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Template:Infobox archetype

"Hieroglyph" ( (せい) (こく) Seikoku) is an archetype consisting of LIGHT Dragon-Type monsters. One of the few sets of cards based on Egyptian motifs, they are based on Egyptian hieroglyphics and Ennead, a group of Egyptian gods in mythology.

The cards of this archetype relies on Special Summoning and destroying cards mainly by Tributing other "Hieroglyph" monsters. What makes this archetype powerful and interesting is that many of its monsters allow you to Tribute from your hand, in a manner similiar to Ritual Summoning.

There is another effect which all mid-Level monsters, such as Level 4, 5 and 6, have in common is that when they are Tributed, they are able to Special Summon a Dragon-Type Normal Monster either from the hand, Deck, or Graveyard. It is also mandatory to Special Summon, which means that even though you Tribute them for cost, this effect may still go through. So, despite the idea that you're getting rid of your own monster, you won't lose that much field advantage. Almost all "Hieroglyph" monsters have relatively simple Summoning conditions.

Playing Style

The greatest strength of this archetype lies in an ability that almost all its members possess: upon being tributed, be it by cost or effect, you are able to summon any normal Dragon type monster from your hand, deck or graveyard, at the cost of reducing it's attack and defense to 0. This gives the Hieroglyph archetype the ability to swarm the field and bring out powerful Xyz monsters in a manner similar to the famous (or infamous) Wind-Up or Inzector archetypes. Another interesting thing to note is the ease of summoning the archetype's regular members, and the ease of which you may activate their effects. For instance, both Hieroglyph Dragon - Nephthe Dragon and Hieroglyph Dragon - Shiyu Dragon are capable of getting rid of problematic monsters or spells/traps simply by tributing a "Hieroglyph" monster from your field OR hand. Not only that, but by tributing a "Hieroglyph" monster, you activate its effect to special summon a normal Dragon type from your hand, deck or graveyard, which means you literally get to destroy your opponent's cards and get a free monster for your troubles.

Taking all these points into consideration, one should now be able to see the true worth of having a level 8 normal monster with 0 attack and defense as the mascot. Not only can it be used for the effects of the other Hieroglyph monsters because of it's name, but it can be special summoned by nearly any of the other Hieroglyphs, can be used for Trade-In, and being an easily summonable lvl 8 normal monster grants players access to the powerful Thunder End Dragon, as well as the boss of the archetype, Hieroglyph God Dragon - Ennead. Should one be fortunate enough to have 3 of them on the field, or 2 of them and one Galaxy-Eyes Photon Dragon, it would then be possible to summon the strongest Xyz monster (soon to be) released to date: Neo Galaxy-Eyes Photon Dragon.


Red-Eyes Hieroglyphs

One of the most basic builds for this archetype, it focuses on bringing out Hieroglyph Dragon King - Atumus and through him Red-Eyes Darkness Metal Dragon for explosive plays. Has a fairly high One Turn Kill ratio.

Recommended Cards

Monster Cards
Spells
Traps


Extra Deck

Weaknesses

Cards like "Mask of Restrict", "Fog King", etc. that prevents Tributes would lockdown this archetype's main goal of Tributing monsters. Also, "Light-Imprisoning Mirror" can also shutdown their effects in the Graveyard as their effects activate when Tributed (they go to the Graveyard this way), since all of them are LIGHT Attribute. Ally of Justice monsters, "Koa'ki Meiru Drago" and "Penumbral Soldier Lady" can pull their plug on the field also. Because most Inzektor cards like Inzektor Hornet don't care about being in the graveyard, they can pose a decent threat against you. Since most of Hieroglyph cards are Level 5 or higher, "Verz Ophion" can put this deck into almost perfect deadlock situation.

Finally, a huge problem with the deck is that it is common to Dead Draw, which puts you in deep trouble, meaning once you lose all momentum to something like Dark Hole, you might find yourself stuck until you find a card that can save you. This can be remidied somewhat with cards like Trade-In that lets you use your cards to draw more cards.

Recommended cards

Monsters

Spells

Traps

Extra Deck

Trivia

  • Each monster in this archetype has an Egyptian symbol somewhere on its body.

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