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--[[Special:Contributions/68.41.75.225|68.41.75.225]] ([[User talk:68.41.75.225|talk]]) 08:55, April 2, 2012 (UTC)I have found Icy Crevice to be a interesting card to side agaisnt insector players. It will hurt them for playing hornet and has the potential to break up loops. In addition after its been played once the oppenent will begin to act more cautiously around single backfields. Just a card not widely expected that can throw insecktors off their game. |
--[[Special:Contributions/68.41.75.225|68.41.75.225]] ([[User talk:68.41.75.225|talk]]) 08:55, April 2, 2012 (UTC)I have found Icy Crevice to be a interesting card to side agaisnt insector players. It will hurt them for playing hornet and has the potential to break up loops. In addition after its been played once the oppenent will begin to act more cautiously around single backfields. Just a card not widely expected that can throw insecktors off their game. |
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− | :If they shot your monster before shooting your back row, they are being silly. Which reminds me: "[[Wild Tornado]]" and "[[Security Orb]]". |
+ | :If they shot your monster before shooting your back row, they are being silly. Which reminds me: "[[Wild Tornado]]" and "[[Security Orb]]".[[Special:Contributions/207.233.120.2|207.233.120.2]] ([[User talk:207.233.120.2|talk]]) 17:35, April 23, 2012 (UTC) |
− | [[Special:Contributions/207.233.120.2|207.233.120.2]] ([[User talk:207.233.120.2|talk]]) 17:35, April 23, 2012 (UTC) |
Revision as of 17:35, 23 April 2012
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Key: | |
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Can potentially cripple the deck continuously. | |
Can cripple, but that deck contains cards (or a strategy) to save itself. | |
Can work against. |
Table of Contents | |
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Meta |
Note: Both tables must be open (shown) for this to work
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Themed | |
Traditional Only |
Deck | Sided Card | Reason | |
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Agent | > | Light-Imprisoning Mirror | Negates (and then prevents) the effects of most of the monsters in their deck. |
Agent | - | Dimensional Fissure | If there is nothing in the Graveyard, Hyperion and Sangan can't use it's effect, Kristya and BLS Envoy can't be Special Summoned. |
Agent | - | Macro Cosmos | If there is nothing in the Graveyard, Hyperion and Sangan can't use its effect, Kristya and BLS Envoy can't be Special Summoned. |
Agent | - | Grave of the Super Ancient Organism | Stops Hyperion, BLS Envoy, Kristya, Trishula, Brionac, Stardust, etc. |
Agent | - | Ally of Justice Core Destroyer | Unless it is the Chaos version, this card is a Catastor and can be Normal Summoned easily. It also cannot be Bottomlessed. However, they can Synchro Summon or use Hyperion's effect to get around it. |
Agent | - | Ally of Justice Cycle Reader | Acts as a double D.D. Crow. |
Agent | - | Thunder King Rai-Oh | Prevents The Agent of Mystery - Earth and Sangan's effect. Can negate the summon and destroy Master Hyperion, Kristya and Black Luster Soldier - Envoy of the Beginning. |
Agent | - | Chain Disappearance | This is mainly used against The Agent of Mystery - Earth, leaving them with much less Agents to use to Special Summon Hyperion. You can also use it to banish all their T.G. Striker and Mystical Shine Balls if they use them. |
Agent | - | Leeching the Light | Increases the ATK of all your monsters by a large amount, which can lead to an OTK. |
Agent | - | Chaos Trap Hole | Almost all large Special Summons are Light or Dark. |
Agent | - | Ally Salvo | If they don't blow it up with Hyperion, this card destroys any 2 of their cards. |
Agent | - | Hunter of Black Feathers | Destroys monsters. |
Blackwing | + | Consecrated Light | Restricts basically every monster in this deck, however it can be bypassed by cards like Book of Moon, Smashing Ground, Fissure, Lightning Vortex, Icarus Attack, etc. |
Blackwing | + | Shadow-Imprisoning Mirror | Restricts basically every monster in this deck, however it can be bypassed by cards like Icarus Attack, or they can just play by Swarm and Synchro without using Effects. It also doesn't stop Kalut. |
Blackwing | - | Black Return | You can activate this card when your opponent Special Summons a Blackwing monster. This is best used against their Synchro Monsters. |
Blackwing | - | Imperial Iron Wall | Mainly against Graveyard Black Feathers (Vayu Turbo) build, stops cards including DAD, Necro Gardna, Vayu and Allure of Darkness. |
Blackwing | - | Trap Hole | Screws with their Blackwing - Sirocco the Dawn and Black Whirlwind xD |
Blackwing | - | Compulsory Evacuation Device | Similar to Trap Hole (above), but also stops their Synchro Monsters. |
Blackwing | - | Blackwing - Sirocco the Dawn | Note how you can use the Opponent's Blackwings to power up your own Sirroco. |
Blackwing | - | D.D. Crow | You can discard this to the Graveyard so you can Remove from play your opponent's Blackwing - Vayu the Emblem of Honor before they Synchro Summon another Blackwing Synchro Monster. |
Blackwing | - | Mind Crush | They search for cards quite a lot, use this after they search for something. |
Blackwing | - | Starlight Road | Stops Icarus Attack, Delta Crow - Anti Reverse, Dark Hole, Black Rose Dragon, etc. |
Blackwing | - | Nobleman of Extermination | Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc. |
Blackwing | - | Seven Tools of the Bandit | Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc. |
Blackwing | - | Trap Stun | Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc. |
Blackwing | - | Hunter of Black Feathers | Destroys monsters. |
Dark World | > | Macro Cosmos | They can't be discarded from the hand to the Graveyard if there is no Graveyard. Works well if you chain this to cards such as Card Destruction. |
Dark World | > | Dimensional Fissure | They can't be discarded from the hand to the Graveyard if there is no Graveyard. |
Dark World | > | Banisher of the Radiance | They can't be discarded from the hand to the Graveyard if there is no Graveyard. |
Dark World | > | Banisher of the Light | They can't be discarded from the hand to the Graveyard if there is no Graveyard. |
Dark World | > | Shadow-Imprisoning Mirror | Negates pretty much every monster, preventing their Special Summons and effects. |
Dark World | - | Different Dimension Ground | When they activate an effect to Discard, chain this and laugh. |
Dark World | - | Debunk | Most effects activate in the Graveyard, this card will Negate their effects and Banish them. |
Dark World | - | Gravekeeper's Watcher | This is to stop effects that Discard, such as Card Destruction and Dark World Dealings. However, note that it cannot be activated in the Damage Step, such as when Morphing Jar is flipped by an attack. |
Dark World | - | Forbidden Graveyard | Similar to Shadow-Imprisoning Mirror, this card prevents their effects in the Graveyard, but is not Continuous. |
Dark World | - | Reign-Beaux, Overlord of Dark World | The opponent will be using quite a few cards which make both players Discard, such as Card Destruction, Morphing Jar, Dark World Dealings. |
Dark World | - | Goldd, Wu-Lord of Dark World | The opponent will be using quite a few cards which make both players Discard. |
Dark World | - | Sillva, Warlord of Dark World | The opponent will be using quite a few cards which make both players Discard. |
Dark World | - | Grapha, Dragon God of Dark World | The opponent will be using quite a few cards which make both players Discard. |
Dark World | - | Marionette Mite | All Dark World monsters are Fiend types, so you can use this as a free Brain Control and take control of their monster to attack, tribute, Synchro Summon, etc. You could also Special Summon your Grapha if you had one, if you also have a way to stop it when the opponent tries to Special Summon the returned monster again later in the duel. |
Dark World | - | D.D. Crow | If the Dark World monster is banished before its effect resolves, the effect will resolve without effect, but this can only stop 1 Dark World monster. |
Dark World | - | Gemini Imps | Negates a card that makes both players discard and destroys it, stopping your opponent from activating the effect, and then lets you draw a card, giving you a +1. |
Six Samurai | > | Gozen Match | This deck uses all Attributes, so this card would greatly hinder the deck. |
Six Samurai | + | Skill Drain | Although they can still swarm a bit, they can't maintain their field as easily. It leaves them with nothing bigger than a 1800 beatstick for the most part. Since Gateway of the Six is now Limited, their ATK can't be boosted much, and then can't maintain advantage as easily. |
Six Samurai | - | Puppet Plant | Against this deck, this card is a Brain Control. |
Six Samurai | - | Warrior Elimination | No cost and destroys all your opponent's monsters. |
Six Samurai | - | Kinetic Soldier | All their monsters will be Warriors, who doesn't like a no tribute 3350 ATK monster? |
Six Samurai | - | Fossil Dyna Pachycephalo | Destroys most of their monsters (since they'll have a swarm of Special Summoned monsters). |
Six Samurai | - | Dust Tornado | Mainly used to destroy Gateway of the Six and Six Samurai United. |
Six Samurai | - | Fairy Wind | Mainly used to destroy Gateway of the Six and Six Samurai United. |
Six Samurai | - | Spell Shattering Arrow | Mainly used to destroy Gateway of the Six and Six Samurai United. |
Dragunity | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Dragunity | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Dragunity | > | Skill Drain | Stops effects including the effects that equip a Dragunity from the Graveyard when the monster is Summoned, making their monsters useless. |
Dragunity | + | Cursed Seal of the Forbidden Spell | Gets rid of all of their Dragon Ravine, crippling the deck. |
Dragunity | - | Closed Forest | Stops them from activating their Field Spell for a least a turn, crippling them by preventing their searches. |
Dragunity | - | Fairy Wind | Destroys Dragon Ravine and any equips they have. |
Dragunity | - | Spell Shattering Arrow | Destroys Dragon Ravine and any equips they have. |
Dragunity | - | Necrovalley | Prevents effects which equip cards from the graveyard. It also replaces their field spell Dragon Ravine. |
Dragunity | - | Kycoo the Ghost Destroyer | Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon. |
Dragunity | - | D.D. Crow | Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon. |
Dragunity | - | Crevice into the Different Dimension | Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon. |
Dragunity | - | Electric Virus | Acts as a Brain Control against most of their monsters, allowing you do get rid of a monster and then Synchro or Tribute it for one of your own. |
Dragunity | > | Dark Highlander | This deck focuses heavily on Synchro Summoning and equipping cards, so this card eliminates both |
Gladiator Beasts | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Gladiator Beasts | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Gladiator Beasts | + | Corridor of Agony | It may seem like it would Cripple the deck, however it can be bypassed by cards like Dust Tornado. It also doesn't stop the Extra Deck monsters like Gyzarus. |
Gladiator Beasts | + | Skill Drain | It may seem like it would Cripple the deck, however it can be bypassed by the Book of Moon combo. |
Gladiator Beasts | + | G.B. Hunter | It may seem like it would Cripple the deck, however it can be bypassed by cards like Book of Moon and Smashing Ground. |
Gladiator Beasts | + | Legendary Jujitsu Master | Stops the GB from tagging out. Top decks the monster. High DEF (No Non-Tribute Effect Monster GB can beat it by itself), however it can be bypassed by cards like Enemy Controller, Smashing Ground, Test Tiger and Gyzarus. |
Gladiator Beasts | - | Swallow Flip | Stops almost every Monster in this deck. |
Gladiator Beasts | - | Chivalry | Stops almost every Monster in this deck. |
Gladiator Beasts | - | Solemn Warning | Stops every Monster in this deck. Works best against Gyzarus and Heraklinos, that way they stay in the Graveyard. |
Gladiator Beasts | - | Mirror of Oaths | It doesn't negate the Effect, but it does destroy the monster, and you draw 1 card so you don't lose card advantage. |
Gladiator Beasts | - | D.D. Warrior Lady | When attacked, she removes the monster that attacked. GBs generally run 1 Equeste, Bestiari, etc. and without that 1 monster, the deck would be hindered to a certain extent. |
Gladiator Beasts | - | Prohibition | Call Bestiari and they won't be able to destroy S/T cards at all since it stops both Bestiari and Gyzarus, however it can be bypassed by cards like Dust Tornado. |
Gladiator Beasts | - | Jowls of Dark Demise | Let the Opponent attack into this monster, Triggering its Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well. |
Gladiator Beasts | - | Rafflesia Seduction | Let the Opponent attack into this monster, Triggering its Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well. |
Gladiator Beasts | - | Gladiator Taming | Similar to Jowls of Dark Demise and Rafflesia Seduction (mentioned above), this card not only lets you take your opponent's GB for free (and then allowing you to tag with it if you have your own GBs), it also has an effect to change battle positions. This will stop an opposing GB's attack, preventing it from tagging out. You can also use the Gladiator Beast for a Synchro Summon or an Exceed Summon. |
Gladiator Beasts | - | Nobleman of Extermination | Hopefully you hit Chariot. Generally, after they add it with Equeste, they set it right away, so you know where it is. |
Gladiator Beasts | - | Dimensional Prison | This really annoys them when used correctly. |
X-Saber | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
X-Saber | > | Royal Oppression | This deck focuses heavily on Special Summons. |
X-Saber | + | Ancient Forest | This deck focuses on Battle, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | Macro Cosmos | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | Dimensional Fissure | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | Necrovalley | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | + | The End of Anubis | This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash. |
X-Saber | - | Chain Disappearance | Removes all 3 XX-Saber Darksouls. |
X-Saber | - | Prohibition | Call XX-Saber Faultroll to hinder their general tactics. |
X-Saber | - | Gottoms' Emergency Call | You can Special Summon from either player's Graveyard. |
X-Saber | - | Thunder King Rai-Oh | Stops their XX-Saber Darksoul, and stops their XX-Saber Gottoms/XX-Saber Hyunlei if they choose to Synchro Summon. |
X-Saber | - | D.D. Crow | This deck focuses on the Graveyard. |
X-Saber | - | Crevice Into the Different Dimension | This deck focuses on the Graveyard. |
X-Saber | - | Sillva, Warlord of Dark World | XX-Saber Gottoms/X-Saber Airbellum just got owned! |
X-Saber | - | Goldd, Wu-Lord of Dark World | XX-Saber Gottoms/X-Saber Airbellum just got owned! |
X-Saber | - | Reign-Beaux, Overlord of Dark World | XX-Saber Gottoms/X-Saber Airbellum just got owned! |
X-Saber | - | Gemini Imps | It's more reliable that Goldd but packs less of a punch (although you do draw 1 card as well)). |
X-Saber | - | Hero's Rule 2 | Negates and destroys cards like Gottom's E Call and Faultroll. |
X-Saber | - | Swallow Flip | Negates and destroys cards like Hyunlei, Ragigura, Wayne, etc. |
X-Saber | - | Hunter of Black Feathers | Destroys monsters. |
X-Saber | - | Starlight Road | Works really well against Hyunlei, however note that it may not always work against Saber Slash. |
X-Saber | - | Effect Veiler | Stops cards including XX-Saber Hyunlei and Debris Dragon. |
Infernity | > | Consecrated Light | Restricts basically every monster in this deck. |
Infernity | > | Shadow-Imprisoning Mirror | Restricts basically every monster in this deck. |
Infernity | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Infernity | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Infernity | > | Thunder King Rai-Oh | The level 4 beatstick in this deck is 1800 ATK, it can't beat 1900 ATK. Stops Infernity Archfiend search. Can negate 1 Special Summon. |
Infernity | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Infernity | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Infernity | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Infernity | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Infernity | > | King Tiger Wanghu | Stops almost all their monsters. Works even better when used with Burden of the Mighty, that way, it can even stop Archfiend and Dark Grepher. |
Infernity | > | Skill Drain | Stops Archfiend and Necromancer. That'll severely slow them down. |
Infernity | > | Big Burn | Can be chained to Necromancer, Launcher, Mirage, or Hundred-Eye's effect. Unless they draw Tour Guide, they won't be able to do anything, and even then they're pretty much through because they have to rely on topdecking. |
Infernity | - | Chain Disappearance | Removes all 3 Infernity Mirage (works well in the OCG, but only works in the TCG if they don't prioritise the effect) or Infernity Necromancer. |
Infernity | - | Prohibition | Call Necromancer or Archfiend to hinder their general tactics. |
Infernity | - | Swallow Flip | Stops Infernity Archfiend. |
Infernity | - | Discord | This deck focuses heavily on Synchro Summons to OTK or gain field advantage. |
Infernity | - | Grave of the Super Ancient Organism | This deck focuses heavily on Synchro Summons to OTK or gain field advantage. |
Infernity | - | Dark Bribe | Negate's an S/T Effect, also makes them Draw 1 card so they won't be Handless. |
Infernity | - | Dust Tornado | "Destroy Launcher as soon as it's activated, make your opponent a very sad person." It can also be used to stop a few of their Infernity Barriers. |
Infernity | - | Spell Shattering Arrow | Destroy Launcher again xD |
Infernity | - | Effect Veiler | Stops the Archfiend, or leaves the opponent with an ATK position Necromancer. |
Infernity | - | Compulsory Evacuation Device | When the opponent Special Summons Infernity Archfiend, return it to the hand and they cannot search for a card. |
Infernity | - | Karma Cut | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | D.D. Crow | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | Crevice Into the Different Dimension | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | Big Burn | Removes copies of cards to hinder their Synchro Summon ability. |
Infernity | - | Hero's Rule 2 | Negates and destroys cards like Necromancer and Launcher. |
Infernity | - | Summon Limit | Greatly hinders their general tactics. |
Infernity | - | Book of Eclipse | Flips monsters face-down so they can't Synchro Summon yet, at End Phase it makes them Draw to make them not Handless. |
Lightsworn | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Lightsworn | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Lightsworn | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Lightsworn | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Lightsworn | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Lightsworn | > | Light-Imprisoning Mirror | Restricts basically every monster in this deck, however it doesn't stop Honest's main effect. |
Lightsworn | - | Hunter of Black Feathers | Destroys monsters. |
Lightsworn | - | Skill Drain | Only if you think you can overpower their attacks; or if you're not affected by it, it would be similar to Light-Imprisoning Mirror. |
Lightsworn | - | D.D. Crow | This deck focuses heavily on the Graveyard. |
Lightsworn | - | Big Burn | This deck focuses heavily on the Graveyard. |
Lightsworn | - | Soul Release | This deck focuses heavily on the Graveyard. |
Lightsworn | - | Crevice Into the Different Dimension | This deck focuses heavily on the Graveyard. |
Lightsworn | - | My Body as a Shield | Stops Judgment Dragon, Celestia, Ryko (if it was Flip Summoned), etc. |
Lightsworn | - | Starlight Road | Stops Judgment Dragon, Celestia, etc. |
Lightsworn | - | Ally of Justice Cycle Reader | Acts as a double D.D. Crow, which can make Wulf and Lumina resolve without effect and also stalls Judgment Dragon from being Special Summoned. |
Lightsworn | - | Ally of Justice Core Destroyer | Unless it is the Chaos version, this card is a Catastor and can be Normal Summoned easily. It also cannot be Bottomlessed. |
Miracle Gemini | + | Non-Fusion Area | If it's the Fusion-spam variant, this card can effectively shut down that part of the deck. However, you need to protect it from Gemini Sparks and MSTs; and also be able to stop their 1900 beatsticks. |
Miracle Gemini | - | Anti-Magic Prism | Bait for Gemini Spark, Book of Moon and Mystical Space Typhoon. If it is the Beatdown variant, it can also be used against Forbidden Chalice. |
Miracle Gemini | - | Super Polymerization | If you can afford the Fusions in your Extra Deck just to side in against one particular deck (unless it's YVD, WC11, etc), this card can allow you to use your opponent's monsters as Fusion Materials and then you can attack directly. Note that you can Side Deck Fusion/Synchro Monsters now. |
Miracle Gemini | - | Trap Hole | If it's the beatdown variant. |
Miracle Gemini | - | Warrior Elimination | No cost and destroys almost your opponent's monsters. |
Plants / Naturia | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Plants / Naturia | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Plants / Naturia | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Plants / Naturia | > | Zombie World | Restricts basically every monster in this deck, it also prevents the use of cards S/T like Wall of Thorns, Pollinosis, etc. |
Plants / Naturia | + | Chain Disappearance | Removes all 3 Naturia Pineapples, Debris Dragon, Quickdraw Synchron or Dandylion. This can also remove Extra Deck monsters such as Formula Synchron. |
Plants / Naturia | - | Book of Moon | Use this before they try to Synchro Summon and LOL at their ATK position Debris Dragon, Dandylion, etc. |
Plants / Naturia | - | Necrovalley | This deck focuses heavily on the Graveyard. |
Plants / Naturia | - | The End of Anubis | This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Gigaplant does not Target. |
Plants / Naturia | - | Crevice Into the Different Dimension | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Plants / Naturia | - | Kycoo the Ghost Destroyer | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Plants / Naturia | - | D.D. Crow | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Plants / Naturia | - | Big Burn | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | King Tiger Wanghu | This deck focuses on Summoning lots of weaklings and using them to Synchro Summon for a 'Big Guy'. This card prevents that from happening. Kills cards like Quickdraw Synchron, Dandylion & Fluff Tokens, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Royal Oppression | Unlike the regular Plant deck. This deck focuses heavily on Special Summons that don't occur in the Damage Step. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Quickdraw Plants (Quickdraw DandyWarrior) | > | Power Filter | Stops cards including Lonefire Blossom, Dandylion, Glow-up Bulb, Spore, Debris Dragon, Quickdraw Synchron; the core of the deck. |
Quickdraw Plants (Quickdraw DandyWarrior) | + | Royal Prison | Stops cards including Glow-up Bulb, Spore, Level Eater, Quillbolt Hedgehog, Junk Synchron, Debris Dragon, Graceful Revival, Limit Reverse, Call of the Haunted and Monster Reborn. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Summon Limit | Slows them down a lot, since their strategy is to Special Summon lots of weaker monster to Synchro Summon. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Nobleman of Crossout | Instantly removes from play all copies of Ryko/Super-Nimble Mega Hamster/Gravekeeper's Spy/etc. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Zombie World | Restricts a lot of the monsters in this deck. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Crevice Into the Different Dimension | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Chain Disappearance | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. This can also remove Extra Deck monsters such as Formula Synchron. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Karma Cut | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Big Burn | This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. |
Quickdraw Plants (Quickdraw DandyWarrior) | - | Morphing Jar 2 | This deck mainly swarms with Synchro monsters and Tokens, while leaving them with little or no hand. This card wipes them all out, and do not count towards the monsters 'returned to the deck'. |
Gadgets / Machina Gadget | > | Skill Drain | This deck relies on their Effect when being Summoned to gain card advantage. Stops the Gadgets and Machina Gearframe from doing this. |
Gadgets / Machina Gadget | + | King Tiger Wanghu | The monsters in this deck as mostly weak Gadgets. This card kills all Gadgets, however can be destroyed by cards like Smashing Ground, Fissure, etc. |
Gadgets / Machina Gadget | + | Thunder King Rai-Oh | This deck relies on adding cards to their and from the Deck to gain card advantage, however can be destroyed by cards like Smashing Ground, Fissure, etc. |
Gadgets / Machina Gadget | - | Deck Devastation Virus | Kills all Gadgets for a while. |
Gadgets / Machina Gadget | - | System Down | Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment. |
Gadgets / Machina Gadget | - | Cyber Dragon | To be used with Chimeratech Fortress Dragon. It clears your opponent's monsters and allows you to gain a potentially strong monster. Works well against Machina Gadgets, but may not work as well against Gadget Oppression. |
Gadgets / Machina Gadget | - | Pulling the Rug | Works well against Machina Gearframe or the Gadgets. |
Gadgets / Machina Gadget | - | Electric Virus | Acts as a Brain Control, allowing you do get rid of a monster and then Synchro or Tribute it for one of your own. |
Gadgets / Machina Gadget | - | 4-Starred Ladybug of Doom | Destroys all Gadgets and Machina Gearframe |
Monarchs | > | By Order of the Emperor | This deck focuses heavily on their Effects. |
Monarchs | > | Skill Drain | This deck focuses heavily on their Effects. |
Monarchs | > | Zombie World | This deck focuses heavily on Tribute Summons. |
Monarchs | > | Mask of Restrict | This deck focuses heavily on Tribute Summons. |
Monarchs | + | Rivalry of Warlords | With the ruling updated, currently, even if you have 1 monster on the field, you cannot Tribute 1 Type for another Type for a Tribute Summon. |
Monarchs | - | Pulling the Rug | Negates the effect and Destroys the monster. |
Monarchs | - | Intercept | Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster. |
Frognarchs | > | By Order of the Emperor | This deck focuses heavily on their Effects. |
Frognarchs | > | Skill Drain | This deck focuses heavily on their Effects. |
Frognarchs | > | Zombie World | This deck focuses heavily on Tribute Summons. |
Frognarchs | > | Mask of Restrict | This deck focuses heavily on Tribute Summons. |
Frognarchs | > | Rivalry of Warlords | If they have Treeborn Frog, Fishborg Blaster, Swap Frog or Ronintoadin out, they cannot Tribute it to Tribute Summon a Monarch. |
Frognarchs | + | Gozen Match | If they have Treeborn Frog, Fishborg Blaster, Swap Frog or Ronintoadin out, they cannot Tribute it to Tribute Summon a Monarch; unless they Tribute for Mobius. |
Frognarchs | - | Power Filter | Stops their main tribute fodders, including Battle Fader, Treeborn Frog, Fishborg Blaster, Swap Frog and Ronintoadin. |
Frognarchs | - | Pulling the Rug | Negates the effect and Destroys the monster. |
Frognarchs | - | Intercept | Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster. |
Frognarchs | - | Chain Disappearance | There goes all 3 Ronintoadins, Battle Fader, Treeborn Frog, etc. This can also remove Extra Deck monsters such as Formula Synchron. |
Frognarchs | - | Crevice Into the Different Dimension | This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin) |
Frognarchs | - | D.D. Crow | This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin) |
Frognarchs | - | Karma Cut | This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin) |
Frogs | > | King Tiger Wanghu | Destroys many of the monsters in Synchro builds, basically all monsters in Frog Driver FTK and the Tribute fodder for Frognarchs. However, it does not affect the Solid/Wetlands builds. |
Frogs | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Frogs | > | Skill Drain | This deck focuses heavily on Effects. |
Frogs | > | Infinite Dismissal | This card will hinder them, badly. |
Frogs | - | Possessed Dark Soul | Your 'Frog-Lock' is now my 'Frog-Lock'! (Dupe-Dupe and Sub-Dupe Locks) |
Frogs | - | Deck Devastation Virus | No more frogs for you! xD |
Frogs | - | Necrovalley | Stops Ronintoadin and Pot of Avarice, however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something. Doesn't stop Treeborn Frog or Fishborg Blaster. |
Frogs | - | The End of Anubis | Stops Fishborg Blaster, Ronintoadin and Pot of Avarice, however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something. |
Disaster Dragon / Hopeless Dragon | > | Zombie World | This deck focuses heavily on having Dragon Type monsters. Stops cards like Red-Eyes Darkness Metal Dragon and Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | > | Archlord Kristya | This deck focuses heavily on having Special Summoning monsters. |
Disaster Dragon / Hopeless Dragon | + | Royal Oppression | This deck focuses heavily on having Special Summoning monsters, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | + | Grave of the Super Ancient Organism | Many of the monsters in this deck are high level monsters and are Special Summoned by Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | + | Shadow-Imprisoning Mirror | Works well against several key cards including Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | + | Prohibition | Works well against several key cards including Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction. |
Disaster Dragon / Hopeless Dragon | - | Different Dimension Ground | Works well against Future Fusion, Foolish Burial, etc. To removal the strong monsters before they are sent to the graveyard for revival. |
Disaster Dragon / Hopeless Dragon | - | Necrovalley | This deck focuses heavily on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | The End of Anubis | This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Red-Eyes Darkness Metal Dragon does not Target. |
Disaster Dragon / Hopeless Dragon | - | Macro Cosmos | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | Dimensional Fissure | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | Kycoo the Ghost Destroyer | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | D.D. Crow | This deck can focus on the Graveyard. |
Disaster Dragon / Hopeless Dragon | - | Electric Virus | Acts as a Brain Control, allowing you do get rid of a monster and then Synchro or Tribute it for one of your own. |
Zombies | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
Zombies | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Zombies | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Zombies | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Zombies | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
Zombies | + | Consecrated Light | Restricts quite a few monsters in this deck, however there are just as many EARTH monsters in this deck. |
Zombies | - | Marionette Mite | Steals a Zombie so that you can Synchro Summon with it. |
Zombies | - | Kycoo the Ghost Destroyer | This deck focuses heavily on the Graveyard. |
Zombies | - | D.D. Crow | This deck focuses heavily on the Graveyard. |
Zombies | - | Big Burn | This deck focuses heavily on the Graveyard. |
Zombies | - | Book of Life | If Zombie World is in play, you can use this card to revive a monster, then remove an important monster from the Opponent's Graveyard. |
Heralds | > | Royal Oppression | This deck focuses heavily on Special Summons. Just get it out before Herald of Perfection is Summoned, since it can only negate the activation of cards, not the activation of effects. |
Heralds | > | Archlord Kristya | This deck focuses heavily on Special Summons. Just get it out before Herald of Perfection is Summoned. |
Heralds | - | Banisher of the Radiance | A Continuous Monster Effect, so Herald can't negate it. It prevents cards from being sent to the Graveyard for a cost, so Herald's effect can't be activated, allowing you to destroy Herald by following it up with a card like Smashing Ground. |
Heralds | - | Prohibition | There are quite a few Herald decks that don't even main MST, so if you can call Herald before it comes out, they don't have much to play with afterwards. |
Heralds | - | Light-Imprisoning Mirror | Just get this out before Herald of Perfection is able to be Summoned. |
Heralds | - | Mind Crush | Chain it to the Ritual Spell and declare Herald of Perfection xD |
Heralds | - | Divine Wrath | If you couldn't stop it before-hand, then use this, as it can't stop Spell Speed 3 cards. |
Heralds | - | Volcanic Queen | Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their Archlord Kristya isn't out yet. |
Heralds | - | Lava Golem | Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their Archlord Kristya isn't out yet. |
Gravekeeper's | + | Consecrated Light | Disables Spies, Descendants, Recruiters Etc. This card can be attacked with Gravekeeper's Commandant because its Attribute is EARTH. |
Gravekeeper's | + | Cursed Seal of the Forbidden Spell | While Necrovalley isn't the only good card in the deck, this gets rid of one of their main advantages. |
Gravekeeper's | + | Field Barrier | Prevents Necrovalley from being played. |
Gravekeeper's | - | 4-Starred Ladybug of Doom | Destroys all commonly used Gravekeeper's monsters other than Recruiter. |
Gravekeeper's | - | Nobleman of Crossout | Gets rid off all their Spies and Guards. |
Gravekeeper's | - | Shadow-Imprisoning Mirror | Stops Descendant, Spy, Assailant and Recruiter. |
Gravekeeper's | - | Skill Drain | |
Gravekeeper's | - | Closed Forest | Seals off Necrovalley for a long while. |
Gravekeeper's | - | Dimensional Prison | Stops Visionary and Recruiter. |
Gravekeeper's | - | Puppet Plant | Against this deck, this card is a Brain Control. |
Gravekeeper's | - | Dust Tornado | If you have problems with Necrovalley. |
Gravekeeper's | - | Cursed Seal of the Forbidden Spell | Permanently shut down Necrovalley (which also shuts down Royal Tribute) or Gravekeeper's Stele. |
Gravekeeper's | - | Gemini Imps | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Goldd, Wu-Lord of Dark World | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Sillva, Warlord of Dark World | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Reign-Beaux, Overlord of Dark World | If you often get hit by Royal Tribute during the first turn or so, you could try some of these. |
Gravekeeper's | - | Ceasefire | Stops Spy and Guard, then takes out a large chunk of the opponent's Life Points. |
Gravekeeper's | - | Last Day of Witch | Probably works best if comboed with the above card. But be aware that they could regain advantage with Gravekeeper's Stele, and Visionary can be protected against this card. |
Scrap | > | Necrovalley | This deck focuses heavily on the Graveyard. |
Scrap | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
Scrap | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
Scrap | - | Crevice into the Different Dimension | This deck focuses heavily on the Graveyard. |
Scrap | - | Mind Crush | They search for cards quite a lot, use this after they search for something. |
Scrap | - | Caius the Shadow Monarch | |
Scrap | - | Different Dimension Ground | |
Scrap | - | Huge Revolution Reversal | Stops Scrap Dragon. |
Cyber Dragon OTK | > | Royal Oppression | Stops all their Fusions and Cyber Dragon. |
Cyber Dragon OTK | - | System Down | Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment. |
Cyber Dragon OTK | - | Cyber Dragon | To be used with Chimeratech Fortress Dragon. It clears your opponent's monsters and allows you to gain a potentially strong monster. |
Cyber Dragon OTK | - | Magic Cylinder | Works well against Power Bond, or just the regular Fusions. |
Cyber Dragon OTK | - | Electric Virus | Acts as a Brain Control, allowing you do get rid of a monster and then attack, Synchro or Tribute it for one of your own. |
Fabled | > | Macro Cosmos | Fabled cards need to be Discarded to the Graveyard. |
Fabled | > | Dimensional Fissure | Fabled cards need to be Discarded to the Graveyard. |
Fabled | > | Fossil Dyna Pachycephalo | Fabled Decks rely on Special Summoning and have few strong monsters, and this robs them of their Special Summons. |
Fabled | - | Crevice Into the Different Dimension | Acts as a double D.D. Crow. |
Fabled | - | Ally of Justice Cycle Reader | Acts as a double D.D. Crow, making their Special Summoning effects resolve without effect. |
Fish | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Fish | - | Eternal Drought (OCG Only) | No cost and Destroys all your Opponent's monsters. |
Fortune Lady | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Fortune Lady | > | Skill Drain | All Fortune Ladies and Tragoedia will have 0 ATK. |
Fortune Lady | > | Gozen Match | Cripples any deck with many Attributes. |
Fortune Lady | - | Overworked | No cost and Destroys all your Opponent's Fortune Ladies. If it is a Solidarity build, it would destroy all their monsters. |
Fortune Lady | - | Last Day of Witch | Same as Overworked, but is a Spell Card. It can also destroy Chaos Sorcerers and other powerful Spellcasters they may use. |
Fortune Lady | - | Shrink | Using this card against a Fortune Lady will make their ATK 0 (unless they have Solidarity, in that case, 800 ATK). Best used against a Darky when they try and attack. |
Morphtronics | > | Royal Oppression | This deck focuses heavily on Special Summons if it is a build which focuses on Morphtronic Celfon and Inferno Reckless Summon. |
Morphtronics | > | Final Attack Orders | No more Boarden or Magnen locks. Cripples any deck based on Morphtronic Map. |
Morphtronics | - | Gozen Match | Slows them down, stops Radion spam OTKs. |
Morphtronics | - | Infinite Dismissal | Hinders almost all their monsters, especially Celfon. |
Morphtronics | - | Possessed Dark Soul | Take over their Boarden or Magnen locks, along with a few other monsters. |
Morphtronics | - | King Tiger Wanghu | Until they get Radion out. They're going to struggle quite a bit. |
Morphtronics | - | System Down | Although there are the occasional Thunder monsters like Magnen and Radion, most of their monsters will be removed from play. |
Morphtronics | - | Chimeratech Fortress Dragon | Being a deck heavy on Machines, this card would clear their field and give you a strong monster. Some Morphtronic decks even have Cyber Dragon in them. |
Morphtronics | - | Overworked | Best used against a Radion or Map spamming build. |
Batteryman | > | Royal Oppression | This deck focuses heavily on Special Summons. |
Batteryman | - | Starlight Road | Works well against Batteryman Industrial Strength and Short Circuit. |
Batteryman | - | Zombie World | Stops Thunder support cards such as Judgement of Thunder. It will also prevent the use of Batteryman Industrial Strength's destruction effect. |
Exodia OTK | > | Skill Drain | Most of these types of decks rely on Royal Magical Library, so stopping that would most likely stop their draw engine. |
Exodia OTK | > | Light-Imprisoning Mirror | Most of these types of decks rely on Royal Magical Library, so stopping that would most likely stop their draw engine. |
Exodia OTK | > | Dragged Down into the Grave | You get to choose the card you discard from your opponent's hand. Try and banish it once it gets to the grave with D.D. Crow, Macro Cosmos, Dimensional Fissure, etc. |
Exodia OTK | > | D.D. Designator | Exodia decks don't have cards that can return their pieces from the RFP zone, so if you're lucky enough (or if they Sarc'd a piece), then you've basically won. |
Exodia OTK | - | Thunder King Rai-Oh | Stops The White Stone of Legend, Sangan, Emissary of the Afterlife, Toon Table of Contents, etc. |
Exodia OTK | - | Protector of the Sanctuary | Stops any draw power they may use, such as Trade-In, Royal Magical Library, Super Rejuvenation, Cards of Consonance, Upstart Goblin, etc. Also is strong enough that the Deck normally cannot take it out through brute force. |
Exodia OTK | - | Macro Cosmos | If they don't FTK you, these cards can mess their strategies up a bit; e.g. Broww, Huntsman of Dark World, Pot of Avarice, etc. |
Exodia OTK | - | Dimensional Fissure | If they don't FTK you, these cards can mess their strategies up a bit; e.g. Broww, Huntsman of Dark World, Pot of Avarice, etc. |
Exodia OTK | - | Effect Veiler | These are to stop the deck's FTK, it would be used against Royal Magical Library. |
Exodia OTK | - | Herald of Orange Light | These are to stop the deck's FTK, it would be used against Royal Magical Library. |
Exodia OTK | - | Hand Destruction | Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck. |
Exodia OTK | - | Card Destruction | Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck. |
Exodia OTK | - | Mind Crush | Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck. |
Exodia OTK | - | Exchange | Now, this is hilarious. Grab a piece beforehand and then laugh when they get their 5th (now 4th) piece. |
Evil Hero Dark Gaia OTK | > | Skill Drain | 0 ATK Dark Gaia xD |
Evil Hero Dark Gaia OTK | - | Macro Cosmos | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | Dimensional Fissure | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | Zombie World | Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion. |
Evil Hero Dark Gaia OTK | - | Necrovalley | Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion. |
Evil Hero Dark Gaia OTK | - | Effect Veiler | 0 ATK Dark Gaia, however cannot be used on Dark Fusioned Gaia right away. |
Evil Hero Dark Gaia OTK | - | Battle Fader | Ends Battle Phase, next turn Monarch or something. |
Evil Hero Dark Gaia OTK | - | Honest | Dark Gaia just got owned. |
Evil Hero Dark Gaia OTK | - | Crevice Into the Different Dimension | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | D.D. Crow | This deck focuses quite a lot on the Graveyard with Dark Calling. |
Evil Hero Dark Gaia OTK | - | Magic Cylinder | They won't even see what hit them. |
Evil Hero Dark Gaia OTK | - | Dimension Wall | They won't even see what hit them. |
Evil Hero Dark Gaia OTK | - | Flip Flop Frog | Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect. |
Evil Hero Dark Gaia OTK | - | Nightmare Penguin | Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect. |
Evil Hero Dark Gaia OTK | - | Amazoness Swords Woman | Set this, then hope they attack and activate the effect to switch this card to face-up attack mode. However, they'll probably learn after getting hit a few times, so be sure to have something else up your sleeve as well. |
(Flamvell) Cat Synchro | > | Archlord Kristya | This deck focuses heavily on Special Summons. |
(Flamvell) Cat Synchro | > | Macro Cosmos | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | Dimensional Fissure | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | Necrovalley | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | The End of Anubis | This deck focuses heavily on the Graveyard. |
(Flamvell) Cat Synchro | > | Rivalry of Warlords | This deck uses a Variety of Types, so this card would hinder the deck. |
(Flamvell) Cat Synchro | - | Nobleman of Crossout | Instantly removes from play all copies of Ryko/Super-Nimble Mega Hamster/Gravekeeper's Spy/etc. |
(Flamvell) Cat Synchro | - | Discord | This deck focuses heavily on Synchro Summons to OTK or gain field advantage. |
(Flamvell) Cat Synchro | - | Chivalry | Stops many monsters in this deck, including Flamvell Firedog, Super-Nimble Mega Hamster, X-Saber Airbellum, Gravekeeper's Spy, Ryko, Lightsworn Hunter, Sangan, etc. |
(Flamvell) Cat Synchro | - | Solemn Warning | Stops many monsters in this deck, including Flamvell Firedog, Super-Nimble Mega Hamster, Gravekeeper's Spy, etc. |
(Flamvell) Cat Synchro | - | Large Trap Hole | This may seem to be the key to stopping Rescue Cat once and for all; however, unlike Bottomless Trap Hole, this card sends the monsters to the Graveyard. That means, this card will instantly allow them to use Pot of Avarice, so it's a good idea to have cards like D.D. Crow ready to intercept it. |
Frog Burn FTK | - | Effect Veiler | For this deck, I'll mainly list the things used to stop the actual FTK. For stopping the rest of the deck, see the Frognarchs and Frogs lists. |
Frog Burn FTK | - | Hanewata | For this deck, I'll mainly list the things used to stop the actual FTK. For stopping the rest of the deck, see the Frognarchs and Frogs lists. |
Frog Burn FTK | - | D.D. Crow | For this deck, I'll mainly list the things used to stop the actual FTK. For stopping the rest of the deck, see the Frognarchs and Frogs lists. |
Steelswarm | > | Zombie World | Stops their Tribute Summons. |
Steelswarm | - | King Tiger Wanghu | Kills Steelswarm Scout and Steelswarm Cell. |
Steelswarm | - | Infestation Wave | Returns a Steelswarm to your opponent's hand and destroys their card. |
Steelswarm | - | Blackwing - Jin the Rain Shadow | Works like Ally of Justice Catastor against Steelswarm |
Chain Burn | > | Des Wombat | Prevents all Burn Damage, the Deck has few outs in Game 1. |
Chain Burn | > | Prime Material Dragon | Requires a Tribute Summon but is more effective than Des Wombat as the Deck has even fewer outs. |
Chain Burn | + | Vanity's Call | While costing half your Life Points, it negates every card in the chain, often leaving your opponent with no cards to use. |
Chain Burn | - | Rainbow Life | Activate at the end of a chain to gain lots of Life. |
Chain Burn | - | Lifeforce Harmonizer | Doesn't have to be set and doesn't cost as much but is less effective than Rainbow Life. |
Karakuri | - | Cyber Dragon | Used to make Chimeratech Fortress Dragon and clear their field. |
Karakuri | - | Karakuri Klock | If you attack a Defense Position Karakuri monster you can activate this card and clear their field. |
Karakuri | - | System Down | Banishes all Karakuri monsters in their hand and Graveyard. |
T.G. | - | Thunder King Rai-Oh | Prevents searches. |
[refresh]
Archives |
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- This is based on the General/Basic builds of each deck.
- Also taking into account of the cards run in those decks (e.g. Gadgets run lots of Fissures and Smashing Grounds, so Thunder King Rai-Oh will not Cripple the deck) (e.g. Glads have tricks such as the Book of Moon trick against Skill Drain). However, this does not take into account of the opponent's Side Decks (e.g. ignores 3 Dust Tornados in their Side Deck).
- Ignoring Staples as they are not Side Deck material.
- If anyone would like to add (e.g. cards or top tier decks) or change things (e.g. move cards from cripple to works against) please post the ideas below.
- -- Falzar FZ talk page useful stuff 12:31, April 27, 2010 (UTC)
September 2010
Suggestions against the newer archetypes such as Dragunity, Fabled, Naturia, Scrap, etc. are welcomed. -Falzar FZ- (talk page|useful stuff) 09:18, August 7, 2010 (UTC)
Hey Falzar, how about you update this page for the Sept. 10 Lists, as Flamvell Cat Synchro no longer exists, I also think it should be pinned, its a great article...BassNettoHikari2...Chat Page... 07:30, September 24, 2010 (UTC)
- Ok, I updated it for Sept. Also, adding Scrap, Naturia, Fabled and... a few other cards to side in (e.g. Chain Disappearance). -Falzar FZ- (talk page|useful stuff) 12:02, September 24, 2010 (UTC)
Cyber Cards
What about adding a section for decks revolving around Cyber Dragon/Chimeratech OTK?...BassNettoHikari2...Chat Page... 14:25, September 24, 2010 (UTC)
Oh, BTW
Swallow Flip is listed as working against Boggart Knight in the "how to stop X-Sabers" part. Well, it doesn't - you can't flip off normal summoned monsters.
And another thing - Infernity is now more focused around trap cards trap cards trap cards - than the OTK. You should mention that.
Meanwhile, as for how to stop Dragunities? They focus heavily on the graveyard, so cards like Kycoo and D.D. Crow are pretty good. Especially Necrovalley and Zombie World, both of which will stop the equipping of monsters in the graveyard - not to mention that when they're played, if your opponent has a Dragon Canyon, it gets destroyed. Runer5h (talk • contribs) 00:41, September 25, 2010 (UTC)Runer5h
- Updated for Infernity, Cyber Dragon OTK and Dragunity. I'll leave Dragunity and Scrap in the themed section until it becomes meta in the TCG. -Falzar FZ- (talk page|useful stuff) 01:20, September 25, 2010 (UTC)
We seem to be forgetting Magic Cylinder. It's very handy for punishing careless OTK attempts, with the most evident use being against careless Cyber OTKs. --Gadjiltron (talk • contribs) 01:22, September 26, 2010 (UTC)
Hopeless/Disaster Dragon
Why isn't it up there? It's basicly the same tier as BWs and Infernities now.
- Shadow-Imprisoning Mirror + (Several key cards are DARK)
- Koa'ki Meiru Drago - (Can hurt if used on the first turn. May also backfire)
- Grave of the Super Ancient Organism+ (Can severely hurt the entire Deck. Can be destroyed easily with Dust Tornado or Stamping Destruction)
- Different Dimension Ground + (Can severely hurt them; chain to Reasoning/Future Fusion/Foolish Burial/Monster Gate/Trade-In)
- D.D. Crow + (Kills off Red-Eyes Darkness Metal Dragon's one-turn revival. Graveyard heavily used)
- Macro Cosmos+ (Graveyard-dependant. Though hindering, they have ways of retrieving RFGs)
- Archlord Kristya > (Can cripple the Deck, since all monsters that can beat it have to be tributed)
- Royal Oppression + (Can help, even though it is sometimes used in conjunction with Raida)
- Cactus Bouncer + (Stops special summons. Can be overpowered or destroyed easily)
- Electric Virus - (Works especially well if you can tribute)
- Prohibition+ (Call Red-Eyes Darkness Dragon or Five-Headed Dragon)
--Drew-Gi-Oh! (talk) 01:59, September 26, 2010 (UTC)
- It's currently in the Themed decks section, maybe I'll move it up, since it's tier 2. -Falzar FZ- (talk page|useful stuff) 03:18, September 26, 2010 (UTC)
Bored, adding Exodia and a few to LSs. -Falzar FZ- (talk page|useful stuff) 00:59, September 28, 2010 (UTC)
A few minors
In the 'Frog' section, it states King Tiger Wanghu works good against Frog FTK. The word destroys is capitalized in the 'Six Samurai' section. In 'Heralds', the word Summoned is lower-cased. Hope I helped.|DED((Leaving Me Messages Are Often Left Here) 22:12, October 1, 2010 (UTC)
- Frog FTK doesn't always FTK, or if you Effect Veiler them, then on the next turn you can Summon Wanghu. -Falzar FZ- (talk page|useful stuff) 00:11, October 2, 2010 (UTC)
An odd idea
Does anyone have any ideas on how to counter STUN decks? You know, the ones with Thunder King Rai-Oh, Doomcaliber Knight, Fossil Dyna Pachycephalo, and all the other anti-meta cards. I'd like to know how to beat them, honestly. Runer5h (talk • contribs) 02:01, October 2, 2010 (UTC)Runer5h
There's a lot of different STUN decks... like Chaos Stun, Rock Stun, Wanghu Stun, Gadget Stun, Banisher/Macro Stun... They'll require different cards. -Falzar FZ- (talk page|useful stuff) 02:05, October 2, 2010 (UTC)
- I'd start with the one that won the YCS: find it here. A very similar build also took third place at that tournament. Runer5h (talk • contribs) 15:41, October 2, 2010 (UTC)Runer5h
Imperial Iron Wall, and the 2 imprisoning mirrors could work. Also, Starlight Road and counter-destruction effects, as well as Effect Veiler and anything that could negate traps. --Drew-Gi-Oh! (talk) 22:26, October 2, 2010 (UTC)
- Burden of the Mighty: They won't have any 'strong' monsters once Burden is out. It also screws them over with their own Wanghu, if that's out.
- Royal Decree: Being a Trap heavy deck, this card would cripple most of the deck should you be able to keep it out. Assuming you don't run many Traps.
- Trap Stun or Seven Tools of the Bandit: Similar to Decree. Seven Tools if you want a more permanent solution to Counter Traps like Solemn Warning.
- Legendary Jujitsu Master: Well, against a deck without any draw power, a -1 is always nice, but this can be a -2 for them as well. -Falzar FZ- (talk page|useful stuff) 22:33, October 2, 2010 (UTC)
- Jujitsu Master could work, but the problem is that they all run 3 Thunder Kings and 3 Doomcalibers (and some run some Cyber Dragons). Sure, they get set back a turn, but you're put at the same disadvantage after losing Jujitsu. As for the two Mirrors, each one can only negate the effect of one card in the deck, so it's highly situational. Lastly, Starlight Road wouldn't be very useful, seeing as they only really use one-by-one destruction cards. Runer5h (talk • contribs) 22:46, October 2, 2010 (UTC)Runer5h
I've got a good one, especially if the deck you're facing involves swarming dark monsters! Clear World!! It has potential to be a game changer, especially if it gets out early... Jon Kovacs (talk • contribs) 23:14, October 2, 2010 (UTC)
- Just stopping attacks for a while is alright, but being a Field Spell, it gets destroyed fairly easily. It also kills you too, so it's not that good for Side Deck material. Adding Kinetic Soldier to Six Samurai. Back to Anti-Anti-Meta xD
- Trap Hole: Apart from Cyber Dragon, they don't Special Summon, so these would mess with them. Generally used to get rid of their TKRO and DCK.
- Magic Drain: Along with Trap Stun, this card is for protection of your cards. It's always going to be a 'one for one' as well. -Falzar FZ- (talk page|useful stuff) 07:32, October 5, 2010 (UTC)
A majority of their monsters are level 4 (Fossil Dyna, King TIger, Thunder King, Doomcaliber, sometimes Gadgets, Kycoo, Legendary Jujitsu, Snipe Hunter, and their tributes, CyDra and Gorz,) would all be affected by Gravity Bind or Level Limit - Area B, so if someone was willing enough to side them, it could be potentially disrupting to them. Also, it's not like they're going to attack with their D.D. Crows or Effect Veilers. --Drew-Gi-Oh! (talk) 01:50, October 7, 2010 (UTC)
- Actually, Jujitsu is level 3. I know - crazy, but true! Anyways, that could work, but you'd need a way around it yourself - and not every decks run powerful level 3s-and-lower. X-Sabers might be able to benefit, but other decks... not so much. Runer5h (talk • contribs) 19:36, October 7, 2010 (UTC)Runer5h
A couple of ideas
Flip Flop Frog has been included under Dark Gaia OTK, so why hasn’t Nightmare Penguin? Also, Exodia decks are missing Thunder King Rai-Oh (stops White Stone, Sangan, Emissary etc.) and Protector of the Sanctuary (stops everything else). Believe me, against an Exodia deck, summon these 2, and you’ve won. Barring horrible luck. Battlemaniac (talk • contribs) 17:23, October 8, 2010 (UTC)
- OK, added them. -Falzar FZ- (talk page|useful stuff) 09:10, October 9, 2010 (UTC)
Contents
I've added a contents section with links which go to each deck type. It should make navigation much easier. -Falzar FZ- (talk page|useful stuff) 10:56, October 11, 2010 (UTC)
What about Tualatin? Jon Kovacs (talk • contribs) 16:28, October 11, 2010 (UTC)
I'd like to see some anti 'Gemini-City' cards-213.123.215.233 (talk) 11:23, October 15, 2010 (UTC)
What about Starlight Road against Gyzarus? Ascriptmaster (talk • contribs) 18:30, October 23, 2010 (UTC)
- Tualatin seems to be too situational, but if you can pull it off, it would stop decks like Fish and Blackwings.
- Is it really worth it? Gyzarus is just 1 card; they main a lot of cards like My Body as a Shield, Trap Stun and Cold Wave, and their Bestiari would destroy it easily.
- I don't really side against Gemini-City decks myself; so anyone else have thoughts against that deck? -Falzar FZ- (talk page|useful stuff) 22:18, October 28, 2010 (UTC)
- Hmm... What about using Anti-Magic Prism to counter Gemini Spark? They sort of rely on it to keep removal effects from working as planned. Runer5h (talk • contribs) 00:53, October 29, 2010 (UTC)Runer5h
Gemini city- Super Poly (If they swarm, only if you have a Shining in the ED), Gravekeeper's Watcher (Effect Veiler and Honest), Light-Imprisoning Mirror,Trap Stun/Royal Decree, Trap Hole, Non-Fusion Area (If anyone actually uses that), Anti-Magic Prism (book of moon and spark, sometimes controller).
--Drew-Gi-Oh! (talk) 02:22, October 29, 2010 (UTC)
- Anti-Magic Prism also works against their MST
- Super Polymerization should work; but you need to have the Fusions in your Extra Deck... but that shouldn't really matter, as you can Side Deck Fusion/Synchro Monsters now; the main concern here, is that you're spending quite a bit of money just to side against 1 deck, unless it's YVD or something :P
- Gravekeeper's Watcher; nothing much to say here... just be sure not to use it against a Dimensional Fissure version of the anti-meta deck; but this shouldn't be a problem when The Shining comes out, as Miracle Fusion would be preferred.
- Light-Imprisoning Mirror doesn't really stop anything... apart from The Shining's graveyard effect.
- Trap Stun/Royal Decree: standard anti-S/T cards; works fine as almost half their deck are Traps, however, it can't stop Solemn Judgement/Warning and Bribe. Side in Seven Tools of the Bandit if they prefer to use their Counter Traps.
- Trap Hole: They have nothing to Special Summon from their hand, so it'll work. But once they start to use the Fusions with Miracle Fusion, it wouldn't really be as effective.
- Non-Fusion Area: just be sure to have ways against their 1900 beatsticks, and protect it against Gemini Sparks and MSTs, and this should be fine... -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)
This may sound stupid........
Can Trap Eater be a card that can cripple meta decks? I seen it been handy against Wall of Revealing Light and other trap cards but I don't see continuous trap cards and such in a meta deck. So does anybody have any clue? Fallensilence (talk • contribs) 03:00, October 29, 2010 (UTC)
It's a bit too situational. I'd rather side in Dust Tornadoes if I needed more back row destruction. -Falzar FZ- (talk page|useful stuff) 22:10, November 6, 2010 (UTC)
Couldn't System Down obliterate Scraps?...BassNettoHikari2...Chat Page... 07:46, November 12, 2010 (UTC)
- Not really... there's like 3 Scraps that are actually Machines. -Falzar FZ- (talk page|useful stuff) 08:10, November 12, 2010 (UTC)
- Actually, only two - Mind Reader and Hunter. As for ways to stop Scraps... hmm. Well, Oppression can work, but IMHO your best bet is to use cards that RFG. Different Dimension Ground, Caius the Shadow Monarch, and Crevice Into the Different Dimension - ESPECIALLY Crevice. Runer5h (talk • contribs) 20:46, November 12, 2010 (UTC)Runer5h
- Machine Type Scraps:
- I suppose Scrap Recycler doesn't really count... -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)
I've got a card that can obliterate scraps, severely slow down infernities, slow down dragons big time, and slow down blackwings. Necrovalley. ^_^ Jon Kovacs (talk • contribs) 21:09, November 12, 2010 (UTC)
- That should work against Scraps and Infernities (though, already listed in Infernities), but REDMD and Dragon's Mirror don't Target, and I don't really remember any others that are important and do target. As for BWs, it'll stop Blizzard, and that's about it. -Falzar FZ- (talk page|useful stuff) 21:59, November 12, 2010 (UTC)
- You do know that with the new errata of Necrovalley, it doesn't matter whether the card targets or not anymore. The card lore says "Cards in either player's Graveyard cannot be affected by card effects, except for their own effects". This means that cards like REDMD don't work. Neoceanlord (talk • contribs) 23:50, November 12, 2010 (UTC)
Speaking of Necrovalley, I think we need some cards anti-supporting Gravekeepers. They just won, and we'll probably be seeing a lot of them from now on. Lappyzard (talk • contribs) 01:48, November 30, 2010 (UTC)
- Shadow-Imprisoning Mirror stops Descendant, Spy (outside of damage step), Assailant, and most importantly Recruiter. Aside from that, Consecrated Light might be helpful - then again, they can always power over it with Gravekeeper's Commandant. And finally, Nobleman of Crossout can get rid of EVERY SPY - and considering that the GKs seem to run very few monsters, that's a big deal. Or it can get rid of a single Recruiter, or any other set monsters. Runer5h (talk • contribs) 02:40, November 30, 2010 (UTC)Runer5h
- Added section for Gravekeepers. They don't use Royal Tribute do they? -Falzar FZ- (talk page|useful stuff) 04:47, November 30, 2010 (UTC)
- GK decks didn't really run 3 of them in the past. I'll find their decklists and add stuff accordingly. -Falzar FZ- (talk page|useful stuff) 22:04, November 30, 2010 (UTC)
How did you forget Last Day of Witch????--Drew-Gi-Oh! (talk) 04:50, November 30, 2010 (UTC)
- Is it effective? Considering their face-down spies, multiple 'Call of the Haunted", Gravekeeper's Stele and Visionary. -Falzar FZ- (talk page|useful stuff) 05:06, November 30, 2010 (UTC)
Ceasefire can slow down a gravekeeper deck as it can be used to flip spies and guards without activating their effects. at worst you will stop a spy or guard and inflict 500 dmg but often enough it will stop a spy while taking a decent chunk of the opponents lp. Ozg82889 (talk • contribs) 09:15, November 30, 2010 (UTC)
Puppet Plant can be used to take control of one of their monsters for a turn. if necrovalley and a chief is on the field you can take their chief to gain necrovalley immunity for a turn. you can also use it to tribute their monsters or for a synchro summon. Pestilence can be used to bring a gravekeeper to 0 atk so it can easily be beaten in battle or just left on the target in a burn deck to make the opponent lose 500 lp for each of your standby phases until they get rid of the monster or the spell card. Ozg82889 (talk • contribs) 01:20, December 1, 2010 (UTC)
- Ancient Forest could help against the Keepers, killing their Valley and stopping their Spies. -bewk 17:39, December 1, 2010 (UTC)
A little observation in my country, but plenty of people are starting to side Spell Shattering Arrow to cancel any Field Cards and Continuous Spells like Gateway of the Six and Infernity Gun. --Gadjiltron (talk • contribs) 06:29, December 27, 2010 (UTC)
- That's quite a good card... would it also be effective against Gravekeeper's which spam Necrovalley and Dragunity? -Falzar FZ- (talk page|useful stuff) 06:43, December 27, 2010 (UTC)
- Possibly, since they're all so reliant on the field to get things started. --Gadjiltron (talk • contribs) 00:47, December 30, 2010 (UTC)
Any thoughts on Closed Forest? -Falzar FZ- (talk page|useful stuff) 02:32, December 30, 2010 (UTC)
- Closed Forest would really hurt Gravekeepers, it should be put in there. and shouldn't Six Sams be put under Meta, as they are destroying Japan, and also for Six Sams, how about Cursed Seal of the Forbidden Spell to get rid of Gateway of the Six...BassNettoHikari2...Talk to me... 06:03, December 30, 2010 (UTC)
- Closed Forest could work against Gravekeepers, but Cursed Seal is a little situational. It would be easier to MST or Dust Tornado the Gateway. Six Sams deserve to be in the Meta section with their extreme search and swarm power. Thunder King Rai-Oh would severely impact their search power, and Mind Crush/Trap Dustshoot could put in a minor dent (but the monster lost to this trap can easily be retrieved later) —This unsigned comment was made by Ascriptmaster (talk • contribs)
- But with MST, you would still have to get rid of the others, with Cursed Seal, you get rid of all 3 in one fell swoop, it can also get on GKs...BassNettoHikari2...Talk to me... 01:57, January 5, 2011 (UTC)
- Most decks run about 8-13 Spells; most of which are very important to how the deck runs. I'd personally probably won't use Cursed Seal unless that one card being disabled would completely cripple the opponent's deck. -Falzar FZ- (talk page|useful stuff) 07:24, January 5, 2011 (UTC)
Gozen Match Can cripple Six Samurais, as they use a lot of different attributes.
That'd be pretty effective, and a lot of top tier decks run only one Attribute (Blackwings, Sabers, Lightsworns, Machina Gadget, even Quickdraw has a lot of WIND) and good non-tier decks can use it too (Naturia, Ice Barrier, Scraps, LIGHT Gemini). Lappyzard (talk • contribs) 23:03, January 9, 2011 (UTC)
- Added Fortune Ladies and Morphtronics. Who agrees on me moving this page to another name; one that doesn't say "meta decks" as this list will contain themed decks as well? -Falzar FZ- (talk page|useful stuff) 12:21, January 14, 2011 (UTC)
- Agreed, maybe something like "List of cards to side in to cripple common decks"...BassNettoHikari2...Talk to me... 14:24, January 14, 2011 (UTC)
- Well, although I'm using 'cripple' at the moment, the list deals with effective sides as well. Considering "List of cards to side in against common decks"
- Stuff like this doesn't belong on the Mainspace. A forum sticky is the best for personal/opinion articles like these. -Falzar FZ- (talk page|useful stuff) 22:35, January 14, 2011 (UTC)
- Touché. And maybe just call "Recommended Side Deck cards." And rather than list decks and give counter cards, you could list counter cards, why they're good, and say what decks they can hurt, again ranked by their effectiveness. EXAMPLE: Archlord Kristya. Stops Special Summons. Cripples: Quickdraw, Glads, Sabers, etc. Can Cripple (but is able to be countered): Blackwings (3 Icarus Attack), Monarchs (easily removed, only stops the Tribute fodder), etc. Lappyzard (talk • contribs) 00:17, January 15, 2011 (UTC)
- Personally, I would find that layout to be much more difficult than the current one. After all, if you're looking at this page, it's unlikely that you have a card and want to see what decks it can stop: you want to look up a deck and see what cards can stop IT. Runer5h (talk • contribs) 01:12, January 15, 2011 (UTC)Runer5h
- I believe that would work equally well with either layout, at least. People side-deck by putting in cards that are good against specific other decks, correct? So just look up the decks you're not very good against, and find some cards that are good against them. Runer5h (talk • contribs) 18:34, January 15, 2011 (UTC)Runer5h
- The current table is Deck Type --> Sided Cards; this is the format that I'd prefer, as generally, we'd know what decks we would be up against and then we'd want to see their weaknesses, and not the other way around. This table wasn't really intended to be a guide to side decking, where you're limited to certain cards.
- Though, I agree that both listing methods have their own pros and cons.
- However, this can be solved if I can figure out how to do something like what I have done at List for all Dungeon Dice Monsters cards, just without doing the separate pages. -Falzar FZ- (talk page|useful stuff) 00:59, January 16, 2011 (UTC)
- Actually, I think I know how to do that. -Falzar FZ- (talk page|useful stuff) 01:02, January 16, 2011 (UTC)
- Added. -Falzar FZ- (talk page|useful stuff) 02:32, January 16, 2011 (UTC)
- It should be the same as before... just a deck type column instead of a heading, and sortable. -Falzar FZ- (talk page|useful stuff) 03:46, January 16, 2011 (UTC)
I will have to disagree with Overworked being able to take out all Fortune Ladies on their own. Their level-dependent effects will modify their original ATK, so they fall out of the criteria of having ATK higher than the original without any assistance.--Gadjiltron (talk • contribs) 11:03, January 18, 2011 (UTC)
- I'm quite sure the FL's effects modify current ATK and not original ATK... If I remember correctly, even in WC10, their ATK points are coloured blue (which indicates ATK increase) and not white (which is original ATK). -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)
- I always had the notion that if anything has ? original ATK and/or DEF, the original values are determined by the effect, even if they are variable, and are turned to 0 should the effect be snuffed out. --Gadjiltron (talk • contribs) 01:13, January 19, 2011 (UTC)
- Fortune Ladies: "This card's ATK and DEF are equal to...": WC10 ATK value is blue
- King of the Skull Servants: "The original ATK of this card becomes...": WC10 ATK value is white
- So it should work like this: If an effect asks for original ATK, then the original ATK of a monster with '?' ATK is treated as 0 original ATK, unless its effect says it modifies original ATK like with King of the Skull Servants. -Falzar FZ- (talk page|useful stuff) 01:54, January 19, 2011 (UTC)
- Thanks for clarifying --Gadjiltron (talk • contribs) 13:21, January 19, 2011 (UTC)
Just wondering, Fairy Wind for anti Dragunity / Six Samurai due to the large number of cont' spells they use? EDIT: just saw had spell shattering arrow already-Resk (talk • contribs) 11:11, January 18, 2011 (UTC)
- Will do. -Falzar FZ- (talk page|useful stuff) 11:40, January 18, 2011 (UTC)
Anyone tried using Six Samurai United and/or Book of Eclipse against Six Samurai decks? -Falzar FZ- (talk page|useful stuff) 09:25, January 27, 2011 (UTC)
- Six Samurai United would be too slow compared to cards which outright prevent their swarm, such as Spell Shattering Arrow/Forced Back/Gozen Match, while Book of Eclipse would just end up being either: stop the first one al la Book of Moon, then they get a card, or: survive a turn, and they draw 5 & do it again next turn, so I can't really see either working I'm afraid,-Resk (talk • contribs) 10:51, January 27, 2011 (UTC)
- yea, that's what I thought too. I saw them on a side decking blog and thought I'd mention them to see if there are any tricks I missed. -Falzar FZ- (talk page|useful stuff) 10:55, January 27, 2011 (UTC)
Also, Might want to move Six Samurai & Dragunity from themed to meta, as,,, they are now :p-Resk (talk • contribs) 10:59, January 27, 2011 (UTC)
- Sure. -Falzar FZ- (talk page|useful stuff) 11:17, January 27, 2011 (UTC)
Update LS Please
I've been running Lightsworns for quite a while now and it's evident that some of the cards mentioned need changing. Firstly, Necrovalley does not cripple the deck, as only a few cards might actually be blocked: Necro Gardna, Lumina, Lightsworn Summoner, Monster Reborn and a player might run Monster Reincarnation (Beckoning Light is not affected). The End of Anubis, D.D. Crow and Crevice Into the Different Dimension might only stop, in addition to the above, Glow-Up Bulb, Plaguespreader Zombie and Wulf, Lightsworn Beast, but are inaffective against the bulk of the deck's milling process, allowing for Judgment Dragon. Normally, Starlight Road will cripple the deck as it destroys the deck's primary finishing forces, along with Soul Release and Light-Imprisoning Mirror, which can prevent them in the first place. Archlord Kristya can also be difficult to take down.
I would like approval of these changes, implementation made, allowing for this post to be deleted please. Thank you community. Clorth (talk • contribs) 21:41, March 7, 2011 (UTC)
- No, Beckoning Light is blocked. You're probably looking at an old errata of Necrovalley that only stops targeting the graveyard - the newest version states that "Cards in either player's Graveyard cannot be affected by card effects, except for their own effects." Beckoning Light may not target, but it sure will affect monsters in the graveyard. Runer5h (talk • contribs) 00:33, March 8, 2011 (UTC)Runer5h
Skill Drain
If we're mentioning it at all, it should probably be added to the Six Samurai & Dragunity counters-Resk (Talk) 11:38, March 10, 2011 (UTC)
- I can see that slowing down Dragunity, but Six Sams can still swarm with Skill Drain out.
- Updated list a bit.
- Revelation should be able to go somewhere. -Falzar FZ- (talk page|useful stuff) 12:15, March 10, 2011 (UTC)
- I see.
- Updated the two Skill Drains, and the Gemini City list (above) that I missed.
- -Falzar FZ- (talk page|useful stuff) 08:00, March 13, 2011 (UTC)
Page has been moved to a more accurate title (as the list covers common decks as well as meta). Gladiator Taming is added as a card to AGAINST Gladiator Beasts (even though they made it sound so much like a support card at http://www.konami.com/yugioh/articles/?p=2764 >.>) -Falzar FZ- (talk page|useful stuff) 04:29, March 17, 2011 (UTC)
- Eh, it works both ways. If you're the GB user, you can use it to allow an easy attack over a monster... and it's REALLY good in the mirror match. Runer5h (talk • contribs) 22:31, March 17, 2011 (UTC)Runer5h
- It's really good for the opponent in a mirror match as well... I'd rather be forced to use E-Con and not have this card made.
- With the release of Exceed monsters, the stolen GBs can be used for that as well, so non-GB decks have another option other than Tribute and Synchro. -Falzar FZ- (talk page|useful stuff) 05:25, March 18, 2011 (UTC)
- + Morphing Jar 2 against Quickdraw Plants
- I've seen Greenkappa in some side decks for a while, anyone know what it's mainly for? It only works against face-downs, so I'm not so sure. -Falzar FZ- (talk page|useful stuff) 13:17, April 11, 2011 (UTC)
- Everyone is spamming sets, and they are all Solemn Warning / Solemn Judgment / Dimensional Prison (IE: not chainable) so it clears it out a bit-Resk (Talk) 13:53, April 11, 2011 (UTC)
Miracle Gemini
Is it now considered to be Meta? And what counters it? It seems like an Imperial Iron Wall could stop quite a bit of its strategy, but that a Dimensional Fissure could work as well.BobaFett2 (talk)
- It was considered as meta in the OCG for a long time. In here, it's currently listed as "Gemini City" (wanted a short name to represent Gemini-Beat, Hero-Beat, Light Dual, etc, I might split it up to make it more clear eventually. -Falzar FZ- (talk page|useful stuff) 00:01, April 15, 2011 (UTC)
- Maybe Warrior Elimination could work against this decktype since many of the main cards are Warrior type, like Neos Alius, Ocean and Stratos. Moja619 (talk • contribs) 01:53, May 15, 2011 (UTC)
Machine Emp'
I was just thinking, that for decks with large effect based monster destrcution, & syncro (Ie: X-Saber, Blackwing, Scrap) that Meklord Emperor could work as side?-Resk™ (Talk) 09:03, May 3, 2011 (UTC)
- I seem to find them a tiny bit too situational. Grannel gets weak if you run max Solemns; Wisel's 'other monsters cannot attack' restriction is annoying; and Skiel is just bad. -Falzar FZ- (talk page|useful stuff) 12:48, May 28, 2011 (UTC)
Odd.
- I found two choices for this list odd. First, Anti-Magic Prism doesn't stop Quick-Plays; you just destroy a card. In a situation where Gemini Spark is being used, that'd usually be Stratos or a Set Warning.
- Second, while Deck Devastation Virus kills Faders and Tragoedia, it only punts Treeborn out once; it will not stop Frognarchs.
- May I suggest Vanity's Emptiness instead? It stops Treeborn, Fishborg, Fader, Tragoedia, CyDra, Gorz, Reborn Tengu, Cosmobeet, Vice Dragon, and the Special Summon of Swap Frog, everything Tribute Summoned with them (Monarchs, Light and Darkness Dragon, Vanity's Fiend), and every Synchro (i.e. the entire Deck.) If you don't send anything to the Graveyard, this can create easy locks. It's overcome by MST, Dust Tornado, and Snowman Eater. 207.233.120.2 (talk) 21:07, June 1, 2011 (UTC)
Vanity's Emptiness is incredibly easy to get rid of. Also, Monarchs, are stopped by Deck Devastation Virus-if Treeborn keeps coming back, the Virus keeps killing it. Vanity's Emptiness only works well in conjunction with both Macro Cosmos and Royal Decree. Also, Vanity's Emptiness is destroyed when you Synchro/Tribute summon or use a Spell/Trap that isn't continuous (that's what Macro Cosmos is for).BobaFett2 (talk)
- Deck dev only destroys field on activation, after that, it only affects cards drawn. Also, Vanity's emptiness is terrible with Royal Decree :p, I assume you mean Imperial Customs.-Resk ✩ (Talk) 23:34, June 1, 2011 (UTC)
- You can't use Gemini Spark against Solemn Warning.
- Deck Devastation Virus was meant to be only in Frogs, not Frognarchs.
- I misread it as well, but Anti-Magic Prism could work as bait, so you'll get a 0, or a +1 if they happen to try MST it.
- -Falzar FZ- (talk page|useful stuff) 02:17, June 2, 2011 (UTC)
- No one ever said...Never mind. "Emptiness" seems to work for me as a side in Gravekeeper's/Beatdown. Since FrogNarchs don't run a lot of Traps or Level 4 beatsticks, you can just spam until they topdeck MST, "Dark Hole", or "Dust Tornado".
Designless Square (talk • contribs) 19:53, June 5, 2011 (UTC)
six samurai
Possessed Dark Soul can cripple six samurai, it can devastate the field by , using the stolen samurai for xyz summons and synchro summons .Also it can't be negated by solemn waring or legendary six samurai shi en. It can re used with Dark Eruption. Also you can tribute mizuho to destroy the field.
matthew.lightbody@talktalk.net (talk • contribs) 11:37, June 3, 2011 (UTC)
I've been using Possessed Dark Soul and it is amazingly useful against many archetypes. However, it's not as useful against Samurai since they usually don't have Level 3 or lower monsters out (aside from Hand) on their opponent's turn-it's more useful against Monarchs (if Treeborn Frog/Formula Synchro/another Frog is left face-up), and against Plants (steals tokens, Dandylion, etc).BobaFett2 (talk)
Most of the new samurais are level 3 the only ones that aren't are shi en, grandmaster, and kizan. Are you refering to the old samurais? they tend use more level 4s.Is it possible to add new page about decks revolved xyz/sychro/possibly ritual summonning using Possessed dark soul to steal all the material and gain huge advantage over the opponent? matthew.lightbody@talktalk.net (talk • contribs) 16:50, June 3, 2011 (UTC)
I'm saying that they just don't leave their Level 3s out, with the exception of Hand. Usually they just have Enishi, Kizan, Grandmaster, Hand, or Shi En out.
- On another note, I was wondering why someone was telling me that Exceed Startup was going to ruin 6S. I just realized why: Summoning CyDra or a Level 4 beatstick, and using "Puppet Plant" on "Shi En" or "Kizan", now results in "Audreus"/"Pearl".
Designless Square (talk • contribs) 20:12, June 5, 2011 (UTC)
Not worth it. You have to use a card to change Shi - En's type to plant and he's better than Audreus. However, the Tricky and Cyber Dragon could see a lot more use.BobaFett2 (talk)
- ...What? Puppet Plant just takes control of any warrior/spellcaster-Resk ✩ (Talk) 20:15, June 7, 2011 (UTC)
Oops. Thinking of Copy Plant. Puppet Plant and Electric Virus are actually decent sides, especially Electric Virus since Stardust, Scrap Dragon, and Trishula are all very commonly used.BobaFett2 (talk)
New Decktype
Maybe we should add a new deck to the decklist: the one that revolves around Reborn Tengu. A good number of Tengu decks made it to the Top 32 in the previous Orlando tournament. Maybe a couple of cards that can be sided-in against them are Archlord Kristya and Royal Oppression, since Tengu decks seem to rely a lot on Special Summoning.
Moja619 (talk • contribs) 17:39, June 7, 2011 (UTC)
- Vanity's Fiend used in Frog decks.
- Debunk
- and you could abuse the fact that Reborn Tengu is a Mandatory Trigger. Would be nice if there was some combo that lets you attack all of them continuously and OTK them.... or vice versa, like a Strong monster + Battle Mania. -Falzar FZ- (talk page|useful stuff) 02:04, June 8, 2011 (UTC)
can i ask what cards is best to side against twilight deck ? if i'm not wrong i has not see on the the list Gemini 93 (talk • contribs) 02:39, June 9, 2011 (UTC)
- First two that come to mind are Chaos Trap Hole, Koa'ki Meiru Drago (kinda);
- other anti Special Summoned cards, other anti Lightsworn cards (depending on the type of Twilight deck). -Falzar FZ- (talk page|useful stuff) 02:37, June 10, 2011 (UTC)
- What is the best monster to declare?
- added Chain Disappearance against Formula Synchron spammers
- Rivalry of Warlords against Monarchs (before, if you only control 1 monster, you can Tribute 1 Type for another Type in a Tribute Summon; now you cannot.)
- Added section on Dark World.
- -Falzar FZ- (talk page|useful stuff) 11:57, July 11, 2011 (UTC)
How come Tengu Synchro still doesn't appear in the Deck list above? It's pretty much dominating the major tournaments since Tengu's release Moja619 (talk • contribs) 21:06, July 11, 2011 (UTC)
- It's being discussed, (under the heading "New Decktype"; just a few lines above).
- I'm not sure if it's worth starting a new section for them, or add it to the plants section.
- Any suggestions on the cards apart from the ones in the plants section and the 2 mentioned above? -Falzar FZ- (talk page|useful stuff) 01:57, July 12, 2011 (UTC)
Yeah, i see your point. plant synchro is quite similar to Tengu synchro outside of tengu itself. i don't know if the negation effects of cards like Solemn Warning, Thunder King Rai-Oh and Black Horn of Heaven used on a Special Summoned tengu will prevent it from using its effect. Moja619 (talk • contribs) 02:03, July 13, 2011 (UTC)
- Thunder King Rai-Oh/Black Horn of Heaven (Summon negation) cards don't work against Special Summons that occur during resolution of an effect. -Falzar FZ- (talk page|useful stuff) 02:44, July 13, 2011 (UTC)
Modern Built
- Gladiator Beasts: Solemn Warning
- Gladiator Beasts: Dimensional Prison
- Warning is definitely a Main Deck card.
- Dragons:Different Dimension Ground won't do anything if chained to Trade-In since discarding a monster is a cost. 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)
Most people maindeck both already.BobaFett2 (talk)
- Solemn Warning's a Staple, Dimensional Prison is already listed there.
- Was intended to prevent Trade-In from being activated that turn by activating it before hand, like in the Standby Phase, but I guess there's little point in that and you don't know when the opponent would have it, removed Trade-In from the list. -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)
Designless Square (talk • contribs) 20:32, August 12, 2011 (UTC)
Stuff
- In the references to Necrovalley, both Gigaplant and REDMD are noted to "not Target". That is no longer an issue. I find it ironic that there's a warning to get Royal Oppression out before Herald of Perfection comes out, but nothing like that in the 6S section.
- Also, you listed Ally Salvo as a counter to Celestia and JD. Prolly dittography.
By the way, does Dimensional Fissure hurt Gravekeeper's? 207.233.120.2 (talk) 21:18, August 4, 2011 (UTC)
- Fixed, thanks.
- Removed; was probably thinking of something else.
- Not really... I don't think so... -Falzar FZ- (talk page|useful stuff) 01:41, August 5, 2011 (UTC)
Allies of Justice
Ally of Justice Cycle Reader is awesome against Lightsworns and Agents-it's a double D.D. Crow and it's a Level 3 Tuner monster if you want to use it in a Synchro Summon. Ally of Justice Core Destroyer is a Catastor when you're dueling Agents and Lightsworns that you can summon at no cost.BobaFett2 (talk)
- "Cycle Reader" is a great Side, particularly against Fabled. "Core Destroyer" is OK, but Agents can Synchro around it or bomb it with "Hyperion". Lightsworns have a bit of trouble unless they're the Chaos variant (they usually are). 'Least it kills "Wulf".
- On an unrelated note, "Chain Disappearance" only works against "Infernity Mirage" in the OCG.
Designless Square (talk • contribs) 20:24, August 12, 2011 (UTC)
- Can you explain? I don't see why it can't be used on Infernity Necromancer in the
OCGTCG... -Falzar FZ- (talk page|useful stuff) 22:54, September 26, 2011 (UTC)
- Can you explain? I don't see why it can't be used on Infernity Necromancer in the
Cards to side against Agents need to be added, as they are now the top deck of the format. I recommend Thunder King Rai-Oh (stops Earth, negates Hyperion/Kristya/BLS if they run it, Sangan if they run BLS), Light-Imprisoning Mirror (stops everything), Leeching the Light, (gain major ATK for game, was popular at the last YCS), Dimensional Fissure/Macro Cosmos (nothing in grave, no fuel for Hyperion, nothing to drop Kristya, nothing for BLS, Sangan doesn't search). Lappyzard (talk • contribs) 05:57, September 25, 2011 (UTC)
Grave of the Super Ancient Organism stops Hyperion, BLS, Kristya, and Trishula as well as the occasional Stardust. Chain Disappearance rids you of pesky Earths and Shine Balls. BF2 Talk Deck Guides 12:50, September 25, 2011 (UTC)
I can't believe I forgot this: side Zombie Master against Zombies. Paladin of Cursed Dragon works as well although not necessarily as effectively. Of course, Puppet Plant works as well. Kycoo stops Book of Life if I'm not mistaken. BF2 Talk Deck Guides 23:01, September 26, 2011 (UTC)
Ah. Big Burn against Infernities, or does that not work? Ally of Justice Quarantine isn't bad against Agents (Vulnerable only to Honest and Jupiter, and not even BLS). BF2 Talk Deck Guides 23:25, September 26, 2011 (UTC)
Big Burn worked pre-Leviair, but now it might actually help them. Lappyzard (talk • contribs) 01:55, September 27, 2011 (UTC)
Nah, it's as effective as ever-unless they have Tour Guide, they have no access to Leviair once their Necromancers are Banished. BF2 Talk Deck Guides 02:11, September 27, 2011 (UTC)
And all good Infernity decks are running Tour Guide. Lappyzard (talk • contribs) 19:19, September 27, 2011 (UTC)
- I meant that they have to draw it, since they'll be topdecking. BF2 Talk Deck Guides 20:40, September 27, 2011 (UTC)
- Definitely a counter.
- I should have been clearer. "Infernity Mirage" cannot be stopped by "Chain Disappearance" in the TCG because it is no longer a valid target after the cost for its effect is carried out (with Priority).
- "Zombie World" works all right against Agents. It stops Kristya, keeps Hyperion from bombing anything, blocks the effect of Jupiter, and crushes Sanctuary if they're using it (sillyheads). Doesn't stop Venus though.
Designless Square (talk • contribs) 20:06, September 30, 2011 (UTC)
- Are you saying Big Burn is a counter? BF2 Talk Deck Guides 20:39, September 30, 2011 (UTC)
- Actually, my mistake, I misread it as you can't use it in the OCG for some reason, when you meant you can't use it in TCG. -Falzar FZ- (talk page|useful stuff) 02:35, October 1, 2011 (UTC)
Mind Crush really trips up Machina Gadget decks, especially those that use the Gadget chain with Ultimate Offering for Xyz. --Gadjiltron (talk • contribs) 13:03, October 6, 2011 (UTC)
Dark World
- "Kycoo the Ghost Destroyer" is good for blocking Gates and Smog, and fiddles with the Graveyard. He dies to Raven and Snoww+, though.
- Maybe you could add the caveat "bypassed by Dark World Lightning"; that card makes Debunk very hard to use.
Designless Square (talk • contribs) 15:04, November 13, 2011 (UTC)
Rabbit / Evolsar
Any Ideas to stop this new threat? Ruicub (talk • contribs) 12:07, November 15, 2011 (UTC)
Imperial Iron Wall. More Effect Veiler. BF2 Talk Deck Guides 17:37, November 15, 2011 (UTC)
Use Dark Trap Hole and Giant Trap Hole to counter rescue rabbit, it should work quite effectively seen as it was originally desinged to counter Rescue Cat. Karma Cut can annoy rescue rabbit although he he may re summmoned later with Leviair the Sea Dragon
matthew.lightbody@talktalk.net (talk • contribs) 16:09, November 19, 2011 (UTC)
I sided Lava Golem during Six Samurai format. I plan to do the same if the Rabbit Dino deck becomes big. It won't, though. It can't compare to Plant Synchro. Lappyzard (talk • contribs) 17:59, November 19, 2011 (UTC)
Any more advice to counter Rabbit / Evolzar? 24.0.144.144 (talk) 00:57, November 25, 2011 (UTC)
- Imperial Iron Wall works. Maxx "C" is pretty effective just to draw cards. BF2 Talk Deck Guides 01:10, November 25, 2011 (UTC)
- No one's mentioned "Summon Limit"? Also, "Rivalry of Warlords" pretty much locks Xyzs.
Designless Square (talk • contribs) 01:55, December 10, 2011 (UTC)
Why has nobody mentioned Mirror of Oaths? I side deck two nowadays on DN to stop Rabbit and GB. Menace13 (talk • contribs) at 04:03, December 10, 2011 (UTC)
Dark World
I have a sugggestion for side decking against dark worlds. You can side deck Appropriate , so that whenever they draw a card you also draw 2 cards, this can give you very good hand adavantage ,and it can be combined with Maxx "C" to get more extra cards.
matthew.lightbody@talktalk.net (talk • contribs) 14:04, November 25, 2011 (UTC)
Exodia
For Exodia, can we put Exchange to "cripples the deck completely", and add Amazoness Chain Master (not as good since you have to get it killed, but still useable). Battlemaniac (talk • contribs) 16:44, January 2, 2012 (UTC)
BF2's Additions
4-Star Ladybug of Doom against Gadgets, Gravekeeper's, and Gladiator Beasts.
Steelswarm is actually pretty good, and if added, Blackwing - Jin the Rain Shadow is an side card (Catastor against them). If I'm not mistaken, Des Donut hurts them as well. Infestation Wave actually hurts them as you can return their monster to their hand and destroy their card.
Chain Burn is missing - Rainbow Life, Des Wombat, Lifeforce Harmonizer, and Prime Material Dragon are all good sides against them. Vanity's Emptiness is also incredibly against them as it even stops their draw cards.
Cursed Seal of the Forbidden Spell, while a -1, will almost certainly paralyze Dragunities and hurt Gravekeeper's. Field Barrier hurts them as well, preventing them from playing Field Spell Cards.
Fossil Dyna Pachycephalo is a godsend against Fabled - protect it with a Trap or two and you can't lose.
Huge Revolution Reversal is good against Scrap (Scrap Dragon).
Hunter of Black Feathers is good against any mono-Attribute Archetype - Agents, Sabers, Dark World, etc.
Infinite Dismissal against Plants.
Karakuri Klock works against Karakuri.
More to come. BF2 Talk Deck Guides 18:00, January 5, 2012 (UTC)
King Tiger Wanghu stops Mystical Shine Balls and destroys Earth, as well as destroying Kageki/Kagemusha/Elder (which cripples Six Samurai), destroys most X-Sabers, destroys Infernities (other than Archfiend), hurts Plants/Naturia, devastates Inzektor Wind-Ups, makes Treeborn Frog useless, etc.
Rescue Laggia is missing, Mirror of Oaths, Smashing Horn, and Bottomless Trap Hole are all effective side cards, as is Imperial Iron Wall.
Snowman Eater is good against Miracle Gemini.
Widespread Dud is bait against X-Sabers and Scraps that gets rid of their cards. BF2 Talk Deck Guides 19:04, January 5, 2012 (UTC)
Made some modifications, more to come. BF2 Talk Deck Guides 19:26, January 5, 2012 (UTC)
- I think you meant Karakuri Trick House.
- Rivalry of Warlords and Gozen Match are pretty good against Rabbit and Wind-Ups. D.D. Crow works okay against Wind-Ups and Inzektors if you can cut their loops short. They can go for Leviair if you mispredict and they're still holding Gallis or Spell Striker, though. 24.199.53.194 (talk) 21:14, February 17, 2012 (UTC)
More cards to cripple Dragunities
Could you side in a Dark Highlander against a Dragunity deck since it stops all Synchro Summons and can take out Equip Cards and burn for each? Not to mention having a 2800 atk level 7 beatstick on the fieldJa1lbreakr0cks (talk • contribs) 17:20, February 12, 2012 (UTC)
Newer Archetypes
Some I'm thinking of:
Rabbit:
Ryko, Lightsworn Hunter.
Penguin Soldier.
Snowman Eater, etc.
Not many run Dolkka or try to get it out, most go for Laggia which is only really vulnerable to flip effect monsters or monsters already on the field.
Summon Limit, but it doesn't solve the first turn problem.
Overlay Owl but they would negate its summon anyway.
Inzektors:
Effect Veiler.
D.D. Crow.
Shadow-Imprisoning Mirror.
Consecrated Light (only if they have no hornet equipped, so not that great).
Necrovalley (not extremely good but decent).
Safe Zone (they pop it they lose a monster, not amazing though).
Fiendish Chain.
Chain Disappearance.
Wind-Ups:
Maxx "C".
Effect Veiler.
D.D. Crow?
Regenerating Mummy possibly, if they send it to the grave you add it back to your hand, they're likely to hit it constantly when the hand gets low. Not bad to draw into too.
Neko Mane King possibly, if they hit it their turn ends, risky though, bad to draw into too. Could also be a side against Dark Worlds.
Since these are a first turn deck at the moment I won't list cards that need to be already on the field.
Hieroglyphs: (I don't know much about these)
Maxx "C".
I'm not sure if Effect Veiler does much against them.
Zombie World, tribute summon quite a lot (although that might be tribute to summon), and it stops quite a few Dragon specific cards.
Mask of Restrict.
Light-Imprisoning Mirror, most of them are light.
Shadow-Imprisoning Mirror, it'd stop their REDMD.
Summon Limit, they spam a lot.
King Tiger Wanghu since they spam 0 attack monsters quite often.
Any negate special summon cards like Fossil Dyna Pachycephalo.
Ninjas:
Thunder King Rai-Oh, they add to the hand often.
Effect Veiler can really hurt their Upstart Golden Ninja.
Royal Decree can hurt, but they don't really need Ninjitsu Art of Super-Transformation to run, Xyz spamming with dead traps would work almost as well.
Warrior Elimination, they don't spam much though.
Any other new top tier(ish) archetype I'm forgetting?
121.222.228.13 (talk) 04:10, February 20, 2012 (UTC)
Against Rabbits, you're better off with Spirit Reaper, Arcana Force 0 - The Fool, Marshmallon, and, believe it or not, Wave-Motion Cannon. Dolkka can negate the Flip Effect monsters making them less useful. Lava Golem is also an insanely good side against them.
Hieroglyphs don't have to use REDMD, so strike Shadow-Imprisoning Mirror. Wanghu isn't very effective as they'll kill it with either an effect or by battle (their 0 attack monsters would come out after they've destroyed him). Leeching the Light is decent against Hieroglyphs as they have high ATK monsters.
For Ninjas, Shadow-Imprisoning Mirror isn't a bad side - it stops Tour Guide and Hanzo. BF2 Talk Deck Guides 14:19, February 20, 2012 (UTC)
- I completely forgot about Hanzo being dark. And why would Wave-Motion Cannon be a good side against rabbit? I'm not quite getting that. Is it because if they don't negate it they could get big damage, if they do they lose materials? Because if that's the case wouldn't cards like Smashing Ground or Dimensional Prison be better?123.211.144.181 (talk) 08:11, February 21, 2012 (UTC)
If you watch ! Xcloud (some number of spaces) play on DN, you'll see that he sides everything against Rabbits. He does extremely well against Rabbits by siding in a bunch of wall monsters (The Fool, Reaper, Marshmallon) an Wave-Motion Cannon. If I'm not mistaken, they don't run a lot of Spell/Trap removal... BF2 Talk Deck Guides 17:33, February 21, 2012 (UTC)
I can see why the stall monsters would work. Their only real destruction cards would be Dark Hole, maybe 1 or 2 Smashing Ground or Dimensional Prison, and I don't think you'll be attacking much with the stall monsters. But Wave-Motion Cannon still seems iffy to me, Laggia can negate it if they wish, but I guess it'd make them think a bit more if they want to use those solemns that have set later too.123.211.144.181 (talk) 08:18, February 22, 2012 (UTC)
They don't use a lot of backrow destruction and Laggia usually has better things to negate (and if they negate it, you're free to use Dark Hole or another good card). BF2 Talk Deck Guides 13:45, February 22, 2012 (UTC)
Dino rabbits,Wind-up and Inzektors
This list should have sections for those 3 i have some cards : inzektors:
- necrovalley:stops dragonfly and others from equipping hornet from graveyard.
- d.d. Crow:when they try to get hornet from the grave,chain and LOL at their dragonfly unassisted
- different dimension ground:chain this to anything they use to dump hornet in grave.
- effect veiler:use to stop inzektors from equipping anything.
- macro cosmos:unlike dimensional fissure,this works on spells
LG talk My own Guides 16:03, February 22, 2012 (UTC)
- Having played Wind-Ups, I find it horribly injurious when the opponent springs a Bottomless Trap Hole on Zenmaity. Breaks the loop, leaves the Wind-Up player struggling for a turn. Oh, wait, do you guys still have the Priority ruling? Guess it won't work that way for the TCG. At least it still can be used on Shark.
- Effect Veiler is also particularly useful in defusing Zenmaity and Rat. Especially Rat, since they will be left with a monster with 600 ATK in Attack Position just asking to be beaten in.
--Gadjiltron (talk • contribs) 14:06, March 5, 2012 (UTC)
In the list above, Cursed Seal of the Forbidden Spell is listed twice for Gravekeeper's (with different ratings of effectiveness). Also, how about Consecrated Light against Steelswarms and Royal Decree against Chain Burn? 207.233.120.2 (talk) 18:57, March 7, 2012 (UTC)
- I just realized, Gozen Match and Rivalry of Warlords can both cripple Wind-Ups, right? 99.165.192.113 (talk) 00:50, March 8, 2012 (UTC)
- Yes, and they cripple Dino Rabbit as well. --> Summoned Skull 2: Electric Boogaloo 00:52, March 8, 2012 (UTC)
--68.41.75.225 (talk) 08:55, April 2, 2012 (UTC)I have found Icy Crevice to be a interesting card to side agaisnt insector players. It will hurt them for playing hornet and has the potential to break up loops. In addition after its been played once the oppenent will begin to act more cautiously around single backfields. Just a card not widely expected that can throw insecktors off their game.
- If they shot your monster before shooting your back row, they are being silly. Which reminds me: "Wild Tornado" and "Security Orb".207.233.120.2 (talk) 17:35, April 23, 2012 (UTC)