"Herald", known as "Declarer" (
Playing style[]
"Heralds" mainly focus on sending themselves and a Fairy monster to the Graveyard to negate an activation of an opponent's Spell, Trap or monster effect. "Herald of Perfection" allows you to send only 1 Fairy monster to negate all types of activation except for a Counter Trap Card. A combination of "Archlord Kristya", "Perfection" and a "Royal Decree" can completely shut down any Deck.
Perfect Herald[]
This variation of Deck focuses on use "Dawn of the Herald" to Tribute cards from your hand or field to the Graveyard to Ritual Summon "Herald of Perfection". After you have Ritual Summoned it, you can use the effect of "Dawn of the Herald" to return 1 monster from the Graveyard that you have Tributed for the Special Summon to your hand or not to activate the effect so you can have exactly 4 Fairy monsters in the Graveyard, allowing you to Special Summon "Archlord Kristya", that can prevent the opponent from Special Summoning. "Royal Decree" is used to prevent the activation of Counter Traps which "Perfection" can't negate and to save negations, whereas "Safe Zone" is an alternate option used to protect the "Herald". The release of new "Agents" and "Master Hyperion" in Structure Deck: Lost Sanctuary/Lost Sanctuary Structure Deck greatly improved this Deck.
Happy Herald[]
This Deck is similar to Perfect Herald but focuses on using "Advanced Ritual Art" to send Normal Fairy monsters to the Graveyard; and in the process, Ritual Summoning "Herald of Perfection". These Normal Monsters are then retrieved and used with the effect of "Perfection". "Advanced Ritual Art" can also be used to send exactly 4 Fairy monsters to the Graveyard, allowing you to Special Summon "Archlord Kristya".
- Key Mace
- Mystical Shine Ball
- Petit Angel
- Dark Witch
- Dunames Dark Witch
- Shining Friendship
- Gyakutenno Megami
Chaos Herald[]
This Deck mixes LIGHT Fairies and DARK Fiends to lock your opponent with "Herald of Perfection", "Herald of Ultimateness" and "Sky Scourge Invicil" while Summoning powerful monsters.
- Herald of Orange Light
- Honest
- Manju of the Ten Thousand Hands
- Senju of the Thousand Hands
- Tour Guide From the Underworld
- Scarm, Malebranche of the Burning Abyss
- Djinn Demolisher of Rituals
- Djinn Disserere of Rituals
- Sky Scourge Enrise
- Sky Scourge Invicil
- Sky Scourge Norleras
- Black Luster Soldier - Envoy of the Beginning
- Chaos Sorcerer
- Armageddon Knight
Herald Seraph[]
This Deck mixes "Star Seraphs" monsters and "Cyber Angel Benten" as a Draw Engine to lock your opponent with "Herald of Perfection" while Summoning Xyz monsters with 3 Xyz Materials; drawing and retrieving cards in the process.
Official Decks[]
Weaknesses[]
Cards that prevent Special Summoning will also keep "Herald" out of play, so "Vanity's Fiend" and "Vanity's Ruler" can shut down the "Herald" Duelist's plans. Better yet, "Cursed Seal of the Forbidden Spell" can shut out Ritual Summons permanently. If you negate "Advanced Ritual Art" or "Dawn of the Herald" once, your opponent won't be able to play them again. Cards that banish can also permanently shut down the effect of "Herald of Perfection".
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