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Hey I've made a Spirit Deck, please rate it and tell me what you think and how i can improve it. Thanks!
Monsters (22):
- Izanagi x3
- Izanami x3
- Susa Soldier x2
- Asura Priest x3
- Yamato-no-Kami x3
- Yamata Dragon x1
- Gorz the Emissary of Darkness x1
- Hino-Kagu-Tsuchi x1
- Sangan x1
- Spirit Reaper x1
- Inaba White Rabbit x2
- Dark Dust Spirit x1
Spells (8):
- Mirror of Yata x3
- Mystical Space Typhoon x1
- Brain Control x1
- Creature Swap x2
- Infinite Cards x1
Traps (11):
- Scrap-Iron Scarecrow x1
- Dust Tornado x1
- Bottomless Trap Hole x1
- Trap Hole x1
- Solemn Wishes x1,
- Interdimensional Matter Transporter x1
- Torrential Tribute x1
- Draining Shield x1
- Magic Cylinder x1
- Reckless Greed x1
- Magic Drain x1
- Magic Jammer x1
--unsigned by 75.215.147.25
Fixed up the list to make it readable. Anyway might be a good idea if you decide if you want to go out of your way to prevent your Spirit Monsters from returning to your hand or if you want to use the fact that they do return to your hand as an advantage.
With the first build you'd probably want Spiritual Energy Settle Machine. More Interdimensional Matter Transporter and maybe Future Vision to bypass the End Phase so your Spirit Monster will stay. Sword of Kusanagi would help against defensive decks and Orb of Yasaka against offensive decks. Gundari will be helpful for taking out Synchro Monsters, such as Stardust Dragon. Might be a good idea to put it in the Side Deck in the least.
You would use more high level Spirits in this deck. So I'd take out a few of the lower level ones and throw in cards like Mausoleum of the Emperor and Kaiser Colosseum to prevent swarming.
If you prefer to take advantage of the fact that Spirit Monsters return to your hand use cards like Spirit's Invitation and Begone, Knave! to make it just as difficult for your opponent to keep monsters on the field. Inaba White Rabbit is especially useful in this Deck, even more so if boosted with Horn of the Unicorn. Spring of Rebirth will give you a constant flow of Life Points. Creature Swap can also be crafty as you can take an opponent's monster and give them a Spirit Monster, which will still return to your hand during the End Phase. Throw in Legacy of Yata-Garasu to gain cards while doing so. Double Summon is useful if you need help summoning monsters. Don't put many (if any) cards that would prevents Spirit Monsters from returning to your hand. If you need more defense consider Trap Monsters and monsters that can't be destroyed by battle (such as Marshmallon and Spirit Reaper).
Anyway, good luck with your deck.--70.103.90.123 08:36, February 4, 2010 (UTC)