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So I just played out a game on DN where I had Felgrand and Lance set and a Beelze to try and beat over. Would it have been possible to use Felgrand's effect to negate its effect, and after activation priority passed back, chain Forbidden Lance for the stat reduction? I didnt find anything when I looked that would imply this worked, but I would like to have confirmation of what seems to be obvious at this point. Axel Shiokawa (talkcontribs) 05:17, April 19, 2014 (UTC)

Lance would resolve first, dropping attack, felgrand negate effect but lance already resolved so the ATK drop isn't removed, beelze negated and dies. Sounds right to meDreadKaiser (talkcontribs) 05:39, April 19, 2014 (UTC)

See, that is what I first thought would happen. Then I started to second guess myself because Felgrand's effect, I assume, would wipe out Lance's stat reduction and restore Beelze to its normal 3000 attack. This is why I'm asking about it, since I would like to know how it would work in the future to keep from wasting my time over something that might not work. Axel Shiokawa (talkcontribs) 05:52, April 19, 2014 (UTC)
    • I'm fairly certian im correct, but may wanna get a second or third opinion too, they really should add the "this Increase/decrease remains even if the target becomes immune to effects" clause for these things like they do on others, makes things easierDreadKaiser (talkcontribs) 06:17, April 19, 2014 (UTC)
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