"Heroic Challenger" (
The archetype primarily consists cards focusing on maintaining a powerful field presence in order to Xyz Summon the "Heroic Champion" monsters, or utilizing the "Heroic" support cards to maintain a large offense or protect their monsters from attacks (or take their opposition with them). Other cards like "Heroic Challenger - Night Watchman" help to eliminate threats that would limit the offensive capabilities of the other "Heroic" monsters. The main consistency with this archetype, as well as the other "Heroic" cards is to either increase the ATK of their monsters, utilizing this to create strong field presence and focus on battle damage to defeat opposition, or to utilize effects (that rely on monster presence) to eliminate the opponents monsters so that on the following turn, the opponent will have lost their field presence. The latter of these functions rather well with the former, granting a more open field for your high-attack monsters to create large battle damage and dominate the opposition's monsters.
Trivia[]
- All members of this archetype are Level 1 or 4 monsters, except for the Level 6 "Heroic Challenger - War Hammer".