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Thank You--[[User:Warreng5488|Warreng5488]] 20:42, November 28, 2009 (UTC)Warreng5488
 
Thank You--[[User:Warreng5488|Warreng5488]] 20:42, November 28, 2009 (UTC)Warreng5488
 
*You cant remove spell counters on your oppenents turn. and yes the effect still applies. Breaker only destroys not negates
 
*You cant remove spell counters on your oppenents turn. and yes the effect still applies. Breaker only destroys not negates
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*You can chain "[[Breaker the Magical Warrior]]"'s effect to the activation of "[[Fissure]]" or "[[Hammer Shot]]", as those are Normal Spells and cannot be activated until "Breaker"'s effect to put a Spell Counter on himself has resolved. However, with "[[Trap Hole]]", that card would have to be chained to "Breaker"'s effect to work, so it would be too late. However, either way, "Breaker" cannot prevent the activation of "Fissure" or "Hammer Shot" anyway, as its effect destroys spell cards, not negates them. [[User:Danny Lilithborne|Danny Lilithborne]] 20:53, November 28, 2009 (UTC)

Revision as of 20:53, 28 November 2009

If i normal summon breaker the magical warrior and my opponent activates a fissure or hammer shot or trap hole. I remove one spell counter to destroy it does the card effect still apply?

Thank You--Warreng5488 20:42, November 28, 2009 (UTC)Warreng5488

  • You cant remove spell counters on your oppenents turn. and yes the effect still applies. Breaker only destroys not negates
  • You can chain "Breaker the Magical Warrior"'s effect to the activation of "Fissure" or "Hammer Shot", as those are Normal Spells and cannot be activated until "Breaker"'s effect to put a Spell Counter on himself has resolved. However, with "Trap Hole", that card would have to be chained to "Breaker"'s effect to work, so it would be too late. However, either way, "Breaker" cannot prevent the activation of "Fissure" or "Hammer Shot" anyway, as its effect destroys spell cards, not negates them. Danny Lilithborne 20:53, November 28, 2009 (UTC)