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Here, you may post your ideas on possible Lightray monsters. Have fun generating fantastical ideas! :D

Here's my guesses:

"Lightray Exodia"
LIGHT/Spellcaster/Effect
Level 4 1800/0
Lore: Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while 5 or more of your LIGHT monsters with different names are banished. This card gains 300 DEF for each of your banished LIGHT monsters. If this face-up card on the field would be destroyed, you can return one of your banished LIGHT monsters to the Graveyard instead. When this card leaves the field: You can target 1 LIGHT monster in your Graveyard, except "Lightray Exodia"; add that target to your hand.

"Lightray Uria"
LIGHT/Pyro/Effect
Level 10 0/0
Lore: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by returning 3 of your banished LIGHT monsters to the Graveyard, and cannot be Special Summoned by other ways. This card gains 500 ATK for each LIGHT monster in your Graveyard. Once per turn: You can banish 1 LIGHT monster in your Graveyard to target 2 face-up card your opponent controls; return those targets to the owner's hand(s).

"Lightray Hamon"
LIGHT/Thunder/Effect
Level 10 4000/4000
Lore: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by returning 3 of your banished LIGHT monsters to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Tribute 1 LIGHT monster you control; inflict damage to your opponent equal to the original ATK of the Tributed monster. When your opponent's monster declares an attack: You can banish 1 LIGHT monster from your Graveyard; negate the attack.

"Lightray Raviel"
LIGHT/Fiend/Effect
Level 10 4000/4000
Lore: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by returning 3 of your banished LIGHT monsters to the Graveyard, and cannot be Special Summoned by other ways. When your opponent Normal Summons a monster: You can banish 1 LIGHT monster in your Graveyard. Once per turn: You can reveal 1 LIGHT monster in your hand; increase the ATK of this card by the ATK of the revealed monster until the End Phase. Any Battle Damage your opponent takes from battles involving this card becomes 0 the turn this effect is activated.

"Lightray Guide"
LIGHT/Fiend/Effect
Level 3 1000/600
Lore: When this card is Normal Summoned: You can send this card this card to the Graveyard, and Special Summon 2 of your banished LIGHT monsters. Return them to the owner's Deck(s) during the End Phase. Each player can only activate the effect of "Lightray Guide" once per Duel.

Xerdek! (talkcontribs) 00:41, August 12, 2012 (UTC)

"Lightray Armed Dragon"

LIGHT/Dragon/Effect

Level 10 ATK 3000 DEF/2000

Lore: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 4 or more of your LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways.You can banish 1 LIGHT monster from your Graveyard to target 1 card on the field; destroy that target.

--108.225.20.64 (talk) 05:00, August 12, 2012 (UTC)

Awesome! :D What about "Armed Lightray Dragon"? ;) Xerdek! (talkcontribs) 05:02, August 12, 2012 (UTC)
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