Yu-Gi-Oh! Wiki
Yu-Gi-Oh! Wiki
(split/merge paragraphs)
No edit summary
Line 3: Line 3:
 
A player with more cards in their hand should have a greater change of countering what their opponent plays, due to the larger pool of cards at their disposal.
 
A player with more cards in their hand should have a greater change of countering what their opponent plays, due to the larger pool of cards at their disposal.
   
  +
Playing cards from one's hand tends to use up hand advantage. The impact on hand advantage is calculated by subtracting the hand size before using a card from the size after using the card
Playing cards from one's hand tends to use up hand advantage. Cards such as "[[Book of Moon]]" and "[[Dark Hole]]" are deemed to be "-1" in terms of hand advantage, as the player's hand size lowers by one after using it. Cards with discard costs, such as "[[Back to Square One]]" are considered to be "-2" in terms of hand advantage, because the hand size decreases by 2 cards after playing them. Cards with no effect on the hand size such as "[[Allure of Darkness]]", "[[Reinforcement of the Army]]" and "[[Graceful Charity]]" and deemed neutral. Cards such as "[[Pot of Greed]]" and "[[Preparation of Rites]]" are considered "+1". Most cards have negative hand size values, often causing player's hand sizes to decrease as a Duel progresses.
 
  +
* Cards such as "[[Book of Moon]]" and "[[Dark Hole]]" are deemed to be "-1".
  +
* Cards with discard costs, such as "[[Back to Square One]]" are considered to be "-2".
  +
* Cards with no effect on the hand size such as "[[Allure of Darkness]]", "[[Reinforcement of the Army]]" and "[[Graceful Charity]]" and deemed neutral.
  +
* Cards such as "[[Pot of Greed]]" and "[[Preparation of Rites]]" are considered "+1".
  +
Most cards negative impact hand size values, often causing players' hand sizes to decrease as a Duel progresses.
   
 
Hand advantage is often off-set by the effect each card has on [[field advantage]]. For example, "[[Smashing Ground]]" is a "-1" for the user's hand advantage, but a -1 on the opponent's field advantage.
 
Hand advantage is often off-set by the effect each card has on [[field advantage]]. For example, "[[Smashing Ground]]" is a "-1" for the user's hand advantage, but a -1 on the opponent's field advantage.

Revision as of 14:06, 10 May 2013

Hand advantage is the comparison of the number of cards in each player's hand.

A player with more cards in their hand should have a greater change of countering what their opponent plays, due to the larger pool of cards at their disposal.

Playing cards from one's hand tends to use up hand advantage. The impact on hand advantage is calculated by subtracting the hand size before using a card from the size after using the card

Most cards negative impact hand size values, often causing players' hand sizes to decrease as a Duel progresses.

Hand advantage is often off-set by the effect each card has on field advantage. For example, "Smashing Ground" is a "-1" for the user's hand advantage, but a -1 on the opponent's field advantage.

Some cards have varying effects on hand advantage, such as "Morphing Jar", which sends both players' hands to the Graveyard and then each player draws 5 cards. Having an empty hand can make the effect of "Morphing Jar" a +5. Having a hand greater than five has the opposite effect. Some cards have variable impacts on field advantage, such as "Lightning Vortex", which is a "-2" for the user's hand advantage, but can be a "-1" to "-5" on the opponent's field advantage. It is generally best to use "Lightning Vortex" when it can destroy at least two of the opponent's cards, so the user's loss does not exceed the opponent's.