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I was playing at my local YGO store where there were other dudes. One ran a frogmonarch deck, the other, Infernity OTK. So I dueled them both and got killed everytime except once. The point? Infernity OTK decks are expensive as hell and you make the deck and never lose. The only commons I saw him play were Trap Stun and infernity necromancer. Everthing else was as shiny and holo as you can see. He sported..

  • 2 Infernity barriers. $190.99
  • 3 Infernity Archfiends. $60-80
  • 2 Dark Grephors. $10
  • 2 Infernity Guardians. $10
  • 1 Infernity Inferno. $1
  • 3 Infernity launchers. $60-80
  • 3 Mist Wurms. $60
  • What's my point? Only the rich people will be winning and playing the card game in the next year and a half or so. Seriously, they are only pieces of paper and cardboard with shiny pictures. They shouldn't be worth more than $1.00 a card, Holo or not. some people wish to play the card game without spending $100 dollars a week, cause the rich players can. Anybody here sees my point in this matter or is anybody actually rich enough to afford the expensive cards? Just saying. Adamtheamazing64 16:26, June 18, 2010 (UTC)
Where are you getting your prices? Infernity Barrier is only $15-20 each, maximum. Archfiends plummeted down to $10 each, due to their release in Gold Series 3. Grephers are actually about $15, while Guardian is almost worthless. Launcher is also hovering at around $17-20 each, since it's expected to be Limited in the upcoming format. Lastly, I'm relatively sure that Mist Wurm doesn't go for more than $5.00 a piece.
Anyway, yes Infernities are amazing right now. However, with great power comes great "getting slaughtered by the Forbidden and Limited lists". Remember good old Lightsworns, and their turn 2 Judgment Dragons? Don't see those much anymore, do we? Lumina and Charge of the Light Brigade went from $10 and almost $40 respectively, now down to less than $5 each.
On my last note, I do agree that the U.S. has a way of making certain archetypes like Lightsworn, Saber, and Infernities their "money-child". In Japan, the $20 Infernity Mirage is a common. I personally am waiting for the Forbidden and Limited lists to unleash their wrath on Infernities (Launcher is most likely going to 1, and Archfiend possibly to 1-2), so that I can play them myself without burning my wallet, and because I actually care about the strategy of the deck, not the win potential. I ran Infernities BEFORE THE SHINING DARKNESS WAS ANNOUNCED. Yeah.--Akiza Izayoi 16:36, June 18, 2010 (UTC)

Same here, I saw potential of Infernities before TSHD with other cards that work iwth zero hand like Flash Assailant and Rope of Life. I talk to the guy that used the deck and he said that all they are good for are OTkilling. I was jaw dropped at the statement. The game isn't just about winning, but also having fun builing your own deck, not copying off a top tier recipe. It's going to be a drag tommorow at Chicago's World Championship when I see everybody using Frog Monarchs, Infernity OTK, and Batteryman OTK. Anything that is OTK is apparently tournament worthy.  :( Adamtheamazing64 18:01, June 18, 2010 (UTC)

Batteryman OTK isn't that good... It does lack in consitancy to pull off the OTK, since Short Circuit isn't exactly searchable. Then again, I haven't exactly faced them in a while.--Akiza Izayoi 18:07, June 18, 2010 (UTC)

Ah! Well then powering up hopper with Wattcubes and other Watt steroid cards can prevent that then. From fissure anyways. Smashing ground won't really work becuase it has 0 DEF, other Watt's have at least 100 or more. But cards like fissure and Chain Disappearance will work on it. Adamtheamazing64 03:06, June 19, 2010 (UTC)

You're right, that is a little uncommon, but with Wattcube powering up Thunder monsters, they could have a come back in tournaments. Adamtheamazing64 18:11, June 18, 2010 (UTC)

We'll just have to see. For now, all I can say is that I can't wait until the September Forbidden and Limited lists.--Akiza Izayoi 18:15, June 18, 2010 (UTC)

Oh right, I forgot about that. that's when someone will start using naturia becuase everything else will be screwed over, also, after seeing the major update in the STBL list, it looks like Watts are also going to be the next big thing, as long as Konami doesn't use it for money making purposes aswell as the Infernities. Adamtheamazing64 19:30, June 18, 2010 (UTC)

Yeah, Watts actually seem pretty good. Wattcricket is insane, if the translation is correct.--Akiza Izayoi 19:54, June 18, 2010 (UTC)

Lightning Vortex, let's overshock them monsters then. Cricket can't prevent all monsters from being destroyed at once with that card. Black Rose Dragon also nukes them. But I agree, it is a crazy card. Also Wattcastle is tough against monsters like Wattwoodpecker and Wattgiraffe. So these guys will somehow become tournament by the end of the year as I previously said.

This is also funny that this is a one on one conversation, it's like everyone else wants to avoid it. Adamtheamazing64 20:16, June 18, 2010 (UTC)

Indeed. The site is relatively empty at the moment.--Akiza Izayoi 20:36, June 18, 2010 (UTC)

Empty? More like AFK. Fallensilence 20:50, June 18, 2010 (UTC)

Alright, alright, I'm here! Sheesh.
Anyways, I'm VERY pleased with Wattdragonfly. It's a great searcher that makes Recycling Batteries more useful than it had been. And yes, Watthopper is pretty good, but not against all decks. Gadgets can own it with Fissure/Smashing Ground, for instance. By contrast, it's one hell of a f#$%-you to Gladiator Beasts and Infernities, neither of which have any real way to deal with it most of the time. A GB deck that can't attack or use Gyzarus and an Infernity deck that can't clear the field with Mist Wurm is a sum total of two VERY unhappy decks. Runer5h 01:16, June 19, 2010 (UTC)Runer5h

So THAT'S the the little bugger is called. I've been looking all over this site for Wattcricket...--Akiza Izayoi 02:57, June 19, 2010 (UTC)

@Runer5h, Watthopper/Wwattcricket can't be affected by those two cards because ANY Watt monster cannot be targeted by spells or traps, including itself. So again, nuking is the only way to beat crickets now, not Cockroaches, lol. Adamtheamazing64 03:01, June 19, 2010 (UTC)

Fissure and Smashing Ground don't target a specific monster. Targeting would mean that the controller of the card chooses what dies, which is not the case here. Fissure can kill the little lightning bug.--Akiza Izayoi 03:03, June 19, 2010 (UTC)

Don't forget Lightning Vortex. Fallensilence 05:05, June 19, 2010 (UTC)

nobody forgets lightning vortex, it's up a few paragraphs in the topic. I find that this topic is funny for people started talking about Infernities and now talking about Watts. Adamtheamazing64 14:36, June 19, 2010 (UTC)

Yeah that is funny. We should move watts to another page. Fallensilence 05:31, June 20, 2010 (UTC)

Let's not, I like the title that I made for this topic. Plus this is my most successful one yet! Adamtheamazing64 18:53, June 20, 2010 (UTC)

Successful? What do you mean successful? As in most responded? Fallensilence 19:10, June 20, 2010 (UTC)

Yes, that too. It just has alot of comments and people viewing it. like you on every topic Fallensilence. Adamtheamazing64 20:03, June 20, 2010 (UTC)

So what if I'm on every topic? At least I actually read and respond. Fallensilence 21:17, June 20, 2010 (UTC)

That's true, but let's remember that not all of those responces were relevent to the topic at hand.... "CARD GAMES FTW".--Akiza Izayoi 22:53, June 20, 2010 (UTC)

Hey that was long time ago. Fallensilence 00:58, June 21, 2010 (UTC)

To steer the conversation back, that's the way yugioh is played: abuse the crap out of tournaments until a new format with expensive OTK decks. I don't mind that part; the thing that bugs the crap out of me is the fact that Konami doesn't make commons of staples (especially synchros), their starter decks and structure suck except for giving us cheap commons of holos, they don't make structure decks of relevent/tournament worthy decks, and that they take forever to reprint things. I don't know exactly how fast they can print and ship cards, but I think that they could release a new something (tin/booster/reprint pack/combo pack) every two/three weeks would make up for their UNDERWHELMING SUPPORT OF ARCHETYPES. Seriously, how many are there?

I agree with the majority of the above paragraph. Magic: the Gathering comes out with a new Booster Pack reguarly, just like Yu-Gi-Oh!, but with each Booster Pack they also release 4-5 Intro Packs, which are 40-card decks each centered around one of the themes of the new set. Each deck comes with a booster pack of the new pack as well, to allow a minute amount of customization within the deck. Yu-Gi-Oh! rarely releases new Structure Decks/Starter Decks, and reprints of old sets are few and far between.--Akiza Izayoi 00:59, June 21, 2010 (UTC)

Maybe it's hard to find the resources the Yugioh company needs to make these cards or actually want to go green though that's probably not true. Fallensilence 01:03, June 21, 2010 (UTC)

See, Konami is just like the Pokemon department of ninetendo, they make lots of money, but always wnat more, so what do they both do, release something new, but slowly so that what they sold last gets them the amount of money they expected to make out of that booster pack or video game. Once they reach their goal, they release something new in order to get more money quickly. If yugioh released 5 booster packs or structure decks at a time, they would make the same amount of money within the same time they would have sold 1 booster pack because we would spend the same amount of money in that time. Plus, for those who have parents that don't appreciate their kids playing the game and constantly spending money on trading cards, they would not allow them to buy a shitload of cards, even though they are different booster packs. Plus, konami would lose ideas much more quickly when it comes into making cards. I think it would be nice if we had Structure decks released every two to three months, but the boosters are okay where they are. Adamtheamazing64 22:54, June 21, 2010 (UTC)

Yeah maybe they ran out of ideas or something for the structure decks so it takes a while to figure it out. Fallensilence 00:44, June 22, 2010 (UTC)

I thought I spent the last 10 minutes of my life writing that down and you just repeat it just to have the last word, must you always do that, BTW that is a retorical statement. Meaning do not answer this fallen, anyone else may start something new to add to the topic, not FALLEN, any other comment afterwards can be his, but not the next, thank you. Adamtheamazing64 03:44, June 22, 2010 (UTC)

well infernitys just meed to get limited. that way other decks will stand a chance. I mean blackwings got limited so i guess Its only a matter of time

Infernities getting hit by the ban list? Don't make me laugh. A good side deck is enough to deal with them. And since World Championship format doesn't allow TCG exclusives/DT Cards, I wouldn't expect infernity to go far in the world championship.

Consecrated Light and cards that remove from play kills it. Infernity may be strong, but it has a lot of weakness that you can abuse. SunMoon

I would LOVE to see you side those in against an Infernity deck, then draw them in your opening hand to make use of them before the Handless Combo ends you by turn 2. Infernities will get hit. Launcher will go down to 1, and Archfiend is likely to become Semi-Limited. A deck doesn't need to make it to the WC to get hit.--Akiza Izayoi 05:13, June 23, 2010 (UTC)

I play Infernities and they aren't that great. You would love to see me siding against infernities? I would just say what I use as side deck against infernity.

  • 3x Consecrated Light (other uses:namely blackwing)
  • 2x Crevice from another Dimension
  • 2x Dust Tornados (if not mained)
  • 2x D.D. Crows

I would waste the rest with Reign Beux pulling the rug and system down against other decks.

Infernities are strong, but without trishula its not that great.

And then why to hit infernities? to kill a archtype that came out? It isn't a DSF of life.

Infernity CAN be hit (there is always a possibility, but for me it is slim), but IMO what really should be hit is Frog FTK.

Fixed your Side Deck list for you. I've played Infernities too, and every game ends up with two Mist Wurms and a Doom Dragon, turn 2. They WILL get hit, along with Frog FTK. --Akiza Izayoi 05:41, June 23, 2010 (UTC)

Everyone with their own opinion.

-SunMoon

Infernities and x Sabers must be hit. I just read the top 32 deck lists for the Chicago regionals, it was all Infernity OTK and x Saber with two Blackwing decks. Every Infernity deck was the same!!! Adamtheamazing64 15:16, June 23, 2010 (UTC)

Oh boy an army of Infernity decks. We might have to start an anime of someone trying to beat the boss of the Infernities at this rate. Fallensilence 17:24, June 23, 2010 (UTC)

In GX we had the dark world Army invade the anime. now we need Infernities attacking all of anime humanity? not all DARK types are bad, just look at This.

They were bad in the anime though. Fallensilence 17:41, June 23, 2010 (UTC)

That's because it's CARD GAMES ON MOTORCYCLES!!!. Not ROBOTS PLAYING CARD GAMES ATTACHED TO MOTORCYCLES!!!. Adamtheamazing64 21:37, June 23, 2010 (UTC)

It's still a card game. Fallensilence 06:10, June 24, 2010 (UTC)

Never get a robot to play children's card games, it's what adults are for. or teenagers. meh. Adamtheamazing64 16:15, June 24, 2010 (UTC)

I wonder if it's still called a children's card game if adults or teenagers still play it. Fallensilence 17:03, June 24, 2010 (UTC)

Get a job and you have an Infernity OTK deck by the end of the month >_> I do agree that some cards are overpriced, though. The Horror'Speak if you dare 13:14, June 30, 2010 (UTC)

lul people QQing

Lrn2sidedeck. D.D. Crow, Crevice Into the Different Dimension, Royal Oppression and stuff still exist people. --Reimu_H, Touhou fanboy 13:19, June 30, 2010 (UTC)

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