"Generaid" (ジェネレイド Jenereido) is an archetype of Level 9 monsters with varying Types and Attributes introduced in Deck Build Pack: Mystic Fighters.


"Generaid" is a portmanteau of "Genesis" and "Raid". They appears to be based on miscellaneous myths and figures of Norse mythology, while also potentially being a play on the word "generic", given the use of this archetypes in decks matching their type. This, combined with how some cards reward the opponent for slaying the deities, could be akin to that of a boss fight in a standard JRPG, particularly the famous "Raid Boss" concept of fighting a very powerful opponent through player collaboration (hence the "Raid" part of their name). This is somewhat supported by their effect that prevents multiple copies of one specific "Generaid" to be present.

Additionally, every monster in this archetype has a Level/Rank of 9, which is likely a reference to the Nine Worlds of Norse cosmology. Each monster has the symbol from the artwork of "Generaid Stage", albeit one of the circles is highlighted a certain color, in order to represent which of the nine worlds they originate from.


Monster Reference Highlighted circle Highlighted color World of origin
Dvergs, Generaid of Iron Dwarf Lower middle OrangeSvartalfheim
Fraudir, Generaid of the Sword Light elves Upper middle Yellow Álfheim
Hel, Generaid of Death Hel Bottom Purple Helheim
Jormungandr, Generaid of Eternity Jörmungandr Center White Midgard
Mardoll, Generaid of Light Freyja Lower left Green Vanaheim
Naglfar, Generaid of Flames Naglfar Lower right Yellow Muspelheim
Nidhogg, Generaid of Ice Níðhöggr Upper left Blue Niflheim
Utgard, Generaid of Lies Útgarðar Upper right White Jötunn

Playing style

"Generaid" monsters, being all level 9, heavily relying on their Field Spell "Generaid Stage" to summon themselves. The token swarmed by "Generaid Stage" also act as a fodder for the heavy cost of their Quick Effect, especially "Fraudir, Generaid of the Sword". They don't have any summon restriction, however, so you can always use other method to get them out if needed. Their tactic mostly rely on their Quick Effect to control the field while gather monster to summon their boss "Jormungandr, Generaid of Eternity" and finish their opponent with a powerful attack. The Field Spell is crucial to their entire playstyle, therefore the deck need to get it out as soon as possible.

Card that allows your opponent to draw which is usually a drawback like "One Day of Peace" or "Dark World Dealings" and various Counter Traps now can be used to generate advantage for your field thanks to "Stage". Note that it only summon token during your opponent turn.

The deck do not need to play too many "Generaid" monster since "Stage" can pull them out directly from the deck. They also don't rely on Normal Summon at all, allows you to run some expensive engine to further your play.

Cards that work well with the deck:

  • "World Legacy Monstrosity", which can be searched by "Ib the World Chalice Justiciar" is a powerful support for Level 9 monsters in general and it's effect fit very well to the deck.
  • "True King of All Calamities" is a extremely powerful Rank 9 monster that the deck can access. The deck should not have any problem to pull this card out thanks to "Monstrosity".
  • "Saryuja Skull Dread", although expensive, provides a free Special Summon for any "Generaid" monster brick in your hand, also if you can summon it with 4 materials you can search key card (like the Field Spell) and put unneeded "Generaid" monster back to the deck.

Recommended cards



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