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[[Special:Contributions/80.103.70.237|80.103.70.237]] ([[User talk:80.103.70.237|talk]]) 22:09, September 30, 2011 (UTC) |
[[Special:Contributions/80.103.70.237|80.103.70.237]] ([[User talk:80.103.70.237|talk]]) 22:09, September 30, 2011 (UTC) |
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+ | I have seen very few Gadget decks this format that are consistent enough to top. They don't need a hit at all.--[[User:DoitForTheLulZ!|DoitForTheLulZ!]] ([[User talk:DoitForTheLulZ!|talk]] • [[Special:Contributions/DoitForTheLulZ!|contribs]]) 04:36, October 1, 2011 (UTC) |
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I believe that either gadgets or ultimate offering should be limited in some way. I mean I have fought against a deck that had a clear field and by summoning monsters and xyz summoning it ended with 2 Number 39: Utopia ad 2 Steelswarn roaches and 1 green gadget at the cost of 4500 points, that's something to be considered. I mean, if there were a trap card that read "activate only if you control certain archetype of monster by paying 4500 life points, you can send that monster to the graveyard to special summon up to 5 monsters from your deck I think that would be considered broken and it's not too different from what any gadget can do with ultimate offering.
I think there's no point on limiting the xyz monsters as they are good but no broken, and it's sure more rank 4 xyz monsters will be released so that's not the way.
I believe that a semi-limiting of all gadgets and ultimate offering would be enough. That way the combo would be harder to perform and only 3 xyz monsters could be summoned at most.
80.103.70.237 (talk) 22:09, September 30, 2011 (UTC)
I have seen very few Gadget decks this format that are consistent enough to top. They don't need a hit at all.--DoitForTheLulZ! (talk • contribs) 04:36, October 1, 2011 (UTC)