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I want to write Featured Card Articles for the Wiki. Who do I talk to to get on that? I have reason to believe I can come up with at least one neat little story once every few months. [[User:Luvas|Luvas]] ([[User talk:Luvas|talk]] • [[Special:Contributions/Luvas|contribs]]) 15:33, February 19, 2014 (UTC)
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Is there a specific author who makes the articles, or is it up to contribution by individual users?[[User:Luvas|Luvas]] ([[User talk:Luvas|talk]] • [[Special:Contributions/Luvas|contribs]]) 20:11, June 19, 2013 (UTC)
 
Is there a specific author who makes the articles, or is it up to contribution by individual users?[[User:Luvas|Luvas]] ([[User talk:Luvas|talk]] • [[Special:Contributions/Luvas|contribs]]) 20:11, June 19, 2013 (UTC)

Latest revision as of 15:33, 19 February 2014


I want to write Featured Card Articles for the Wiki. Who do I talk to to get on that? I have reason to believe I can come up with at least one neat little story once every few months. Luvas (talkcontribs) 15:33, February 19, 2014 (UTC)


Is there a specific author who makes the articles, or is it up to contribution by individual users?Luvas (talkcontribs) 20:11, June 19, 2013 (UTC)

I wrote the last few ones, but no one has really come up with an idea or card to write about. Usually the cards talked about are community suggestions, and then someone writes it. You can give it a shot if you want, but make a draft on a subpage of your userpage, like User:Dark Ace SP/Archives, if you keep the title structure the same and include the forward slash, then that's a subpage of your main userpage. Just make a subpage for the article and write it. Then other users can proofread and check your work, but before you do any of that, what did you want to write about? --Dark Ace SP (Talk) 20:17, June 19, 2013 (UTC)

Sooo, would it be too late to do an article on, say, the Blue-Eyes White Dragon or something? It doesn't have to be meta-relevant, just useful and exciting, right? (Like Gear Gigant)Luvas (talkcontribs) 01:04, October 1, 2013 (UTC)

Well, the featured card section was removed from the main page, so not many people will see it, but you could always write an article and post it in the General Discussion Forum. --Dark Ace SP (Talk) 02:15, October 2, 2013 (UTC)
Featured Card articles were removed from the main page due to a lack of authors. The same cards would sit for months, and while people would volunteer to write new articles, few actually did. If you're willing to write multiple featured card articles at once, so we have assurance that after the first month we would have something new to add, do so on a sub-userpage or something and then let us know. --Golden Key (talkcontribs) 03:35, October 2, 2013 (UTC)
That makes sense. --Dark Ace SP (Talk) 01:20, October 3, 2013 (UTC)

Here is what I got so far. I'll be adding to it as ideas pop up. Any suggestions? Luvas (talkcontribs) 21:52, October 11, 2013 (UTC)

Heh, "Sixth Sense" deserves to be the next featured card until January :D --Missign0 (talkcontribs) 03:01, October 12, 2013 (UTC)
Covering controversial cards (like Sixth Sense) would be a good idea, as it'll be a good place to explain why the card has been garnering so much rage. For quiet time periods, you could cover underlooked cards as well. --Gadjiltron (talkcontribs) 03:09, October 12, 2013 (UTC)

Alrighty then, where do I submit these badboys and get them reviewed and whatnot?Luvas (talkcontribs) 04:17, October 17, 2013 (UTC)

I suppose you could just post them here with subheadings to separate different articles. --Dark Ace SP (Talk) 01:18, October 19, 2013 (UTC)


You mean like this? Here are some of the drafts I have completed thus far for Featured Articles. They are free for criticism, etc.


"Sixth Sense"

With the release of Legendary Collection: Joey's World, we as Duelists were given an admonishing warning by the honchos of Konami as to the reasoning behind their inclusion of an Illegal card to their collection line-up: it was said that a card with such power and ability to plus is too much for a Meta to handle, and thus it cannot be used in a Duel. However, there may be a critical error in judgment this Format around, for we have on our hands a Card that is quite similar in power. Time for Duelists everywhere to unleash their "Sixth Sense" to aid in their struggles!

"Sixth Sense" is getting its first print in Joey's World, but it has ancient origins within the OCG, having only one print as a book promotion. It has a unique effect: You declare two numbers between 1 through 6, and your opponent rolls the Die. If you call it right (roughly 1/3 of the time), then you draw that many cards. Otherwise, you simply mill the amount instead. Already, the sheer power of this one card is obvious. In a Deck focused on filling the Graveyard, such as "Lightsworn", there is almost no downfall to using this Card, and for such an amazing reward (drawing 6 or sending the top 6 of a Deck to the Graveyard), "Sixth Sense" is almost impossible to ignore. Even in non-Milling Decks, Decks everywhere may find themselves willing to take the gamble that potentially wins them one out of every three games they play.

There may have been a good reason that the OCG has never let this amazing card out of the Forbidden List, and since it trumps even the currently existing "Card of Last Will" in terms of not only playability but potential reward, it seems plausible that this first Format of "Sixth Sense" will be its last. Until then, why not grab a Common copy of this card an exploit it to its fullest?


"Scapegoat"

It's been a short while since our latest Forbidden and Limited List, and oh, what a list it was: a huge chunk of power taken out of the Meta (and non-Meta, too!) as Konami's first attempt at a different TCG where truly, anyone can win.

However, the reality is that there are still yet some Deck that retain a lot more power than others, and whereas many power cards got taken back a notch, we have on our hands one certain little gem that instead was removed from the Limited list entirely.

Even with the famous "Goat Control" format long past, "Scapegoat" has a major appeal in providing Token fodder for whatever dastardly purpose you have in store for your opponent. The trick is to simply Set the card when you need it, so that you can bypass its "No Special Summon" clause. Foremost, it mostly acts as a "Get out of Battle-Phase Free" card, much akin to the likes of "Gorz, the Emissary of Darkness" or "Tragoedia". In fact, like Gorz, should your opponent fail to kill off the remaining Token(s), you are free to exploit them on your own turn.

Decks heavily reliant on Synchro Summoning will benefit greatly from the extra Lv.1 Tokens "Scapegoat" generates, since all you will need to do is find a Tuner and use however many Tokens you need. They may also see use in Decks that rely on the oft-forgoten tactic known as Tribute Summoning, such as Monarchs.

Perhaps the most interesting Deck so far to benefit from "Scapegoat" are the "Mecha Phantom Beasts". They retain some of their effects even if only non-Mecha Phantom Beast Tokens exist on your field. Should your opponent destroy your last Monster-generated Token and be prepared to make scrap metal of your planes, activating "Scapegoat" will allow them to remain protected till they too are dealt with.

It is quite fitting for the first and latest prints of this unique card to be directly related to Joey Wheeler of the original saga. "Scapegoat" is an old card, and chances are, you may know someone who has the first version from Starter Deck: Joey. Otherwise, you will be able to pick up copies of this Spell from Legendary Collection: Joey's World, coming soon enough to the TCG.



"Dragon Shrine"


Throughout the years, countless Duelists have revered the legendary "Blue-Eyes White Dragon" and have made many attempts to bring the radiant Normal Monster into the competitive scene for the respect he so rightfully deserves. However, with the new Metagame and the continued presence of the "Dragon Rulers", our pioneer dragon struggled to make a unique name for himself...That is, until the Saga of Blue-Eyes Structure Deck. Amongst the other neat, useful tools for Special Summoning the one and only, "Dragon Shrine" makes its debut as a unique and useful kind of Dragon support in a format where "Monster Reborn" finally met its end.

"Dragon Shrine" is simple enough on the surface: it's a "Foolish Burial" for Dragons. That alone makes it quite useful for many Dragon-oriented Decks that need Graveyard set-up, such as "Dragon Rulers", without changing the card line-up much at all. However, should the Duelist take the next step and change their Deck to include some Normal- or Gemini- Dragons, then they can fill their Graveyard at twice the speed.

You can of course mill a "Blue-Eyes White Dragon", plus "The White Stone of Legend", thinning out a "Blue-Eyes" Deck enough to make their big plays (Their star player, "Maiden with Eyes of Blue", can work with Dragons in the Graveyard), but the best part is that of course, other Dragon-oriented Decks can benefit from the effect too provided they're tweaked a little.

"Hieratic" Decks notably do not need any tweaking, either, having access to both Normal and Gemini Dragons of their own Archetype. They can also use "Silver's Cry" or their own Monster Effects to bring the Dragons from the Grave to the Field for their own shenanigans.

"Chaos Dragons" may see further benefit to utilizing such Monsters as "Alexandrite Dragon", with its 2000 ATK, and "Eclipse Wyvern", who gets its own effect upon being milled. "Tri-Horned Dragon" may be run alongside (or even replacing) "Blue-Eyes White Dragon" for its compatibility with "Eradicator Epidemic Virus" and to even out LIGHT and DARK Monsters. "Cthonian Emperor Dragon" and "Darkstorm Dragon" too work with this effect, making a Gemini-focused Deck possible. Finally, "Galaxy Serpent" and the upcoming "Labradorite Dragon" will be genuine targets for those looking to exploit the recursion capabilities of Dragons for Synchro Summoning.

It's doubtless that the "Saga of Blue-Eyes White Dragon" was a red-letter day for not just fans of the original trump card, but fans of all manner of Dragon-Type Monsters. In a Format where "Future Fusion" remains Forbidden partly due to its ability to mass-fill the Graveyard by means of "Five-Headed Dragon", Duelists can rejoice (or rage) that there still remains a way for one to send five (or more) of their own Dragons to the Graveyard. "Dragon Shrine" (and by extension, "Silver's Cry") may remain a popular card for Formats to come.

Luvas (talkcontribs) 23:41, October 19, 2013 (UTC)

Should I just send a link to my user subpage for it to someone who is in charge?Luvas (talkcontribs) 15:14, October 25, 2013 (UTC)

Some grammatical corrections need to be made, but overall they look good. Will try to make corrections over the next few days to have one put up for the 1st of November. I'm looking at Sixth Sense to be first, as it's highly likely to be banned come next format. --Golden Key (talkcontribs) 15:25, October 25, 2013 (UTC)

Huzzah, I am glad I could be of service :) It's written okay and whatnot? Luvas (talkcontribs) 20:26, October 26, 2013 (UTC)

I made a few changes to my "Sixth Sense" article, hopefully it sounds more presentable. I found it lacking somehow when I read it to myself...

(New Changes) A new format is upon us, and thus it is time to talk about the current talk-of-the-town. Of course, this card is a special case, as there was absolutely no way of predicting that it would ever be released (let alone legal!) in the TCG, for you would think that its power level is simply too imense (eclipsing the currently-illegal Card of Last Will). Regardless of the hype or hate, now is the time for Duelists everywhere to unleash their "Sixth Sense" on theif foes!

This card is getting its first print in Legendary Collection: Joey's World, but has ancient origins within the OCG, and even there, a single print as an uncommon book promotion. It works like this: You declare two numbers between 1 through 6, and your opponent rolls the Die. If you call it right (roughly 1/3 of the time), then you draw that many cards. Otherwise, you simply mill the amount instead. The amazing ability to plus and turn the Duel around should be quite obvious, and even though the potential milling of 6 cards seems daunting at first, there are multiple Decks that in fact rely on this "downside", such as Lightsworn and Dragon Rulers, that will heartily greet both effects with open arms. However, many other Decks that are neutral to or suffer from milling may still hesitate to look the other way from taking the most amazing gamble in the TCG for years to come, because when you are able to draw enough cards to make an entire new Hand, little else matters, giving "Sixth Sense" a staple status akin to the likes of the newly Forbidden "Monster Reborn"

With the potential to win you one of every three games on the spot, there may have been a good reason that the OCG has never let this stupendous card out of the Forbidden List, it seems plausible that this first Format of "Sixth Sense" will likely be its last. Until then, why not grab a Common copy of this card an exploit it to its fullest?

Luvas (talkcontribs) 13:27, October 28, 2013 (UTC)

Soo...Any progress in getting these to the front page..? Luvas (talkcontribs) 16:34, November 18, 2013 (UTC)