The archetype's main strategy is almost entirely based on tightening their defense and loading the Graveyard, since most support for the Gusto archetype requires shuffling at least 2 or more Gusto monsters into the Deck. The Deck relies on heavy defensive tactics, beginning with its trio of searchers which form what Duelists refer to as "the recruiter loop": "Winda, Priestess of Gusto", "Gusto Gulldo" and "Gusto Egul." These three cards can continuously search one another out of the Deck when destroyed in battle while simultaneously filling the Graveyard with monsters, which can be utilized later with effects such as "Caam, Serenity of Gusto", "Pilica, Descendant of Gusto", and their Synchro Monsters as well.
Overall, Gusto Decks are naturally passive, having a resilient defensive strategy and great recycling/draw power. With the right build, however, they can surprise an unwary opponent with little effort (especially against aggressive-type and OTK-based decks).
Duel Terminal Storyline
A tribe that lives with the wind and worships the bountiful land they’ve lived on since ancient times. Against their various outside enemies they link their hearts together with and battle along animals that live around in order to protect their land through the generations. However, the Steelswarms started to take over the surface land. So, the Gustos united with the other clans to create a temporary union lead by Vylons. They obtained new powers to fight back the Steelswarms. Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the Vylons decided to stop the wars between clans — by exterminating them completely. Later, the Gusto teamed up once againwith the other clans in order to cease the Vylon's actions.
After stopping the Vylons, the union between the tribes disbanded. At the time, Gusto tribes were in danger of being attacked by the Gishkis (with goals to claim all the Mist Valley's resources by themselves for their rituals). Fortunately, the Gem-Knights foresaw this, and they lend their powers to protect Gusto tribes from danger. After the lswarms appeared and threatened to destroy the world, the Gusto decided to join forces with Gem-Knights and Constellars to stop lswarms for good.
The root of all Gusto decks, this deck focusing on blocking enemy's onslaught using numerous Gusto recruiters while also filling up their Graveyard in order to take advantage of "Caam, Serenity of Gusto", "Contact with Gusto" and "Daigusto Gulldos". Switching monster controls (via "Reeze, Whirlwind of Gusto" and/or "Creature Swap") is a common tactic in this deck, since most Gusto monsters have below-average ATK, and many of them have effects that Special Summon another when destroyed in battle. "Daigusto Sphreez" is the ace of this deck, and when combined with low-ATK trait of most Gusto monsters, can inflict massive damage to opponent (sometimes even leading into OTK). With the release of Kaiju archetype and "Interrupted Kaiju Slumber", this strategy can be utilized more consistently and universally.
With the release of "Pilica, Descendant of Gusto", the deck's now slightly have more focus at getting necessary Tuners in the Graveyard, but still retain the basic defense of the recruiter loop. Pilica becomes staple in this deck (along with "Emergency Teleport"), since she's not only enables this deck to Summoning Sphreez faster without relying on interaction with your opponent, she also lets you swarming the Field faster when combined with "Call of the Haunted", "Oasis of Dragon Souls" and/or "Powerful Rebirth". Besides "Daigusto Sphreez", Xyz Monster like "Totem Bird" are also highly recommended for easy countermeasure against enemy's Spell/Trap cards.
Due to the deck's malleable core, it is possible for the deck to support multiple hybrids.
The hybrid deck consisting of Gusto and the Metalfoes, it works by destroying your Gusto monsters (either "Gusto Gulldo" or "Gusto Falco") with the Metalfoes' Pendulum Effect to Summon another one from your Deck, while also utilizing cards like "Shrine of Mist Valley" and "Metalfoes Counter" in order to swarm the field as fast as possible, which then used for fast and powerful Synchro Summons.
Because of the Metalfoes' Pendulum Scale, clocking at 1 and 8, this deck's also capable of utilizing Pendulum Summon to accelerate the monsters' Summoning. "Metalfoes Fusion" can also be used in conjunction with "Gusto Griffin" to enable high-Level Synchro Summon with "Metalfoes Adamante", while "Caam, Serenity of Gusto" and the Graveyard effect of "Metalfoes Fusion" give the deck its natural speed through draw power, resulting in fast and consistent deck (if played correctly and carefully).
This variant focuses on using Gusto monsters alongside Synchron-related cards such as "Junk Synchron", "Quickdraw Synchron", "Jet Synchron" and "Doppelwarrior". A notable advantage to this build over a pure build is their greater variations of Synchro Monsters available to them, thanks to the "Synchron" Tuner monsters, readily accessible via "Tuning" and/or "Reinforcement of the Army". Because of the nature of most Synchron-based decks, this variant tends to run minimal amount of Trap cards (or none at all) compared to the other builds, and sometimes even necessary to skip the "recruiter loop" engine entirely, but it is compensated by the deck's speed and long strings of combo plays, in addition to its enormous draw power, that allows them to unleash multiple Synchro monsters in a single turn. Due to this trait, this deck can also unleash "Shooting Quasar Dragon" for delivering massive game-ending damage to your opponent. Besides "Shooting Quasar Dragon", "Stardust Warrior" also incredible as a Synchro option for more control-based approach, and due to its WIND Attribute, it's compatible with "Pilica, Descendant of Gusto" as well.
Additionally, this build works very well with "Gusto Griffin", which allows for incredible swarming potential when discarded by "Quickdraw Synchron", "Drill Warrior", or most effectively, "Jet Synchron". This aforementioned combo allows the player to swarm the field easily with Gusto monsters, which, in turn, can also helps for Synchro Summoning the aforementioned "Shooting Quasar Dragon" (especially when combined with "One for One"), while also eliminating one of the weaknesses of Gusto deck itself: dependency on players interaction.
With April 2015 Lists in effect, this variant was rendered completely unplayable in current Advanced Format, however, with the Semi-Limitation of "Dragon Ravine" by the most recent F&L List, it's possible to play the deck in conjunction with the Dragunity archetype (formerly known as Dragonrider Gusto), with more emphasis on "Dragunity Knight - Gae Dearg" instead of "Tempest".
If one wants to put heavier emphasis on Pendulum Summoning, they can combine this build with the Metal Gusto variant to give more Summoning options. "Metalfoes Mithrilium" can helps immensely within this deck, by reusing "Guitaar's" effect or returning on-field "Gusto Griffin" into your hand to be discarded with "Guitaar", for example. The Symphonic Pendulums can be used to summon "Mithrilium" as well, while "Guitaar" being Summonable through "Shrine of Mist Valley" if necessary.
As previously touched upon, "Gusto" deck's critical flaws are the below-average ATK of many of its monsters, making them somewhat unsuitable for offensive purpose. Since this Deck's strategy relies heavily on the Graveyard, any form of banishments can damage or cripple the entire Deck. "Transmigration Break" can effectively incapacitate this Deck due to their necessity of recycling monsters. "Gravekeeper" deck's "Necrovalley," can shut down this deck's almost any major play, while only "Caam, Serenity of Gusto" and "Daigusto Gulldos" that can bypass Necrovalley's limitation. "Archlord Kristya", "Fossil Dyna Pachycephalo", "Summon Limit", "Poisonous Winds" and other anti-Special Summon cards can also shut down "Gusto" defenses down, due to their excessive needs of Special and Synchro Summoning.
Decks that excels at mass destruction/disruption effects such as "Inzektor", "Lightsworn", "Fire King" or "Burning Abyss" can severely cripple this deck, by simply bypassing their Special Summon tricks with destruction/non-battle removal effects instead. Since most of this deck's major plays involves Extra Deck monsters, decks like "Shaddoll" and "Nekroz" can punish the deck harshly (the most dangerous one coming from "El Shaddoll Winda" or "Nekroz of Unicore"). In the cases of the latter, "Nekroz of Trishula" is probably the most dangerous among the Nekroz arsenal for this deck to face because of its simultaneous banishing effect.
This is probably referencing to the partnership between "Mist Valley" and "Dragunity" during the first generation wars of Duel Terminal world.
All "Gusto" non-Synchro Psychic-Type monster seems to have a pairing system between its male and female members, which determined by their Levels ("Pilica" is the only exception, due to the reason explained below.). If sorted from the highest to the lowest, it may resemble a family tree of some sort. According to that, one can be assume that "Windaar, Sage of Gusto" is their leader.
If you look closely to "Gusto" Psychic-type monsters' eyes (best examples are "Winda, Priestess of Gusto" and "Reeze, Whirlwind of Gusto"), you can see that they have cross-like marking in their pupils (slightly resembling Uchiha Itachi's Mangekyou Sharingan from Naruto anime/manga series). However, some of Gusto monsters like "Kamui, Hope of Gusto" doesn't share this characteristic and it is currently unknown if the other Gusto members actually share this characteristic as well.
All "Gusto" Synchro Monsters and Gusto's non-Psychic-type, non-Xyz monsters share this characteristic.
Although it isn't officially a "Gusto" Monster, "Wynn the Wind Charmer" is canonically linked to the "Gusto" tribe, as the younger sister of "Winda, Priestess of Gusto"
This archetype has many similarities to the Yang Zing archetype. They had their own set of "recruiter loop" monsters which also works similarly, and both are also Synchro Summon oriented archetypes.
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