FANDOM


(Updated a lot of the reasons, and removed anything that was ridiculously biased.)
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|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Chaos Emperor Dragon - Envoy of the End]]
 
| [[Chaos Emperor Dragon - Envoy of the End]]
| Can be Special Summoned easily, good effect, high ATK, nuke and burn. [[Judgment Dragon]] destroys all cards, while this card Sends all the cards. If you don't finish off your opponent, but you use its effect while you control a monster like [[Sangan]], you can easily gain an advantage over your opponent since they'll be topdecking and you'll have a monster. As if it needed another reason to stay banned, the sending of cards and the Life Point damage happen at the same time, so [[Lightpulsar Dragon]] would not miss timing. You would then get CED back, or worse yet, get [[Red-Eyes Darkness Metal Dragon]] back, who then gets CED back.
+
| Can be Special Summoned easily, great effect, high ATK, nuke and burn. [[Judgment Dragon]] destroys all cards, while this card Sends all the cards, thus cards like [[Stardust Dragon]] and [[Starlight Road]] cannot stop it. If you don't finish off your opponent, but you use its effect while you control a monster like [[Sangan]], you can easily gain an advantage over your opponent since they'll be topdecking and you'll have a monster.
 
| Never
 
| Never
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Cyber Jar]]
 
| [[Cyber Jar]]
| Resets all monsters instantly. Unlike [[Morphing Jar 2|Morphing Jar <sup>#</sup>2]], this has a set amount. So it can be abused, allowing the controller can use it to gain advantage easily.
+
| Resets all monsters instantly. Unlike [[Morphing Jar 2|Morphing Jar <sup>#</sup>2]], this has a set amount. So it can be abused, allowing the controller can use it to gain advantage easily. Can wipe out a whole field of boss monsters effortlessly.
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Cyber-Stein]]
 
| [[Cyber-Stein]]
| Yes, it has a huge cost. But it also foreshadows an instant [[OTK]].
+
| Can lead to easy OTKs with fusions like [[Blue-Eyes Ultimate Dragon]], or can lead to an instant lock down with [[Naturia Exterio]]. Cost is high, but if the effect goes through, it's devastating.
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Dark Magician of Chaos]]
 
| [[Dark Magician of Chaos]]
| [[Premature Burial]] / [[Dimension Fusion]] are also Forbidden, so the loop can't be made with those cards. It's a strong monster with a very good effect; his effect even works when it's Special Summoned. [[Dark Armed Return]] decks are godly with this card. Also, [[Ice Queen]] was designed to replace it for spellcaster decks.
+
| It's a strong monster with a very good effect; his effect even works when it's Special Summoned. [[Dark Armed Return]] decks are godly with this card. But most loops with this card are impossible now that [[Dimension Fusion]] is banned.
 
| Low
 
| Low
 
|- style="background-color:#CCCCCC;"
 
|- style="background-color:#CCCCCC;"
 
| [[Dark Strike Fighter]]
 
| [[Dark Strike Fighter]]
| Easily Synchro Summoned, no Tuner limitations. High ATK for a level 7 Synchro Monster. High burn damage. Can do 4000 damage by itself, so it's too fast for the format. Finishing move.
+
| Easily Synchro Summoned, no Tuner limitations. High ATK for a level 7 Synchro Monster. High burn damage. Can do 4000 damage by itself. Finishing move. Almost always an OTK when dropped.
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Destiny HERO - Disk Commander]]
 
| [[Destiny HERO - Disk Commander]]
| The effect is too powerful, [[Card Tips:Destiny HERO - Disk Commander|turning ordinary revival cards into Pot of Greeds]].
+
| The effect is too powerful, [[Card Tips:Destiny HERO - Disk Commander|turning ordinary revival cards into Pot of Greeds]]. There are way too many ways to revive it: [[Call of the Haunted]], [[Monster Reborn]], [[Limit Reverse]], [[Kinka-byo]], etc.
 
| Never
 
| Never
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
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|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Fishborg Blaster]]
 
| [[Fishborg Blaster]]
| Broken with [[Formula Synchron]], which is now limited. An infinite [[Glow-Up Bulb]], [[Spore]] or [[Plaguespreader Zombie]]; although limited only to WATER attributes. [[Fishborg Launcher]] was designed to replace this card.
+
| Broken with [[Formula Synchron]], which is now limited. An infinite [[Glow-Up Bulb]], [[Spore]] or [[Plaguespreader Zombie]]; although limited only to WATER attributes. Could be summoned over and over again. [[Fishborg Launcher]] was designed to replace this card.
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
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|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Magical Scientist]]
 
| [[Magical Scientist]]
| Can easily create an [[FTK]] with [[Catapult Turtle]]. Also, can easily lead to a swarm of Xyz monsters.
+
| Can easily create an [[FTK]] with [[Catapult Turtle]]. Also, can easily lead to a swarm of Xyz monsters. Can be easily Summoned with [[One for One]]
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Magician of Faith]]
 
| [[Magician of Faith]]
| Allows the player to reuse Spells Cards, mostly ones with broken effects like [[Heavy Storm]] and [[Dark Hole]]. Was part of the [[Tsukuyomi Lockdown]].
+
| Allows the player to reuse Spells Cards, mostly ones with broken effects like [[Heavy Storm]] and [[Dark Hole]]. Was part of the [[Tsukuyomi Lockdown]]. With [[Tsukuyomi]] back at 1, this card might not come off the banned list.
 
| Low
 
| Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Makyura the Destructor]]
 
| [[Makyura the Destructor]]
| Use this card with cards like [[Jar of Greed]] and [[Legacy of Yata-Garasu]] to draw through your entire deck Even easier to use today with [[Foolish Burial]] and [[Armageddon Knight]].
+
| Use this card with cards like [[Jar of Greed]] and [[Legacy of Yata-Garasu]] to draw through your entire deck. Even easier to use today with [[Foolish Burial]] and [[Armageddon Knight]].
 
| Never
 
| Never
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Mind Master]]
 
| [[Mind Master]]
| Maybe Konami really hates [[Card Tips:Brain Research Lab|FTK]]s. Very similar to Substitoad (which is also Forbidden), except you pay LP each time (or you can use 1 more card to bypass it). [[Calm, Silent Gusta]] can also be abused with this card.
+
| Maybe Konami really hates [[Card Tips:Brain Research Lab|FTK]]s. Very similar to Substitoad (which is also Forbidden), except you pay LP each time (or you can use 1 more card to bypass it). [[Calm, Silent Gusta]] can also be abused with this card. Creates many OTKs, including an OTK with [[Reinforced Human Psychic Borg]].
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
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|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Sinister Serpent]]
 
| [[Sinister Serpent]]
| Free discard for [[costs]], etc. Infinite defender.
+
| Free discard for [[costs]], etc. Turns discarding into a +0. However, is a little slow for the current metagame.
 
| Low
 
| Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Substitoad]]
 
| [[Substitoad]]
| Badly designed card, able to mill most of your deck in one turn. Combos well with [[Pot of Avarice]]. See also [[Frog Burn FTK]] (The most consistent burn/OTK/FTK deck for March 2010). [[Tradetoad]] was designed to be a fair version of it.
+
| Badly designed card, able to mill most of your deck in one turn. No once per turn restriction. Combos well with [[Pot of Avarice]]. See also [[Frog Burn FTK]] (The most consistent burn/OTK/FTK deck for March 2010). [[Tradetoad]] was designed to be a fair version of it.
 
| Never
 
| Never
 
|- style="background-color:#A086B7;"
 
|- style="background-color:#A086B7;"
 
| [[Thousand-Eyes Restrict]]
 
| [[Thousand-Eyes Restrict]]
| Very good effect + Lock. Was part of the [[Goat Control]] deck. Easily Fusion Summoned with [[Instant Fusion]]. Easily revived because of it's low ATK and low level (e.g. [[Graceful Revival]] and [[Limit Reverse]]). You can use Instant Fusion, use its effect, then Tribute it for a Monarch.
+
| Very good effect + Lock. Was part of the [[Goat Control]] deck. Easily Fusion Summoned with [[Instant Fusion]]. Easily revived because of it's low ATK and low level (e.g. [[Graceful Revival]] and [[Limit Reverse]]). You can use Instant Fusion, use its effect, then Tribute it for a Monarch. Generates a lot of pluses.
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
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|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Victory Dragon]]
 
| [[Victory Dragon]]
| It's hard to summon, but you win a [[Match]], not a Game. In the TCG, you can [[Surrender]] just before that happens. However, the TCG banlist is the exactly the same as the OCG banlist and in the OCG, it's banned because you are only allowed to Surrender after the 10th turn; so unlike the TCG, it's possible for you to pull the effect off, even against experienced players. Also, this is the only [[Match Winner]] to not have the line "''This card cannot be used in a Duel.''" So instead, they ban it. [[Hieratic]]s could drop this easily.
+
| It's hard to summon, but you win a [[Match]], not a Game. In the TCG, you can [[Surrender]] just before that happens. However, the TCG banlist is the exactly the same as the OCG banlist and in the OCG, it's banned because you are only allowed to Surrender after the 10th turn, and your opponent must agree to let you surrender; so unlike the TCG, it's possible for you to pull the effect off, even against experienced players. Also, this is the only [[Match Winner]] to not have the line "''This card cannot be used in a Duel.''" So instead, they ban it. [[Hieratic]]s could drop this easily.
 
| Never
 
| Never
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Witch of the Black Forest]]
 
| [[Witch of the Black Forest]]
| We already have 1 [[Sangan|universal searcher]], and that's limited. This is a more power version of that, able to search out strong key monsters. E.g. [[Dark Armed Dragon]], [[Monarchs]], etc...
+
| We already have 1 [[Sangan|universal searcher]], and that's limited. This is a more power version of that, able to search out strong key monsters. E.g. [[Dark Armed Dragon]], [[Monarchs]], etc.
 
| Very Low
 
| Very Low
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Yata-Garasu]]
 
| [[Yata-Garasu]]
| This card alone, under the right circumstances, can create a lock by itself. see [[Yata-Garasu Lockdown]].
+
| This card alone, under the right circumstances, can create a lock. see [[Yata-Garasu Lockdown]].
 
| Very Low
 
| Very Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Butterfly Dagger - Elma]]
 
| [[Butterfly Dagger - Elma]]
| Creates [[Infinite Loop]]s.
+
| Creates [[Infinite Loop]]s, especialy with [[Gearfried the Iron Knight]] and [[Royal Magical Library]].
 
| Never
 
| Never
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Temple of the Kings]]
 
| [[Temple of the Kings]]
| Has the same effect as [[Makyura the Destructor]] (see above). Second effect is just as broken as Metamorphosis (below).
+
| Has pretty much the same effect as [[Makyura the Destructor]] (see above). Second effect allows you to summon almost anything you want.
 
| Never
 
| Never
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Change of Heart]]
 
| [[Change of Heart]]
| Better than Brain Control, and that card's also Forbidden. It's also much better than Mind Control, which is limited.
+
| Better than Brain Control, and that card's also Forbidden. It's also much better than Mind Control, which is limited. Gain an opponent's monster for free, and do whatever you want with it.
 
| Never
 
| Never
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Delinquent Duo]]
 
| [[Delinquent Duo]]
| This 1 card kills 2 of your opponent's cards in their hand.
+
| This 1 card kills 2 of your opponent's cards in their hand for a very low cost.
 
| Very Low
 
| Very Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Dimension Fusion]]
 
| [[Dimension Fusion]]
| Too many good combos. Was abused with [[Dark Armed Dragon]] to clear the opponent's field and swarm your own, forming an OTK.
+
| Too many good combos. Was abused with [[Dark Armed Dragon]] to clear the opponent's field and swarm your own, forming an OTK. With more decks relying on Banished monsters, this can't come back.
 
| Very Low
 
| Very Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Giant Trunade]]
 
| [[Giant Trunade]]
| Clears back field and prepares for OTK. Not as potent as Heavy Storm as the S/Ts can be re-Set by your opponent on the next turn, though it's harder to negate and also allows you to re-Set your S/T defense after its use as well. Probably banned since Heavy Storm was needed to prevent the Set everything on first turn for game strategies, and we don't need another mass S/T removing card. It can also allow certain cards to be reused, such as the now-Unlimited Swords of Revealing Light.
+
| Clears back field and prepares for OTK. Harder to stop than [[Heavy Storm]]. Probably banned since Heavy Storm was needed to prevent the Set everything on first turn for game strategies, and we don't need another mass S/T removing card. It can also allow certain cards to be reused, such as the now-Unlimited Swords of Revealing Light. Would create insane combos with [[Safe Zone]]
 
| Low
 
| Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Harpie's Feather Duster]]
 
| [[Harpie's Feather Duster]]
| Too powerful. [[Heavy Storm]] at 1 is enough, and this card is much more powerful that that.
+
| Too powerful. Much stronger than [[Heavy Storm]], which is Limited. Clears out the opponent's back row while yours is safe.
 
| Never
 
| Never
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Last Will]]
 
| [[Last Will]]
| Mainly was banned for making the extremely fast [[Card Tips:Catapult Turtle|Turtle FTK]]. Nowadays it remains banned, because of [[Synchro]]s, [[Monarchs]] and much more. After activation, its effect can even be used during battle phase. Universal Searcher.
+
| Mainly was banned for making the extremely fast [[Card Tips:Catapult Turtle|Turtle FTK]]. Is now better than ever because of [[Synchro]]s, [[Monarchs]] and decks that spam quickly. After activation, its effect can be used any time that turn, even during battle phase. Universal Searcher.
 
| Very Low
 
| Very Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Mirage of Nightmare]]
 
| [[Mirage of Nightmare]]
| Too fast *cough*darkworld/fabled*cough*. If it gets destroyed, you don't need to discard, so it's as good as Pot of Greed. Also combos with [[Emergency Provisions]] extremely well.
+
| Too fast *cough*darkworld/fabled*cough*. If it gets destroyed, you don't need to discard, so it's as good as Pot of Greed. Also combos with [[Emergency Provisions]] and MST extremely well.
 
| Very Low
 
| Very Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Painful Choice]]
 
| [[Painful Choice]]
| You don't lose hand advantage. Gets a good card or send cards that work well in the grave; similar to activating 4 Foolish Burials at once.
+
| You don't lose hand advantage. Gets a good card or send cards that work well in the grave; similar to activating 4 Foolish Burials at once. Instant Graveyard set up for decks like [[Plant]]s, [[Infernity]], and [[Chaos Dragon]]s.
 
| Very Low
 
| Very Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Pot of Greed]]
 
| [[Pot of Greed]]
| Too fast, no cost, everyone would use it. While it's true that it would increase the speed of slower decks; it would help decks that already have draw power even more (as they would use their draw power to draw into this card more often).
+
| Too fast, no cost, everyone would use it. Instant +1. While it's true that it would increase the speed of slower decks; it would help decks that already have draw power even more (as they would use their draw power to draw into this card more often).
 
| Never
 
| Never
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Raigeki]]
 
| [[Raigeki]]
| Too powerful. Dark Hole is Limited, we don't need another card that destroys all monsters and this card only destroys the opponent's monsters.
+
| Much more powerful than [[Dark Hole]], which is Limited. Destroys only the opponent's monsters.
 
| Never
 
| Never
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Snatch Steal]]
 
| [[Snatch Steal]]
| Too powerful, near permanent control. Opponent's LP gain can be offset by stealing a strong monster and consistently attacking with it, or by Tributing, Synchro Summoning or Xyz Summoning with the target. Searchable and reusable via [[Hidden Armory]].
+
| Gives near permanent control. Opponent's LP gain can be offset by stealing a strong monster and consistently attacking with it, or by Tributing, Synchro Summoning or Xyz Summoning with the target. Searchable and reusable via [[Hidden Armory]].
 
| Very Low
 
| Very Low
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
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|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Exchange of the Spirit]]
 
| [[Exchange of the Spirit]]
| Really awesome in a [[Lightsworn]], [[Future Fusion]] [[Machine]]s/[[Worm]]s and [[Magical Merchant Turbo]] decks. Can also fuel an OTK by emptying the opponent's Deck on their very first turn.
+
| Creates crazy OTK/FTKs. You just fill your graveyard as fast as possible and activate it on your opponent's turn, or on your turn if you have Makyura (who is banned or [[Junk Collector]], and leave them with no deck.
 
| Very Low
 
| Very Low
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
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|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Last Turn]]
 
| [[Last Turn]]
| An instant win is guaranteed when you control [[Archlord Kristya|a monster that]] [[Vanity's Fiend|prevents your opponent]] [[Fossil Dyna Pachycephalo|from Special Summoning]].
+
| An instant win is guaranteed when you control [[Archlord Kristya|a monster that]] [[Vanity's Fiend|prevents your opponent]] [[Fossil Dyna Pachycephalo|from Special Summoning]]. Easy to get down to 1000 or less LP with [[Wall of Revealing Light]].
 
| Never
 
| Never
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
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|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Royal Oppression]]
 
| [[Royal Oppression]]
| 1 card to <u>continuously</u> stop a large amount of cards and cripple a large number of decks with a fairly low cost. Some decks abuse the fact that it cannot be used in the [[Damage Step]]. [[Blackwing]]s can use this card in their deck fairly well. [[User:Falzar_FZ/Misc#RoyalOppression-orSolemnWarningValhalla|Can stop a larger variety of cards]] than Solemn Warning, which has a larger cost and can only be used once.
+
| 1 card to <u>continuously</u> stop a large amount of cards and cripple a large number of decks with a fairly low cost. Some decks abuse the fact that it cannot be used in the [[Damage Step]]. [[User:Falzar_FZ/Misc#RoyalOppression-orSolemnWarningValhalla|Can stop a larger variety of cards]] than Solemn Warning, which has a larger cost and can only be used once. Used in swarm decks, where you would swarm with a lot of big monsters, and then flip this over.
 
| Very Low
 
| Very Low
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Sixth Sense]]
 
| [[Sixth Sense]]
| Banned so that psychics can't cheat, jk. This is potentially one of the strongest forms of draw power, being able to draw up to 6 cards from one effect. The drawback is also potentially beneficial, especially with more Graveyard-reliant Decks.
+
| This is potentially one of the strongest forms of draw power, being able to draw up to 6 cards from one effect. The drawback is also potentially beneficial, especially with more Graveyard-reliant Decks.
 
| Never
 
| Never
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Time Seal]]
 
| [[Time Seal]]
| Forces the opponent to skip a draw phase, which is lethal when they are topdecking. Unlike [[Drastic Drop Off]], this card can be chained anytime, making it much better, also with [[Mask of Darkness]] at 3, lockdown decks could take unfair advantage.
+
| Forces the opponent to skip a draw phase, which is lethal when they are topdecking. Unlike [[Drastic Drop Off]], this card can be chained anytime, making it much better, also with [[Mask of Darkness]] at 3, lockdown decks could take unfair advantage.
 
| Very Low
 
| Very Low
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Trap Dustshoot]]
 
| [[Trap Dustshoot]]
| Devastating to the opponent if played on them during their first turn. Broken with 2 [[Mind Crush]]es. Many thought that the opponent having to have at least 4 cards in hand was not a fair enough restriction. But, it is a horrrible topdeck.
+
| Devastating to the opponent if played on them during their first turn. Broken with 2 [[Mind Crush]]es. If used early on, it creates a situation where your opponent will have a lot of trouble recovering. Many thought that the opponent having to have at least 4 cards in hand was not a fair enough restriction. But, it is a horrible topdeck.
 
| Low
 
| Low
 
|-
 
|-
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| [[Dark Armed Dragon]]
 
| [[Dark Armed Dragon]]
 
| Can be Special Summoned easily. Specific destructive power. High ATK. See [[Dark Armed Return]] and [[Teleport Dark Armed]].
 
| Can be Special Summoned easily. Specific destructive power. High ATK. See [[Dark Armed Return]] and [[Teleport Dark Armed]].
| =, Low chance of ↑
+
| =, Very Low chance of ↑
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Dandylion]]
 
| [[Dandylion]]
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|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Exodia the Forbidden One]]
 
| [[Exodia the Forbidden One]]
| rowspan="5" | With more draw cards coming out, and more stall cards coming out...<br>Although unlikely, if 1 of the pieces becomes Forbidden, then the other 4 can be unlimited.
+
| rowspan="5" | Kept at one to reduce the odds of drawing into pieces. However, you deck can end up being less consistent if you use multiple copies of Exodia. With more and more Stall and Draw cards being realeased, these will stay Limited, and could even get banned. <br>Although unlikely, if 1 of the pieces becomes Forbidden, then the other 4 can be unlimited.
 
| rowspan="5" | =, Very Low chance of ↑
 
| rowspan="5" | =, Very Low chance of ↑
 
|- style="background-color:#FDE68A;"
 
|- style="background-color:#FDE68A;"
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|- style="background-color:#CCCCCC;"
 
|- style="background-color:#CCCCCC;"
 
| [[Formula Synchron]]
 
| [[Formula Synchron]]
| Easily Summoned with cards like [[Glow-Up Bulb]] (which is now Forbidden) and tokens made by [[Dandylion]]. Crazy when played with [[T.G. Hyper Librarian]].
+
| Easily Summoned with cards like [[Glow-Up Bulb]] (which is now Forbidden) and tokens made by [[Dandylion]]. Crazy when played with [[T.G. Hyper Librarian]], who is also Limited.
 
| =, Low Chance of ↓
 
| =, Low Chance of ↓
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Gladiator Beast Bestiari]]
 
| [[Gladiator Beast Bestiari]]
| Required to Summon [[Gladiator Beast Gyzarus]], and also as a key means of S/T removal. Limiting this will solve both problems.
+
| Required to Summon [[Gladiator Beast Gyzarus]], and also as a key means of S/T removal. Limiting this solves both problems.
 
| =, Very Low chance of ↓
 
| =, Very Low chance of ↓
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Gorz the Emissary of Darkness]]
 
| [[Gorz the Emissary of Darkness]]
| Stops OTKs <u>AND</u> Special Summons a good Token.
+
| Stops OTKs <u>AND</u> Special Summons a good Token. Turns games around with no real effort.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Inzektor Dragonfly]]
 
| [[Inzektor Dragonfly]]
| This one card can swarm the field AND cause loops in one turn with [[Inzektor Hornet]], [[Inzektor Ladybug]], [[Inzektor Hopper]], or [[Inzektor Earwig]].
+
| This one card can swarm the field AND cause loops in one turn with [[Inzektor Hornet]], [[Inzektor Ladybug]], [[Inzektor Hopper]], or [[Inzektor Earwig]]. Second effect can be used multiple times in one turn to create OTKs
 
| =, Low chance of ↓
 
| =, Low chance of ↓
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Inzektor Hornet]]
 
| [[Inzektor Hornet]]
| A solid one-for-one card with perks. The key to [[Inzektor]]s. You only need one to loop with anyway.
+
| A solid one-for-one card with perks. The key to [[Inzektor]]s. You only need one to loop with anyway.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
Line 330: Line 330:
 
|- style="background-color:#CCCCCC;"
 
|- style="background-color:#CCCCCC;"
 
| [[Legendary Six Samurai - Shi En]]
 
| [[Legendary Six Samurai - Shi En]]
| Even with Gateway limited, Six Samurais were still a force to be reckoned with. Shi En is a very easy Synchro for Six Samurais to bring out, having the same ATK as Stardust Dragon and a better negation effect. It also has the 'My Buddy as a Shield' effect to prevent it from being destroyed.
+
| Stops 1 card every turn. Easily summoned in Six Sams. Can prevent himself from being destroyed.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Lonefire Blossom]]
 
| [[Lonefire Blossom]]
| Search and Special Summon ANY plant; this includes Tuners, [[Mystic Tomato]], [[Tytannial, Princess of Camellias]], etc. Doppel-plants and quite a few other plant type decks were also topping tournaments for a long while. Formerly abused in Synchrocentric, but not as good anymore with Glow-Up Bulb banned.
+
| Search and Special Summon ANY plant; this includes Tuners, [[Mystic Tomato]], [[Tytannial, Princess of Camellias]], etc. Doppel-Plants and quite a few other Plant-type decks were also topping tournaments for a long while. Formerly abused in Synchrocentric, but not as good anymore with [[Glow-Up Bulb]] banned, but might stay Limited because of [[Spore]] coming back.
 
| =, Low Chance of ↓
 
| =, Low Chance of ↓
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Mezuki]]
 
| [[Mezuki]]
| Creates +1 summons, easily dumped into the Grave, etc.
+
| Creates +1 summons, easily dumped into the Grave, etc. Can be reused with [[Burial from a Different Dimension]], which is also Limited.
 
| =, Very Low chance of ↓
 
| =, Very Low chance of ↓
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Morphing Jar]]
 
| [[Morphing Jar]]
| High draw power. Sets up Graveyard. However, the opponent can also abuse this.
+
| High draw power. Sets up Graveyard. However, the opponent can also abuse this. Has it's own OTK/FTK deck.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Necroface]]
 
| [[Necroface]]
| [[Macro]] Decks of any sort LOVE this card. Has potential of being a powerful beater and resets and sets up Banished cards. Combined with [[Soul Absorption]] is a free 5500 Life Points gained when banished. Having multiple copies can loop them, chain their own effects when banished from deck, or make OTKs ([[Necromill OTK]]).
+
| [[Macro]] Decks of any sort LOVE this card. Has potential of being a powerful beater and resets and sets up Banished cards. Abusable with [[Gold Sarcophagus]] and [[Allure of Darkness]]. Combined with [[Soul Absorption]] is a free 5500 Life Points gained when banished. Having multiple copies can loop them, chain their own effects when banished from deck, or make OTKs ([[Necromill OTK]]).
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
Line 358: Line 358:
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Plaguespreader Zombie]]
 
| [[Plaguespreader Zombie]]
| Top decks a card ([[Infernity Archfiend]] anyone?). Universal Tuner.
+
| Top decks a card ([[Infernity Archfiend]] anyone?). Universal Tuner. Abusable in [[Lightsworn]]s.
 
| =, Low Chance of ↓
 
| =, Low Chance of ↓
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
Line 366: Line 366:
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Sangan]]
 
| [[Sangan]]
| Universal searcher. Primary target for [[Tour Guide From the Underworld]]
+
| Universal searcher. Primary target for [[Tour Guide From the Underworld]].
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Spore]]
 
| [[Spore]]
| Related to [[Glow-Up Bulb]]. Universal Tuner in Plant Decks. It is currently unknown why this card didn't go to Unlimited (its effect can only be used once per duel, so no one runs more than one).
+
| Related to [[Glow-Up Bulb]]. Universal Tuner in Plant Decks. Very potent Level altering effect. It is currently unknown why this card didn't go to Unlimited (its effect can only be used once per duel, so no one runs more than one).
 
| Chance of ↓
 
| Chance of ↓
 
|- style="background-color:#CCCCCC;"
 
|- style="background-color:#CCCCCC;"
 
| [[T.G. Hyper Librarian]]
 
| [[T.G. Hyper Librarian]]
| Super splashable, low level with decent ATK, works when either player Synchro Summons.
+
| Super splashable, low level with decent ATK, works when either player Synchro Summons. Broken with [[Formula Synchron]], which is also Limited.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[T.G. Striker]]
 
| [[T.G. Striker]]
| Easily searched by the other T.G. monsters. Has the [[Cyber Dragon]] effect (which would then lead to a [[T.G. Warwolf|Warwolf]] Special Summon). The last thing we needed was a searchable Tuner that can be summoned almost instantly.
+
| Easily searched by the other T.G. monsters. Has the [[Cyber Dragon]] effect (which would then lead to a [[T.G. Warwolf|Warwolf]] Special Summon).
 
| -
 
| -
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Tsukuyomi]]
 
| [[Tsukuyomi]]
| Reusable [[Book of Moon]] effect. Was part of the [[Tsukuyomi Lockdown]] until it died down. Compared to what else is out there, it isn't nearly as overpowered as it used to be. Possibly came back to slow down the meta.
+
| Reusable [[Book of Moon]] effect. Was part of the [[Tsukuyomi Lockdown]]. Not as abusable as it once was. Possibly came back to slow down the meta.
 
| -
 
| -
 
|- style= "background-color:black;"
 
|- style= "background-color:black;"
 
| [[Wind-Up Carrier Zenmaity]]
 
| [[Wind-Up Carrier Zenmaity]]
| <span style="color: white">Easy to summon in [[Wind-Up]] Decks. Creates nasty loops such as the infamous Wind-Up loop and is a +1. Can swarm the field if used right.</span>
+
| <span style="color: white">Easy to summon in [[Wind-Up]] Decks. Creates nasty loops such as the infamous Wind-Up hand loop and is a +1. Can swarm the field if used right. Takes any Level 3 monsters to summon, rather than being archetype specific.</span>
 
| <span style="color: white">=</span>
 
| <span style="color: white">=</span>
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Advanced Ritual Art]]
 
| [[Advanced Ritual Art]]
| See [[Heralds#Happy_Heralds|Heralds]] combo and [[Demise/Doom OTK]] decks.
+
| See [[Heralds#Happy_Heralds|Heralds]] combo and [[Demise/Doom OTK]] decks. Not as broken as it used to be since the game got faster.
| =
+
| Low Chance of ↓
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Allure of Darkness]]
 
| [[Allure of Darkness]]
Line 398: Line 398:
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Black Whirlwind]]
 
| [[Black Whirlwind]]
| Fairly similar to the Forbidden card [[Card of Safe Return]]. Gives major Hand Advantage to [[Blackwing]] decks. [[Kalut]] Stacking >_>
+
| Gives major Hand Advantage to [[Blackwing]] decks. Having multiple copies out led to insane pluses. [[Kalut]] Stacking >_>
 
| =, Very Low chance of ↓
 
| =, Very Low chance of ↓
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
Line 414: Line 414:
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Charge of the Light Brigade]]
 
| [[Charge of the Light Brigade]]
| It's like [[Reinforcements of the Army|RotA]], but for Lightsworns, and it also mills.
+
| It's like [[Reinforcements of the Army|ROTA]], but for Lightsworns, and it also mills.
 
| =, Very Low chance of ↓
 
| =, Very Low chance of ↓
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Dark Hole]]
 
| [[Dark Hole]]
 
| Fairly Powerful and with no cost, but then again, [[Starlight Road]] makes it harder to play.
 
| Fairly Powerful and with no cost, but then again, [[Starlight Road]] makes it harder to play.
| =, Low chance of ↑
+
| =, Very Low chance of ↑
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Foolish Burial]]
 
| [[Foolish Burial]]
Line 431: Line 431:
 
| [[Heavy Storm]]
 
| [[Heavy Storm]]
 
| This on first turn is usually catastrophic for the opponent, and not everyone manages to set [[Starlight Road]] on their first turn. However, it also prevents the "Set everything on first turn" game strategies.
 
| This on first turn is usually catastrophic for the opponent, and not everyone manages to set [[Starlight Road]] on their first turn. However, it also prevents the "Set everything on first turn" game strategies.
| =, Low Chance of ↑
+
| =, Very Low Chance of ↑
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Infernity Launcher]]
 
| [[Infernity Launcher]]
| It may seem like a +1, but with [[Infernity Archfiend]], a very deadly +lots loop can be made.
+
| Easily searched by [[Infernity Archfiend]]. Creates loops at more than 1. First effect allows you to empty your hand to prepare for its second effect.
 
| =
 
| =
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Limiter Removal]]
 
| [[Limiter Removal]]
| Easy OTK in [[Machine]] decks.
+
| Easy OTK in [[Machine]] decks. Most of the time your monsters won't be destroyed during the End Phase becasue you can just Synchro/Xyz Summon with them.
 
| =
 
| =
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
Line 458: Line 458:
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Pot of Avarice]]
 
| [[Pot of Avarice]]
| Recycles the graveyard while adding draw power. Really good in certain decks, recycling cards like [[Reborn Tengu]], Gadgets, Wind-Ups, etc. Plants abused this card, but the March 2012 lists killed Plant Synchro.
+
| Recycles the graveyard while adding draw power. Really good in certain decks, recycling cards like [[Reborn Tengu]], Gadgets, Wind-Ups, etc. Plants abused this card, but the March 2012 lists killed Plant Synchro.
 
| =
 
| =
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
Line 469: Line 469:
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Reinforcement of the Army]]
 
| [[Reinforcement of the Army]]
| Too broad. This card adds additional speed to many Decks, like [[Lightsworns]], [[Six Samurai]], HEROs, Ninjas, Inzektors (grabs Dark Grepher or Armageddon Knight), and Infernities (for the same reason as Inzektors). If some of those decks became less powerful, this could go to 2.
+
| Too broad. This card adds additional speed to many Decks, like [[Lightsworns]], [[Six Samurai]], HEROs, Ninjas, Inzektors (grabs Dark Grepher or Armageddon Knight), and Infernities (for the same reason as Inzektors). Certain Warrior decks have their own version of this card, which prevents this going to 2 to assit other Warrior decks. If some of those decks became less powerful, this could go to 2.
 
| =, Low chance of ↓
 
| =, Low chance of ↓
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
Line 481: Line 481:
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Return from the Different Dimension]]
 
| [[Return from the Different Dimension]]
| OTK decks use this. If you Special Summon [[Jinzo]], along with many strong monsters, then you've basically won.
+
| Creates easy OTKs. Easy to prevent the monsters from being banished again since you can just Synchro/Xyz summon with them.
 
| =
 
| =
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
Line 489: Line 489:
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Solemn Judgment]]
 
| [[Solemn Judgment]]
| Halving your LP to activate a card is very fair (If you're winning, you pay more; if you're losing, you pay less), but to negate nearly anything...
+
| Halving your LP to activate a card is very fair (If you're winning, you pay more; if you're losing, you pay less), but it negates almost everything. Can be used no matter what your Life Points are.
 
| =
 
| =
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[The Transmigration Prophecy]]
 
| [[The Transmigration Prophecy]]
| OCG stall decks use this with [[D.D. Borderline]]. Also, it must be at 1 otherwise this card will just return another copy of itself and a loop will be created. [[Pot of Benevolence]] does the same thing, but that can't be chained to an effect, and that removes itself so it can't return another copy of itself.
+
| OCG stall decks used this with [[D.D. Borderline]]. Also, it must be at 1 otherwise this card will just return another copy of itself and a loop will be created. [[Pot of Benevolence]] does the same thing, but that can't be chained to an effect, and that removes itself so it can't return another copy of itself.
 
| =
 
| =
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
Line 501: Line 501:
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Wall of Revealing Light]]
 
| [[Wall of Revealing Light]]
| Facing three in an Exodia Deck with LP recovery would be a real pain, especially because of [[Hope for Escape]]. It should stay Limited unless we get more bounce/destroy cards. Also abusable with [[Last Turn]], which is banned. See also: [[Magical Explosion FTK]].
+
| Facing three in an Exodia Deck with LP recovery would be a real pain, especially because of [[Hope for Escape]]. It should stay Limited unless we get more bounce/destroy cards. Also abusable with [[Last Turn]], which is banned.
 
| =
 
| =
 
|-
 
|-
Line 507: Line 507:
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Archlord Kristya]]
 
| [[Archlord Kristya]]
| Strong ATK, seals Special Summons, and is difficult to get rid of since it goes back to the top of the Deck instead of the Graveyard.
+
| Strong ATK, seals Special Summons, and is difficult to get rid of since it goes back to the top of the Deck instead of the Graveyard. Generates a +1 when Special Summoned.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
Line 523: Line 523:
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Destiny Hero - Malicious]]
 
| [[Destiny Hero - Malicious]]
| His effect can't be used if at 1. If at 3, the advantages will be too high (especially with Synchro Summons) so...
+
| His effect can't be used if at 1. If at 3, the advantages will be too high (especially with Synchro Summons).
 
| =, almost certain
 
| =, almost certain
 
|- style="background-color:#CCCCCC;"
 
|- style="background-color:#CCCCCC;"
 
| [[Dewloren, Tiger King of the Ice Barrier]]
 
| [[Dewloren, Tiger King of the Ice Barrier]]
| There's an OTK loop with [[Symbol of Heritage]] and [[Mass Driver]]; if you have 3 Dewloren's in the Graveyard. The banning of Mass Driver made that OTK loop impossible. There is still another OTK which involves Symbol of Heritage, which is definitely not going to be Limited, so this will be hit instead. Call of the Haunted can also be recycled with this card.
+
| Loops with [[Symbol of Heritage]] when it's at 3.
| =, definitely
 
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Lumina, Lightsworn Summoner]]
 
| [[Lumina, Lightsworn Summoner]]
| Easy effect that special summons a "[[Lightsworn]]" monster from the graveyard. Gives uses to cards that are useless in the hand (e.g. [[Wulf, Lightsworn Beast]]). Nice mill effect. Lightsworns were very inconsistent, so it made sense to give them a boost.
+
| Easy effect that special summons a "[[Lightsworn]]" monster from the graveyard. Gives uses to cards that are useless in the hand (e.g. [[Wulf, Lightsworn Beast]]). Nice mill effect. Put back to 2 to boost Lightsworns.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
Line 542: Line 542:
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Summoner Monk]]
 
| [[Summoner Monk]]
| Great searcher. Monk Monk Cat = Pwn, but with [[Rescue Cat|Cat]] now Forbidden, this combo doesn't work any more. He's a Spellcaster, so [[Arcanite Magician]] can be Synchro Summoned. Easy Rank 4 Xyz Monster, maybe Konami is promoting people to buy Xyz Monsters.
+
| Great searcher. Was origianlly hit because it could grab [[Rescue Cat]], who is now banned. Combos well with [[Sacred Crane]]. Easy Rank 4 Xyz Monster.
| -
+
| Very Low chance of ↓
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[The Agent of Mystery - Earth]]
 
| [[The Agent of Mystery - Earth]]
| Another hit to T.G. Agents. It's like [[Elemental HERO Stratos|Stratos]] for Agents, and he's limited. It's also a Tuner.
+
| Another hit to T.G. Agents. It's like [[Elemental HERO Stratos|Stratos]] for Agents, and he's limited. It's also a Tuner. Brought back to 2 to assist Agents, who had been making no sort of impact in the meta.
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Tour Guide From the Underworld]]
 
| [[Tour Guide From the Underworld]]
| Quickly summons Rank 3 monsters by searching for another copy of itself or for something else, mainly [[Sangan]]. Good monsters it can be used to quickly summon include [[Leviair the Sea Dragon]], [[Number 17: Leviathan Dragon]], [[Wind-Up Zenmaines]], and [[Number 30: Acid Golem of Destruction]]. Much like Reborn Tengu and Destiny HERO - Malicious, Limiting Tour Guide will severely hurt her playability, while leaving her unlimited would be too good.
+
| Quickly summons Rank 3 monsters by searching for another copy of itself or for something else, mainly [[Sangan]]. Good monsters it can be used to quickly summon include [[Leviair the Sea Dragon]], [[Number 17: Leviathan Dragon]], [[Wind-Up Zenmaines]], and [[Number 30: Acid Golem of Destruction]].
 
| =
 
| =
 
|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
Line 563: Line 563:
 
| [[Chain Strike]]
 
| [[Chain Strike]]
 
| Inflicts serious damage if used right. Key card of Chain Burn decks such as [[Burn#Chain_Strike_OTK|Chain Strike OTK]].
 
| Inflicts serious damage if used right. Key card of Chain Burn decks such as [[Burn#Chain_Strike_OTK|Chain Strike OTK]].
| =, Low Chance of ↓
+
| =
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[E - Emergency Call]]
 
| [[E - Emergency Call]]
Line 578: Line 578:
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Pot of Duality]]
 
| [[Pot of Duality]]
| Lets you choose one of the 3 top cards of your Deck without losing hand advantage. Sets up for big plays. The costs are pretty annoying, though...
+
| Lets you choose one of the 3 top cards of your Deck without losing hand advantage. Sets up for big plays. Add a lot of consistency.
 
| =
 
| =
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
Line 590: Line 590:
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Shien's Smoke Signal]]
 
| [[Shien's Smoke Signal]]
| Maybe Konami felt that they over-hit Six Sams with the September 2011 lists. Grabs key Samurais like [[Legendary Six Samurai - Kageki|Kageki]]. Seems like an odd boost for Sams after they had just won a [[YCS]].
+
| Maybe Konami felt that they over-hit Six Sams with the September 2011 lists. Grabs key Samurais like [[Legendary Six Samurai - Kageki|Kageki]]. Seemed like an odd boost for Sams after they had just won a [[YCS]].
 
| =
 
| =
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Bottomless Trap Hole]]
 
| [[Bottomless Trap Hole]]
 
| Very powerful 1 for 1 card. Removes the monster upon Summon. Staple. With the removal of Ignition Priority, this card has gotten even better.
 
| Very powerful 1 for 1 card. Removes the monster upon Summon. Staple. With the removal of Ignition Priority, this card has gotten even better.
| =, Low chance of ↑
+
| =
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Mind Crush]]
 
| [[Mind Crush]]
Line 603: Line 603:
 
| [[Mirror Force]]
 
| [[Mirror Force]]
 
| Solid game changer. However, now that [[Starlight Road]] and [[The Huge Revolution is Over|THRIO]] are out, you need to be more careful when using this card. Probably went to 2 to discourage swarming.
 
| Solid game changer. However, now that [[Starlight Road]] and [[The Huge Revolution is Over|THRIO]] are out, you need to be more careful when using this card. Probably went to 2 to discourage swarming.
| -
+
| =
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Ojama Trio]]
 
| [[Ojama Trio]]
Line 611: Line 611:
 
| [[Torrential Tribute]]
 
| [[Torrential Tribute]]
 
| Most likely brought to 2 to hurt decks that swarm like [[Inzektor]]s and [[Wind-Up]]s. Punishes over-extending, and can easily be stopped with [[Starlight Road]] and [[The Huge Revolution is Over|THRIO]] in most situations.
 
| Most likely brought to 2 to hurt decks that swarm like [[Inzektor]]s and [[Wind-Up]]s. Punishes over-extending, and can easily be stopped with [[Starlight Road]] and [[The Huge Revolution is Over|THRIO]] in most situations.
| Low chance of ↑
+
| =
 
|- style="background-color:#BC5A84;"
 
|- style="background-color:#BC5A84;"
 
| [[Solemn Warning]]
 
| [[Solemn Warning]]

Revision as of 02:20, October 9, 2012


Key:
 =   It should stay where it is.  
 ↑   Chances are, it would become more Limited.  
 ↓   Chances are, it would become less Limited.  
 -   Not sure / Please discuss below on what should go in these.  
     In the Forbidden List, the chance of them coming off the Forbidden list is in order of Low, Very Low, Never.  

List

In case someone somehow missed it. Click "Show" on the right side of the bar.
This list is for the people who are curious about why certain cards are banned/limited.
This list can also assist people before posting a prediction on the next banlist.
Please help out by pointing out changes that should be made in the list (if any) (please include reasons).
Keep in mind that the TCG banlist is exactly the same as the OCG banlist (minus the OCG exclusives). So, reasons should be based on the OCG rulings. (adding a note to those would be appreciated, something like the one on Victory Dragon.)
And for those who are wondering. No, I didn't make this list recently. It been on 2 other forums before. This is the most updated version of it as the other 2 aren't being updated.
See also: Historic Forbidden/Limited Chart. --  Falzar FZ  talk page  useful stuff    07:32, August 4, 2010 (UTC)


Discussion

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September 2011

Updated for Sept'11 list. Was less accurate this time due to lack of update since Xyz Monsters being released, Konami wanting to promote Xyz Monsters (a lot), and a few things that no one expected anyways.
Wanted to see more ideas and reasons before updating it, which is why I didn't update earlier. -Falzar FZ- (talk page|useful stuff) 13:44, August 18, 2011 (UTC)

A lot of cards were removed. Where's Scapegoat?BobaFett2 (talk)
Under Harpie's Feather Duster, it still mentions Heavy Storm as being banned. Summoned Skull 2: Electric Boogaloo 13:53, August 18, 2011 (UTC)
A lot were moved.
I was sure I copy pasted Scapegoat before changing one of them to Smoke Signal.
Fixed both, ty. -Falzar FZ- (talk page|useful stuff) 14:00, August 18, 2011 (UTC)

Also, MST is still listed as Limited. Summoned Skull 2: Electric Boogaloo 14:01, August 18, 2011 (UTC)

Fixed; you can feel free to fix any obvious errors like those if you want to. -Falzar FZ- (talk page|useful stuff) 14:05, August 18, 2011 (UTC)
K. Didn't see anymore, though. Summoned Skull 2: Electric Boogaloo 14:08, August 18, 2011 (UTC)

Legendary Six Samurai - Shi En was listed as an Effect Monster. I fixed it (it's now listed as Synchro). Samurai BruxoDiscussão/Talk 00:00, August 21, 2011 (UTC)

"T.G. Hyper Librarian" was also listed as an Effect Monster (fixed now). Samurai BruxoDiscussão/Talk 00:06, August 21, 2011 (UTC)

Future Fusion says that Overload is limited--絶望 (talkcontribs) 03:56, August 22, 2011 (UTC)

Fixed. -Falzar FZ- (talk page|useful stuff) 03:59, August 22, 2011 (UTC)

ummm Infernity Launcher is on the list twice? Is it so deadly it had to be Limited twice xD Neon Rider (talkcontribs) 21:05, August 26, 2011 (UTC)

I took care of it. -- Summoned Skull 2: Electric Boogaloo 21:17, August 26, 2011 (UTC)

why

why is rescue cat still banned when youstill have to deal with rescue cat which is much much worse Killerman3333 (talkcontribs) 00:23, December 20, 2011 (UTC)

I think you mean Rescue Rabbit and I disagree rescue cat was waaayyy worse Mrbiff (talkcontribs) 01:32, December 20, 2011 (UTC) mrbiff

We have two Summoner Monks, and any amount of Monks is too much when Cat's around. In addition to that, even without Dark Strike Fighter and Goyo, we still have Brionac, Orient, Arcanite, and Black Rose. In addition to that, there's other new combo possibilities with Tanngnjostr. BF2 Talk Deck Guides 13:41, December 20, 2011 (UTC)

Pretty much that can kill the game with Rescue Cat. But not only Synchro, he can affect Xyz too - Overlaying Rank 1 to 3, yes, you can give Rank 1 extra boost with "Turbo Booster". "Rescue Rabbit" is little cheaper version, only increased level by 1 (up to Level 4 only) with using once per turn and cannot get two different monster (no u, Cyber Dragon/Proto-Cyber Dragon!) onto the field at same time. --FredCat 14:40, December 20, 2011 (UTC)
Oye, FredCat. You also forgot that Rescue Rabbit's targets must be a Normal monster. That's another important detail when comparing it with Cat. 75.49.10.81 (talk) 16:20, December 20, 2011 (UTC)

(In regards to BobaFett2's comment) "Brionic" I think is going to get banned soon. I mean there are some crazy combos you can pull/abuse with it (you have to admit, it is a pretty strong effect monster for a level 6 Synchro, and is capable of getting almost any card off the field. To add to this, the effect can be used over and over again). Shardsilver (talkcontribs) 15:32, December 20, 2011 (UTC)

two cards that should NOT be forbidden are choas emperor dragon - envoy of the end and dimension fusion. first chaos emepror dragon because his summon could be negated essaily with cards such as solemn judgment bottomless trap hole and many others. plus black luster solier is no longer forbidden and it has just as good an effect as the eperor dragon and just as much atk power and just as many brilliant conbos as the emeror dragon so its realy not that fair that one is forbidden and one is not. now on to dimension fusion in the list it states that there was to much abuse with dark armed dragon and i would like to say that due to dark armed dragons effect you wuold need to send alot of dark monsters to the grave first and have dark armed dragon all ready in your hand to even summon him and have dimension fusion in your hand to complete this conbo and it would cost 2000 life points as well and your opponent could summon his banished monsters which could stop the otk plus your opponent could have something on the feild to already to stop and destroy all your monsters or negate the damage or deflect the damage back at you. as for other conbos with dimension fusion. again your opponent could have there own conbo which could result in your move backfireing on your self. this could be probebly eassialy done with the fact that they are maing even more powerful cards that can be eassialy used against your opponent. personaly i feel there should be no forbidden list at all because it sucks the fun out of the game and if you belive you are a good duelist and if you are as good as you think you are then they should not have some stuiped list hold any one back from showing there full potential in the game. —This unsigned comment was made by 2.220.93.49 (talkcontribs)

Seroiously? You lack a good understanding of how this stuff works. Negation is not always possible. You may not draw the cards, they could negate them or get rid of them before you use them. CED is insane due to the fact that drawing it allows you to clear the field and both player's hands then burn your opponent. With cards like Reborn Tengu rampant this allows for so many combos. Likewise, Dimension Fusion is just too good for a number of reasons. In addition to that, if there were no banlist, Makyura Exchange of the Spirit FTK would be the single Tier 1 deck - in fact, it would probably be called Tier 0 or even -1 simply because it's so broken. BF2 Talk Deck Guides 21:39, December 30, 2011 (UTC)

>my face when someone thinks preventing broken combos = holding back potential Lord Grammaticus (talkcontribs) 21:44, December 30, 2011 (UTC)

i agree that negation is not always possible but all the same you can not say that there is more chance of you drawing a great hand than your opponent drawing cards that would negate your move. both hand have equal chance of being drawn and when i wrote that stuff about negation i put the word could in bold because it implys the possibility of negation and if your opponent trys to negate your negation then whats to say that you dont negate there negation stratigy. and as for dimension fusion there are cards just as good such as return from the diffrent dimension. the only thing that makes dimension fusion better is the fact that with return from the diffrent dimension any monster summoned with its effect is banished at the end phase not that it realy matters because by the end phase the damage would be done. and if dark armed dragons so powerful why not put it on the banned list. and as for the banned list i agree that cards like exchange of the spirit and others would be difficult to beat but i was simply giving my opinion and saying that i would like to test how good i am when me and my opponent have no limitations or restrictions in the game. —This unsigned comment was made by 2.220.93.49 (talkcontribs)

And then you watch as you opponent wipes you out within the first turn. Something you don't realize is that when we say "broken", we are talking about the existence of combos that can win a game in 90+% of situations (I've seen one that's basically a guaranteed win, in fact). The point: You can't test skill properly in a format where everyone's using decks that reduce your chances of winning to the point where you basically have to hope that luck is on your side - and even then, it's never a sure thing. Why bother testing your potential against something that'll almost always kill you or else put the duel well out of your control instantly?

Plus, regarding Dark Armed Dragon: It has a relatively specific Summon condition, meaning you can't throw it into every Deck ever like most of the banned cards and expect it to work right. Lord Grammaticus (talkcontribs) 00:28, December 31, 2011 (UTC)

yea ok and whats to stop me winning the game in the first turn because what you dont realize is that if evry one would be aloud cards that are needed for these broken conbos is that every one would have an equal chance of drawing such conbos. and another thing you dont realize is that this game is a game of luck. you just have to make the best out of what you have got in your hand and if your opponent does have a winning stratigy then there is nothing you can do about it and there are plenty of stratigys that result in an instant win with out the use of forbidden cards. and both players have an equal chance of exicuting these stratigys and winning. so you can test skill properly in a format where everyone's using decks that reduce your chances of winning because your using just as powerful cards as they are wtich there for means that their chances of winning are reduced as well. also CED also has pretty specific summoning conditions meaning that you can't just throw it into evry deck as well. and if you have enough dark monsters in your graveyard you could clear your opponents feild reativitly eassily with dark armed dragon's effect and dark armed dragon is only like 200 atk points weaker that CED plus dark armed dragon stays on the field when it use's it's effect plus CED costs 1000 of your own life points to use its effect so CED burns you too.

I really don't think you understand how this game works.

First of all, if everyone had the same exact cards, that'd take a lot of actual skill out of the equation. Yes, this is a game of luck, but not exclusively. With the ever changing banlist, you have to be able to construct a deck that has a good chance of winning without relying on cards that are gamebreakers on their own, as well as know how the pieces fit together when constructing said Deck. There has to be room for other Decks to be viable, and the broken cards allowed in Traditional Format aren't quite conducive to that process.

And the problem with your analysis of CED is this - all it needs is at least one Light and Dark monster (compared to DAD, which needs exactly 3 Dark monsters in the grave). While this doesn't make it splashable per se, it's still a rather easy Summon. Also, your statement that CED burns you is wrong - 1000LP is a cost, not damage, and it's often more than worth it considering the amount of damage AND the options you have for wrecking your opponent afterward - like having Sangan/Witch on the field before paying, which means you're ensured at least one free monster, and if that monster is Yata-Garasu, you're done.

The ban list exists to prevent the overuse of certain cards and promote use of other strategies - not to "hold players back", as you've been ridiculous enough to mention. Lord Grammaticus (talkcontribs) 19:36, December 31, 2011 (UTC)

and i think that you must be one of those people who thinks that if there were no forbidden list then every one would' use the same cards witch would take skill out of the equation. how ever you seem to fail at realising the odds of you completeing said stratigy are slim. and there 'are other cards that can prevent this conbo being used with cards like prohibitation, tyrants tirade, prime material dragon, consecrated light, solemn judgement and solemn warrning witch would prevent CED's effect or summon and you could have a sangan/witch of your own when CED's effect is activated. however you do need to take luck into the equation meaning that you have just as much chance getting cards like the ones i listed as your opponent does of getting CED, sangan or the witch of the black forest on their side of the field.

also it would be just as easy to get three dark monsters in the graveyard as it would to get one light and dark monster in the graveyard. and even if the 1000 life points for CED is a cost you still lose 1000 life points meaning that theres not much diffrence between cost and damage. also even if there was no banned list you could still construct a deck that has a good chance of winning any way. and if there was overuse of certain cards then surly players would be encouaged to create and promote new stratiges to defeat said cards that are being overused resulting in pushing players forward. this is something that you have clearly been stupid enough to over look.

Actually, Konami had a time without a banlist. Every player used the same damn deck(s). Same thing happened with Tele-DAD - when there is a single deck that almost always beats every other deck every other time, everyone's going to use it. BF2 Talk Deck Guides 14:13, January 1, 2012 (UTC)

fair enough if konami did have a time without a banlist and if evry player did use the same deck then the banlist should not be completely removed. they should just put down on the list cards that are just to powerful and realy do give an unfair advantage such as temple of the kings, exchange of the spirit or all 5 peices of exodia but cards like CED dimension fusion or even pot of greed is just stupid its not like these cards are hard to beat and even if cards like them are just limited i would'nt care. but half the cards on the forbidden list just have a slightly better effect or more atk than other cards and there are cards that are unlimited and have way better effects than half the cards on the forbidden list. so not every card should be removed from the banlist but the cards they do put on should be put on for a good reason.

Getting exactly 3 dark monsters is not as easy having a light and dark monster in he grave. The exactly 3 dark monsters is very restrcting and more situatonal, you can have any number of light and dark monsters in the grave which makes the chaos monsters far easier to ummon than dark armed dragon. The 1000 life point cost is fixed, whereas the burn damage of chaos emperor dragon will almost always be above 3000. Chaos emperor dragon clears the enire field and hands , not just 3 cards like dark armed dragon.


matthew.lightbody@talktalk.net (talkcontribs) 19:01, January 1, 2012 (UTC)


ok. i understand what your getting at with dark armed dragon and CED however i stand by what i wrote about it being just as eassy getting 3 dark monsters in the grave. there are plenty of conbos that could send 3 dark monsters to the grave as eassily as sending 1 light and dark monster to the grave. you could use future fusion or hand destruction with foolish burial. and im sure there are lots of other conbos you could use. also after you get dark armed dragon on the field you could send more dark monsters to the grave to use his effect to do more damage. where as with CED every thing is destroyed inclueding him self even if your opponent takes more than 3000 damage if your opponent suvives its there turn next so they could draw a card that wipes you out witch could be a possibility as you have lost 1000 life points witch could make all the diffrence. where as with dark armed dragon if you destroy your opponents feild you still have a very powerful monster to defend your life points.

Good, good, you got 3 DARK monsters in the Grave. Now try to prevent more from accumulating until you draw into Dark Armed. Easy? Doesn't happen all the time. --Gadjiltron (talkcontribs) 02:29, January 2, 2012 (UT

you have missunderstood what i was saying. i was saying that you could get three dark monsters in the grave when you also have dark armed dragon in your hand. i was not saying send three dark monsters to the grave then wait and hope that you draw dark armed dragon. what i ment was when you have DAD in your hand then get three dark monsters in the grave.

Still, your Graveyard is more likely to gather more than 3 DARK monsters before you get your DAD, compared to the other way round. --Gadjiltron (talkcontribs) 06:59, January 3, 2012 (

yea ok but what you dont understand is that if you use a deck built around DAD then it's going to be eassy to summon DAD even if your grave does gather more dark monsters. how ever if you use DAD in your deck for whatever reason if your stratigy is to summon DAD then you should already have DAD in your hand or make sure he is going to be in your hand before your graveyard gathers to many dark monsters.

March 2012

So we now have news on the upcoming banlist. Do we update now, or wait till it actually takes effect? --Gadjiltron (talkcontribs) 05:53, February 20, 2012 (UTC)

I'm assuming we wait until it actually takes effect, for all we known Shriek might be wrong. It's unlikely but possible... And preferred.121.222.228.13 (talk) 06:05, February 20, 2012 (UTC)

Shouldn't the list be updated? Its march 2th (atleast for me) its supposed to take effect by now LG talk My own Guides 14:57, March 2, 2012 (UTC)

I was thinking about doing it but it's Falzar's forum and he usually does it. But, he get's really busy sometimes with other stuff and it's March now so I think I'll take care of it. This most recent list was really out there, so when I type up the reasons for where cards are on the list, it might be biased towards my opinion. So, if anyone ends up disagreeing with what I put, I won't care if they change it. I mostly just want to get it updated. --> Summoned Skull 2: Electric Boogaloo 19:49, March 2, 2012 (UTC)

I don't think Glow-Up Bulb was hit to hurt plants, I think it was just an indirect hit for them.
Hitting it killed the First Turn Quasar Future Fusion deck that was insanely consistent, without GUB they have no targets to make Formula Synchron with.
So yeah, maybe it wasn't because of Plants considering they weren't exactly top tier for a while, just my thoughts.
123.211.144.181 (talk) 05:08, March 3, 2012 (UTC)

Yeah, but Spore got hit too, so I'm thinking Plants. I'll add the First Turn Quasar thing though. --> Summoned Skull 2: Electric Boogaloo 05:31, March 3, 2012 (UTC)

Random off-topic question - does anybody else think that Mirage of Nightmare should be changed from "Never" to "Very Low?" Seriously, even Yata-Garasu is "Very Low." 99.165.192.113 (talk) 22:41, March 3, 2012 (UTC)

I was actually considering it when I was updating this earlier. I could see Mirage coming back at some point. I'm mostly sketchy on the fact that it could make Fableds and DW OP. I would like a little input from other people before changing this one. --> Summoned Skull 2: Electric Boogaloo 23:33, March 3, 2012 (UTC)
Dark Worlds I could see being pretty good with it, I can't see Fableds being that great with it though. Sure it'd give them a boost but they'll need more than a boost to be able to compete with current decks.
And I'm not sure it'd be brought back. Does it help Xyz's at all? Nope. Less chance of it coming back.
123.211.144.181 (talk) 01:33, March 4, 2012 (UTC)
I wasn't saying it has a very high likelihood of coming back, but wouldn't you agree it has at more of a chance of coming back than that annoying freaking-crow-that-wins-games-on-its-own? 99.165.192.113 (talk) 01:53, March 4, 2012 (UTC)
Probably, but even so, I think a very low is needed at least. ---Crimson Joker (Talk) 04:40, March 5, 2012 (UTC)
So, pretty much we agree Very Low for Mirage of Nightmare, correct? --> Summoned Skull 2: Electric Boogaloo 09:46, March 5, 2012 (UTC)
I think that at the very least, nobody is arguing against it. 99.165.192.113 (talk) 21:11, March 5, 2012 (UTC)

Ok, is there anything else on there that anyone thinks should be changed? And also, maybe some discussion on some cards that are marked as "unsure" ( "-" )? --> Summoned Skull 2: Electric Boogaloo 23:49, March 5, 2012 (UTC)

Maybe Metamorphosis to "Very Low?" It has too many epic combos (derp, my Beast King Barbaros becomes Cyber Twin Dragon and my Metal Reflect Slime becomes Naturia Exterio). EDIT: Oh, and Formula Synchron to "=" I think, it's balanced at one. 99.165.192.113 (talk) 00:58, March 6, 2012 (UTC)
Done and done. I put Formula as =, but with a chance of going ↓. With Glow-Up AND Fishborg gone, it's really not as broken. --> Summoned Skull 2: Electric Boogaloo 03:08, March 6, 2012 (UTC)
Fishborg Blaster to "Low?" As it says up there he is quite abusable, but also Fishborg Launcher was designed to be a nerfed replacement for him. 99.165.192.113 (talk) 11:18, March 7, 2012 (UTC)
With Laucher replacing Blaster, the odds of Blaster coming back are even slimmer. I'm gonna say Very Low. --> Summoned Skull 2: Electric Boogaloo 21:16, March 7, 2012 (UTC)

Magical scientist should have his reason slightly edited, apart from the FTK he can perform with catapult turtle, he can also summon 4 xyz monsters by itself, which is obviously far too fast for this format.

matthew.lightbody@talktalk.net (talkcontribs) 21:38, March 15, 2012 (UTC)

I agree with you, and done. --> Summoned Skull 2: Electric Boogaloo 00:40, March 16, 2012 (UTC)

Does anybody else think Snatch Steal should go to "Never" (sorry, update to end all updates)? IMO it's even worse than Change of Heart because even though it can't target face-downs to take control of, it offers control as long as it stays on the field, Hidden Armory can search/recycle it indiscriminately because you don't need to summon during a series of turns where you just steal your opponents monsters, and the opponent LP gain just doesn't matter. 99.162.190.109 (talk) 15:02, March 17, 2012 (UTC) P.S. - Hey, maybe Konami will errata Magical Scientist to say "up to twice per turn" and bring him back to promote Xyzs. Probably not.

lol, I didn't mean it would be the last update. I meant it as it would be the last mass update for a while. As for Snatch Steal to "Never", I don't agree. 3 MSTs, Heavy Storm, Night Shot (actually really good), etc. It's just not gonna stay on the field. --> Summoned Skull 2: Electric Boogaloo 17:32, March 17, 2012 (UTC)
Disregard Night Shot, I put that forgetting that it only destroys set S/T. --> Summoned Skull 2: Electric Boogaloo 17:28, March 20, 2012 (UTC)
Snatch Steal is pretty bad. Most of my losses in Duel Academy (I know AI sucks) come from blowing all my cards to get ahead one powerful monster, than losing that monster next turn. While The card can be destroyed quite easily from MST, You should never use the card with the intention of keeping it on the field longer than a turn anyway. The "cost" of increasing your opponents life points is easily negated by saving it until your foe brings out the big guns and smashing him with his own ace. I don't know if Never is overkill, but it won't be coming down anytime soon. It would be balanced if it was limited to level 4 or lower cards maybe.ZGWolf (talkcontribs) 20:29, March 20, 2012 (UTC)
You're absolutely right, it's not coming back soon, and it might never come back. But putting "Never" is definitely overkill. "Never" should be reserved for truly broken/poorly designed cards like CED, Substitoad, Imperial Order, and Victory Dragon (because of the way surrendering works in the OCG). --> Summoned Skull 2: Electric Boogaloo 21:34, March 20, 2012 (UTC)
Speaking of whom, IIRC, Victory Dragon is also banned, and never coming back, because you could sidedeck it in 3rd duel, even if you have 2 losses, the duel would be required to be played because it is "possible" that you will win the match, basically wasting everyone's time. 75.58.124.7 (talk) 21:53, March 20, 2012 (UTC)
I don't think it works like that. If you have 2 losses, you lost the match and you don't get a chance to side. The match can't continue if a winner has been determined. But, the point is, Victory Dragon is never coming back either way. --> Summoned Skull 2: Electric Boogaloo 21:58, March 20, 2012 (UTC)
actually of all the "broken" cards in the game, I think Victory dragon is the most likely to come back. It was a pain in the neck to actually summon, and is actully pretty weak. As wierd as it may sound, I am more afraid of snatch steal than victory dragon. Then again I don't do much tourneys. Just wondering, were there any cases between release and ban where this card was actually used? Not that I actually want it, it's just really shiny 0_0

ZGWolf (talkcontribs) 02:55, March 22, 2012 (UTC)

The reason Victory Dragon will not come back is because of the OCG. In the TCG, when your opponent drops VD, you can just surrender before they can damage you with it, so that they only win the round and not the full match. In the OCG, you may only surrender after the tenth turn. VD is worse now because it can be summoned easier than before. Hieratics can drop it in a single turn, and possibly drop you to 0 that turn since they're so OTK oriented. It also may never come back just because it's the only Match Winner that isn't Illegal. --> Summoned Skull 2: Electric Boogaloo 03:03, March 22, 2012 (UTC)

Topic conflict

I am now notice the mispurpose of "CURRENTLY BANNED" while there are like Limited and Semi-Limited including those recipes. So why not change the topic to "List of Reasons why cards are on the Currently Banlist" instead of "List of Reason why cards are Currently Banned"? So that can making a sense...? --FredCat 00:49, March 16, 2012 (UTC)

Oh, I see what you mean. We're not talking about just the banned stuff, we're talking about Semi-Limited and Limited stuff too, so the title is inaccurate. I agree in all honesty. What about "Reasons why cards are currently restricted" or "Reasons why cards are Banned/Limited"? Which sounds better? I don't think we need to say "List of..." in the title. --> Summoned Skull 2: Electric Boogaloo 01:04, March 16, 2012 (UTC)
I agree with changing, maybe "Which Cards are Restricted and Why"? 99.162.190.109 (talk) 01:00, March 16, 2012 (UTC)
This unregistered user has better topic choice - let's go with that! --FredCat 01:02, March 16, 2012 (UTC)
I like it too, but I want a few different ideas out there to choose from before we decide what to change it to. --> Summoned Skull 2: Electric Boogaloo 01:04, March 16, 2012 (UTC)
Do we need to invoking some Admins to include some discusses with this? --FredCat 01:10, March 16, 2012 (UTC)
No, we don't have to. I'm just saying that we should throw a few more ideas out there for the new name. Like maybe "Reasons why cards currently on the Forbidden/Limited list" or something. --> Summoned Skull 2: Electric Boogaloo 01:14, March 16, 2012 (UTC)
Ok, but I am still going with the one unregistered user made up, it suit this article better. --FredCat 01:18, March 16, 2012 (UTC)
I'm thinking about going ahead and changing it now because the current title is just meh. --> Summoned Skull 2: Electric Boogaloo 17:32, March 20, 2012 (UTC)

Trishula

Ok why does the reason of trishula say "her"? does trishula honestly look like a female to you? LG talk My own Guides 15:01, March 23, 2012 (UTC)

Are you sexist against female dragons then? I'm not sure as to the answer myself, but I've heard Trish getting called "her" by a lot of people... 75.58.122.97 (talk) 22:21, March 23, 2012 (UTC)
As well as this article being mentioned "her" allot. --FredCat 23:17, March 23, 2012 (UTC)
Most people I know refer to Trishula as a "her". And yes, I do feel that she appears to be female. --> Summoned Skull 2: Electric Boogaloo 17:07, March 24, 2012 (UTC)

IDK might have to do with the fact that most people refer to the card as "Trish" sounds feminine to me...

Shinkirou 21:45, March 24, 2012 (UTC)

Scapegoat

I want to discuss this card. I don't understand why it has been limited for so long. Goat Control is beyond dead, and with all of these mass removal effects floating around, it just seems like it's not that great anymore. Sure, you can use it with a Tuner to Synchro for almost anything you want, but Xyz Monsters are taking over anyways. Thoughts? --> Summoned Skull 2: Electric Boogaloo 03:02, March 26, 2012 (UTC)

There's enough stall in this game. Soon you'll be able to fill a deck with nothing but stall.
121.222.170.239 (talk) 22:27, March 26, 2012 (UTC)

Most people consider stalling to be a sub-par strategy in this day and age. --> Summoned Skull 2: Electric Boogaloo 22:32, March 26, 2012 (UTC)

The stall isn't that bad anymore, with more cards that pierce and easier ways to get rid of the tokens. I think the main concern is Synchros, so maybe it could have a chance of semi-limit now that Konami has smacked our best tuners and Synchro monsters. Personally, I'm perfectly fine with it at one though. 75.58.122.97 (talk) 22:31, March 28, 2012 (UTC)

Agreed. I could see it going to 2, since it wouldn't really affect the game. I'll put it as Low chance of getting less restricted I think. --> Summoned Skull 2: Electric Boogaloo 06:43, March 30, 2012 (UTC)
and there are much more piercing monsters now. -Falzar FZ- (talk page|useful stuff) 07:44, March 30, 2012 (UTC)
Just because there are more doesn't mean people run them. How many piercing monsters do you run? I don't think I run any in any deck I play.
If that was a good enough reason to bring back cards:
There's many ways to destroy monsters, Yata-Garasu and Goyo Guardian should come back.
There's many ways to stop effects, Tribe-Infecting Virus should come back.
There are many ways to prevent destruction, Harpie's Feather Duster and Raigeki should come back.
These examples may be a bit extreme but you get the idea.
121.222.170.239 (talk) 10:30, March 30, 2012 (UTC)
I see the idea, but those were all banned, while Goat is at 1. --> Summoned Skull 2: Electric Boogaloo 17:03, March 30, 2012 (UTC)
Unlike most of the ones you mentioned, Scapegoat does not tend to be a "play it and win" or "play it and get unstoppable advantage" card. 75.58.122.97 (talk) 18:48, March 30, 2012 (UTC)
I see you missed the part where I said "These examples may be a bit extreme but you get the idea."
121.222.170.239 (talk) 07:37, March 31, 2012 (UTC)

Those Formerly Forbidden

You haven't listed the reasons for Creature Swap, Emergency Provisions, Light and Darkness Dragon, Mage Power, Phantom of Chaos and the Gadgets at 2. I suppose this thread's name doesn't mention "Semi-Limited", but you did list Apprentice Magician and Morphing Jar #2 so I'm not sure.

  • Creature Swap/Mage Power: Too strong. Returned after revisionism.
  • Green/Red/Yellow Gadget: Gadgets were topping. Now they're not.
  • Emergency Provisions: Abused with Mirage of Nightmare.
  • Light and Darkness Dragon: Perfect Circle.
  • Phantom of Chaos: Overhype? I don't know the environment from that time.

207.233.120.2 (talk) 20:08, April 18, 2012 (UTC)

Well, I'd like to think that "Limited" implies that Semi-Limited is included in this case. Anyways, I can go ahead and add some reasons for those cards. I'm not sure about Phantom of Chaos either. I imagine it has to do with Sky Scourge decks. --> Summoned Skull 2: Electric Boogaloo 02:10, April 27, 2012 (UTC)

heres a reason for PoC: was abused in norelras and demise decks to create a yata-lock-like situation or in fusion decks with hard-to-summon materials (sacred beasts,VWXYZ) LG talk My own Guides 04:59, April 27, 2012 (UTC)

A nice reminder

I would just like to remind all of you that YOU CAN EDIT THE LIST AS LONG AS YOU DON'T SCREW IT UP! But I will delete anything I feel shouldn't be here. kthnx. --> Summoned Skull 2: Electric Boogaloo 05:20, May 4, 2012 (UTC)

Made some constructive edits. It's almost impossible to edit the list on Internet Explorer because the size of the page slows the editor to a crawl. As a sidenote, I believe Solemn Warning can negate more cards than Royal Oppression. 207.233.120.2 (talk) 16:56, May 11, 2012 (UTC)
Okay, thank you. The additions look pretty legit. --> Summoned Skull 2: Electric Boogaloo 02:40, May 13, 2012 (UTC)
Added section edit for the list. That way it'll only load the list, and not this discussion area. So less to load = less lag.
-Falzar FZ- (talk page|useful stuff) 04:03, May 13, 2012 (UTC)
Thank you Falzar! I actually didn't know that was possible. Also, at some point, is there a way to archive some of the discussion? It's starting to get a little lengthy. It's not an immediate problem but I wanted to know if it can be done for the future. --> Summoned Skull 2: Electric Boogaloo 04:09, May 13, 2012 (UTC)
Might as well. -Falzar FZ- (talk page|useful stuff) 04:16, May 13, 2012 (UTC)
Thanks again. --> Summoned Skull 2: Electric Boogaloo 04:52, May 13, 2012 (UTC)

Glow Up Bulb/Spore

I think that both of these should be changed to Low, Konami seems to be going through a phase of disliking reusable Tuner monsters and both of these fit the bill; Glow-Up Bulb is obvious, and Spore can still be used in combination with Lonefire Blossom. 108.196.206.15 (talk) 20:17, June 19, 2012 (UTC)

Sounds like a plan. I don't really see them as being that broken personally. I can see them coming back at some point. --> Summoned Skull 2: Electric Boogaloo 23:14, June 19, 2012 (UTC)
Most like never return - as they abused to shit out Quasar Dragon onto the field then punch the hell out of opponent's face if played right. Either ban Quasar or forget them. --iFredCat 23:16, June 19, 2012 (UTC)
I completely disagree. Most Plant decks opted not to run Quasar. --> Summoned Skull 2: Electric Boogaloo 23:20, June 19, 2012 (UTC)

About Rescue Cat

IMO Rescue Cat should NEVER EVER leave the list. Mainly because this card from REDU. I mean, Cat (or Monk into Cat) -> Unifolia + Darksoul -> Cat + Darksoul -> ... -> Beast + Barkion + a couple of searches by Darksouls. That's too scary ._." --Brunjox(talk,contrib) 11:43, July 9, 2012 (UTC)

Alternatively, a zombified version of the Last Will Rescue Cat OTK. If you remember that, feel free to tremble now. --Gadjiltron (talkcontribs) 12:29, July 9, 2012 (UTC)

if only trishula was still here, it mneans 2 searches + 2700 beater + banishing 3 cards from 3 diffirent places. scary right?--LaserGhost (talkcontribs) 12:45, July 9, 2012 (UTC)

Very scary indeed. I do remember the Last Will/Rescue Cat combo, but the OTK with Unifolia is even scarier, because it's a possible OTK AND a Spell/Trap lockdown if you go first. Just set some backrow (the Solemn brigade or other stuff) and it's game - ALL THANKS TO 1 CARD (Cat) or 2 (Monk and a Spell) in hand. --Brunjox(talk,contrib) 13:00, July 9, 2012 (UTC)

Card of Safe Return

This card should go to NEVER because it should NEVER i say NEVER Come back. Something like infernities,X-sabers,Zombies, Wind-ups,frogs,synchrons and Lavals will overly spam this. NEVER Come back.--LaserGhost (talkcontribs) 16:35, July 10, 2012 (UTC)

I used CoSR with 3 stardust and/or stardust assault modes to lock down their everything basically.

Kordeleski (talkcontribs) 21:59, July 20, 2012 (UTC)

Ever with Hieratic, if some Dragons are in the Graveyard, they can abusing with this card by reborn either Sealed version or Level 6 Normal Dragon (Luster Dragon 2) with enough of hand to recycle for next combines. --iFredCat 22:06, July 20, 2012 (UTC)
Definitely right, with the exception of Infernities. Infernities would never use it, it would just be a liability. Fableds on the other hand.... i'll cal this one a NEVER. --> Summoned Skull 2: Electric Boogaloo 02:39, August 13, 2012 (UTC)

Elemental HERO Stratos

I think this card should be Chance of Up to Forbidden List. Not only it is +1, searching for Elemental HERO Neos Alius for HERO Beat Deck, but also, A HERO Lives Deck has taken over entire OCG Tournament. With XYZ available, it is now even easy to send Stratos back to Grave, only to be reused by Call of the Haunted or Monster Reborn again.--98.198.189.74 (talk) 04:43, August 13, 2012 (UTC)A Nerd Next Door--98.198.189.74 (talk) 04:43, August 13, 2012 (UTC)

UPDATE

http://shriek.twoday.net/stories/129655023 The September 2012 banlist has been confirmed. On September 1st or 2nd, I will mass-update this list, including the new cards, new reasons for certain cards being where they are, and whether or not those cards have a chance of going up or down. I would appreciate it if everyone leaves this alone until then since there's no use discussing it with the format change so close, and there's no point in adding the new stuff before the list takes effect. Thank you kindly for your patience. --> Summoned Skull 2: Electric Boogaloo 08:59, August 17, 2012 (UTC)

What?!?!

So does this mean you can't have these cards period? Because I was planning in getting Trishula and I already have Cyber Jar, Magician of Faith, and Giant Trunade. What should I do now? Throw them away?! SwordoftheSpirit (talkcontribs) 01:28, August 22, 2012 (UTC)

Yes, you are allowed to have them. You just can't put them in your deck. PHASE (talkcontribs) 01:57, August 22, 2012 (UTC)

At all or can I use them if I say Duel my brother? Or a friend who will agree to let me use them? SwordoftheSpirit (talkcontribs) 02:48, August 22, 2012 (UTC)

If your opponent is okay with it then sure, we have Traditional Format don't we? PHASE (talkcontribs) 03:07, August 22, 2012 (UTC)

Question for Skull, what're you going to put as the reason for Spore being at 1? A large number of people agree there's no point it being at one, you think it was just Konami being Konami?
58.169.183.228 (talk) 12:57, August 26, 2012 (UTC)

Pretty much - Konami is being silly, but also clever - if we get Spore back to unlimited (ever with it effect limited itself to once per duel), it can evade "D.D. Crow", any banish cards that ripping this card out of anywhere. It's like you tried to "Mystical Space Typhoon" the "Infernity Launcher", then see Infernity player miracle drew second Launcher. That's worth the trouble. --iFredCat 13:05, August 26, 2012 (UTC)
Except that everyone knows you chain Crow to Spore's effect, so that it's still been activated. Lappyzard (talkcontribs) 14:56, August 26, 2012 (UTC)

soooo...when are you going to edit the list?—This unsigned comment was made by ‎ Inuyasha205 (talkcontribs) 18:14, September 3, 2012 (UTC)

I don't play competitively any more so I'm not sure why the cards are hit. I think I've mentioned that other people can edit the list as long as they know the table syntax. (Or post the reasons below) -Falzar FZ- (talk page|useful stuff) 00:50, September 4, 2012 (UTC)

"Wind-Up Carrier Zenmaity" is the first Xyz Monster to be in the list, so it's the first time to have a card with the black color in the table... I can't read it because the font is also black xD. --Missign0 (talkcontribs) 13:39, September 10, 2012 (UTC)

The colours are the same as what Konami use, so fixed. -Falzar FZ- (talk page|useful stuff) 14:11, September 10, 2012 (UTC)

Pot of Duality and agent of earth has not been listed

matthew.lightbody@talktalk.net (talkcontribs) 09:51, September 11, 2012 (UTC)

A number of cards have not yet been listed. Add the hits to HERO decks and Seal of Convocation to those, then there're probably still more. 108.196.206.15 (talk) 19:41, September 11, 2012 (UTC)

I ended up procrastinating pretty badly on this. I'm not sure what all got updated here if anything. Anyone wanna fill me in so I can knock this out tonight? --> Summoned Skull 2: Electric Boogaloo 21:47, September 17, 2012 (UTC)

Guess someone did end up taking care of it. Sorry about the procrastination on my part. Just did a little cleanup and updating. --> Summoned Skull 2: Electric Boogaloo 03:12, September 19, 2012 (UTC)

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