスターガイド [Yu-Gi-Oh! Duel Terminal Master Guide]. Shueisha. ISBN 4-08-782493-4.